// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "include/env.h"
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namespace leveldb {
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Env::~Env() {
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}
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SequentialFile::~SequentialFile() {
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}
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RandomAccessFile::~RandomAccessFile() {
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}
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WritableFile::~WritableFile() {
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}
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FileLock::~FileLock() {
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}
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void Log(Env* env, WritableFile* info_log, const char* format, ...) {
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va_list ap;
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va_start(ap, format);
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env->Logv(info_log, format, ap);
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va_end(ap);
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}
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Status WriteStringToFile(Env* env, const Slice& data,
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const std::string& fname) {
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WritableFile* file;
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Status s = env->NewWritableFile(fname, &file);
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if (!s.ok()) {
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return s;
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}
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s = file->Append(data);
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if (s.ok()) {
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s = file->Close();
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}
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delete file; // Will auto-close if we did not close above
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if (!s.ok()) {
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env->DeleteFile(fname);
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}
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return s;
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}
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Status ReadFileToString(Env* env, const std::string& fname, std::string* data) {
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data->clear();
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SequentialFile* file;
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Status s = env->NewSequentialFile(fname, &file);
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if (!s.ok()) {
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return s;
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}
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static const int kBufferSize = 8192;
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char* space = new char[kBufferSize];
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while (true) {
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Slice fragment;
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s = file->Read(kBufferSize, &fragment, space);
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if (!s.ok()) {
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break;
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}
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data->append(fragment.data(), fragment.size());
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if (fragment.empty()) {
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break;
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}
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}
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delete[] space;
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delete file;
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return s;
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}
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EnvWrapper::~EnvWrapper() {
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}
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}
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