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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- //
- // A Cache is an interface that maps keys to values. It has internal
- // synchronization and may be safely accessed concurrently from
- // multiple threads. It may automatically evict entries to make room
- // for new entries. Values have a specified charge against the cache
- // capacity. For example, a cache where the values are variable
- // length strings, may use the length of the string as the charge for
- // the string.
- //
- // A builtin cache implementation with a least-recently-used eviction
- // policy is provided. Clients may use their own implementations if
- // they want something more sophisticated (like scan-resistance, a
- // custom eviction policy, variable cache sizing, etc.)
-
- #ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
- #define STORAGE_LEVELDB_INCLUDE_CACHE_H_
-
- #include <stdint.h>
- #include "leveldb/slice.h"
-
- namespace leveldb {
-
- class Cache;
-
- // Create a new cache with a fixed size capacity. This implementation
- // of Cache uses a least-recently-used eviction policy.
- extern Cache* NewLRUCache(size_t capacity);
-
- class Cache {
- public:
- Cache() { }
-
- // Destroys all existing entries by calling the "deleter"
- // function that was passed to the constructor.
- virtual ~Cache();
-
- // Opaque handle to an entry stored in the cache.
- struct Handle { };
-
- // Insert a mapping from key->value into the cache and assign it
- // the specified charge against the total cache capacity.
- //
- // Returns a handle that corresponds to the mapping. The caller
- // must call this->Release(handle) when the returned mapping is no
- // longer needed.
- //
- // When the inserted entry is no longer needed, the key and
- // value will be passed to "deleter".
- virtual Handle* Insert(const Slice& key, void* value, size_t charge,
- void (*deleter)(const Slice& key, void* value)) = 0;
-
- // If the cache has no mapping for "key", returns NULL.
- //
- // Else return a handle that corresponds to the mapping. The caller
- // must call this->Release(handle) when the returned mapping is no
- // longer needed.
- virtual Handle* Lookup(const Slice& key) = 0;
-
- // Release a mapping returned by a previous Lookup().
- // REQUIRES: handle must not have been released yet.
- // REQUIRES: handle must have been returned by a method on *this.
- virtual void Release(Handle* handle) = 0;
-
- // Return the value encapsulated in a handle returned by a
- // successful Lookup().
- // REQUIRES: handle must not have been released yet.
- // REQUIRES: handle must have been returned by a method on *this.
- virtual void* Value(Handle* handle) = 0;
-
- // If the cache contains entry for key, erase it. Note that the
- // underlying entry will be kept around until all existing handles
- // to it have been released.
- virtual void Erase(const Slice& key) = 0;
-
- // Return a new numeric id. May be used by multiple clients who are
- // sharing the same cache to partition the key space. Typically the
- // client will allocate a new id at startup and prepend the id to
- // its cache keys.
- virtual uint64_t NewId() = 0;
-
- // Remove all cache entries that are not actively in use. Memory-constrained
- // applications may wish to call this method to reduce memory usage.
- // Default implementation of Prune() does nothing. Subclasses are strongly
- // encouraged to override the default implementation. A future release of
- // leveldb may change Prune() to a pure abstract method.
- virtual void Prune() {}
-
- // Return an estimate of the combined charges of all elements stored in the
- // cache.
- virtual size_t TotalCharge() const = 0;
-
- private:
- void LRU_Remove(Handle* e);
- void LRU_Append(Handle* e);
- void Unref(Handle* e);
-
- struct Rep;
- Rep* rep_;
-
- // No copying allowed
- Cache(const Cache&);
- void operator=(const Cache&);
- };
-
- } // namespace leveldb
-
- #endif // STORAGE_LEVELDB_INCLUDE_CACHE_H_
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