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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
- #define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
-
- #include <cstddef>
-
- #include "leveldb/export.h"
-
- namespace leveldb {
-
- class Cache;
- class Comparator;
- class Env;
- class FilterPolicy;
- class Logger;
- class Snapshot;
-
- // DB contents are stored in a set of blocks, each of which holds a
- // sequence of key,value pairs. Each block may be compressed before
- // being stored in a file. The following enum describes which
- // compression method (if any) is used to compress a block.
- enum CompressionType {
- // NOTE: do not change the values of existing entries, as these are
- // part of the persistent format on disk.
- kNoCompression = 0x0,
- kSnappyCompression = 0x1,
- kZstdCompression = 0x2,
- };
-
- // Options to control the behavior of a database (passed to DB::Open)
- struct LEVELDB_EXPORT Options {
- // Create an Options object with default values for all fields.
- Options();
-
- // -------------------
- // Parameters that affect behavior
-
- // Comparator used to define the order of keys in the table.
- // Default: a comparator that uses lexicographic byte-wise ordering
- //
- // REQUIRES: The client must ensure that the comparator supplied
- // here has the same name and orders keys *exactly* the same as the
- // comparator provided to previous open calls on the same DB.
- const Comparator* comparator;
-
- // If true, the database will be created if it is missing.
- bool create_if_missing = false;
-
- // If true, an error is raised if the database already exists.
- bool error_if_exists = false;
-
- // If true, the implementation will do aggressive checking of the
- // data it is processing and will stop early if it detects any
- // errors. This may have unforeseen ramifications: for example, a
- // corruption of one DB entry may cause a large number of entries to
- // become unreadable or for the entire DB to become unopenable.
- bool paranoid_checks = false;
-
- // Use the specified object to interact with the environment,
- // e.g. to read/write files, schedule background work, etc.
- // Default: Env::Default()
- Env* env;
-
- // Any internal progress/error information generated by the db will
- // be written to info_log if it is non-null, or to a file stored
- // in the same directory as the DB contents if info_log is null.
- Logger* info_log = nullptr;
-
- // -------------------
- // Parameters that affect performance
-
- // Amount of data to build up in memory (backed by an unsorted log
- // on disk) before converting to a sorted on-disk file.
- //
- // Larger values increase performance, especially during bulk loads.
- // Up to two write buffers may be held in memory at the same time,
- // so you may wish to adjust this parameter to control memory usage.
- // Also, a larger write buffer will result in a longer recovery time
- // the next time the database is opened.
- size_t write_buffer_size = 4 * 1024 * 1024;
-
- // Number of open files that can be used by the DB. You may need to
- // increase this if your database has a large working set (budget
- // one open file per 2MB of working set).
- int max_open_files = 1000;
-
- // Control over blocks (user data is stored in a set of blocks, and
- // a block is the unit of reading from disk).
-
- // If non-null, use the specified cache for blocks.
- // If null, leveldb will automatically create and use an 8MB internal cache.
- Cache* block_cache = nullptr;
-
- // Approximate size of user data packed per block. Note that the
- // block size specified here corresponds to uncompressed data. The
- // actual size of the unit read from disk may be smaller if
- // compression is enabled. This parameter can be changed dynamically.
- size_t block_size = 4 * 1024;
-
- // Number of keys between restart points for delta encoding of keys.
- // This parameter can be changed dynamically. Most clients should
- // leave this parameter alone.
- int block_restart_interval = 16;
-
- // Leveldb will write up to this amount of bytes to a file before
- // switching to a new one.
- // Most clients should leave this parameter alone. However if your
- // filesystem is more efficient with larger files, you could
- // consider increasing the value. The downside will be longer
- // compactions and hence longer latency/performance hiccups.
- // Another reason to increase this parameter might be when you are
- // initially populating a large database.
- size_t max_file_size = 2 * 1024 * 1024;
-
- // Compress blocks using the specified compression algorithm. This
- // parameter can be changed dynamically.
- //
- // Default: kSnappyCompression, which gives lightweight but fast
- // compression.
- //
- // Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
- // ~200-500MB/s compression
- // ~400-800MB/s decompression
- // Note that these speeds are significantly faster than most
- // persistent storage speeds, and therefore it is typically never
- // worth switching to kNoCompression. Even if the input data is
- // incompressible, the kSnappyCompression implementation will
- // efficiently detect that and will switch to uncompressed mode.
- CompressionType compression = kSnappyCompression;
-
- // Compression level for zstd.
- // Currently only the range [-5,22] is supported. Default is 1.
- int zstd_compression_level = 1;
-
- // EXPERIMENTAL: If true, append to existing MANIFEST and log files
- // when a database is opened. This can significantly speed up open.
- //
- // Default: currently false, but may become true later.
- bool reuse_logs = false;
-
- // If non-null, use the specified filter policy to reduce disk reads.
- // Many applications will benefit from passing the result of
- // NewBloomFilterPolicy() here.
- const FilterPolicy* filter_policy = nullptr;
- };
-
- // Options that control read operations
- struct LEVELDB_EXPORT ReadOptions {
- // If true, all data read from underlying storage will be
- // verified against corresponding checksums.
- bool verify_checksums = false;
-
- // Should the data read for this iteration be cached in memory?
- // Callers may wish to set this field to false for bulk scans.
- bool fill_cache = true;
-
- // If "snapshot" is non-null, read as of the supplied snapshot
- // (which must belong to the DB that is being read and which must
- // not have been released). If "snapshot" is null, use an implicit
- // snapshot of the state at the beginning of this read operation.
- const Snapshot* snapshot = nullptr;
- };
-
- // Options that control write operations
- struct LEVELDB_EXPORT WriteOptions {
- WriteOptions() = default;
-
- // If true, the write will be flushed from the operating system
- // buffer cache (by calling WritableFile::Sync()) before the write
- // is considered complete. If this flag is true, writes will be
- // slower.
- //
- // If this flag is false, and the machine crashes, some recent
- // writes may be lost. Note that if it is just the process that
- // crashes (i.e., the machine does not reboot), no writes will be
- // lost even if sync==false.
- //
- // In other words, a DB write with sync==false has similar
- // crash semantics as the "write()" system call. A DB write
- // with sync==true has similar crash semantics to a "write()"
- // system call followed by "fsync()".
- bool sync = false;
- };
-
- } // namespace leveldb
-
- #endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
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