- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
- #define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
-
- #include <stddef.h>
-
- namespace leveldb {
-
- class Cache;
- class Comparator;
- class Env;
- class Logger;
- class Snapshot;
-
- // DB contents are stored in a set of blocks, each of which holds a
- // sequence of key,value pairs. Each block may be compressed before
- // being stored in a file. The following enum describes which
- // compression method (if any) is used to compress a block.
- enum CompressionType {
- // NOTE: do not change the values of existing entries, as these are
- // part of the persistent format on disk.
- kNoCompression = 0x0,
- kSnappyCompression = 0x1
- };
-
- // Options to control the behavior of a database (passed to DB::Open)
- struct Options {
- // -------------------
- // Parameters that affect behavior
-
- // Comparator used to define the order of keys in the table.
- // Default: a comparator that uses lexicographic byte-wise ordering
- //
- // REQUIRES: The client must ensure that the comparator supplied
- // here has the same name and orders keys *exactly* the same as the
- // comparator provided to previous open calls on the same DB.
- const Comparator* comparator;
-
- // If true, the database will be created if it is missing.
- // Default: false
- bool create_if_missing;
-
- // If true, an error is raised if the database already exists.
- // Default: false
- bool error_if_exists;
-
- // If true, the implementation will do aggressive checking of the
- // data it is processing and will stop early if it detects any
- // errors. This may have unforeseen ramifications: for example, a
- // corruption of one DB entry may cause a large number of entries to
- // become unreadable or for the entire DB to become unopenable.
- // Default: false
- bool paranoid_checks;
-
- // Use the specified object to interact with the environment,
- // e.g. to read/write files, schedule background work, etc.
- // Default: Env::Default()
- Env* env;
-
- // Any internal progress/error information generated by the db will
- // be written to info_log if it is non-NULL, or to a file stored
- // in the same directory as the DB contents if info_log is NULL.
- // Default: NULL
- Logger* info_log;
-
- // -------------------
- // Parameters that affect performance
-
- // Amount of data to build up in memory (backed by an unsorted log
- // on disk) before converting to a sorted on-disk file.
- //
- // Larger values increase performance, especially during bulk loads.
- // Up to two write buffers may be held in memory at the same time,
- // so you may wish to adjust this parameter to control memory usage.
- // Also, a larger write buffer will result in a longer recovery time
- // the next time the database is opened.
- //
- // Default: 4MB
- size_t write_buffer_size;
-
- // Number of open files that can be used by the DB. You may need to
- // increase this if your database has a large working set (budget
- // one open file per 2MB of working set).
- //
- // Default: 1000
- int max_open_files;
-
- // Control over blocks (user data is stored in a set of blocks, and
- // a block is the unit of reading from disk).
-
- // If non-NULL, use the specified cache for blocks.
- // If NULL, leveldb will automatically create and use an 8MB internal cache.
- // Default: NULL
- Cache* block_cache;
-
- // Approximate size of user data packed per block. Note that the
- // block size specified here corresponds to uncompressed data. The
- // actual size of the unit read from disk may be smaller if
- // compression is enabled. This parameter can be changed dynamically.
- //
- // Default: 4K
- size_t block_size;
-
- // Number of keys between restart points for delta encoding of keys.
- // This parameter can be changed dynamically. Most clients should
- // leave this parameter alone.
- //
- // Default: 16
- int block_restart_interval;
-
- // Compress blocks using the specified compression algorithm. This
- // parameter can be changed dynamically.
- //
- // Default: kSnappyCompression, which gives lightweight but fast
- // compression.
- //
- // Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
- // ~200-500MB/s compression
- // ~400-800MB/s decompression
- // Note that these speeds are significantly faster than most
- // persistent storage speeds, and therefore it is typically never
- // worth switching to kNoCompression. Even if the input data is
- // incompressible, the kSnappyCompression implementation will
- // efficiently detect that and will switch to uncompressed mode.
- CompressionType compression;
-
- // Create an Options object with default values for all fields.
- Options();
- };
-
- // Options that control read operations
- struct ReadOptions {
- // If true, all data read from underlying storage will be
- // verified against corresponding checksums.
- // Default: false
- bool verify_checksums;
-
- // Should the data read for this iteration be cached in memory?
- // Callers may wish to set this field to false for bulk scans.
- // Default: true
- bool fill_cache;
-
- // If "snapshot" is non-NULL, read as of the supplied snapshot
- // (which must belong to the DB that is being read and which must
- // not have been released). If "snapshot" is NULL, use an impliicit
- // snapshot of the state at the beginning of this read operation.
- // Default: NULL
- const Snapshot* snapshot;
-
- ReadOptions()
- : verify_checksums(false),
- fill_cache(true),
- snapshot(NULL) {
- }
- };
-
- // Options that control write operations
- struct WriteOptions {
- // If true, the write will be flushed from the operating system
- // buffer cache (by calling WritableFile::Sync()) before the write
- // is considered complete. If this flag is true, writes will be
- // slower.
- //
- // If this flag is false, and the machine crashes, some recent
- // writes may be lost. Note that if it is just the process that
- // crashes (i.e., the machine does not reboot), no writes will be
- // lost even if sync==false.
- //
- // In other words, a DB write with sync==false has similar
- // crash semantics as the "write()" system call. A DB write
- // with sync==true has similar crash semantics to a "write()"
- // system call followed by "fsync()".
- //
- // Default: false
- bool sync;
-
- WriteOptions()
- : sync(false) {
- }
- };
-
- } // namespace leveldb
-
- #endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
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