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数据结构第三章作业

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423A35C7 1 year ago
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      作业/数据结构-金健/C++/第三章作业/CMakeLists.txt
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      作业/数据结构-金健/C++/第三章作业/include/MVC.h
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      作业/数据结构-金健/C++/第三章作业/include/constants.h
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      作业/数据结构-金健/C++/第三章作业/include/controller.hpp
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      作业/数据结构-金健/C++/第三章作业/include/model.hpp
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      作业/数据结构-金健/C++/第三章作业/include/view.hpp
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      作业/数据结构-金健/C++/第三章作业/src/MVC.cpp
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      作业/数据结构-金健/C++/第三章作业/src/main.cpp
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      作业/数据结构-金健/C++/第三章作业/test/test_controller.cpp
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      作业/数据结构-金健/C++/第三章作业/test/test_model.cpp
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      作业/数据结构-金健/C++/第三章作业/test/test_view.cpp

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作业/数据结构-金健/C++/第三章作业/CMakeLists.txt View File

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cmake_minimum_required(VERSION 3.0.0)
project(第三章作业 VERSION 0.1.0 LANGUAGES C CXX)
include(CTest)
enable_testing()
aux_source_directory(./src SRC_LIST)
# aux_source_directory(./test TEST_LIST)
include_directories(./include)
add_executable(chapter3 ${SRC_LIST}) #
if (CMAKE_BUILD_TYPE STREQUAL Debug)
add_executable(test_model ./test/test_model.cpp)
add_executable(test_view ./test/test_view.cpp)
add_executable(test_controller ./test/test_controller.cpp)
add_test(
NAME test_model
COMMAND $<TARGET_FILE:test_model>
)
add_test(
NAME test_view
COMMAND $<TARGET_FILE:test_view>
)
add_test(
NAME test_controller
COMMAND $<TARGET_FILE:test_controller>
)
add_definitions(-D_DEBUG)
# add_definitions(-D_HAS_STD_BYTE=0)
endif()
if (CMAKE_BUILD_TYPE STREQUAL Release)
# 也可以set(CMAKE_CXX_FLAGS_RELEASE ...)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -fexec-charset=GBK")
endif()
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
SET(EXECUTABLE_OUTPUT_PATH R:/)
include(CPack)
#
# ...\mingw64\binlibstdc++-6.dlllibgcc_s_seh-1.dlllibwinpthread-1.dllexe
install(CODE [[
file(GET_RUNTIME_DEPENDENCIES
RESOLVED_DEPENDENCIES_VAR RESOLVED_DEPS
UNRESOLVED_DEPENDENCIES_VAR UNRESOLVED_DEPS
# EXECUTABLES $<TARGET_FILE:chapter3> #
# file Failed to run dumpbin on:
# $<TARGET_FILE:chapter3>
EXECUTABLES R:/chapter3.exe #
DIRECTORIES $<TARGET_FILE_DIR:chapter3>
PRE_INCLUDE_REGEXES $<TARGET_FILE_DIR:chapter3>
PRE_EXCLUDE_REGEXES "system32"
POST_INCLUDE_REGEXES $<TARGET_FILE_DIR:chapter3>
POST_EXCLUDE_REGEXES "system32"
)
foreach(DEP_LIB ${RESOLVED_DEPS})
file(INSTALL ${DEP_LIB} DESTINATION R:/bin)
endforeach()
]])

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作业/数据结构-金健/C++/第三章作业/include/MVC.h View File

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// @Time : 2023-10-28 18:25:30
// @FileName: MVC.h
// @Author : 423A35C7
// @Software: VSCode
#ifndef _MVC
#define _MVC
#include "constants.h"
// Simple中都是通过全局变量设置的
// Multi中
//
extern int probability_num; // 1/probability_num的概extern
extern int speed; //
extern int_ total_time; //
extern int max_money; //
extern int window_num; //
extern double walk_speed; //
//
extern int sleep_time; //
extern int base_x; //
extern int base_y; //
extern int sep; //
extern int gate_x; //
extern int gate_y; //
class Simple;
class Multi;
Status main_simple();
Status main_multi();
#endif

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作业/数据结构-金健/C++/第三章作业/include/constants.h View File

