// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_DB_BUILDER_H_
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#define STORAGE_LEVELDB_DB_BUILDER_H_
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#include "leveldb/status.h"
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namespace leveldb {
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struct Options;
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struct FileMetaData;
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class Env;
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class Iterator;
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class TableCache;
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class VersionEdit;
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// Build a Table file from the contents of *iter. The generated file
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// will be named according to meta->number. On success, the rest of
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// *meta will be filled with metadata about the generated table, and
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// large value refs and the added file information will be added to
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// *edit. If no data is present in *iter, meta->file_size will be set
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// to zero, and no Table file will be produced.
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extern Status BuildTable(const std::string& dbname,
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Env* env,
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const Options& options,
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TableCache* table_cache,
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Iterator* iter,
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FileMetaData* meta,
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VersionEdit* edit);
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}
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#endif // STORAGE_LEVELDB_DB_BUILDER_H_
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