// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_DB_MEMTABLE_H_ #define STORAGE_LEVELDB_DB_MEMTABLE_H_ #include #include "db/dbformat.h" #include "db/skiplist.h" #include "leveldb/db.h" #include "util/arena.h" namespace leveldb { class InternalKeyComparator; class MemTableIterator; class MemTable { public: // MemTables are reference counted. The initial reference count // is zero and the caller must call Ref() at least once. explicit MemTable(const InternalKeyComparator& comparator); MemTable(const MemTable&) = delete; MemTable& operator=(const MemTable&) = delete; // Increase reference count. void Ref() { ++refs_; } // Drop reference count. Delete if no more references exist. void Unref() { --refs_; assert(refs_ >= 0); if (refs_ <= 0) { delete this; } } // Returns an estimate of the number of bytes of data in use by this // data structure. It is safe to call when MemTable is being modified. size_t ApproximateMemoryUsage(); // Return an iterator that yields the contents of the memtable. // // The caller must ensure that the underlying MemTable remains live // while the returned iterator is live. The keys returned by this // iterator are internal keys encoded by AppendInternalKey in the // db/format.{h,cc} module. Iterator* NewIterator(); // Add an entry into memtable that maps key to value at the // specified sequence number and with the specified type. // Typically value will be empty if type==kTypeDeletion. void Add(SequenceNumber seq, ValueType type, const Slice& key, const Slice& value, uint64_t deadTime = 0); // If memtable contains a value for key, store it in *value and return true. // If memtable contains a deletion for key, store a NotFound() error // in *status and return true. // Else, return false. bool Get(const LookupKey& key, std::string* value, Status* s); private: friend class MemTableIterator; friend class MemTableBackwardIterator; struct KeyComparator { const InternalKeyComparator comparator; explicit KeyComparator(const InternalKeyComparator& c) : comparator(c) {} int operator()(const char* a, const char* b) const; }; typedef SkipList Table; ~MemTable(); // Private since only Unref() should be used to delete it KeyComparator comparator_; int refs_; Arena arena_; Table table_; }; } // namespace leveldb #endif // STORAGE_LEVELDB_DB_MEMTABLE_H_