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// @Time : 2023-10-23 21:42:40
// @FileName: constants.h
// @Author : 423A35C7
// @Software: VSCode
#ifndef _CONSTANTS
#define _CONSTANTS
#include <bits/stdc++.h>
typedef int Status;
typedef int int_; // long long长度的
#define int_MAX INT_MAX // 配合上面的扩展用
using coordinate = std::pair<int, int>;
#define DEFAULT_PROBABILITY_NUM 10 // 默认每个时刻有1/DEFAULT_PROBABILITY_NUM的概率来人
#define DEFAULT_SPEED 1e2 // 默认每个窗口办理的速度
#define DEFAULT_TOTAL_TIME 1e4 // 默认的总时刻数
#define MAX_MONEY 200000 // 最大携带金额
#define DEFAULT_WINDOW_NUM 10 // 默认柜台数量
#define DEFAULT_BASE_X 5 // 默认起始位置距离终端上边几个字符的距离
#define DEFAULT_BASE_Y 5 // 默认起始位置距离终端左边几个字符的距离
#define DEFAULT_SEP 20 // 默认每个窗口间隔多少距离
#define DEFAULT_WALK_SPEED 2.0 // 默认的人的走路速度
#define DEFAULT_GATE_X 50 // 默认的大门的位置终端上边几个字符的距离
#define DEFAULT_GATE_Y 100 // 默认的大门的位置终端左边几个字符的距离
#define DEFAULT_SLEEP_TIME 10 // 默认每次刷新间隔多少毫秒
#define DEFAULT_RANDOM_SEED (unsigned)std::time(NULL) // 默认的随机数种子
const Status OK = 0;
const Status ERROR = -1;
// const unsigned seed = DEFAULT_RANDOM_SEED;
// https://www.cnblogs.com/shirishiqi/p/5431627.html
// printf("123"),printf("456");
#define TRACE_CMH_1 (printf("%s(%d)-<%s>: ", __FILE__, __LINE__, __FUNCTION__), printf)
// printf("%d""%d", 1, 2);
#define TRACE_CMH_2(fmt, ...) \
printf("%s(%d)-<%s>: "##fmt, __FILE__, __LINE__, __FUNCTION__, ##__VA_ARGS__)
#endif

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作业/数据结构-金健/C++/第三章作业/include/controller.hpp View File

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// @Time : 2023-10-24 11:17:40
// @FileName: controller.h
// @Author : 423A35C7
// @Software: VSCode
#ifndef _CONTROLLER
#define _CONTROLLER
#include "constants.h"
// #include "model.hpp" // view里已经依赖model了
#include "view.hpp"
class Controller {
// virtual Status main() = 0;
};
template <typename T>
class DriftingController;
template <typename T>
class SingleQueueController : Controller {
friend class DriftingController<T>;
private:
int_ consumed_time = 0;
int speed = DEFAULT_SPEED;
SingleQueueModel<T> &model;
// BackgroundView background_view;
QueueView<T, SingleQueueModel<T>> &view;
// void (View:: a)() = background_view.init;
// 捕获了this的lambda函数好像不能转化为void函数指针
// initializer_list<void ()> temp {
// [&](this){background_view.init();},
// [&](this){view.refresh(model);}
// };
public:
// refresh可以认为是controller内部自己进行更新
void refresh() {
if (this->model.get_length() <= 0) {
this->consumed_time = 0;
} else {
this->consumed_time++;
if (this->consumed_time * this->speed >= this->model.top().cash) {
this->model.shift();
this->consumed_time = 0;
}
}
}
SingleQueueController(SingleQueueModel<T> &model, QueueView<T, SingleQueueModel<T>> &view, int speed = DEFAULT_SPEED) : model(model), view(view), speed(speed) {
this->refresh();
}
};
template <typename T>
class DriftingController : Controller {
private:
std::vector<std::shared_ptr<SingleQueueController<T>>> &single_queue_controllers;
DriftingView<T> &drifting_view;
double walk_speed = DEFAULT_WALK_SPEED;
public:
void push(T data, int target, coordinate current_pos = std::make_pair(DEFAULT_GATE_X, DEFAULT_GATE_Y), double walk_speed = DEFAULT_WALK_SPEED) {
auto &view = this->single_queue_controllers[target]->view;
coordinate target_pos = view.get_last_pos();
int_ remained_time = (int_)(sqrt(pow(target_pos.first - current_pos.first, 2) + pow(target_pos.second - current_pos.second, 2)) / walk_speed);
// DriftingView<Customer>::Node temp ;
// 如果形参是引用的话会出现如下问题:
// error: cannot bind non-const lvalue reference of type 'DriftingView<Customer>::Node&' to an rvalue of type 'DriftingView<Customer>::Node'
this->drifting_view.push({
data,
view,
remained_time,
current_pos
});
}
DriftingController(
std::vector<std::shared_ptr<SingleQueueController<T>>> &single_queue_controllers,
DriftingView<T> &drifting_view
) :
single_queue_controllers(single_queue_controllers),
drifting_view(drifting_view) {}
};
Status mainloop(std::function<Status()> main, std::function<void()> refresh, int_ total_time = DEFAULT_TOTAL_TIME) {
Status temp;
for (int i = 0; i < total_time; i++) {
if ((temp = main()) != OK)
return temp;
refresh();
}
return OK;
}
#endif

