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- // @Time : 2023-10-23 21:37:53
- // @FileName: view.h
- // @Author : 423A35C7
- // @Software: VSCode
-
- #ifndef _VIEW
- #define _VIEW
-
- #include "constants.h"
- #include "model.hpp"
- #include <bits/stdc++.h>
-
- #define move_and_output(x, y, str) printf("\033[s\033[%d;%dH%s\033u", x, y, str)
- #define moveto(x, y) printf("\033[s\033[%d;%dH", x, y)
- // 下移光标
- #define movedown(x) printf("\033[%dB", (x))
- #define save_cursor() printf("\033[s")
- #define restore_cursor() printf("\033[u")
- #define clear_char(num) \
- for (int i = 0; i < num; i++) \
- printf(" ")
-
-
- class View {
- public:
- virtual void refresh() = 0;
- };
-
- class BackgroundView : View {
- private:
- int gate_x;
- int gate_y;
-
- public:
-
- void refresh() {
- printf("\033[2J\033[?25l");
- move_and_output(this->gate_x + 1, this->gate_y, "大门");
- }
-
- BackgroundView(int gate_x, int gate_y) : gate_x(gate_x), gate_y(gate_y) {
- this->refresh();
- }
- ~BackgroundView() {
- printf("\033[2J\033[0m\033[?25h");
- }
- };
-
- template <typename T, typename QueueModel>
- class QueueView : View {
- protected:
- virtual void init() {}
- QueueModel &queue_model;
- public:
- QueueView() {}
- QueueView(QueueModel &_queue_model) : queue_model(_queue_model) {}
- // 这里如果不使用引用会在调用时报错:
- // 无法引用 函数 "SingleQueueModel<T>::SingleQueueModel(const SingleQueueModel<Customer> &) [其中 T=Customer]" (已隐式声明) -- 它是已删除的函数C/C++(1776)
- virtual void refresh() {}
-
- // 此方法不一定合理,因为View直接更改了Model
- void push_to_model(T &data) {
- this->queue_model.push(data);
- }
- virtual std::pair<int, int> get_last_pos() {
- return std::make_pair(-1, -1);
- }
- };
-
- // MVC中的View不应该依赖Model,这里的模板中只是使用了Model的名称,实际上并不依赖model实现的代码,只要这个模板类型有迭代器的实现就行
- template <typename T, typename QueueModel>
- class SimpleQueueView : public QueueView<T, QueueModel> {
- friend View;
- private:
- int_ base_x; // x是向下增加
- int_ base_y; // y是向右增加
- int_ tail_y;
-
- protected:
- QueueModel &queue_model;
-
- public:
- SimpleQueueView(QueueModel &_queue_model) : queue_model(_queue_model), QueueView<T, QueueModel>(_queue_model) {
- this->base_x = 0;
- this->base_y = 0;
- }
- SimpleQueueView(QueueModel &_queue_model, int_ base_x, int_ base_y) : queue_model(_queue_model), QueueView<T, QueueModel>(_queue_model) {
- this->base_x = base_x;
- this->base_y = base_y;
- }
- std::pair<int, int> get_last_pos() {
- return std::make_pair(this->base_x + 1 + this->queue_model.get_length(), this->base_y);
- }
-
- void refresh() {
- move_and_output(base_x, base_y, "柜台");
- // this->base_x++;
- moveto(base_x + 1, base_y);
- for (auto node = this->queue_model.begin(); node != this->queue_model.end(); node++) {
- save_cursor();
- std::cout << *node;
- restore_cursor();
- movedown(1);
- }
- restore_cursor();
- }
- };
-
- class MultiQueueView : View {
- virtual Status init(int_ queue_num) = 0;
- virtual Status move(int_ start, int_ destination) = 0;
- };
-
-
- // 还没法转成动态多态,不然还是需要一个T的模板,所以还不如直接用Model作为模板
- // 这个类可能只能弄成有状态的,也就是说每次刷新的行为不仅与当前时刻的model有关,还与之前时刻的model有关
- // 还是直接用T作为模板吧,虽然增加了模块之间互相依赖,即controller需要直接向view传节点,但减少了代码量
- template <typename T>
- class DriftingView : View {
- public:
- struct Node {
- T data;
- // ../include/view.hpp:152:58: error: passing 'const QueueView<SingleQueueModel<Customer> >' as 'this' argument discards qualifiers [-fpermissive]
- // 152 | coordinate target = node.target->get_last_pos();
- // | ~~~~~~~~~~~~~~~~~~~~~~~~~^~
- QueueView<T, SingleQueueModel<T>> & target;
- int_ remained_time;
- coordinate current;
- };
- private:
- std::list<Node> state;
- public:
- void push(Node node) {
- this->state.push_back(node);
- }
- Status main() {
- // 如果用auto遍历,node就应该不是迭代器类型
- for (auto node = this->state.begin(); node != this->state.end();) {
- coordinate target = node->target.get_last_pos();
- node->current.first += (target.first - node->current.first) / node->remained_time;
- node->current.second += (target.second - node->current.second) / node->remained_time;
- node->remained_time--;
- if (node->remained_time <= 0) {
- node->target.push_to_model(node->data); // View应该直接调用Model吗?
- this->state.erase(node++); // 遍历时需要先自增再删除
- } else {
- node++;
- }
- }
- return OK;
- }
- void refresh() {
- for (auto &node : this->state) {
- moveto(node.current.first, node.current.second);
- std::cout << node.data;
- restore_cursor();
- }
- }
- };
-
- #endif
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