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完成kv分离写功能

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朴祉燕 9 months ago
parent
commit
fbf2030c6c
3 changed files with 368 additions and 359 deletions
  1. +188
    -180
      include/leveldb/db.h
  2. +94
    -93
      include/leveldb/table_builder.h
  3. +86
    -86
      include/leveldb/write_batch.h

+ 188
- 180
include/leveldb/db.h View File

@ -1,180 +1,188 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
#define STORAGE_LEVELDB_INCLUDE_DB_H_
#include <cstdint>
#include <cstdio>
#include "leveldb/export.h"
#include "leveldb/iterator.h"
#include "leveldb/options.h"
#include "util/coding.h"
#include <vector>
namespace leveldb {
//
using Field = std::pair<std::string, std::string>; // field_name:field_value
using FieldArray = std::vector<std::pair<std::string, std::string>>;
// Update CMakeLists.txt if you change these
static const int kMajorVersion = 1;
static const int kMinorVersion = 23;
struct Options;
struct ReadOptions;
struct WriteOptions;
class WriteBatch;
// Abstract handle to particular state of a DB.
// A Snapshot is an immutable object and can therefore be safely
// accessed from multiple threads without any external synchronization.
class LEVELDB_EXPORT Snapshot {
protected:
virtual ~Snapshot();
};
// A range of keys
struct LEVELDB_EXPORT Range {
Range() = default;
Range(const Slice& s, const Slice& l) : start(s), limit(l) {}
Slice start; // Included in the range
Slice limit; // Not included in the range
};
// A DB is a persistent ordered map from keys to values.
// A DB is safe for concurrent access from multiple threads without
// any external synchronization.
class LEVELDB_EXPORT DB {
public:
// Open the database with the specified "name".
// Stores a pointer to a heap-allocated database in *dbptr and returns
// OK on success.
// Stores nullptr in *dbptr and returns a non-OK status on error.
// Caller should delete *dbptr when it is no longer needed.
static Status Open(const Options& options, const std::string& name,
DB** dbptr);
DB() = default;
DB(const DB&) = delete;
DB& operator=(const DB&) = delete;
virtual ~DB();
// Set the database entry for "key" to "value". Returns OK on success,
// and a non-OK status on error.
// Note: consider setting options.sync = true.
virtual Status Put(const WriteOptions& options, const Slice& key,
const Slice& value) = 0;
// Remove the database entry (if any) for "key". Returns OK on
// success, and a non-OK status on error. It is not an error if "key"
// did not exist in the database.
// Note: consider setting options.sync = true.
virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
// Apply the specified updates to the database.
// Returns OK on success, non-OK on failure.
// Note: consider setting options.sync = true.
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
// If the database contains an entry for "key" store the
// corresponding value in *value and return OK.
//
// If there is no entry for "key" leave *value unchanged and return
// a status for which Status::IsNotFound() returns true.
//
// May return some other Status on an error.
virtual Status Get(const ReadOptions& options, const Slice& key,
std::string* value) = 0;
// Return a heap-allocated iterator over the contents of the database.
// The result of NewIterator() is initially invalid (caller must
// call one of the Seek methods on the iterator before using it).
//
// Caller should delete the iterator when it is no longer needed.
// The returned iterator should be deleted before this db is deleted.
virtual Iterator* NewIterator(const ReadOptions& options) = 0;
// Return a handle to the current DB state. Iterators created with
// this handle will all observe a stable snapshot of the current DB
// state. The caller must call ReleaseSnapshot(result) when the
// snapshot is no longer needed.
virtual const Snapshot* GetSnapshot() = 0;
// Release a previously acquired snapshot. The caller must not
// use "snapshot" after this call.
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
// DB implementations can export properties about their state
// via this method. If "property" is a valid property understood by this
// DB implementation, fills "*value" with its current value and returns
// true. Otherwise returns false.
//
//
// Valid property names include:
//
// "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
// where <N> is an ASCII representation of a level number (e.g. "0").
// "leveldb.stats" - returns a multi-line string that describes statistics
// about the internal operation of the DB.
// "leveldb.sstables" - returns a multi-line string that describes all
// of the sstables that make up the db contents.
