- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
- #define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
-
- #include <stdint.h>
-
- #include <vector>
-
- #include "leveldb/slice.h"
-
- namespace leveldb {
-
- struct Options;
-
- class BlockBuilder {
- public:
- explicit BlockBuilder(const Options* options);
-
- // Reset the contents as if the BlockBuilder was just constructed.
- void Reset();
-
- // REQUIRES: Finish() has not been called since the last call to Reset().
- // REQUIRES: key is larger than any previously added key
- void Add(const Slice& key, const Slice& value);
-
- // Finish building the block and return a slice that refers to the
- // block contents. The returned slice will remain valid for the
- // lifetime of this builder or until Reset() is called.
- Slice Finish();
-
- // Returns an estimate of the current (uncompressed) size of the block
- // we are building.
- size_t CurrentSizeEstimate() const;
-
- // Return true iff no entries have been added since the last Reset()
- bool empty() const { return buffer_.empty(); }
-
- private:
- const Options* options_;
- std::string buffer_; // Destination buffer
- std::vector<uint32_t> restarts_; // Restart points
- int counter_; // Number of entries emitted since restart
- bool finished_; // Has Finish() been called?
- std::string last_key_;
-
- // No copying allowed
- BlockBuilder(const BlockBuilder&);
- void operator=(const BlockBuilder&);
- };
-
- } // namespace leveldb
-
- #endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
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