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Add leveldb::Cache::Prune

Prune() drops on-memory read cache of the database, so that the client can
relief its memory shortage.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=101335710
master
tzik 9 years ago
committed by Chris Mumford
parent
commit
359b6bcec2
3 changed files with 39 additions and 0 deletions
  1. +7
    -0
      include/leveldb/cache.h
  2. +19
    -0
      util/cache.cc
  3. +13
    -0
      util/cache_test.cc

+ 7
- 0
include/leveldb/cache.h View File

@ -81,6 +81,13 @@ class Cache {
// its cache keys.
virtual uint64_t NewId() = 0;
// Remove all cache entries that are not actively in use. Memory-constrained
// applications may wish to call this method to reduce memory usage.
// Default implementation of Prune() does nothing. Subclasses are strongly
// encouraged to override the default implementation. A future release of
// leveldb may change Prune() to a pure abstract method.
virtual void Prune() {}
private:
void LRU_Remove(Handle* e);
void LRU_Append(Handle* e);

+ 19
- 0
util/cache.cc View File

@ -147,6 +147,7 @@ class LRUCache {
Cache::Handle* Lookup(const Slice& key, uint32_t hash);
void Release(Cache::Handle* handle);
void Erase(const Slice& key, uint32_t hash);
void Prune();
private:
void LRU_Remove(LRUHandle* e);
@ -264,6 +265,19 @@ void LRUCache::Erase(const Slice& key, uint32_t hash) {
}
}
void LRUCache::Prune() {
MutexLock l(&mutex_);
for (LRUHandle* e = lru_.next; e != &lru_; ) {
LRUHandle* next = e->next;
if (e->refs == 1) {
table_.Remove(e->key(), e->hash);
LRU_Remove(e);
Unref(e);
}
e = next;
}
}
static const int kNumShardBits = 4;
static const int kNumShards = 1 << kNumShardBits;
@ -314,6 +328,11 @@ class ShardedLRUCache : public Cache {
MutexLock l(&id_mutex_);
return ++(last_id_);
}
virtual void Prune() {
for (int s = 0; s < kNumShards; s++) {
shard_[s].Prune();
}
}
};
} // end anonymous namespace

+ 13
- 0
util/cache_test.cc View File

@ -179,6 +179,19 @@ TEST(CacheTest, NewId) {
ASSERT_NE(a, b);
}
TEST(CacheTest, Prune) {
Insert(1, 100);
Insert(2, 200);
Cache::Handle* handle = cache_->Lookup(EncodeKey(1));
ASSERT_TRUE(handle);
cache_->Prune();
cache_->Release(handle);
ASSERT_EQ(100, Lookup(1));
ASSERT_EQ(-1, Lookup(2));
}
} // namespace leveldb
int main(int argc, char** argv) {

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