// "leveldb.approximate-memory-usage" - returns the approximate number of
// bytes of memory in use by the DB.
virtual bool GetProperty(const Slice& property, std::string* value) = 0;
// For each i in [0,n-1], store in "sizes[i]", the approximate
// file system space used by keys in "[range[i].start .. range[i].limit)".
//
// Note that the returned sizes measure file system space usage, so
// if the user data compresses by a factor of ten, the returned
// sizes will be one-tenth the size of the corresponding user data size.
//
// The results may not include the sizes of recently written data.
virtual void GetApproximateSizes(const Range* range, int n,
uint64_t* sizes) = 0;
// Compact the underlying storage for the key range [*begin,*end].
// In particular, deleted and overwritten versions are discarded,
// and the data is rearranged to reduce the cost of operations
// needed to access the data. This operation should typically only
// be invoked by users who understand the underlying implementation.
//
// begin==nullptr is treated as a key before all keys in the database.
// end==nullptr is treated as a key after all keys in the database.
// Therefore the following call will compact the entire database:
// db->CompactRange(nullptr, nullptr);
virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
// ----------------------------For TTL-----------------------------
// key设置ttl
virtual Status Put(const WriteOptions& options, const Slice& key,
const Slice& value, uint64_t ttl) = 0;
};
// Destroy the contents of the specified database.
// Be very careful using this method.
//
// Note: For backwards compatibility, if DestroyDB is unable to list the
// database files, Status::OK() will still be returned masking this failure.
LEVELDB_EXPORT Status DestroyDB(const std::string& name,
const Options& options);
// If a DB cannot be opened, you may attempt to call this method to
// resurrect as much of the contents of the database as possible.
// Some data may be lost, so be careful when calling this function
// on a database that contains important information.
LEVELDB_EXPORT Status RepairDB(const std::string& dbname,
const Options& options);
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_DB_H_
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
#define STORAGE_LEVELDB_INCLUDE_DB_H_
#include <cstdint>
#include <cstdio>
#include "leveldb/export.h"
#include "leveldb/iterator.h"
#include "leveldb/options.h"
#include "util/coding.h"
#include <vector>
namespace leveldb {
// 用于表示一个包含多个字段的值
using Field = std::pair<std::string, std::string>; // field_name:field_value
using FieldArray = std::vector<std::pair<std::string, std::string>>;
// Update CMakeLists.txt if you change these
static const int kMajorVersion = 1;
static const int kMinorVersion = 23;
struct Options;
struct ReadOptions;
struct WriteOptions;
class WriteBatch;
// Abstract handle to particular state of a DB.
// A Snapshot is an immutable object and can therefore be safely
// accessed from multiple threads without any external synchronization.
class LEVELDB_EXPORT Snapshot {
protected:
virtual ~Snapshot();
};
// A range of keys
struct LEVELDB_EXPORT Range {
Range() = default;
Range(const Slice& s, const Slice& l) : start(s), limit(l) {}
Slice start; // Included in the range
Slice limit; // Not included in the range
};
// A DB is a persistent ordered map from keys to values.
// A DB is safe for concurrent access from multiple threads without
// any external synchronization.
class LEVELDB_EXPORT DB {
private:
const static int blob_num = 0;
public:
static int NewBlobNum();
// Open the database with the specified "name".
// Stores a pointer to a heap-allocated database in *dbptr and returns
// OK on success.
// Stores nullptr in *dbptr and returns a non-OK status on error.
// Caller should delete *dbptr when it is no longer needed.
static Status Open(const Options& options, const std::string& name,
DB** dbptr);
DB() = default;
DB(const DB&) = delete;
DB& operator=(const DB&) = delete;
virtual ~DB();
// Set the database entry for "key" to "value". Returns OK on success,
// and a non-OK status on error.
// Note: consider setting options.sync = true.
virtual Status Put(const WriteOptions& options, const Slice& key,
const Slice& value) = 0;
// Remove the database entry (if any) for "key". Returns OK on
// success, and a non-OK status on error. It is not an error if "key"
// did not exist in the database.
// Note: consider setting options.sync = true.
virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
// Apply the specified updates to the database.
// Returns OK on success, non-OK on failure.
// Note: consider setting options.sync = true.
