// Copyright (c) 2013 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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// Test for issue 178: a manual compaction causes deleted data to reappear.
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#include <cstdlib>
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#include <iostream>
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#include <sstream>
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#include "gtest/gtest.h"
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#include "leveldb/db.h"
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#include "leveldb/write_batch.h"
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#include "util/testutil.h"
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namespace {
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const int kNumKeys = 1100000;
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std::string Key1(int i) {
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char buf[100];
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std::snprintf(buf, sizeof(buf), "my_key_%d", i);
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return buf;
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}
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std::string Key2(int i) { return Key1(i) + "_xxx"; }
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TEST(Issue178, Test) {
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// Get rid of any state from an old run.
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std::string dbpath = testing::TempDir() + "leveldb_cbug_test";
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DestroyDB(dbpath, leveldb::Options());
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// Open database. Disable compression since it affects the creation
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// of layers and the code below is trying to test against a very
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// specific scenario.
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leveldb::DB* db;
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leveldb::Options db_options;
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db_options.create_if_missing = true;
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db_options.compression = leveldb::kNoCompression;
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ASSERT_LEVELDB_OK(leveldb::DB::Open(db_options, dbpath, &db));
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// create first key range
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leveldb::WriteBatch batch;
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for (size_t i = 0; i < kNumKeys; i++) {
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batch.Put(Key1(i), "value for range 1 key");
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}
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ASSERT_LEVELDB_OK(db->Write(leveldb::WriteOptions(), &batch));
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// create second key range
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batch.Clear();
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for (size_t i = 0; i < kNumKeys; i++) {
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batch.Put(Key2(i), "value for range 2 key");
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}
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ASSERT_LEVELDB_OK(db->Write(leveldb::WriteOptions(), &batch));
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// delete second key range
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batch.Clear();
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for (size_t i = 0; i < kNumKeys; i++) {
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batch.Delete(Key2(i));
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}
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ASSERT_LEVELDB_OK(db->Write(leveldb::WriteOptions(), &batch));
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// compact database
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std::string start_key = Key1(0);
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std::string end_key = Key1(kNumKeys - 1);
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leveldb::Slice least(start_key.data(), start_key.size());
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leveldb::Slice greatest(end_key.data(), end_key.size());
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// commenting out the line below causes the example to work correctly
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db->CompactRange(&least, &greatest);
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// count the keys
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leveldb::Iterator* iter = db->NewIterator(leveldb::ReadOptions());
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size_t num_keys = 0;
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for (iter->SeekToFirst(); iter->Valid(); iter->Next()) {
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num_keys++;
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}
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delete iter;
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ASSERT_EQ(kNumKeys, num_keys) << "Bad number of keys";
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// close database
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delete db;
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DestroyDB(dbpath, leveldb::Options());
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}
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} // anonymous namespace
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