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  1. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4. #ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
  5. #define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
  6. #include <stddef.h>
  7. #include "leveldb/export.h"
  8. namespace leveldb {
  9. class Cache;
  10. class Comparator;
  11. class Env;
  12. class FilterPolicy;
  13. class Logger;
  14. class Snapshot;
  15. // DB contents are stored in a set of blocks, each of which holds a
  16. // sequence of key,value pairs. Each block may be compressed before
  17. // being stored in a file. The following enum describes which
  18. // compression method (if any) is used to compress a block.
  19. enum CompressionType {
  20. // NOTE: do not change the values of existing entries, as these are
  21. // part of the persistent format on disk.
  22. kNoCompression = 0x0,
  23. kSnappyCompression = 0x1
  24. };
  25. // Options to control the behavior of a database (passed to DB::Open)
  26. struct LEVELDB_EXPORT Options {
  27. // -------------------
  28. // Parameters that affect behavior
  29. // Comparator used to define the order of keys in the table.
  30. // Default: a comparator that uses lexicographic byte-wise ordering
  31. //
  32. // REQUIRES: The client must ensure that the comparator supplied
  33. // here has the same name and orders keys *exactly* the same as the
  34. // comparator provided to previous open calls on the same DB.
  35. const Comparator* comparator;
  36. // If true, the database will be created if it is missing.
  37. // Default: false
  38. bool create_if_missing;
  39. // If true, an error is raised if the database already exists.
  40. // Default: false
  41. bool error_if_exists;
  42. // If true, the implementation will do aggressive checking of the
  43. // data it is processing and will stop early if it detects any
  44. // errors. This may have unforeseen ramifications: for example, a
  45. // corruption of one DB entry may cause a large number of entries to
  46. // become unreadable or for the entire DB to become unopenable.
  47. // Default: false
  48. bool paranoid_checks;
  49. // Use the specified object to interact with the environment,
  50. // e.g. to read/write files, schedule background work, etc.
  51. // Default: Env::Default()
  52. Env* env;
  53. // Any internal progress/error information generated by the db will
  54. // be written to info_log if it is non-null, or to a file stored
  55. // in the same directory as the DB contents if info_log is null.
  56. // Default: nullptr
  57. Logger* info_log;
  58. // -------------------
  59. // Parameters that affect performance
  60. // Amount of data to build up in memory (backed by an unsorted log
  61. // on disk) before converting to a sorted on-disk file.
  62. //
  63. // Larger values increase performance, especially during bulk loads.
  64. // Up to two write buffers may be held in memory at the same time,
  65. // so you may wish to adjust this parameter to control memory usage.
  66. // Also, a larger write buffer will result in a longer recovery time
  67. // the next time the database is opened.
  68. //
  69. // Default: 4MB
  70. size_t write_buffer_size;
  71. // Number of open files that can be used by the DB. You may need to
  72. // increase this if your database has a large working set (budget
  73. // one open file per 2MB of working set).
  74. //
  75. // Default: 1000
  76. int max_open_files;
  77. // Control over blocks (user data is stored in a set of blocks, and
  78. // a block is the unit of reading from disk).
  79. // If non-null, use the specified cache for blocks.
  80. // If null, leveldb will automatically create and use an 8MB internal cache.
  81. // Default: nullptr
  82. Cache* block_cache;
  83. // Approximate size of user data packed per block. Note that the
  84. // block size specified here corresponds to uncompressed data. The
  85. // actual size of the unit read from disk may be smaller if
  86. // compression is enabled. This parameter can be changed dynamically.
  87. //
  88. // Default: 4K
  89. size_t block_size;
  90. // Number of keys between restart points for delta encoding of keys.
  91. // This parameter can be changed dynamically. Most clients should
  92. // leave this parameter alone.
  93. //
  94. // Default: 16
  95. int block_restart_interval;
  96. // Leveldb will write up to this amount of bytes to a file before
  97. // switching to a new one.
  98. // Most clients should leave this parameter alone. However if your
  99. // filesystem is more efficient with larger files, you could
  100. // consider increasing the value. The downside will be longer
  101. // compactions and hence longer latency/performance hiccups.
  102. // Another reason to increase this parameter might be when you are
  103. // initially populating a large database.
  104. //
  105. // Default: 2MB
  106. size_t max_file_size;
  107. // Compress blocks using the specified compression algorithm. This
  108. // parameter can be changed dynamically.
  109. //
  110. // Default: kSnappyCompression, which gives lightweight but fast
  111. // compression.
  112. //
  113. // Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
  114. // ~200-500MB/s compression
  115. // ~400-800MB/s decompression
  116. // Note that these speeds are significantly faster than most
  117. // persistent storage speeds, and therefore it is typically never
  118. // worth switching to kNoCompression. Even if the input data is
  119. // incompressible, the kSnappyCompression implementation will
  120. // efficiently detect that and will switch to uncompressed mode.
  121. CompressionType compression;
  122. // EXPERIMENTAL: If true, append to existing MANIFEST and log files
  123. // when a database is opened. This can significantly speed up open.
  124. //
  125. // Default: currently false, but may become true later.
  126. bool reuse_logs;
  127. // If non-null, use the specified filter policy to reduce disk reads.
  128. // Many applications will benefit from passing the result of
  129. // NewBloomFilterPolicy() here.
  130. //
  131. // Default: nullptr
  132. const FilterPolicy* filter_policy;
  133. // Create an Options object with default values for all fields.
  134. Options();
  135. };
  136. // Options that control read operations
  137. struct LEVELDB_EXPORT ReadOptions {
  138. // If true, all data read from underlying storage will be
  139. // verified against corresponding checksums.
  140. // Default: false
  141. bool verify_checksums;
  142. // Should the data read for this iteration be cached in memory?
  143. // Callers may wish to set this field to false for bulk scans.
  144. // Default: true
  145. bool fill_cache;
  146. // If "snapshot" is non-null, read as of the supplied snapshot
  147. // (which must belong to the DB that is being read and which must
  148. // not have been released). If "snapshot" is null, use an implicit
  149. // snapshot of the state at the beginning of this read operation.
  150. // Default: nullptr
  151. const Snapshot* snapshot;
  152. ReadOptions()
  153. : verify_checksums(false),
  154. fill_cache(true),
  155. snapshot(nullptr) {
  156. }
  157. };
  158. // Options that control write operations
  159. struct LEVELDB_EXPORT WriteOptions {
  160. // If true, the write will be flushed from the operating system
  161. // buffer cache (by calling WritableFile::Sync()) before the write
  162. // is considered complete. If this flag is true, writes will be
  163. // slower.
  164. //
  165. // If this flag is false, and the machine crashes, some recent
  166. // writes may be lost. Note that if it is just the process that
  167. // crashes (i.e., the machine does not reboot), no writes will be
  168. // lost even if sync==false.
  169. //
  170. // In other words, a DB write with sync==false has similar
  171. // crash semantics as the "write()" system call. A DB write
  172. // with sync==true has similar crash semantics to a "write()"
  173. // system call followed by "fsync()".
  174. //
  175. // Default: false
  176. bool sync;
  177. WriteOptions()
  178. : sync(false) {
  179. }
  180. };
  181. } // namespace leveldb
  182. #endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_