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
// If the database contains an entry for "key" store the
// corresponding value in *value and return OK.
//
// If there is no entry for "key" leave *value unchanged and return
// a status for which Status::IsNotFound() returns true.
//
// May return some other Status on an error.
virtual Status Get(const ReadOptions& options, const Slice& key,
std::string* value) = 0;
// Return a heap-allocated iterator over the contents of the database.
// The result of NewIterator() is initially invalid (caller must
// call one of the Seek methods on the iterator before using it).
//
// Caller should delete the iterator when it is no longer needed.
// The returned iterator should be deleted before this db is deleted.
virtual Iterator* NewIterator(const ReadOptions& options) = 0;
// Return a handle to the current DB state. Iterators created with
// this handle will all observe a stable snapshot of the current DB
// state. The caller must call ReleaseSnapshot(result) when the
// snapshot is no longer needed.
virtual const Snapshot* GetSnapshot() = 0;
// Release a previously acquired snapshot. The caller must not
// use "snapshot" after this call.
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
// DB implementations can export properties about their state
// via this method. If "property" is a valid property understood by this
// DB implementation, fills "*value" with its current value and returns
// true. Otherwise returns false.
//
//
// Valid property names include:
//
// "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
// where <N> is an ASCII representation of a level number (e.g. "0").
// "leveldb.stats" - returns a multi-line string that describes statistics
// about the internal operation of the DB.
// "leveldb.sstables" - returns a multi-line string that describes all
// of the sstables that make up the db contents.
// "leveldb.approximate-memory-usage" - returns the approximate number of
// bytes of memory in use by the DB.
virtual bool GetProperty(const Slice& property, std::string* value) = 0;
// For each i in [0,n-1], store in "sizes[i]", the approximate
// file system space used by keys in "[range[i].start .. range[i].limit)".
//
// Note that the returned sizes measure file system space usage, so
// if the user data compresses by a factor of ten, the returned
// sizes will be one-tenth the size of the corresponding user data size.
//
// The results may not include the sizes of recently written data.
virtual void GetApproximateSizes(const Range* range, int n,
uint64_t* sizes) = 0;
// Compact the underlying storage for the key range [*begin,*end].
// In particular, deleted and overwritten versions are discarded,
// and the data is rearranged to reduce the cost of operations
// needed to access the data. This operation should typically only
// be invoked by users who understand the underlying implementation.
//
// begin==nullptr is treated as a key before all keys in the database.
// end==nullptr is treated as a key after all keys in the database.
// Therefore the following call will compact the entire database:
// db->CompactRange(nullptr, nullptr);
virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
// ----------------------------For TTL-----------------------------
// 为当前key设置ttl,过期后自动失效
virtual Status Put(const WriteOptions& options, const Slice& key,
const Slice& value, uint64_t ttl) = 0;
// 手动进行离线 gc 回收。朴
// virtual Status OutLineGarbageCollection() = 0;
};
// Destroy the contents of the specified database.
// Be very careful using this method.
//
// Note: For backwards compatibility, if DestroyDB is unable to list the
// database files, Status::OK() will still be returned masking this failure.
LEVELDB_EXPORT Status DestroyDB(const std::string& name,
const Options& options);
// If a DB cannot be opened, you may attempt to call this method to
// resurrect as much of the contents of the database as possible.
// Some data may be lost, so be careful when calling this function
// on a database that contains important information.
LEVELDB_EXPORT Status RepairDB(const std::string& dbname,
const Options& options);
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_DB_H_

+ 94
- 93
include/leveldb/table_builder.h View File

@ -1,93 +1,94 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// TableBuilder provides the interface used to build a Table
// (an immutable and sorted map from keys to values).
//
// Multiple threads can invoke const methods on a TableBuilder without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same TableBuilder must use
// external synchronization.
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
#define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
#include <cstdint>
#include "leveldb/export.h"
#include "leveldb/options.h"
#include "leveldb/status.h"
namespace leveldb {
class BlockBuilder;
class BlockHandle;
class WritableFile;
class LEVELDB_EXPORT TableBuilder {
public:
// Create a builder that will store the contents of the table it is
// building in *file. Does not close the file. It is up to the
// caller to close the file after calling Finish().