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作业/数据结构-金健/C++/第三章作业/include/model.hpp View File

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// @Time : 2023-10-23 20:09:23
// @FileName: model.h
// @Author : 423A35C7
// @Software: VSCode
#ifndef _MODEL
#define _MODEL
#include "constants.h"
#include <bits/stdc++.h>
// using namespace std; // 会导致byte冲突
class Model {
// virtual void init(...) = 0;
};
template <class T, class Ref, class Ptr>
struct __SingleQueueModel_iterator;
template <typename T>
class SingleQueueModel : Model {
public: // 这里用保护属性会在view的resfresh里报错
class Node;
private:
// unique_ptr<Node> head(new Node()); // 这样会报错error: expected identifier before 'new'
// vector内对一个对象可能有多个引用,所以可能使用了unique_ptr就无法放置在vector里
std::shared_ptr<Node> head = std::make_shared<Node>(); // 好像用unique_ptr直接初始化会报错
Node *tail = head.get();
typedef __SingleQueueModel_iterator<T, const T &, const T *> const_iterator;
protected:
int_ length = 0;
public:
void init(){};
void push(const T &data) {
this->tail->next = new Node(data); // head指向的头结点无值
this->tail = this->tail->next; // tail指向的始终有值
this->length ++;
}
// Status pop(T&) = 0;
T shift() {
if (this->head->next == this->tail) {
this->tail = this->head.get(); // 只剩下一个元素的情况下删除后尾指针应指向头结点
}
Node node = *this->head->next; // 这个临时的结点在退出此函数时也会调用析构函数
delete this->head->next; // 这里会调用析构函数
this->head->next = node.next;
this->length --;
return node.data;
}
T &top() {
return this->head->next->data;
}
int_ get_length() {
return this->length;
}
// https://blog.csdn.net/qq_54851255/article/details/123939684
const_iterator begin() const {
return const_iterator(this->head->next);
}
const_iterator end() const {
return const_iterator(this->tail->next);
}
};
template <class T, class Ref, class Ptr>
struct __SingleQueueModel_iterator {
typedef class SingleQueueModel<T>::Node Node;
typedef __SingleQueueModel_iterator<T, Ref, Ptr> self;
Node *_node;
__SingleQueueModel_iterator(Node *x)
: _node(x) {}
Ref operator*() {
return _node->data;
}
Ptr operator->() {
return &_node->data;
}
self &operator++() {
_node = _node->next;
return *this;
}
self operator++(int) {
self tmp(*this);
_node = _node->next;
return tmp;
}
bool operator!=(const self& it) const
{
return _node != it._node;
}
};
// template <typename T>
// class SimpleQueueModel : public SingleQueueModel<T> {
// class Node; // 这一行必须得加上,表示子类需要重写父类的成员,否则在外部定义时会报错invalid class name in declaration of 'class SimpleQueueModel<T>::Node'
// };
template <typename T>
class SingleQueueModel<T>::Node {
public:
T data;
Node *next = NULL;
Node() {}
// Node(Node *) {}
Node(const T &data) {
this->data = data;
}
#if _DEBUG
~Node() {
TRACE_CMH_1;
std::cout << "Node " << data << " at " << this << " destructed" << std::endl;
}
#endif
};
template <typename T>
class ComplexSingleQueueModel : SingleQueueModel<T> {
public:
Status push(T) = 0;
Status pop(T &) = 0;
Status shift(T &) = 0;
};
template <typename SingleQueueModel>
class MultiQueueModel : Model {
public:
Status init(int_ queue_num) = 0;
Status get(int_ index, SingleQueueModel &) = 0;
Status move(int_ start, int_ destination) = 0;
};
struct Customer {
int_ number;
long cash;
};
std::ostream &operator<<(std::ostream &out, const Customer &customer) {
out << customer.number << " " << customer.cash;
return out;
};
#endif

