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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- //
- // WriteBatch holds a collection of updates to apply atomically to a DB.
- //
- // The updates are applied in the order in which they are added
- // to the WriteBatch. For example, the value of "key" will be "v3"
- // after the following batch is written:
- //
- // batch.Put("key", "v1");
- // batch.Delete("key");
- // batch.Put("key", "v2");
- // batch.Put("key", "v3");
-
- #ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
- #define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
-
- #include <string>
-
- namespace leveldb {
-
- class Slice;
-
- class WriteBatch {
- public:
- WriteBatch();
- ~WriteBatch();
-
- // Store the mapping "key->value" in the database.
- void Put(const Slice& key, const Slice& value);
-
- // If the database contains a mapping for "key", erase it. Else do nothing.
- void Delete(const Slice& key);
-
- // Clear all updates buffered in this batch.
- void Clear();
-
- private:
- friend class WriteBatchInternal;
-
- std::string rep_; // See comment in write_batch.cc for the format of rep_
-
- // Intentionally copyable
- };
-
- }
-
- #endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
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