TableBuilder(const Options& options, WritableFile* file);
TableBuilder(const TableBuilder&) = delete;
TableBuilder& operator=(const TableBuilder&) = delete;
// REQUIRES: Either Finish() or Abandon() has been called.
~TableBuilder();
// Change the options used by this builder. Note: only some of the
// option fields can be changed after construction. If a field is
// not allowed to change dynamically and its value in the structure
// passed to the constructor is different from its value in the
// structure passed to this method, this method will return an error
// without changing any fields.
Status ChangeOptions(const Options& options);
// Add key,value to the table being constructed.
// REQUIRES: key is after any previously added key according to comparator.
// REQUIRES: Finish(), Abandon() have not been called
void Add(const Slice& key, const Slice& value);
// Advanced operation: flush any buffered key/value pairs to file.
// Can be used to ensure that two adjacent entries never live in
// the same data block. Most clients should not need to use this method.
// REQUIRES: Finish(), Abandon() have not been called
void Flush();
// Return non-ok iff some error has been detected.
Status status() const;
// Finish building the table. Stops using the file passed to the
// constructor after this function returns.
// REQUIRES: Finish(), Abandon() have not been called
Status Finish();
// Indicate that the contents of this builder should be abandoned. Stops
// using the file passed to the constructor after this function returns.
// If the caller is not going to call Finish(), it must call Abandon()
// before destroying this builder.
// REQUIRES: Finish(), Abandon() have not been called
void Abandon();
// Number of calls to Add() so far.
uint64_t NumEntries() const;
// Size of the file generated so far. If invoked after a successful
// Finish() call, returns the size of the final generated file.
uint64_t FileSize() const;
private:
bool ok() const { return status().ok(); }
void WriteBlock(BlockBuilder* block, BlockHandle* handle);
void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle);
struct Rep;
Rep* rep_;
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// TableBuilder provides the interface used to build a Table
// (an immutable and sorted map from keys to values).
//
// Multiple threads can invoke const methods on a TableBuilder without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same TableBuilder must use
// external synchronization.
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
#define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
#include <cstdint>
#include "leveldb/export.h"
#include "leveldb/options.h"
#include "leveldb/status.h"
namespace leveldb {
class BlockBuilder;
class BlockHandle;
class WritableFile;
class LEVELDB_EXPORT TableBuilder {
public:
// Create a builder that will store the contents of the table it is
// building in *file. Does not close the file. It is up to the
// caller to close the file after calling Finish().
TableBuilder(const Options& options, WritableFile* file);
TableBuilder(const TableBuilder&) = delete;
TableBuilder& operator=(const TableBuilder&) = delete;
std::string EncodeBlobValue(uint64_t offset, int bfid); //朴
// REQUIRES: Either Finish() or Abandon() has been called.
~TableBuilder();
// Change the options used by this builder. Note: only some of the
// option fields can be changed after construction. If a field is
// not allowed to change dynamically and its value in the structure
// passed to the constructor is different from its value in the
// structure passed to this method, this method will return an error
// without changing any fields.
Status ChangeOptions(const Options& options);
// Add key,value to the table being constructed.
// REQUIRES: key is after any previously added key according to comparator.
// REQUIRES: Finish(), Abandon() have not been called
void Add(const Slice& key, const Slice& value);
// Advanced operation: flush any buffered key/value pairs to file.
// Can be used to ensure that two adjacent entries never live in
// the same data block. Most clients should not need to use this method.
// REQUIRES: Finish(), Abandon() have not been called
void Flush();
// Return non-ok iff some error has been detected.
Status status() const;
// Finish building the table. Stops using the file passed to the
// constructor after this function returns.
// REQUIRES: Finish(), Abandon() have not been called
Status Finish();
// Indicate that the contents of this builder should be abandoned. Stops
// using the file passed to the constructor after this function returns.
// If the caller is not going to call Finish(), it must call Abandon()
// before destroying this builder.
