- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
- #define STORAGE_LEVELDB_INCLUDE_DB_H_
-
- #include <stdint.h>
- #include <stdio.h>
- #include "leveldb/export.h"
- #include "leveldb/iterator.h"
- #include "leveldb/options.h"
-
- namespace leveldb {
-
- // Update Makefile if you change these
- static const int kMajorVersion = 1;
- static const int kMinorVersion = 20;
-
- struct Options;
- struct ReadOptions;
- struct WriteOptions;
- class WriteBatch;
-
- // Abstract handle to particular state of a DB.
- // A Snapshot is an immutable object and can therefore be safely
- // accessed from multiple threads without any external synchronization.
- class LEVELDB_EXPORT Snapshot {
- protected:
- virtual ~Snapshot();
- };
-
- // A range of keys
- struct LEVELDB_EXPORT Range {
- Slice start; // Included in the range
- Slice limit; // Not included in the range
-
- Range() { }
- Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
- };
-
- // A DB is a persistent ordered map from keys to values.
- // A DB is safe for concurrent access from multiple threads without
- // any external synchronization.
- class LEVELDB_EXPORT DB {
- public:
- // Open the database with the specified "name".
- // Stores a pointer to a heap-allocated database in *dbptr and returns
- // OK on success.
- // Stores NULL in *dbptr and returns a non-OK status on error.
- // Caller should delete *dbptr when it is no longer needed.
- static Status Open(const Options& options,
- const std::string& name,
- DB** dbptr);
-
- DB() { }
- virtual ~DB();
-
- // Set the database entry for "key" to "value". Returns OK on success,
- // and a non-OK status on error.
- // Note: consider setting options.sync = true.
- virtual Status Put(const WriteOptions& options,
- const Slice& key,
- const Slice& value) = 0;
-
- // Remove the database entry (if any) for "key". Returns OK on
- // success, and a non-OK status on error. It is not an error if "key"
- // did not exist in the database.
- // Note: consider setting options.sync = true.
- virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
-
- // Apply the specified updates to the database.
- // Returns OK on success, non-OK on failure.
- // Note: consider setting options.sync = true.
- virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
-
- // If the database contains an entry for "key" store the
- // corresponding value in *value and return OK.
- //
- // If there is no entry for "key" leave *value unchanged and return
- // a status for which Status::IsNotFound() returns true.
- //
- // May return some other Status on an error.
- virtual Status Get(const ReadOptions& options,
- const Slice& key, std::string* value) = 0;
-
- // Return a heap-allocated iterator over the contents of the database.
- // The result of NewIterator() is initially invalid (caller must
- // call one of the Seek methods on the iterator before using it).
- //
- // Caller should delete the iterator when it is no longer needed.
- // The returned iterator should be deleted before this db is deleted.
- virtual Iterator* NewIterator(const ReadOptions& options) = 0;
-
- // Return a handle to the current DB state. Iterators created with
- // this handle will all observe a stable snapshot of the current DB
- // state. The caller must call ReleaseSnapshot(result) when the
- // snapshot is no longer needed.
- virtual const Snapshot* GetSnapshot() = 0;
-
- // Release a previously acquired snapshot. The caller must not
- // use "snapshot" after this call.
- virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
-
- // DB implementations can export properties about their state
- // via this method. If "property" is a valid property understood by this
- // DB implementation, fills "*value" with its current value and returns
- // true. Otherwise returns false.
- //
- //
- // Valid property names include:
- //
- // "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
- // where <N> is an ASCII representation of a level number (e.g. "0").
- // "leveldb.stats" - returns a multi-line string that describes statistics
- // about the internal operation of the DB.
- // "leveldb.sstables" - returns a multi-line string that describes all
- // of the sstables that make up the db contents.
- // "leveldb.approximate-memory-usage" - returns the approximate number of
- // bytes of memory in use by the DB.
- virtual bool GetProperty(const Slice& property, std::string* value) = 0;
-
- // For each i in [0,n-1], store in "sizes[i]", the approximate
- // file system space used by keys in "[range[i].start .. range[i].limit)".
- //
- // Note that the returned sizes measure file system space usage, so
- // if the user data compresses by a factor of ten, the returned
- // sizes will be one-tenth the size of the corresponding user data size.
- //
- // The results may not include the sizes of recently written data.
- virtual void GetApproximateSizes(const Range* range, int n,
- uint64_t* sizes) = 0;
-
- // Compact the underlying storage for the key range [*begin,*end].
- // In particular, deleted and overwritten versions are discarded,
- // and the data is rearranged to reduce the cost of operations
- // needed to access the data. This operation should typically only
- // be invoked by users who understand the underlying implementation.
- //
- // begin==NULL is treated as a key before all keys in the database.
- // end==NULL is treated as a key after all keys in the database.
- // Therefore the following call will compact the entire database:
- // db->CompactRange(NULL, NULL);
- virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
-
- private:
- // No copying allowed
- DB(const DB&);
- void operator=(const DB&);
- };
-
- // Destroy the contents of the specified database.
- // Be very careful using this method.
- //
- // Note: For backwards compatibility, if DestroyDB is unable to list the
- // database files, Status::OK() will still be returned masking this failure.
- LEVELDB_EXPORT Status DestroyDB(const std::string& name,
- const Options& options);
-
- // If a DB cannot be opened, you may attempt to call this method to
- // resurrect as much of the contents of the database as possible.
- // Some data may be lost, so be careful when calling this function
- // on a database that contains important information.
- LEVELDB_EXPORT Status RepairDB(const std::string& dbname,
- const Options& options);
-
- } // namespace leveldb
-
- #endif // STORAGE_LEVELDB_INCLUDE_DB_H_
|