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作业/数据结构-金健/C++/第三章作业/include/view.hpp View File

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// @Time : 2023-10-23 21:37:53
// @FileName: view.h
// @Author : 423A35C7
// @Software: VSCode
#ifndef _VIEW
#define _VIEW
#include "constants.h"
#include "model.hpp"
#include <bits/stdc++.h>
#define move_and_output(x, y, str) printf("\033[s\033[%d;%dH%s\033u", x, y, str)
#define moveto(x, y) printf("\033[s\033[%d;%dH", x, y)
// 下移光标
#define movedown(x) printf("\033[%dB", (x))
#define save_cursor() printf("\033[s")
#define restore_cursor() printf("\033[u")
#define clear_char(num) \
for (int i = 0; i < num; i++) \
printf(" ")
class View {
public:
virtual void refresh() = 0;
};
class BackgroundView : View {
private:
int gate_x;
int gate_y;
public:
void refresh() {
printf("\033[2J\033[?25l");
move_and_output(this->gate_x + 1, this->gate_y, "大门");
}
BackgroundView(int gate_x, int gate_y) : gate_x(gate_x), gate_y(gate_y) {
this->refresh();
}
~BackgroundView() {
printf("\033[2J\033[0m\033[?25h");
}
};
template <typename T, typename QueueModel>
class QueueView : View {
protected:
virtual void init() {}
QueueModel &queue_model;
public:
QueueView() {}
QueueView(QueueModel &_queue_model) : queue_model(_queue_model) {}
// 这里如果不使用引用会在调用时报错:
// 无法引用 函数 "SingleQueueModel<T>::SingleQueueModel(const SingleQueueModel<Customer> &) [其中 T=Customer]" (已隐式声明) -- 它是已删除的函数C/C++(1776)
virtual void refresh() {}
// 此方法不一定合理,因为View直接更改了Model
void push_to_model(T &data) {
this->queue_model.push(data);
}
virtual std::pair<int, int> get_last_pos() {
return std::make_pair(-1, -1);
}
};
// MVC中的View不应该依赖Model,这里的模板中只是使用了Model的名称,实际上并不依赖model实现的代码,只要这个模板类型有迭代器的实现就行
template <typename T, typename QueueModel>
class SimpleQueueView : public QueueView<T, QueueModel> {
friend View;
private:
int_ base_x; // x是向下增加
int_ base_y; // y是向右增加
int_ tail_y;
protected:
QueueModel &queue_model;
public:
SimpleQueueView(QueueModel &_queue_model) : queue_model(_queue_model), QueueView<T, QueueModel>(_queue_model) {
this->base_x = 0;
this->base_y = 0;
}
SimpleQueueView(QueueModel &_queue_model, int_ base_x, int_ base_y) : queue_model(_queue_model), QueueView<T, QueueModel>(_queue_model) {
this->base_x = base_x;
this->base_y = base_y;
}
std::pair<int, int> get_last_pos() {
return std::make_pair(this->base_x + 1 + this->queue_model.get_length(), this->base_y);
}
void refresh() {
move_and_output(base_x, base_y, "柜台");
// this->base_x++;
moveto(base_x + 1, base_y);
for (auto node = this->queue_model.begin(); node != this->queue_model.end(); node++) {
save_cursor();
std::cout << *node;
restore_cursor();
movedown(1);
}
restore_cursor();
}
};
class MultiQueueView : View {
virtual Status init(int_ queue_num) = 0;
virtual Status move(int_ start, int_ destination) = 0;
};
// 还没法转成动态多态,不然还是需要一个T的模板,所以还不如直接用Model作为模板
// 这个类可能只能弄成有状态的,也就是说每次刷新的行为不仅与当前时刻的model有关,还与之前时刻的model有关
// 还是直接用T作为模板吧,虽然增加了模块之间互相依赖,即controller需要直接向view传节点,但减少了代码量
template <typename T>
class DriftingView : View {
public:
struct Node {
T data;
// ../include/view.hpp:152:58: error: passing 'const QueueView<SingleQueueModel<Customer> >' as 'this' argument discards qualifiers [-fpermissive]
// 152 | coordinate target = node.target->get_last_pos();
// | ~~~~~~~~~~~~~~~~~~~~~~~~~^~
QueueView<T, SingleQueueModel<T>> & target;
int_ remained_time;
coordinate current;
};
private:
std::list<Node> state;
public:
void push(Node node) {
this->state.push_back(node);
}
Status main() {
// 如果用auto遍历,node就应该不是迭代器类型
for (auto node = this->state.begin(); node != this->state.end();) {
coordinate target = node->target.get_last_pos();
node->current.first += (target.first - node->current.first) / node->remained_time;
node->current.second += (target.second - node->current.second) / node->remained_time;
node->remained_time--;
if (node->remained_time <= 0) {
node->target.push_to_model(node->data); // View应该直接调用Model吗?
this->state.erase(node++); // 遍历时需要先自增再删除
} else {
node++;
}
}
return OK;
}
void refresh() {
for (auto &node : this->state) {
moveto(node.current.first, node.current.second);
std::cout << node.data;
restore_cursor();
}
}
};
#endif

