import { CharCode } from '../constants';
|
|
|
|
function adjustLight(color: number, amount: number) {
|
|
const cc = color + amount;
|
|
const c = amount < 0 ? (cc < 0 ? 0 : cc) : cc > 255 ? 255 : cc;
|
|
|
|
return Math.round(c);
|
|
}
|
|
|
|
// TODO@d13 leaving as is for now, updating to the color library breaks our existing darkened colors
|
|
export function darken(color: string, percentage: number) {
|
|
return lighten(color, -percentage);
|
|
}
|
|
|
|
// TODO@d13 leaving as is for now, updating to the color library breaks our existing lightened colors
|
|
export function lighten(color: string, percentage: number) {
|
|
const rgba = toRgba(color);
|
|
if (rgba == null) return color;
|
|
|
|
const [r, g, b, a] = rgba;
|
|
const amount = (255 * percentage) / 100;
|
|
return `rgba(${adjustLight(r, amount)}, ${adjustLight(g, amount)}, ${adjustLight(b, amount)}, ${a})`;
|
|
}
|
|
|
|
export function opacity(color: string, percentage: number) {
|
|
const rgba = Color.from(color);
|
|
if (rgba == null) return color;
|
|
|
|
return rgba.transparent(percentage / 100).toString();
|
|
}
|
|
|
|
export function mix(color1: string, color2: string, percentage: number) {
|
|
const rgba1 = Color.from(color1);
|
|
const rgba2 = Color.from(color2);
|
|
if (rgba1 == null || rgba2 == null) return color1;
|
|
return rgba1.mix(rgba2, percentage / 100).toString();
|
|
}
|
|
|
|
export function scale(value1: string, value2: string, steps: number): string[] {
|
|
const colors = [];
|
|
const color1 = Color.from(value1);
|
|
const color2 = Color.from(value2);
|
|
|
|
colors.push(color1.toString());
|
|
const range = steps - 1;
|
|
for (let i = 1; i < range; i++) {
|
|
const newColor = color1.mix(color2, i / range);
|
|
colors.push(newColor.toString());
|
|
}
|
|
colors.push(color2.toString());
|
|
|
|
return colors;
|
|
}
|
|
|
|
export function toRgba(color: string) {
|
|
const result = parseColor(color);
|
|
if (result == null) return null;
|
|
|
|
return [result.rgba.r, result.rgba.g, result.rgba.b, result.rgba.a];
|
|
}
|
|
|
|
function mixColors(col1: Color, col2: Color, factor: number): Color {
|
|
const xyz0 = col1.rgba;
|
|
const xyz1 = col2.rgba;
|
|
return new Color(
|
|
new RGBA(
|
|
xyz0.r + factor * (xyz1.r - xyz0.r),
|
|
xyz0.g + factor * (xyz1.g - xyz0.g),
|
|
xyz0.b + factor * (xyz1.b - xyz0.b),
|
|
xyz0.a + factor * (xyz1.a - xyz0.a),
|
|
),
|
|
);
|
|
}
|
|
|
|
const levelOfAccuracy = 1e-7;
|
|
const maxAttempts = 20;
|
|
export function luminance(baseColor: Color, lum: number): Color {
|
|
if (lum === 0) {
|
|
// return pure black
|
|
return new Color(new RGBA(0, 0, 0, baseColor.rgba.a));
|
|
}
|
|
|
|
if (lum === 1) {
|
|
// return pure white
|
|
return new Color(new RGBA(255, 255, 255, baseColor.rgba.a));
|
|
}
|
|
|
|
// compute new color using...
