- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #include "util/histogram.h"
-
- #include <math.h>
- #include <stdio.h>
-
- #include "port/port.h"
-
- namespace leveldb {
-
- const double Histogram::kBucketLimit[kNumBuckets] = {
- 1,
- 2,
- 3,
- 4,
- 5,
- 6,
- 7,
- 8,
- 9,
- 10,
- 12,
- 14,
- 16,
- 18,
- 20,
- 25,
- 30,
- 35,
- 40,
- 45,
- 50,
- 60,
- 70,
- 80,
- 90,
- 100,
- 120,
- 140,
- 160,
- 180,
- 200,
- 250,
- 300,
- 350,
- 400,
- 450,
- 500,
- 600,
- 700,
- 800,
- 900,
- 1000,
- 1200,
- 1400,
- 1600,
- 1800,
- 2000,
- 2500,
- 3000,
- 3500,
- 4000,
- 4500,
- 5000,
- 6000,
- 7000,
- 8000,
- 9000,
- 10000,
- 12000,
- 14000,
- 16000,
- 18000,
- 20000,
- 25000,
- 30000,
- 35000,
- 40000,
- 45000,
- 50000,
- 60000,
- 70000,
- 80000,
- 90000,
- 100000,
- 120000,
- 140000,
- 160000,
- 180000,
- 200000,
- 250000,
- 300000,
- 350000,
- 400000,
- 450000,
- 500000,
- 600000,
- 700000,
- 800000,
- 900000,
- 1000000,
- 1200000,
- 1400000,
- 1600000,
- 1800000,
- 2000000,
- 2500000,
- 3000000,
- 3500000,
- 4000000,
- 4500000,
- 5000000,
- 6000000,
- 7000000,
- 8000000,
- 9000000,
- 10000000,
- 12000000,
- 14000000,
- 16000000,
- 18000000,
- 20000000,
- 25000000,
- 30000000,
- 35000000,
- 40000000,
- 45000000,
- 50000000,
- 60000000,
- 70000000,
- 80000000,
- 90000000,
- 100000000,
- 120000000,
- 140000000,
- 160000000,
- 180000000,
- 200000000,
- 250000000,
- 300000000,
- 350000000,
- 400000000,
- 450000000,
- 500000000,
- 600000000,
- 700000000,
- 800000000,
- 900000000,
- 1000000000,
- 1200000000,
- 1400000000,
- 1600000000,
- 1800000000,
- 2000000000,
- 2500000000.0,
- 3000000000.0,
- 3500000000.0,
- 4000000000.0,
- 4500000000.0,
- 5000000000.0,
- 6000000000.0,
- 7000000000.0,
- 8000000000.0,
- 9000000000.0,
- 1e200,
- };
-
- void Histogram::Clear() {
- min_ = kBucketLimit[kNumBuckets - 1];
- max_ = 0;
- num_ = 0;
- sum_ = 0;
- sum_squares_ = 0;
- for (int i = 0; i < kNumBuckets; i++) {
- buckets_[i] = 0;
- }
- }
-
- void Histogram::Add(double value) {
- // Linear search is fast enough for our usage in db_bench
- int b = 0;
- while (b < kNumBuckets - 1 && kBucketLimit[b] <= value) {
- b++;
- }
- buckets_[b] += 1.0;
- if (min_ > value) min_ = value;
- if (max_ < value) max_ = value;
- num_++;
- sum_ += value;
- sum_squares_ += (value * value);
- }
-
- void Histogram::Merge(const Histogram& other) {
- if (other.min_ < min_) min_ = other.min_;
- if (other.max_ > max_) max_ = other.max_;
- num_ += other.num_;
- sum_ += other.sum_;
- sum_squares_ += other.sum_squares_;
- for (int b = 0; b < kNumBuckets; b++) {
- buckets_[b] += other.buckets_[b];
- }
- }
-
- double Histogram::Median() const { return Percentile(50.0); }
-
- double Histogram::Percentile(double p) const {
- double threshold = num_ * (p / 100.0);
- double sum = 0;
- for (int b = 0; b < kNumBuckets; b++) {
- sum += buckets_[b];
- if (sum >= threshold) {
- // Scale linearly within this bucket
- double left_point = (b == 0) ? 0 : kBucketLimit[b - 1];
- double right_point = kBucketLimit[b];
- double left_sum = sum - buckets_[b];
- double right_sum = sum;
- double pos = (threshold - left_sum) / (right_sum - left_sum);
- double r = left_point + (right_point - left_point) * pos;
- if (r < min_) r = min_;
- if (r > max_) r = max_;
- return r;
- }
- }
- return max_;
- }
-
- double Histogram::Average() const {
- if (num_ == 0.0) return 0;
- return sum_ / num_;
- }
-
- double Histogram::StandardDeviation() const {
- if (num_ == 0.0) return 0;
- double variance = (sum_squares_ * num_ - sum_ * sum_) / (num_ * num_);
- return sqrt(variance);
- }
-
- std::string Histogram::ToString() const {
- std::string r;
- char buf[200];
- snprintf(buf, sizeof(buf), "Count: %.0f Average: %.4f StdDev: %.2f\n", num_,
- Average(), StandardDeviation());
- r.append(buf);
- snprintf(buf, sizeof(buf), "Min: %.4f Median: %.4f Max: %.4f\n",
- (num_ == 0.0 ? 0.0 : min_), Median(), max_);
- r.append(buf);
- r.append("------------------------------------------------------\n");
- const double mult = 100.0 / num_;
- double sum = 0;
- for (int b = 0; b < kNumBuckets; b++) {
- if (buckets_[b] <= 0.0) continue;
- sum += buckets_[b];
- snprintf(buf, sizeof(buf), "[ %7.0f, %7.0f ) %7.0f %7.3f%% %7.3f%% ",
- ((b == 0) ? 0.0 : kBucketLimit[b - 1]), // left
- kBucketLimit[b], // right
- buckets_[b], // count
- mult * buckets_[b], // percentage
- mult * sum); // cumulative percentage
- r.append(buf);
-
- // Add hash marks based on percentage; 20 marks for 100%.
- int marks = static_cast<int>(20 * (buckets_[b] / num_) + 0.5);
- r.append(marks, '#');
- r.push_back('\n');
- }
- return r;
- }
-
- } // namespace leveldb
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