// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // WriteBatch holds a collection of updates to apply atomically to a DB. // // The updates are applied in the order in which they are added // to the WriteBatch. For example, the value of "key" will be "v3" // after the following batch is written: // // batch.Put("key", "v1"); // batch.Delete("key"); // batch.Put("key", "v2"); // batch.Put("key", "v3"); // // Multiple threads can invoke const methods on a WriteBatch without // external synchronization, but if any of the threads may call a // non-const method, all threads accessing the same WriteBatch must use // external synchronization. #ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_ #define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_ #include #include "leveldb/export.h" #include "leveldb/status.h" namespace leveldb { class Slice; class LEVELDB_EXPORT WriteBatch { public: WriteBatch(); // Intentionally copyable. WriteBatch(const WriteBatch&) = default; WriteBatch& operator =(const WriteBatch&) = default; ~WriteBatch(); // Store the mapping "key->value" in the database. void Put(const Slice& key, const Slice& value); // If the database contains a mapping for "key", erase it. Else do nothing. void Delete(const Slice& key); // Clear all updates buffered in this batch. void Clear(); // The size of the database changes caused by this batch. // // This number is tied to implementation details, and may change across // releases. It is intended for LevelDB usage metrics. size_t ApproximateSize() const; // Copies the operations in "source" to this batch. // // This runs in O(source size) time. However, the constant factor is better // than calling Iterate() over the source batch with a Handler that replicates // the operations into this batch. void Append(const WriteBatch& source); // Support for iterating over the contents of a batch. class LEVELDB_EXPORT Handler { public: virtual ~Handler(); virtual void Put(const Slice& key, const Slice& value) = 0; virtual void Delete(const Slice& key) = 0; }; Status Iterate(Handler* handler) const; private: friend class WriteBatchInternal; std::string rep_; // See comment in write_batch.cc for the format of rep_ }; } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_