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- // @Time : 2023-10-28 16:11:17
- // @FileName: MVC.cpp
- // @Author : 423A35C7
- // @Software: VSCode
-
- #include "controller.hpp"
- #include "MVC.h"
- // #ifdef __WIN32__
- // 添加"-D_HAS_STD_BYTE=0",的方法不知道为什么没用
- // #include <windows.h>
- // #else
- // #include <unistd.h>
- // #define Sleep(a) usleep(a * 1000) // 需要小于一秒
- // #endif
- // 用_sleep了,虽然会提示不建议使用了,但是用window.h编译出来的会被认为是病毒
-
-
- class Simple {
- private:
- SingleQueueModel<Customer> model;
- SimpleQueueView<Customer, SingleQueueModel<Customer>> view{model, 5, 5};
- // SimpleQueueView<SingleQueueModel<Customer>> view = SimpleQueueView<SingleQueueModel<Customer>>(model, 5, 5, 20);
- BackgroundView background_view{gate_x, gate_y};
- SingleQueueController<Customer> controller{model, view, speed};
- // int probability_num = DEFAULT_PROBABILITY_NUM;
-
- public:
- // main可以认为是外部对Controller的操作
- // num是序号
- Status _main() {
- static int_ num = 0;
- if (rand() % probability_num == 0) { // 0.01的概率
- Customer customer{num++, rand() % (max_money) + 1};
- this->model.push(customer);
- }
- return OK;
- }
-
- // 可以认为此操作不应出错
- void refresh() {
- this->controller.refresh();
- this->background_view.refresh();
- this->view.refresh();
- _sleep(sleep_time);
- }
- };
-
- class Multi {
- using one_model = SingleQueueModel<Customer>;
- using one_view = SimpleQueueView<Customer, SingleQueueModel<Customer>>;
- using one_controller = SingleQueueController<Customer>;
-
- std::vector<std::shared_ptr<one_model>> models;
- std::vector<std::shared_ptr<one_view>> views;
- BackgroundView background_view{gate_x, gate_y};
- std::vector<std::shared_ptr<one_controller>> controllers;
- DriftingView<Customer> drifting_view;
- DriftingController<Customer> drift_controller;
- int len = 0;
- int probability_num = DEFAULT_PROBABILITY_NUM;
- int speed = DEFAULT_SPEED;
- int max_money = MAX_MONEY;
- double walk_speed = DEFAULT_WALK_SPEED;
-
- public:
- Multi(int len, int probability_num = DEFAULT_PROBABILITY_NUM, int speed = DEFAULT_SPEED, int max_money = MAX_MONEY, double walk_speed = DEFAULT_WALK_SPEED) : len(len), probability_num(probability_num), speed(speed), max_money(max_money), walk_speed(walk_speed), drift_controller(controllers, drifting_view) {
- if (len < 1)
- throw std::bad_array_new_length(); // 异常这样用好像不太对
- for (int i = 0; i < len; i++) {
- // one_model _model {};
- // one_view _view(_model, 5 + i * 20, 5);
- // one_controller _controller(_model, _view); // 这里的引用很奇怪,可能是自己创建的类在_model离开作用域后继续引用它无法保证它不被修改,也就是说它引用的可能还是原来的变量名,但原来的变量名被更改了,但vector里可以继续正确引用
- // one_view _view(this->models.back()); // 这样也无法正确引用,看来还是得用指针
- // one_controller _controller(this->models.back(), this->views.back());
-
- // vector内对一个对象可能有多个引用,所以可能使用了unique_ptr就无法放置在vector里
- std::shared_ptr<one_model> _model(new one_model());
- std::shared_ptr<one_view> _view(new one_view(*_model, base_x, base_y + i * sep));
- std::shared_ptr<one_controller> _controller(new one_controller(*_model, *_view, this->speed));
- this->models.push_back(_model);
- this->views.push_back(_view);
- this->controllers.push_back(_controller);
- }
- }
-
- // 如果有多个最短的,最左边的优先
- int get_shortest_queue() {
- int min_value = int_MAX;
- int argmin = 0;
- for (int i = 0; i < this->len; i++) {
- if (this->models[i]->get_length() < min_value) {
- min_value = this->models[i]->get_length();
- argmin = i;
- }
- }
- return argmin;
- }
-
- Status _main() {
- static int_ num = 0;
- this->drifting_view.main();
- if (rand() % this->probability_num == 0) { // 0.01的概率
- Customer customer{num++, rand() % (this->max_money) + 1};
- // this->models[this->get_shortest_queue()]->push(customer);
- this->drift_controller.push(
- customer,
- this->get_shortest_queue(),
- std::make_pair(gate_x, gate_y),
- this->walk_speed);
- }
- return OK;
- }
-
- void refresh() {
- for (auto _controller : this->controllers) {
- _controller->refresh();
- }
- this->background_view.refresh();
- for (auto _view : this->views) {
- _view->refresh();
- }
- this->drifting_view.refresh();
- _sleep(sleep_time);
- }
- };
-
- Status main_simple() {
- Simple simple;
- std::function<Status()> _main = std::bind(&Simple::_main, &simple);
- std::function<void()> refresh = std::bind(&Simple::refresh, &simple);
- return mainloop(_main, refresh, total_time);
- }
-
- Status main_multi() {
- Multi multi(window_num, probability_num, speed, max_money);
- std::function<Status()> _main = std::bind(&Multi::_main, &multi);
- std::function<void()> refresh = std::bind(&Multi::refresh, &multi);
- return mainloop(_main, refresh, total_time);
- }
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