|
|
const currLum = baseColor.getRelativeLuminance();
|
|
let maxIter = maxAttempts;
|
|
const test = (low: Color, high: Color): Color => {
|
|
const mid = low.mix(high, 0.5);
|
|
const lm = mid.getRelativeLuminance();
|
|
if (Math.abs(lum - lm) < levelOfAccuracy || !maxIter--) {
|
|
// close enough
|
|
return mid;
|
|
}
|
|
return lm > lum ? test(low, mid) : test(mid, high);
|
|
};
|
|
|
|
const rgba = (currLum > lum ? test(Color.black, baseColor) : test(baseColor, Color.white)).rgba;
|
|
return new Color(new RGBA(rgba.r, rgba.g, rgba.b, baseColor.rgba.a));
|
|
}
|
|
|
|
// Iteration on VS Code's color utils
|
|
// See: https://github.com/microsoft/vscode/blob/main/src/vs/base/common/color.ts
|
|
function roundFloat(number: number, decimalPoints: number): number {
|
|
const decimal = Math.pow(10, decimalPoints);
|
|
return Math.round(number * decimal) / decimal;
|
|
}
|
|
|
|
export class RGBA {
|
|
_rgbaBrand: void = undefined;
|
|
|
|
/**
|
|
* Red: integer in [0-255]
|
|
*/
|
|
readonly r: number;
|
|
|
|
/**
|
|
* Green: integer in [0-255]
|
|
*/
|
|
readonly g: number;
|
|
|
|
/**
|
|
* Blue: integer in [0-255]
|
|
*/
|
|
readonly b: number;
|
|
|
|
/**
|
|
* Alpha: float in [0-1]
|
|
*/
|
|
readonly a: number;
|
|
|
|
constructor(r: number, g: number, b: number, a: number = 1) {
|
|
this.r = Math.min(255, Math.max(0, r)) | 0;
|
|
this.g = Math.min(255, Math.max(0, g)) | 0;
|
|
this.b = Math.min(255, Math.max(0, b)) | 0;
|
|
this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);
|
|
}
|
|
|
|
static equals(a: RGBA, b: RGBA): boolean {
|
|
return a.r === b.r && a.g === b.g && a.b === b.b && a.a === b.a;
|
|
}
|
|
}
|
|
|
|
export class HSLA {
|
|
_hslaBrand: void = undefined;
|
|
|
|
/**
|
|
* Hue: integer in [0, 360]
|
|
*/
|
|
readonly h: number;
|
|
|
|
/**
|
|
* Saturation: float in [0, 1]
|
|
*/
|
|
readonly s: number;
|
|
|
|
/**
|
|
* Luminosity: float in [0, 1]
|
|
*/
|
|
readonly l: number;
|
|
|
|
/**
|
|
* Alpha: float in [0, 1]
|
|
*/
|
|
readonly a: number;
|
|
|
|
constructor(h: number, s: number, l: number, a: number) {
|
|
this.h = Math.max(Math.min(360, h), 0) | 0;
|
|
this.s = roundFloat(Math.max(Math.min(1, s), 0), 3);
|
|
this.l = roundFloat(Math.max(Math.min(1, l), 0), 3);
|
|
this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);
|
|
}
|
|
|
|
static equals(a: HSLA, b: HSLA): boolean {
|
|
return a.h === b.h && a.s === b.s && a.l === b.l && a.a === b.a;
|
|
}
|
|
|
|
/**
|
|
* Converts an RGB color value to HSL. Conversion formula
|
|
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
|
|
* Assumes r, g, and b are contained in the set [0, 255] and
|
|
* returns h in the set [0, 360], s, and l in the set [0, 1].
