LevelDB project 1 10225501460 林子骥 10211900416 郭夏辉
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

108 rindas
2.8 KiB

pirms 1 mēnesi
  1. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4. #include "leveldb/env.h"
  5. #include <cstdarg>
  6. // This workaround can be removed when leveldb::Env::DeleteFile is removed.
  7. // See env.h for justification.
  8. #if defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
  9. #undef DeleteFile
  10. #endif
  11. namespace leveldb {
  12. Env::Env() = default;
  13. Env::~Env() = default;
  14. Status Env::NewAppendableFile(const std::string& fname, WritableFile** result) {
  15. return Status::NotSupported("NewAppendableFile", fname);
  16. }
  17. Status Env::RemoveDir(const std::string& dirname) { return DeleteDir(dirname); }
  18. Status Env::DeleteDir(const std::string& dirname) { return RemoveDir(dirname); }
  19. Status Env::RemoveFile(const std::string& fname) { return DeleteFile(fname); }
  20. Status Env::DeleteFile(const std::string& fname) { return RemoveFile(fname); }
  21. SequentialFile::~SequentialFile() = default;
  22. RandomAccessFile::~RandomAccessFile() = default;
  23. WritableFile::~WritableFile() = default;
  24. Logger::~Logger() = default;
  25. FileLock::~FileLock() = default;
  26. void Log(Logger* info_log, const char* format, ...) {
  27. if (info_log != nullptr) {
  28. std::va_list ap;
  29. va_start(ap, format);
  30. info_log->Logv(format, ap);
  31. va_end(ap);
  32. }
  33. }
  34. static Status DoWriteStringToFile(Env* env, const Slice& data,
  35. const std::string& fname, bool should_sync) {
  36. WritableFile* file;
  37. Status s = env->NewWritableFile(fname, &file);
  38. if (!s.ok()) {
  39. return s;
  40. }
  41. s = file->Append(data);
  42. if (s.ok() && should_sync) {
  43. s = file->Sync();
  44. }
  45. if (s.ok()) {
  46. s = file->Close();
  47. }
  48. delete file; // Will auto-close if we did not close above
  49. if (!s.ok()) {
  50. env->RemoveFile(fname);
  51. }
  52. return s;
  53. }
  54. Status WriteStringToFile(Env* env, const Slice& data,
  55. const std::string& fname) {
  56. return DoWriteStringToFile(env, data, fname, false);
  57. }
  58. Status WriteStringToFileSync(Env* env, const Slice& data,
  59. const std::string& fname) {
  60. return DoWriteStringToFile(env, data, fname, true);
  61. }
  62. Status ReadFileToString(Env* env, const std::string& fname, std::string* data) {
  63. data->clear();
  64. SequentialFile* file;
  65. Status s = env->NewSequentialFile(fname, &file);
  66. if (!s.ok()) {
  67. return s;
  68. }
  69. static const int kBufferSize = 8192;
  70. char* space = new char[kBufferSize];
  71. while (true) {
  72. Slice fragment;
  73. s = file->Read(kBufferSize, &fragment, space);
  74. if (!s.ok()) {
  75. break;
  76. }
  77. data->append(fragment.data(), fragment.size());
  78. if (fragment.empty()) {
  79. break;
  80. }
  81. }
  82. delete[] space;
  83. delete file;
  84. return s;
  85. }
  86. EnvWrapper::~EnvWrapper() {}
  87. } // namespace leveldb