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作业/数据结构-金健/C++/第三章作业/src/MVC.cpp View File

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// @Time : 2023-10-28 16:11:17
// @FileName: MVC.cpp
// @Author : 423A35C7
// @Software: VSCode
#include "controller.hpp"
#include "MVC.h"
// #ifdef __WIN32__
// 添加"-D_HAS_STD_BYTE=0",的方法不知道为什么没用
// #include <windows.h>
// #else
// #include <unistd.h>
// #define Sleep(a) usleep(a * 1000) // 需要小于一秒
// #endif
// 用_sleep了,虽然会提示不建议使用了,但是用window.h编译出来的会被认为是病毒
class Simple {
private:
SingleQueueModel<Customer> model;
SimpleQueueView<Customer, SingleQueueModel<Customer>> view{model, 5, 5};
// SimpleQueueView<SingleQueueModel<Customer>> view = SimpleQueueView<SingleQueueModel<Customer>>(model, 5, 5, 20);
BackgroundView background_view{gate_x, gate_y};
SingleQueueController<Customer> controller{model, view, speed};
// int probability_num = DEFAULT_PROBABILITY_NUM;
public:
// main可以认为是外部对Controller的操作
// num是序号
Status _main() {
static int_ num = 0;
if (rand() % probability_num == 0) { // 0.01的概率
Customer customer{num++, rand() % (max_money) + 1};
this->model.push(customer);
}
return OK;
}
// 可以认为此操作不应出错
void refresh() {
this->controller.refresh();
this->background_view.refresh();
this->view.refresh();
_sleep(sleep_time);
}
};
class Multi {
using one_model = SingleQueueModel<Customer>;
using one_view = SimpleQueueView<Customer, SingleQueueModel<Customer>>;
using one_controller = SingleQueueController<Customer>;
std::vector<std::shared_ptr<one_model>> models;
std::vector<std::shared_ptr<one_view>> views;
BackgroundView background_view{gate_x, gate_y};
std::vector<std::shared_ptr<one_controller>> controllers;
DriftingView<Customer> drifting_view;
DriftingController<Customer> drift_controller;
int len = 0;
int probability_num = DEFAULT_PROBABILITY_NUM;
int speed = DEFAULT_SPEED;
int max_money = MAX_MONEY;
double walk_speed = DEFAULT_WALK_SPEED;
public:
Multi(int len, int probability_num = DEFAULT_PROBABILITY_NUM, int speed = DEFAULT_SPEED, int max_money = MAX_MONEY, double walk_speed = DEFAULT_WALK_SPEED) : len(len), probability_num(probability_num), speed(speed), max_money(max_money), walk_speed(walk_speed), drift_controller(controllers, drifting_view) {
if (len < 1)
throw std::bad_array_new_length(); // 异常这样用好像不太对
for (int i = 0; i < len; i++) {
// one_model _model {};
// one_view _view(_model, 5 + i * 20, 5);
// one_controller _controller(_model, _view); // 这里的引用很奇怪,可能是自己创建的类在_model离开作用域后继续引用它无法保证它不被修改,也就是说它引用的可能还是原来的变量名,但原来的变量名被更改了,但vector里可以继续正确引用
// one_view _view(this->models.back()); // 这样也无法正确引用,看来还是得用指针
// one_controller _controller(this->models.back(), this->views.back());
// vector内对一个对象可能有多个引用,所以可能使用了unique_ptr就无法放置在vector里
std::shared_ptr<one_model> _model(new one_model());
std::shared_ptr<one_view> _view(new one_view(*_model, base_x, base_y + i * sep));
std::shared_ptr<one_controller> _controller(new one_controller(*_model, *_view, this->speed));
this->models.push_back(_model);
this->views.push_back(_view);
this->controllers.push_back(_controller);
}
}
// 如果有多个最短的,最左边的优先
int get_shortest_queue() {
int min_value = int_MAX;
int argmin = 0;
for (int i = 0; i < this->len; i++) {
if (this->models[i]->get_length() < min_value) {
min_value = this->models[i]->get_length();
argmin = i;
}
}
return argmin;
}
Status _main() {
static int_ num = 0;
this->drifting_view.main();
if (rand() % this->probability_num == 0) { // 0.01的概率
Customer customer{num++, rand() % (this->max_money) + 1};
// this->models[this->get_shortest_queue()]->push(customer);
this->drift_controller.push(
customer,
this->get_shortest_queue(),
std::make_pair(gate_x, gate_y),
this->walk_speed);
}
return OK;
}
void refresh() {
for (auto _controller : this->controllers) {
_controller->refresh();
}
this->background_view.refresh();
for (auto _view : this->views) {
_view->refresh();
}
this->drifting_view.refresh();
_sleep(sleep_time);
}
};
Status main_simple() {
Simple simple;
std::function<Status()> _main = std::bind(&Simple::_main, &simple);
std::function<void()> refresh = std::bind(&Simple::refresh, &simple);
return mainloop(_main, refresh, total_time);
}
Status main_multi() {
Multi multi(window_num, probability_num, speed, max_money);
std::function<Status()> _main = std::bind(&Multi::_main, &multi);
std::function<void()> refresh = std::bind(&Multi::refresh, &multi);
return mainloop(_main, refresh, total_time);
}