|
|
*/
|
|
static fromRGBA(rgba: RGBA): HSLA {
|
|
const r = rgba.r / 255;
|
|
const g = rgba.g / 255;
|
|
const b = rgba.b / 255;
|
|
const a = rgba.a;
|
|
|
|
const max = Math.max(r, g, b);
|
|
const min = Math.min(r, g, b);
|
|
let h = 0;
|
|
let s = 0;
|
|
const l = (min + max) / 2;
|
|
const chroma = max - min;
|
|
|
|
if (chroma > 0) {
|
|
s = Math.min(l <= 0.5 ? chroma / (2 * l) : chroma / (2 - 2 * l), 1);
|
|
|
|
switch (max) {
|
|
case r:
|
|
h = (g - b) / chroma + (g < b ? 6 : 0);
|
|
break;
|
|
case g:
|
|
h = (b - r) / chroma + 2;
|
|
break;
|
|
case b:
|
|
h = (r - g) / chroma + 4;
|
|
break;
|
|
}
|
|
|
|
h *= 60;
|
|
h = Math.round(h);
|
|
}
|
|
return new HSLA(h, s, l, a);
|
|
}
|
|
|
|
private static _hue2rgb(p: number, q: number, t: number): number {
|
|
if (t < 0) {
|
|
t += 1;
|
|
}
|
|
if (t > 1) {
|
|
t -= 1;
|
|
}
|
|
if (t < 1 / 6) {
|
|
return p + (q - p) * 6 * t;
|
|
}
|
|
if (t < 1 / 2) {
|
|
return q;
|
|
}
|
|
if (t < 2 / 3) {
|
|
return p + (q - p) * (2 / 3 - t) * 6;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
/**
|
|
* Converts an HSL color value to RGB. Conversion formula
|
|
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
|
|
* Assumes h in the set [0, 360] s, and l are contained in the set [0, 1] and
|
|
* returns r, g, and b in the set [0, 255].
|
|
*/
|
|
static toRGBA(hsla: HSLA): RGBA {
|
|
const h = hsla.h / 360;
|
|
const { s, l, a } = hsla;
|
|
let r: number;
|
|
let g: number;
|
|
let b: number;
|
|
|
|
if (s === 0) {
|
|
r = g = b = l; // achromatic
|
|
} else {
|
|
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
|
|
const p = 2 * l - q;
|
|
r = HSLA._hue2rgb(p, q, h + 1 / 3);
|
|
g = HSLA._hue2rgb(p, q, h);
|
|
b = HSLA._hue2rgb(p, q, h - 1 / 3);
|
|
}
|
|
|
|
return new RGBA(Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), a);
|
|
}
|
|
}
|
|
|
|
export class HSVA {
|
|
_hsvaBrand: void = undefined;
|
|
|
|
/**
|
|
* Hue: integer in [0, 360]
|
|
*/
|
|
readonly h: number;
|
|
|
|
/**
|
|
* Saturation: float in [0, 1]
|
|
*/
|
|
readonly s: number;
|
|
|
|
/**
|
|
* Value: float in [0, 1]
|
|
*/
|
|
readonly v: number;
|
|
|
|
/**
|
|
* Alpha: float in [0, 1]
|
|
*/
|
|
readonly a: number;
|
|
|
|
constructor(h: number, s: number, v: number, a: number) {
|
|
this.h = Math.max(Math.min(360, h), 0) | 0;
|
|
this.s = roundFloat(Math.max(Math.min(1, s), 0), 3);
|
|
this.v = roundFloat(Math.max(Math.min(1, v), 0), 3);
|
|
this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);
|
|
}
|
|
|
|
static equals(a: HSVA, b: HSVA): boolean {
|
|
return a.h === b.h && a.s === b.s && a.v === b.v && a.a === b.a;
|
|
}
|
|
|
|
// from http://www.rapidtables.com/convert/color/rgb-to-hsv.htm
|
|
static fromRGBA(rgba: RGBA): HSVA {
|
|
const r = rgba.r / 255;
|
|
const g = rgba.g / 255;
|
|
const b = rgba.b / 255;
|
|
const cmax = Math.max(r, g, b);
|
|
const cmin = Math.min(r, g, b);
|
|
const delta = cmax - cmin;
|
|
const s = cmax === 0 ? 0 : delta / cmax;
|
|
let m: number;
|
|
|
|
if (delta === 0) {
|
|
m = 0;
|
|
} else if (cmax === r) {
|
|
m = ((((g - b) / delta) % 6) + 6) % 6;
|
|
} else if (cmax === g) {
|
|
m = (b - r) / delta + 2;
|
|
} else {
|
|
m = (r - g) / delta + 4;
|
|
}
|
|
|
|
return new HSVA(Math.round(m * 60), s, cmax, rgba.a);
|
|
}
|
|
|
|
