// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_DB_WRITE_BATCH_INTERNAL_H_ #define STORAGE_LEVELDB_DB_WRITE_BATCH_INTERNAL_H_ #include "leveldb/write_batch.h" namespace leveldb { // WriteBatchInternal provides static methods for manipulating a // WriteBatch that we don't want in the public WriteBatch interface. class WriteBatchInternal { public: // Return the number of entries in the batch. static int Count(const WriteBatch* batch); // Set the count for the number of entries in the batch. static void SetCount(WriteBatch* batch, int n); // Return the seqeunce number for the start of this batch. static SequenceNumber Sequence(const WriteBatch* batch); // Store the specified number as the seqeunce number for the start of // this batch. static void SetSequence(WriteBatch* batch, SequenceNumber seq); static Slice Contents(const WriteBatch* batch) { return Slice(batch->rep_); } static size_t ByteSize(const WriteBatch* batch) { return batch->rep_.size(); } static void SetContents(WriteBatch* batch, const Slice& contents); static Status InsertInto(const WriteBatch* batch, MemTable* memtable); // Iterate over the contents of a write batch. class Iterator { public: explicit Iterator(const WriteBatch& batch); bool Done() const { return done_; } void Next(); ValueType op() const { return op_; } const Slice& key() const { return key_; } const Slice& value() const { return value_; } SequenceNumber sequence_number() const { return seq_; } Status status() const { return status_; } private: void GetNextEntry(); Slice input_; bool done_; ValueType op_; Slice key_; Slice value_; SequenceNumber seq_; Status status_; }; }; } #endif // STORAGE_LEVELDB_DB_WRITE_BATCH_INTERNAL_H_