// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // AtomicPointer provides storage for a lock-free pointer. // Platform-dependent implementation of AtomicPointer: // - If the platform provides a cheap barrier, we use it with raw pointers // - If is present (on newer versions of gcc, it is), we use // a -based AtomicPointer. However we prefer the memory // barrier based version, because at least on a gcc 4.4 32-bit build // on linux, we have encountered a buggy implementation. // Also, some implementations are much slower than a memory-barrier // based implementation (~16ns for based acquire-load vs. ~1ns for // a barrier based acquire-load). // This code is based on atomicops-internals-* in Google's perftools: // http://code.google.com/p/google-perftools/source/browse/#svn%2Ftrunk%2Fsrc%2Fbase #ifndef PORT_ATOMIC_POINTER_H_ #define PORT_ATOMIC_POINTER_H_ #include #include #if defined(_M_X64) || defined(__x86_64__) #define ARCH_CPU_X86_FAMILY 1 #elif defined(_M_IX86) || defined(__i386__) || defined(__i386) #define ARCH_CPU_X86_FAMILY 1 #elif defined(__ARMEL__) #define ARCH_CPU_ARM_FAMILY 1 #elif defined(__aarch64__) #define ARCH_CPU_ARM64_FAMILY 1 #elif defined(__ppc__) || defined(__powerpc__) || defined(__powerpc64__) #define ARCH_CPU_PPC_FAMILY 1 #elif defined(__mips__) #define ARCH_CPU_MIPS_FAMILY 1 #endif namespace leveldb { namespace port { // Define MemoryBarrier() if available // Windows on x86 #if defined(OS_WIN) && defined(COMPILER_MSVC) && defined(ARCH_CPU_X86_FAMILY) // windows.h already provides a MemoryBarrier(void) macro // http://msdn.microsoft.com/en-us/library/ms684208(v=vs.85).aspx #define LEVELDB_HAVE_MEMORY_BARRIER // Mac OS #elif defined(__APPLE__) inline void MemoryBarrier() { std::atomic_thread_fence(std::memory_order_seq_cst); } #define LEVELDB_HAVE_MEMORY_BARRIER // Gcc on x86 #elif defined(ARCH_CPU_X86_FAMILY) && defined(__GNUC__) inline void MemoryBarrier() { // See http://gcc.gnu.org/ml/gcc/2003-04/msg01180.html for a discussion on // this idiom. Also see http://en.wikipedia.org/wiki/Memory_ordering. __asm__ __volatile__("" : : : "memory"); } #define LEVELDB_HAVE_MEMORY_BARRIER // Sun Studio #elif defined(ARCH_CPU_X86_FAMILY) && defined(__SUNPRO_CC) inline void MemoryBarrier() { // See http://gcc.gnu.org/ml/gcc/2003-04/msg01180.html for a discussion on // this idiom. Also see http://en.wikipedia.org/wiki/Memory_ordering. asm volatile("" : : : "memory"); } #define LEVELDB_HAVE_MEMORY_BARRIER // ARM Linux #elif defined(ARCH_CPU_ARM_FAMILY) && defined(__linux__) typedef void (*LinuxKernelMemoryBarrierFunc)(void); // The Linux ARM kernel provides a highly optimized device-specific memory // barrier function at a fixed memory address that is mapped in every // user-level process. // // This beats using CPU-specific instructions which are, on single-core // devices, un-necessary and very costly (e.g. ARMv7-A "dmb" takes more // than 180ns on a Cortex-A8 like the one on a Nexus One). Benchmarking // shows that the extra function call cost is completely negligible on // multi-core devices. // inline void MemoryBarrier() { (*(LinuxKernelMemoryBarrierFunc)0xffff0fa0)(); } #define LEVELDB_HAVE_MEMORY_BARRIER // ARM64 #elif defined(ARCH_CPU_ARM64_FAMILY) inline void MemoryBarrier() { asm volatile("dmb sy" : : : "memory"); } #define LEVELDB_HAVE_MEMORY_BARRIER // PPC #elif defined(ARCH_CPU_PPC_FAMILY) && defined(__GNUC__) inline void MemoryBarrier() { // TODO for some powerpc expert: is there a cheaper suitable variant? // Perhaps by having separate barriers for acquire and release ops. asm volatile("sync" : : : "memory"); } #define LEVELDB_HAVE_MEMORY_BARRIER // MIPS #elif defined(ARCH_CPU_MIPS_FAMILY) && defined(__GNUC__) inline void MemoryBarrier() { __asm__ __volatile__("sync" : : : "memory"); } #define LEVELDB_HAVE_MEMORY_BARRIER #endif // AtomicPointer built using platform-specific MemoryBarrier(). #if defined(LEVELDB_HAVE_MEMORY_BARRIER) class AtomicPointer { private: void* rep_; public: AtomicPointer() { } explicit AtomicPointer(void* p) : rep_(p) {} inline void* NoBarrier_Load() const { return rep_; } inline void NoBarrier_Store(void* v) { rep_ = v; } inline void* Acquire_Load() const { void* result = rep_; MemoryBarrier(); return result; } inline void Release_Store(void* v) { MemoryBarrier(); rep_ = v; } }; // AtomicPointer based on C++11 . #else class AtomicPointer { private: std::atomic rep_; public: AtomicPointer() { } explicit AtomicPointer(void* v) : rep_(v) { } inline void* Acquire_Load() const { return rep_.load(std::memory_order_acquire); } inline void Release_Store(void* v) { rep_.store(v, std::memory_order_release); } inline void* NoBarrier_Load() const { return rep_.load(std::memory_order_relaxed); } inline void NoBarrier_Store(void* v) { rep_.store(v, std::memory_order_relaxed); } }; #endif #undef LEVELDB_HAVE_MEMORY_BARRIER #undef ARCH_CPU_X86_FAMILY #undef ARCH_CPU_ARM_FAMILY #undef ARCH_CPU_ARM64_FAMILY #undef ARCH_CPU_PPC_FAMILY } // namespace port } // namespace leveldb #endif // PORT_ATOMIC_POINTER_H_