// from http://www.rapidtables.com/convert/color/hsv-to-rgb.htm
|
|
static toRGBA(hsva: HSVA): RGBA {
|
|
const { h, s, v, a } = hsva;
|
|
const c = v * s;
|
|
const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
|
|
const m = v - c;
|
|
let [r, g, b] = [0, 0, 0];
|
|
|
|
if (h < 60) {
|
|
r = c;
|
|
g = x;
|
|
} else if (h < 120) {
|
|
r = x;
|
|
g = c;
|
|
} else if (h < 180) {
|
|
g = c;
|
|
b = x;
|
|
} else if (h < 240) {
|
|
g = x;
|
|
b = c;
|
|
} else if (h < 300) {
|
|
r = x;
|
|
b = c;
|
|
} else if (h <= 360) {
|
|
r = c;
|
|
b = x;
|
|
}
|
|
|
|
r = Math.round((r + m) * 255);
|
|
g = Math.round((g + m) * 255);
|
|
b = Math.round((b + m) * 255);
|
|
|
|
return new RGBA(r, g, b, a);
|
|
}
|
|
}
|
|
|
|
export class Color {
|
|
static from(value: string | Color): Color {
|
|
if (value instanceof Color) return value;
|
|
|
|
return parseColor(value) || Color.red;
|
|
}
|
|
|
|
static fromCssVariable(variable: string, css: { getPropertyValue(property: string): string }): Color {
|
|
return parseColor(css.getPropertyValue(variable).trim()) || Color.red;
|
|
}
|
|
|
|
static fromHex(hex: string): Color {
|
|
return parseHexColor(hex) || Color.red;
|
|
}
|
|
|
|
static equals(a: Color | null, b: Color | null): boolean {
|
|
if (!a && !b) {
|
|
return true;
|
|
}
|
|
if (!a || !b) {
|
|
return false;
|
|
}
|
|
return a.equals(b);
|
|
}
|
|
|
|
readonly rgba: RGBA;
|
|
private _hsla?: HSLA;
|
|
get hsla(): HSLA {
|
|
if (this._hsla) {
|
|
return this._hsla;
|
|
}
|
|
return HSLA.fromRGBA(this.rgba);
|
|
}
|
|
|
|
private _hsva?: HSVA;
|
|
get hsva(): HSVA {
|
|
if (this._hsva) {
|
|
return this._hsva;
|
|
}
|
|
return HSVA.fromRGBA(this.rgba);
|
|
}
|
|
|
|
constructor(arg: RGBA | HSLA | HSVA) {
|
|
if (!arg) {
|
|
throw new Error('Color needs a value');
|
|
} else if (arg instanceof RGBA) {
|
|
this.rgba = arg;
|
|
} else if (arg instanceof HSLA) {
|
|
this._hsla = arg;
|
|
this.rgba = HSLA.toRGBA(arg);
|
|
} else if (arg instanceof HSVA) {
|
|
this._hsva = arg;
|
|
this.rgba = HSVA.toRGBA(arg);
|
|
} else {
|
|
throw new Error('Invalid color ctor argument');
|
|
}
|
|
}
|
|
|
|
equals(other: Color | null): boolean {
|
|
if (other == null) return false;
|
|
|
|
return (
|
|
Boolean(other) &&
|
|
RGBA.equals(this.rgba, other.rgba) &&
|
|
HSLA.equals(this.hsla, other.hsla) &&
|
|
HSVA.equals(this.hsva, other.hsva)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* http://www.w3.org/TR/WCAG20/#relativeluminancedef
|
|
* Returns the number in the set [0, 1]. O => Darkest Black. 1 => Lightest white.
|
|
*/
|
|
getRelativeLuminance(): number {
|
|
const R = Color._relativeLuminanceForComponent(this.rgba.r);
|
|
const G = Color._relativeLuminanceForComponent(this.rgba.g);
|
|
const B = Color._relativeLuminanceForComponent(this.rgba.b);
|
|
const luminance = 0.2126 * R + 0.7152 * G + 0.0722 * B;
|
|
|
|
return roundFloat(luminance, 4);
|
|
}
|
|
|
|
private static _relativeLuminanceForComponent(color: number): number {
|
|
const c = color / 255;
|
|
return c <= 0.03928 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4);
|
|
}
|
|
|
|
luminance(lum: number): Color {
|
|
return luminance(this, lum);
|
|
}
|
|
|
|
/**
|
|
* http://www.w3.org/TR/WCAG20/#contrast-ratiodef
|
|
* Returns the contrast ration number in the set [1, 21].
