提供基本的ttl测试用例
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  1. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4. //
  5. // WriteBatch holds a collection of updates to apply atomically to a DB.
  6. //
  7. // The updates are applied in the order in which they are added
  8. // to the WriteBatch. For example, the value of "key" will be "v3"
  9. // after the following batch is written:
  10. //
  11. // batch.Put("key", "v1");
  12. // batch.Delete("key");
  13. // batch.Put("key", "v2");
  14. // batch.Put("key", "v3");
  15. //
  16. // Multiple threads can invoke const methods on a WriteBatch without
  17. // external synchronization, but if any of the threads may call a
  18. // non-const method, all threads accessing the same WriteBatch must use
  19. // external synchronization.
  20. #ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
  21. #define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
  22. #include <string>
  23. #include "leveldb/status.h"
  24. namespace leveldb {
  25. class Slice;
  26. class WriteBatch {
  27. public:
  28. WriteBatch();
  29. ~WriteBatch();
  30. // Store the mapping "key->value" in the database.
  31. void Put(const Slice& key, const Slice& value);
  32. // If the database contains a mapping for "key", erase it. Else do nothing.
  33. void Delete(const Slice& key);
  34. // Clear all updates buffered in this batch.
  35. void Clear();
  36. // Support for iterating over the contents of a batch.
  37. class Handler {
  38. public:
  39. virtual ~Handler();
  40. virtual void Put(const Slice& key, const Slice& value) = 0;
  41. virtual void Delete(const Slice& key) = 0;
  42. };
  43. Status Iterate(Handler* handler) const;
  44. private:
  45. friend class WriteBatchInternal;
  46. std::string rep_; // See comment in write_batch.cc for the format of rep_
  47. // Intentionally copyable
  48. };
  49. }
  50. #endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_