// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "util/testharness.h"
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#include <string>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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namespace leveldb {
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namespace test {
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namespace {
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struct Test {
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const char* base;
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const char* name;
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void (*func)();
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};
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std::vector<Test>* tests;
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}
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bool RegisterTest(const char* base, const char* name, void (*func)()) {
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if (tests == NULL) {
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tests = new std::vector<Test>;
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}
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Test t;
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t.base = base;
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t.name = name;
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t.func = func;
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tests->push_back(t);
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return true;
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}
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int RunAllTests() {
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const char* matcher = getenv("LEVELDB_TESTS");
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int num = 0;
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if (tests != NULL) {
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for (int i = 0; i < tests->size(); i++) {
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const Test& t = (*tests)[i];
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if (matcher != NULL) {
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std::string name = t.base;
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name.push_back('.');
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name.append(t.name);
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if (strstr(name.c_str(), matcher) == NULL) {
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continue;
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}
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}
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fprintf(stderr, "==== Test %s.%s\n", t.base, t.name);
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(*t.func)();
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++num;
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}
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}
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fprintf(stderr, "==== PASSED %d tests\n", num);
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return 0;
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}
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std::string TmpDir() {
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std::string dir;
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Status s = Env::Default()->GetTestDirectory(&dir);
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ASSERT_TRUE(s.ok()) << s.ToString();
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return dir;
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}
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int RandomSeed() {
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const char* env = getenv("TEST_RANDOM_SEED");
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int result = (env != NULL ? atoi(env) : 301);
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if (result <= 0) {
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result = 301;
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}
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return result;
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}
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} // namespace test
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} // namespace leveldb
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