|
|
*/
|
|
getContrastRatio(another: Color): number {
|
|
const lum1 = this.getRelativeLuminance();
|
|
const lum2 = another.getRelativeLuminance();
|
|
return lum1 > lum2 ? (lum1 + 0.05) / (lum2 + 0.05) : (lum2 + 0.05) / (lum1 + 0.05);
|
|
}
|
|
|
|
/**
|
|
* http://24ways.org/2010/calculating-color-contrast
|
|
* Return 'true' if darker color otherwise 'false'
|
|
*/
|
|
isDarker(): boolean {
|
|
const yiq = (this.rgba.r * 299 + this.rgba.g * 587 + this.rgba.b * 114) / 1000;
|
|
return yiq < 128;
|
|
}
|
|
|
|
/**
|
|
* http://24ways.org/2010/calculating-color-contrast
|
|
* Return 'true' if lighter color otherwise 'false'
|
|
*/
|
|
isLighter(): boolean {
|
|
const yiq = (this.rgba.r * 299 + this.rgba.g * 587 + this.rgba.b * 114) / 1000;
|
|
return yiq >= 128;
|
|
}
|
|
|
|
isLighterThan(another: Color): boolean {
|
|
const lum1 = this.getRelativeLuminance();
|
|
const lum2 = another.getRelativeLuminance();
|
|
return lum1 > lum2;
|
|
}
|
|
|
|
isDarkerThan(another: Color): boolean {
|
|
const lum1 = this.getRelativeLuminance();
|
|
const lum2 = another.getRelativeLuminance();
|
|
return lum1 < lum2;
|
|
}
|
|
|
|
lighten(factor: number): Color {
|
|
return new Color(new HSLA(this.hsla.h, this.hsla.s, this.hsla.l + this.hsla.l * factor, this.hsla.a));
|
|
}
|
|
|
|
darken(factor: number): Color {
|
|
return new Color(new HSLA(this.hsla.h, this.hsla.s, this.hsla.l - this.hsla.l * factor, this.hsla.a));
|
|
}
|
|
|
|
transparent(factor: number): Color {
|
|
const { r, g, b, a } = this.rgba;
|
|
return new Color(new RGBA(r, g, b, a * factor));
|
|
}
|
|
|
|
isTransparent(): boolean {
|
|
return this.rgba.a === 0;
|
|
}
|
|
|
|
isOpaque(): boolean {
|
|
return this.rgba.a === 1;
|
|
}
|
|
|
|
opposite(): Color {
|
|
return new Color(new RGBA(255 - this.rgba.r, 255 - this.rgba.g, 255 - this.rgba.b, this.rgba.a));
|
|
}
|
|
|
|
blend(c: Color): Color {
|
|
const rgba = c.rgba;
|
|
|
|
// Convert to 0..1 opacity
|
|
const thisA = this.rgba.a;
|
|
const colorA = rgba.a;
|
|
|
|
const a = thisA + colorA * (1 - thisA);
|
|
if (a < 1e-6) {
|
|
return Color.transparent;
|
|
}
|
|
|
|
const r = (this.rgba.r * thisA) / a + (rgba.r * colorA * (1 - thisA)) / a;
|
|
const g = (this.rgba.g * thisA) / a + (rgba.g * colorA * (1 - thisA)) / a;
|
|
const b = (this.rgba.b * thisA) / a + (rgba.b * colorA * (1 - thisA)) / a;
|
|
|
|
return new Color(new RGBA(r, g, b, a));
|
|
}
|
|
|
|
mix(color: Color, factor: number) {
|
|
return mixColors(this, color, factor);
|
|
}
|
|
|
|
makeOpaque(opaqueBackground: Color): Color {
|
|
if (this.isOpaque() || opaqueBackground.rgba.a !== 1) {
|
|
// only allow to blend onto a non-opaque color onto a opaque color
|
|
return this;
|
|
}
|
|
|
|
const { r, g, b, a } = this.rgba;
|
|
|
|
// https://stackoverflow.com/questions/12228548/finding-equivalent-color-with-opacity