+ 66
- 0
作业/数据结构-金健/C++/第三章作业/src/main.cpp View File

@ -0,0 +1,66 @@
// @Time : 2023-10-23 19:40:03
// @FileName: main.cpp
// @Author : 423A35C7
// @Software: VSCode
#include "MVC.h" // 应该是cmake里不应该重复include一遍
using namespace std;
// 以下的是通过向类传递参数设置的
int probability_num = DEFAULT_PROBABILITY_NUM; // 每个时刻有1/probability_num的概率来人
int speed = DEFAULT_SPEED; // 每个窗口办理的速度
int_ total_time = DEFAULT_TOTAL_TIME; // 总时刻数
int max_money = MAX_MONEY; // 最大携带金额
int window_num = DEFAULT_WINDOW_NUM; // 柜台数量
double walk_speed = DEFAULT_WALK_SPEED; // 人的走路速度
// 以下的是通过全局变量设置的
int sleep_time = DEFAULT_SLEEP_TIME; // 每次刷新间隔多少毫秒
int base_x = DEFAULT_BASE_X; // 起始位置距离终端上边几个字符的距离
int base_y = DEFAULT_BASE_Y; // 起始位置距离终端左边几个字符的距离
int sep = DEFAULT_SEP; // 每个窗口间隔多少距离
int gate_x = DEFAULT_GATE_X; // 大门的位置终端上边几个字符的距离
int gate_y = DEFAULT_GATE_Y; // 大门的位置终端左边几个字符的距离
unsigned seed = DEFAULT_RANDOM_SEED; // 随机数种子
template <typename T>
Status get_input(T &variable, string prompt) {
cout << "请输入" << prompt << "(默认值" << variable << "): ";
while (true) {
if (cin >> variable) {
break;
}
cin.clear();
cin.ignore(2048, '\n');
cout << "输入错误,请重新输入:";
}
return OK;
}
int main(int, char **) {
// std::cout << "Hello, from 第三章作业!\n";
srand(seed);
int mode = 2;
get_input(mode, "模式,1为单个队列,2为多个队列,3为自定义,其他整数表示退出");
switch (mode) {
case 1:
return main_simple();
break;
case 2:
return main_multi();
break;
case 3:
get_input<int>(probability_num, "每个时刻有1/{输入值}的概率来人");
get_input<int>(speed, "每个窗口办理的速度");
get_input<int_>(total_time, "总时刻数");
get_input<int>(max_money, "最大携带金额");
get_input<int>(window_num, "柜台数量");
get_input<double>(walk_speed, "人的走路速度(浮点数)");
get_input<int>(sleep_time, "每次刷新间隔多少毫秒");
get_input<unsigned>(seed, "随机数种子");
srand(seed);
return main_multi();
break;
}
return OK;
}

