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- /*
- * CS:APP Data Lab
- *
- * <Please put your name and userid here>
- *
- * bits.c - Source file with your solutions to the Lab.
- * This is the file you will hand in to your instructor.
- *
- * WARNING: Do not include the <stdio.h> header; it confuses the dlc
- * compiler. You can still use printf for debugging without including
- * <stdio.h>, although you might get a compiler warning. In general,
- * it's not good practice to ignore compiler warnings, but in this
- * case it's OK.
- */
-
- #if 0
- /*
- * Instructions to Students:
- *
- * STEP 1: Read the following instructions carefully.
- */
-
- You will provide your solution to the Data Lab by
- editing the collection of functions in this source file.
-
- INTEGER CODING RULES:
-
- Replace the "return" statement in each function with one
- or more lines of C code that implements the function. Your code
- must conform to the following style:
-
- int Funct(arg1, arg2, ...) {
- /* brief description of how your implementation works */
- int var1 = Expr1;
- ...
- int varM = ExprM;
-
- varJ = ExprJ;
- ...
- varN = ExprN;
- return ExprR;
- }
-
- Each "Expr" is an expression using ONLY the following:
- 1. Integer constants 0 through 255 (0xFF), inclusive. You are
- not allowed to use big constants such as 0xffffffff.
- 2. Function arguments and local variables (no global variables).
- 3. Unary integer operations ! ~
- 4. Binary integer operations & ^ | + << >>
-
- Some of the problems restrict the set of allowed operators even further.
- Each "Expr" may consist of multiple operators. You are not restricted to
- one operator per line.
-
- You are expressly forbidden to:
- 1. Use any control constructs such as if, do, while, for, switch, etc.
- 2. Define or use any macros.
- 3. Define any additional functions in this file.
- 4. Call any functions.
- 5. Use any other operations, such as &&, ||, -, or ?:
- 6. Use any form of casting.
- 7. Use any data type other than int. This implies that you
- cannot use arrays, structs, or unions.
-
-
- You may assume that your machine:
- 1. Uses 2s complement, 32-bit representations of integers.
- 2. Performs right shifts arithmetically.
- 3. Has unpredictable behavior when shifting if the shift amount
- is less than 0 or greater than 31.
-
-
- EXAMPLES OF ACCEPTABLE CODING STYLE:
- /*
- * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31
- */
- int pow2plus1(int x) {
- /* exploit ability of shifts to compute powers of 2 */
- return (1 << x) + 1;
- }
-
- /*
- * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31
- */
- int pow2plus4(int x) {
- /* exploit ability of shifts to compute powers of 2 */
- int result = (1 << x);
- result += 4;
- return result;
- }
-
- FLOATING POINT CODING RULES
-
- For the problems that require you to implement floating-point operations,
- the coding rules are less strict. You are allowed to use looping and
- conditional control. You are allowed to use both ints and unsigneds.
- You can use arbitrary integer and unsigned constants. You can use any arithmetic,
- logical, or comparison operations on int or unsigned data.
-
- You are expressly forbidden to:
- 1. Define or use any macros.
- 2. Define any additional functions in this file.
- 3. Call any functions.
- 4. Use any form of casting.
- 5. Use any data type other than int or unsigned. This means that you
- cannot use arrays, structs, or unions.
- 6. Use any floating point data types, operations, or constants.
-
-
- NOTES:
- 1. Use the dlc (data lab checker) compiler (described in the handout) to
- check the legality of your solutions.
- 2. Each function has a maximum number of operations (integer, logical,
- or comparison) that you are allowed to use for your implementation
- of the function. The max operator count is checked by dlc.
- Note that assignment ('=') is not counted; you may use as many of
- these as you want without penalty.
- 3. Use the btest test harness to check your functions for correctness.
- 4. Use the BDD checker to formally verify your functions
- 5. The maximum number of ops for each function is given in the
- header comment for each function. If there are any inconsistencies
- between the maximum ops in the writeup and in this file, consider
- this file the authoritative source.
-
- /*
- * STEP 2: Modify the following functions according the coding rules.
- *
- * IMPORTANT. TO AVOID GRADING SURPRISES:
- * 1. Use the dlc compiler to check that your solutions conform
- * to the coding rules.
- * 2. Use the BDD checker to formally verify that your solutions produce
- * the correct answers.
- */
-
-
- #endif
- //1
- /*
- * bitXor - x^y using only ~ and &
- * Example: bitXor(4, 5) = 1
- * Legal ops: ~ &
- * Max ops: 14
- * Rating: 1
- */
- int bitXor(int x, int y) {
- int p1 = ~x;
- int q1 = ~y;
- int a1 = x&y;
- int b1 = ~a1;
- int a2 = p1&q1;
- int b2 = ~a2;
- int res = b1 & b2;
- return res;
- }
- /*
- * tmin - return minimum two's complement integer
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 4
- * Rating: 1
- */
- int tmin(void) {
- int one = 1;
- int res = one << 31;
- return res;
-
- }
- //2
- /*
- * isTmax - returns 1 if x is the maximum, two's complement number,
- * and 0 otherwise
- * Legal ops: ! ~ & ^ | +
- * Max ops: 10
- * Rating: 1
- */
- int isTmax(int x) {
- int xplusone = x + 1;
- int all1 = xplusone ^ x;
- int allzero = all1 + 1;
- int notnegative1 = !(x ^ (-1));
- return !(allzero | notnegative1);
- }
- /*
- * allOddBits - return 1 if all odd-numbered bits in word set to 1
- * where bits are numbered from 0 (least significant) to 31 (most significant)
- * Examples allOddBits(0xFFFFFFFD) = 0, allOddBits(0xAAAAAAAA) = 1
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 12
- * Rating: 2
- */
- int allOddBits(int x) {
- int base = 42;
- int neg = 1 << 7;
- int unit8 = base + neg;
- int unit16 = (unit8 << 8) + unit8;
- int unit32 = (unit16 << 16) + unit16;
- int shouldunit32 = x & unit32;
- int allzero = shouldunit32^unit32;
- int res = !allzero;
- return res;
- }
- /*
- * negate - return -x
- * Example: negate(1) = -1.