|
|
return new Color(
|
|
new RGBA(
|
|
opaqueBackground.rgba.r - a * (opaqueBackground.rgba.r - r),
|
|
opaqueBackground.rgba.g - a * (opaqueBackground.rgba.g - g),
|
|
opaqueBackground.rgba.b - a * (opaqueBackground.rgba.b - b),
|
|
1,
|
|
),
|
|
);
|
|
}
|
|
|
|
flatten(...backgrounds: Color[]): Color {
|
|
const background = backgrounds.reduceRight((accumulator, color) => {
|
|
return Color._flatten(color, accumulator);
|
|
});
|
|
return Color._flatten(this, background);
|
|
}
|
|
|
|
private static _flatten(foreground: Color, background: Color) {
|
|
const backgroundAlpha = 1 - foreground.rgba.a;
|
|
return new Color(
|
|
new RGBA(
|
|
backgroundAlpha * background.rgba.r + foreground.rgba.a * foreground.rgba.r,
|
|
backgroundAlpha * background.rgba.g + foreground.rgba.a * foreground.rgba.g,
|
|
backgroundAlpha * background.rgba.b + foreground.rgba.a * foreground.rgba.b,
|
|
),
|
|
);
|
|
}
|
|
|
|
private _toString?: string;
|
|
toString(): string {
|
|
if (!this._toString) {
|
|
this._toString = format(this);
|
|
}
|
|
return this._toString;
|
|
}
|
|
|
|
static getLighterColor(of: Color, relative: Color, factor?: number): Color {
|
|
if (of.isLighterThan(relative)) {
|
|
return of;
|
|
}
|
|
factor = factor ? factor : 0.5;
|
|
const lum1 = of.getRelativeLuminance();
|
|
const lum2 = relative.getRelativeLuminance();
|
|
factor = (factor * (lum2 - lum1)) / lum2;
|
|
return of.lighten(factor);
|
|
}
|
|
|
|
static getDarkerColor(of: Color, relative: Color, factor?: number): Color {
|
|
if (of.isDarkerThan(relative)) {
|
|
return of;
|
|
}
|
|
factor = factor ? factor : 0.5;
|
|
const lum1 = of.getRelativeLuminance();
|
|
const lum2 = relative.getRelativeLuminance();
|
|
factor = (factor * (lum1 - lum2)) / lum1;
|
|
return of.darken(factor);
|
|
}
|
|
|
|
static readonly white = new Color(new RGBA(255, 255, 255, 1));
|
|
static readonly black = new Color(new RGBA(0, 0, 0, 1));
|
|
static readonly red = new Color(new RGBA(255, 0, 0, 1));
|
|
static readonly blue = new Color(new RGBA(0, 0, 255, 1));
|
|
static readonly green = new Color(new RGBA(0, 255, 0, 1));
|
|
static readonly cyan = new Color(new RGBA(0, 255, 255, 1));
|
|
static readonly lightgrey = new Color(new RGBA(211, 211, 211, 1));
|
|
static readonly transparent = new Color(new RGBA(0, 0, 0, 0));
|
|
}
|
|
|
|
export function formatRGB(color: Color): string {
|
|
if (color.rgba.a === 1) {
|
|
return `rgb(${color.rgba.r}, ${color.rgba.g}, ${color.rgba.b})`;
|
|
}
|
|
|
|
return formatRGBA(color);
|
|
}
|
|
|
|
export function formatRGBA(color: Color): string {
|
|
return `rgba(${color.rgba.r}, ${color.rgba.g}, ${color.rgba.b}, ${Number(color.rgba.a.toFixed(2))})`;
|
|
}
|
|
|
|
export function formatHSL(color: Color): string {
|
|
if (color.hsla.a === 1) {