// REQUIRES: Finish(), Abandon() have not been called
void Abandon();
// Number of calls to Add() so far.
uint64_t NumEntries() const;
// Size of the file generated so far. If invoked after a successful
// Finish() call, returns the size of the final generated file.
uint64_t FileSize() const;
private:
bool ok() const { return status().ok(); }
void WriteBlock(BlockBuilder* block, BlockHandle* handle);
void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle);
struct Rep;
Rep* rep_;
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_

+ 86
- 86
include/leveldb/write_batch.h View File

@ -1,86 +1,86 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// WriteBatch holds a collection of updates to apply atomically to a DB.
//
// The updates are applied in the order in which they are added
// to the WriteBatch. For example, the value of "key" will be "v3"
// after the following batch is written:
//
// batch.Put("key", "v1");
// batch.Delete("key");
// batch.Put("key", "v2");
// batch.Put("key", "v3");
//
// Multiple threads can invoke const methods on a WriteBatch without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same WriteBatch must use
// external synchronization.
#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
#include <string>
#include "leveldb/export.h"
#include "leveldb/status.h"
#include <cstdint>
namespace leveldb {
class Slice;
class LEVELDB_EXPORT WriteBatch {
public:
class LEVELDB_EXPORT Handler {
public:
virtual ~Handler();
virtual void Put(const Slice& key, const Slice& value) = 0;
virtual void Delete(const Slice& key) = 0;
};
WriteBatch();
// Intentionally copyable.
WriteBatch(const WriteBatch&) = default;
WriteBatch& operator=(const WriteBatch&) = default;
~WriteBatch();
// Store the mapping "key->value" in the database.
void Put(const Slice& key, const Slice& value);
void Put(const Slice& key, const Slice& value, uint64_t ttl); //
// If the database contains a mapping for "key", erase it. Else do nothing.
void Delete(const Slice& key);
// Clear all updates buffered in this batch.
void Clear();
// The size of the database changes caused by this batch.
//
// This number is tied to implementation details, and may change across
// releases. It is intended for LevelDB usage metrics.
size_t ApproximateSize() const;
// Copies the operations in "source" to this batch.
//
// This runs in O(source size) time. However, the constant factor is better
// than calling Iterate() over the source batch with a Handler that replicates
// the operations into this batch.
void Append(const WriteBatch& source);
// Support for iterating over the contents of a batch.
Status Iterate(Handler* handler) const;
private:
friend class WriteBatchInternal;
std::string rep_; // See comment in write_batch.cc for the format of rep_
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// WriteBatch holds a collection of updates to apply atomically to a DB.
//
// The updates are applied in the order in which they are added
// to the WriteBatch. For example, the value of "key" will be "v3"
// after the following batch is written:
//
// batch.Put("key", "v1");
// batch.Delete("key");
// batch.Put("key", "v2");
// batch.Put("key", "v3");
//
// Multiple threads can invoke const methods on a WriteBatch without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same WriteBatch must use
// external synchronization.
#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
#include <string>
#include "leveldb/export.h"
#include "leveldb/status.h"
#include <cstdint>
namespace leveldb {
class Slice;
class LEVELDB_EXPORT WriteBatch {
public:
class LEVELDB_EXPORT Handler {
public:
virtual ~Handler();
virtual void Put(const Slice& key, const Slice& value) = 0;
virtual void Delete(const Slice& key) = 0;
};
WriteBatch();
// Intentionally copyable.
WriteBatch(const WriteBatch&) = default;
WriteBatch& operator=(const WriteBatch&) = default;
~WriteBatch();
// Store the mapping "key->value" in the database.
void Put(const Slice& key, const Slice& value);
void Put(const Slice& key, const Slice& value, uint64_t ttl); //心
// If the database contains a mapping for "key", erase it. Else do nothing.
void Delete(const Slice& key);
// Clear all updates buffered in this batch.
void Clear();
// The size of the database changes caused by this batch.
//
// This number is tied to implementation details, and may change across
// releases. It is intended for LevelDB usage metrics.
size_t ApproximateSize() const;
// Copies the operations in "source" to this batch.
//
// This runs in O(source size) time. However, the constant factor is better
// than calling Iterate() over the source batch with a Handler that replicates
// the operations into this batch.
void Append(const WriteBatch& source);
// Support for iterating over the contents of a batch.
Status Iterate(Handler* handler) const;
private:
friend class WriteBatchInternal;
std::string rep_; // See comment in write_batch.cc for the format of rep_
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_

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