- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- //
- // Thread-safe (provides internal synchronization)
-
- #ifndef STORAGE_LEVELDB_DB_TABLE_CACHE_H_
- #define STORAGE_LEVELDB_DB_TABLE_CACHE_H_
-
- #include <string>
- #include <stdint.h>
- #include "db/dbformat.h"
- #include "leveldb/cache.h"
- #include "leveldb/table.h"
- #include "port/port.h"
-
- namespace leveldb {
-
- class Env;
-
- class TableCache {
- public:
- TableCache(const std::string& dbname, const Options* options, int entries);
- ~TableCache();
-
- // Return an iterator for the specified file number (the corresponding
- // file length must be exactly "file_size" bytes). If "tableptr" is
- // non-NULL, also sets "*tableptr" to point to the Table object
- // underlying the returned iterator, or NULL if no Table object underlies
- // the returned iterator. The returned "*tableptr" object is owned by
- // the cache and should not be deleted, and is valid for as long as the
- // returned iterator is live.
- Iterator* NewIterator(const ReadOptions& options,
- uint64_t file_number,
- uint64_t file_size,
- Table** tableptr = NULL);
-
- // Evict any entry for the specified file number
- void Evict(uint64_t file_number);
-
- private:
- Env* const env_;
- const std::string dbname_;
- const Options* options_;
- Cache* cache_;
- };
-
- } // namespace leveldb
-
- #endif // STORAGE_LEVELDB_DB_TABLE_CACHE_H_
|