|
|
return `hsl(${color.hsla.h}, ${(color.hsla.s * 100).toFixed(2)}%, ${(color.hsla.l * 100).toFixed(2)}%)`;
|
|
}
|
|
|
|
return formatHSLA(color);
|
|
}
|
|
|
|
export function formatHSLA(color: Color): string {
|
|
return `hsla(${color.hsla.h}, ${(color.hsla.s * 100).toFixed(2)}%, ${(color.hsla.l * 100).toFixed(
|
|
2,
|
|
)}%, ${color.hsla.a.toFixed(2)})`;
|
|
}
|
|
|
|
function _toTwoDigitHex(n: number): string {
|
|
const r = n.toString(16);
|
|
return r.length !== 2 ? `0${r}` : r;
|
|
}
|
|
|
|
/**
|
|
* Formats the color as #RRGGBB
|
|
*/
|
|
export function formatHex(color: Color): string {
|
|
return `#${_toTwoDigitHex(color.rgba.r)}${_toTwoDigitHex(color.rgba.g)}${_toTwoDigitHex(color.rgba.b)}`;
|
|
}
|
|
|
|
/**
|
|
* Formats the color as #RRGGBBAA
|
|
* If 'compact' is set, colors without transparancy will be printed as #RRGGBB
|
|
*/
|
|
export function formatHexA(color: Color, compact = false): string {
|
|
if (compact && color.rgba.a === 1) {
|
|
return formatHex(color);
|
|
}
|
|
|
|
return `#${_toTwoDigitHex(color.rgba.r)}${_toTwoDigitHex(color.rgba.g)}${_toTwoDigitHex(
|
|
color.rgba.b,
|
|
)}${_toTwoDigitHex(Math.round(color.rgba.a * 255))}`;
|
|
}
|
|
|
|
/**
|
|
* The default format will use HEX if opaque and RGBA otherwise.
|
|
*/
|
|
export function format(color: Color): string {
|
|
if (color.isOpaque()) {
|
|
return formatHex(color);
|
|
}
|
|
|
|
return formatRGBA(color);
|
|
}
|
|
|
|
const cssColorRegex = /^((?:rgb|hsl)a?)\((-?\d+%?)[,\s]+(-?\d+%?)[,\s]+(-?\d+%?)[,\s]*(-?[\d.]+%?)?\)$/i;
|
|
export function parseColor(value: string): Color | null {
|
|
const length = value.length;
|
|
|
|
// Invalid color
|
|
if (length === 0) {
|
|
return null;
|
|
}
|
|
|
|
// Begin with a #
|
|
if (value.charCodeAt(0) === CharCode.Hash) {
|
|
return parseHexColor(value);
|
|
}
|
|
|
|
const result = cssColorRegex.exec(value);
|
|
if (result == null) {
|
|
return null;
|
|
}
|
|
|
|
const mode = result[1];
|
|
let colors: number[];
|
|
switch (mode) {
|
|
case 'rgb':
|
|
case 'hsl':
|
|
colors = [parseInt(result[2], 10), parseInt(result[3], 10), parseInt(result[4], 10), 1];
|
|
break;
|
|
case 'rgba':
|
|
case 'hsla':
|
|
colors = [parseInt(result[2], 10), parseInt(result[3], 10), parseInt(result[4], 10), parseFloat(result[5])];
|
|
break;
|
|
default:
|
|
return null;
|
|
}
|
|
|
|
switch (mode) {
|
|
case 'rgb':
|
|
case 'rgba':
|
|
return new Color(new RGBA(colors[0], colors[1], colors[2], colors[3]));
|
|
case 'hsl':
|
|
case 'hsla':
|
|
return new Color(new HSLA(colors[0], colors[1], colors[2], colors[3]));
|
|
}
|
|
|
|
return Color.red;
|
|
}
|
|
|
|
/**
|
|
* Converts a Hex color value to a Color.
|
|
* returns r, g, and b are contained in the set [0, 255]
|
|
* @param hex string (#RGB, #RGBA, #RRGGBB or #RRGGBBAA).
