Browse Source

show how to use SLM

main
PatricZhao 2 years ago
committed by GitHub
parent
commit
9cc667cf92
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 139 additions and 0 deletions
  1. +139
    -0
      code/fdad.cpp

+ 139
- 0
code/fdad.cpp View File

@ -0,0 +1,139 @@
// patric zhao, patric.zhao@intel.com
// show SLM usage by Finite Difference Approximating Derivatives (fdad)
#include <CL/sycl.hpp>
#include <iostream>
using namespace sycl;
#define random_float() (rand() / double(RAND_MAX))
#define BLOCK 256
#define CheckResult 0
constexpr int64_t N = 256 * 256 * 256 + 2;
constexpr float delta = 0.001f;
void verify(float *gpu, float *cpu, int N) {
int error = 0;
for(int i = 0; i < N; i++) {
if(std::fabs(gpu[i] - cpu[i]) > 10e-3) {
printf("\nError at %d GPU = %f, CPU = %f\n", i, gpu[i], cpu[i]);
error++;
}
if(error > 20) break;
}
return;
}
int main() {
// Enable queue profiling
auto propList = cl::sycl::property_list {cl::sycl::property::queue::enable_profiling()};
queue my_gpu_queue(gpu_selector{}, propList);
std::cout << "Selected GPU device: " <<
my_gpu_queue.get_device().get_info<info::device::name>() << "\n";
float *input = malloc_host<float>(N, my_gpu_queue);
float *output_P_cpu = malloc_host<float>(N-2, my_gpu_queue);
float *input_Q = malloc_device<float>(N, my_gpu_queue);
float *output_P = malloc_device<float>(N-2, my_gpu_queue);
float *output_P_gpu = malloc_host<float>(N-2, my_gpu_queue);
// Init CPU data
for(int64_t i = 0; i < N; i++) {
input[i] = random_float();
}
// CPU compuatation
printf("\n Start Computation, Number of Elems = %ld \n", N);
for(int64_t i = 0; i < N-2; i++) {
output_P_cpu[i] = (input[i+2] - input[i]) / (2.0f * delta);
}
float duration_gpu_a = 0.0;
float duration_gpu_b = 0.0;
// Copy from host(CPU) to device(GPU)
my_gpu_queue.memcpy(input_Q, input, N * sizeof(float)).wait();
int warmup = 10;
int iteration = 50;
for(int i = 0; i < iteration + warmup; i++) {
// read/write global memory directly
auto event1 = my_gpu_queue.submit([&](handler& h) {
h.parallel_for(nd_range<1>{N-2, BLOCK}, [=](nd_item<1> item) {
auto global_id = item.get_global_id(0);
output_P[global_id] = (input_Q[global_id +2] - input_Q[global_id]) / (2.0f * delta);
});
});
// wait the computation done
my_gpu_queue.wait();
if (i >= warmup) {
duration_gpu_a +=
(event1.get_profiling_info<info::event_profiling::command_end>() -
event1.get_profiling_info<info::event_profiling::command_start>()) /1000.0f/1000.0f;
}
if (CheckResult) {
my_gpu_queue.memcpy(output_P_gpu, output_P, (N - 2) * sizeof(float)).wait();
verify(output_P_gpu, output_P_gpu, N);
}
// read data to SLM and then computaiton w/ SLM read
// finally write back to global memory
auto event2 = my_gpu_queue.submit([&](handler& h) {
// Define SLM size per work-group
sycl::accessor<float, 1, sycl::access::mode::read_write,
sycl::access::target::local>
slm_buffer(BLOCK + 2, h);
h.parallel_for(nd_range<1>(N-2, BLOCK), [=](nd_item<1> item) {
auto local_id = item.get_local_id(0);
auto global_id = item.get_global_id(0);
slm_buffer[local_id] = input_Q[global_id];
if(local_id == BLOCK-1) {
slm_buffer[BLOCK ] = input_Q[global_id +1];
slm_buffer[BLOCK+1] = input_Q[global_id +2];
}
item.barrier(sycl::access::fence_space::local_space);
output_P[global_id] = (slm_buffer[local_id +2] - slm_buffer[local_id]) / (2.0f * delta);
});
});
my_gpu_queue.wait();
if (i >= warmup) {
duration_gpu_b +=
(event2.get_profiling_info<info::event_profiling::command_end>() -
event2.get_profiling_info<info::event_profiling::command_start>()) /1000.0f/1000.0f;
}
if (CheckResult) {
my_gpu_queue.memcpy(output_P_gpu, output_P, (N - 2) * sizeof(float)).wait();
verify(output_P_gpu, output_P_gpu, N);
}
}
printf("\n GPU Computation, GPU Time w/o SLM = %lf \n", duration_gpu_a / iteration);
printf("\n GPU Computation, GPU Time w/ SLM = %lf \n", duration_gpu_b / iteration);
printf("\nTask Done!\n");
free(input_Q, my_gpu_queue);
free(output_P, my_gpu_queue);
free(output_P_cpu, my_gpu_queue);
free(output_P_gpu, my_gpu_queue);
free(input, my_gpu_queue);
return 0;
}

Loading…
Cancel
Save