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 5
- * Rating: 2
- */
- int negate(int x) {
- int notx = ~x;
- int res = notx + 1;// since ~x + x = 1111...111 = -1, ~x + x + 1 = 0
- return res;
- }
- //3
- /*
- * isAsciiDigit - return 1 if 0x30 <= x <= 0x39 (ASCII codes for characters '0' to '9')
- * Example: isAsciiDigit(0x35) = 1.
- * isAsciiDigit(0x3a) = 0.
- * isAsciiDigit(0x05) = 0.
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 15
- * Rating: 3
- */
- int isAsciiDigit(int x) {
- int neg0x3a = ~(0x3a) + 1;
- int neg0x30 = ~(0x30) + 1;
- int signofminus0x3a = (x + neg0x3a) >> 31; // should be all 1
- int signofminus0x30 = (x + neg0x30) >> 31; // should be all 0
- int res = !(signofminus0x30 | (~signofminus0x3a));
- return res;
- }
- /*
- * conditional - same as x ? y : z
- * Example: conditional(2,4,5) = 4
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 16
- * Rating: 3
- */
- int conditional(int x, int y, int z) {
- int signx = (!x << 31) >> 31; // if x == 0 signx 111, if x != 0 signx 00000
- int ywhenx = (~signx) & y; // if signx 111 is 0
- int zwhenx = (signx) & z;
- int result = ywhenx | zwhenx;
- return result;
- }
- /*
- * isLessOrEqual - if x <= y then return 1, else return 0
- * Example: isLessOrEqual(4,5) = 1.
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 24
- * Rating: 3
- */
- int isLessOrEqual(int x, int y) {
- int signx = x >> 31;
- int signy = y >> 31;
- int isnegpos = (signx ^ signy) & (signx); // 0xFFFFF if signx = 1 sign y = 0
- int isposneg = (signx ^ signy) & (signy);
- int sign1 = ~(1 << 31); // 01111111...111
- int absx = x & sign1;
- int absy = y & sign1;
- int diff = absy + (~absx) + 1;
- int signdiff = diff >> 31;
- int res = (!(!isnegpos)) | (!isnegpos & !signdiff & !isposneg);
- return res;
- }
- //4
- /*
- * logicalNeg - implement the ! operator, using all of
- * the legal operators except !
- * Examples: logicalNeg(3) = 0, logicalNeg(0) = 1
- * Legal ops: ~ & ^ | + << >>
- * Max ops: 12
- * Rating: 4
- */
- int logicalNeg(int x) {
- int sign = (x ^ (~x + 1)) >> 31;
- int one = 1;
- int singlesign = sign & one;
- int isnotmin = (~x) >> 31; // if x is 00000, get 1111 and if x is 1000 get 00000
- int notmin = isnotmin & one;
- int res = (singlesign ^ one) & notmin;
- return res;
- }
- /* howManyBits - return the minimum number of bits required to represent x in
- * two's complement
- * Examples: howManyBits(12) = 5
- * howManyBits(298) = 10
- * howManyBits(-5) = 4
- * howManyBits(0) = 1
- * howManyBits(-1) = 1
- * howManyBits(0x80000000) = 32
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 90
- * Rating: 4
- */
- int howManyBits(int x) {
- return 0;
- }
- //float
- /*
- * floatScale2 - Return bit-level equivalent of expression 2*f for
- * floating point argument f.
- * Both the argument and result are passed as unsigned int's, but
- * they are to be interpreted as the bit-level representation of
- * single-precision floating point values.
- * When argument is NaN, return argument
- * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
- * Max ops: 30
- * Rating: 4
- */
- unsigned floatScale2(unsigned uf) {
- return 2;
- }
- /*
- * floatFloat2Int - Return bit-level equivalent of expression (int) f
- * for floating point argument f.
- * Argument is passed as unsigned int, but
- * it is to be interpreted as the bit-level representation of a
- * single-precision floating point value.
- * Anything out of range (including NaN and infinity) should return
- * 0x80000000u.
- * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
- * Max ops: 30
- * Rating: 4
- */
- int floatFloat2Int(unsigned uf) {
- return 2;
- }
- /*
- * floatPower2 - Return bit-level equivalent of the expression 2.0^x
- * (2.0 raised to the power x) for any 32-bit integer x.
- *
- * The unsigned value that is returned should have the identical bit
- * representation as the single-precision floating-point number 2.0^x.
- * If the result is too small to be represented as a denorm, return
- * 0. If too large, return +INF.
- *
- * Legal ops: Any integer/unsigned operations incl. ||, &&. Also if, while
- * Max ops: 30
- * Rating: 4
- */
- unsigned floatPower2(int x) {
- return 2;
- }
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