|
|
*/
|
|
export function parseHexColor(hex: string): Color | null {
|
|
hex = hex.trim();
|
|
|
|
const length = hex.length;
|
|
if (length === 0) {
|
|
// Invalid color
|
|
return null;
|
|
}
|
|
|
|
if (hex.charCodeAt(0) !== CharCode.Hash) {
|
|
// Does not begin with a #
|
|
return null;
|
|
}
|
|
|
|
if (length === 7) {
|
|
// #RRGGBB format
|
|
const r = 16 * _parseHexDigit(hex.charCodeAt(1)) + _parseHexDigit(hex.charCodeAt(2));
|
|
const g = 16 * _parseHexDigit(hex.charCodeAt(3)) + _parseHexDigit(hex.charCodeAt(4));
|
|
const b = 16 * _parseHexDigit(hex.charCodeAt(5)) + _parseHexDigit(hex.charCodeAt(6));
|
|
return new Color(new RGBA(r, g, b, 1));
|
|
}
|
|
|
|
if (length === 9) {
|
|
// #RRGGBBAA format
|
|
const r = 16 * _parseHexDigit(hex.charCodeAt(1)) + _parseHexDigit(hex.charCodeAt(2));
|
|
const g = 16 * _parseHexDigit(hex.charCodeAt(3)) + _parseHexDigit(hex.charCodeAt(4));
|
|
const b = 16 * _parseHexDigit(hex.charCodeAt(5)) + _parseHexDigit(hex.charCodeAt(6));
|
|
const a = 16 * _parseHexDigit(hex.charCodeAt(7)) + _parseHexDigit(hex.charCodeAt(8));
|
|
return new Color(new RGBA(r, g, b, a / 255));
|
|
}
|
|
|
|
if (length === 4) {
|
|
// #RGB format
|
|
const r = _parseHexDigit(hex.charCodeAt(1));
|
|
const g = _parseHexDigit(hex.charCodeAt(2));
|
|
const b = _parseHexDigit(hex.charCodeAt(3));
|
|
return new Color(new RGBA(16 * r + r, 16 * g + g, 16 * b + b));
|
|
}
|
|
|
|
if (length === 5) {
|
|
// #RGBA format
|
|
const r = _parseHexDigit(hex.charCodeAt(1));
|
|
const g = _parseHexDigit(hex.charCodeAt(2));
|
|
const b = _parseHexDigit(hex.charCodeAt(3));
|
|
const a = _parseHexDigit(hex.charCodeAt(4));
|
|
return new Color(new RGBA(16 * r + r, 16 * g + g, 16 * b + b, (16 * a + a) / 255));
|
|
}
|
|
|
|
// Invalid color
|
|
return null;
|
|
}
|
|
|
|
function _parseHexDigit(charCode: CharCode): number {
|
|
switch (charCode) {
|
|
case CharCode.Digit0:
|
|
return 0;
|
|
case CharCode.Digit1:
|
|
return 1;
|
|
case CharCode.Digit2:
|
|
return 2;
|
|
case CharCode.Digit3:
|
|
return 3;
|
|
case CharCode.Digit4:
|
|
return 4;
|
|
case CharCode.Digit5:
|
|
return 5;
|
|
case CharCode.Digit6:
|
|
return 6;
|
|
case CharCode.Digit7:
|
|
return 7;
|
|
case CharCode.Digit8:
|
|
return 8;
|
|
case CharCode.Digit9:
|
|
return 9;
|
|
case CharCode.a:
|
|
return 10;
|
|
case CharCode.A:
|
|
return 10;
|
|
case CharCode.b:
|
|
return 11;
|
|
case CharCode.B:
|
|
return 11;
|
|
case CharCode.c:
|
|
return 12;
|
|
case CharCode.C:
|
|
return 12;
|
|
case CharCode.d:
|
|
return 13;
|
|
case CharCode.D:
|
|
return 13;
|
|
case CharCode.e:
|
|
return 14;
|
|
case CharCode.E:
|
|
return 14;
|
|
case CharCode.f:
|
|
return 15;
|
|
case CharCode.F:
|
|
return 15;
|
|
}
|
|
return 0;
|
|
}
|