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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #ifndef STORAGE_LEVELDB_UTIL_ARENA_H_
- #define STORAGE_LEVELDB_UTIL_ARENA_H_
-
- #include <atomic>
- #include <cassert>
- #include <cstddef>
- #include <cstdint>
- #include <vector>
-
- namespace leveldb {
-
- class Arena {
- public:
- Arena();
-
- Arena(const Arena&) = delete;
- Arena& operator=(const Arena&) = delete;
-
- ~Arena();
-
- // Return a pointer to a newly allocated memory block of "bytes" bytes.
- char* Allocate(size_t bytes);
-
- // Allocate memory with the normal alignment guarantees provided by malloc.
- char* AllocateAligned(size_t bytes);
-
- // Returns an estimate of the total memory usage of data allocated
- // by the arena.
- size_t MemoryUsage() const {
- return memory_usage_.load(std::memory_order_relaxed);
- }
-
- private:
- char* AllocateFallback(size_t bytes);
- char* AllocateNewBlock(size_t block_bytes);
-
- // Allocation state
- char* alloc_ptr_;
- size_t alloc_bytes_remaining_;
-
- // Array of new[] allocated memory blocks
- std::vector<char*> blocks_;
-
- // Total memory usage of the arena.
- //
- // TODO(costan): This member is accessed via atomics, but the others are
- // accessed without any locking. Is this OK?
- std::atomic<size_t> memory_usage_;
- };
-
- inline char* Arena::Allocate(size_t bytes) {
- // The semantics of what to return are a bit messy if we allow
- // 0-byte allocations, so we disallow them here (we don't need
- // them for our internal use).
- assert(bytes > 0);
- if (bytes <= alloc_bytes_remaining_) {
- char* result = alloc_ptr_;
- alloc_ptr_ += bytes;
- alloc_bytes_remaining_ -= bytes;
- return result;
- }
- return AllocateFallback(bytes);
- }
-
- } // namespace leveldb
-
- #endif // STORAGE_LEVELDB_UTIL_ARENA_H_
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