+ 36
- 0
作业/数据结构-金健/C++/第三章作业/test/test_controller.cpp View File

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// @Time : 2023-10-26 16:40:50
// @FileName: test_controller.cpp
// @Author : 423A35C7
// @Software: VSCode
#include "../src/MVC.cpp"
// #ifdef __WIN32__
// 添加"-D_HAS_STD_BYTE=0",的方法不知道为什么没用
// #include <windows.h>
// #else
// #include <unistd.h>
// #define Sleep(a) usleep(a * 1000) // 需要小于一秒
// #endif
// 以下的是通过向类传递参数设置的
int probability_num = DEFAULT_PROBABILITY_NUM; // 每个时刻有1/probability_num的概率来人
int speed = DEFAULT_SPEED; // 每个窗口办理的速度
int_ total_time = 1e2; // 总时刻数
int max_money = MAX_MONEY; // 最大携带金额
int window_num = DEFAULT_WINDOW_NUM; // 柜台数量
double walk_speed = DEFAULT_WALK_SPEED; // 人的走路速度
// 以下的是通过全局变量设置的
int sleep_time = DEFAULT_SLEEP_TIME; // 每次刷新间隔多少毫秒
int base_x = DEFAULT_BASE_X; // 起始位置距离终端上边几个字符的距离
int base_y = DEFAULT_BASE_Y; // 起始位置距离终端左边几个字符的距离
int sep = DEFAULT_SEP; // 每个窗口间隔多少距离
int gate_x = DEFAULT_GATE_X; // 大门的位置终端上边几个字符的距离
int gate_y = DEFAULT_GATE_Y; // 大门的位置终端左边几个字符的距离
int main() {
Status temp = main_simple();
if (temp != OK) return temp;
temp = main_multi();
return temp;
}

+ 15
- 0
作业/数据结构-金健/C++/第三章作业/test/test_model.cpp View File

@ -0,0 +1,15 @@
#include "model.hpp"
int main() {
SingleQueueModel<Customer> simple_queue;
Customer person = {1, 2};
Customer person2 = {3243, 999};
simple_queue.push(person);
simple_queue.push(person2);
std::cout << simple_queue.shift() << std::endl;
simple_queue.push(person2);
std::cout << simple_queue.shift() << std::endl;
std::cout << simple_queue.shift() << std::endl;
printf("\033[2J\033[10;37Hhello world\033[5m");
return 0;
}

+ 31
- 0
作业/数据结构-金健/C++/第三章作业/test/test_view.cpp View File

@ -0,0 +1,31 @@
// @Time : 2023-10-24 19:10:31
// @FileName: test_view.cpp
// @Author : 423A35C7
// @Software: VSCode
#include <bits/stdc++.h>
#include "view.hpp"
using namespace std;
template <typename T>
class TestModel : public vector<T> {
public:
using vector<T>::vector; // 这样好像可以继承构造函数
int_ get_length() {
return this->size();
}
};
int main() {
TestModel<int> a {1, 2, 3, 4, 5};
auto background_view = BackgroundView(DEFAULT_GATE_X, DEFAULT_GATE_Y);
auto queue_view = SimpleQueueView<int, TestModel<int>>(a, 10, 10);
// queue_view.init();
queue_view.refresh();
TestModel<int> b {10, 20, 30, 40, 50};
auto queue_view2 = SimpleQueueView<int, TestModel<int>>(b, 20, 50);
// queue_view2.init();
queue_view2.refresh();
return 0;
}

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