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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// An iterator yields a sequence of key/value pairs from a source.
// The following class defines the interface. Multiple implementations
// are provided by this library. In particular, iterators are provided
// to access the contents of a Table or a DB.
//
// Multiple threads can invoke const methods on an Iterator without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same Iterator must use
// external synchronization.
#ifndef STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
#define STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
#include "leveldb/slice.h"
#include "leveldb/status.h"
namespace leveldb {
class Iterator {
public:
Iterator();
virtual ~Iterator();
// An iterator is either positioned at a key/value pair, or
// not valid. This method returns true iff the iterator is valid.
virtual bool Valid() const = 0;
// Position at the first key in the source. The iterator is Valid()
// after this call iff the source is not empty.
virtual void SeekToFirst() = 0;
// Position at the last key in the source. The iterator is
// Valid() after this call iff the source is not empty.
virtual void SeekToLast() = 0;
// Position at the first key in the source that at or past target
// The iterator is Valid() after this call iff the source contains
// an entry that comes at or past target.
virtual void Seek(const Slice& target) = 0;
// Moves to the next entry in the source. After this call, Valid() is
// true iff the iterator was not positioned at the last entry in the source.
// REQUIRES: Valid()
virtual void Next() = 0;
// Moves to the previous entry in the source. After this call, Valid() is
// true iff the iterator was not positioned at the first entry in source.
// REQUIRES: Valid()
virtual void Prev() = 0;
// Return the key for the current entry. The underlying storage for
// the returned slice is valid only until the next modification of
// the iterator.
// REQUIRES: Valid()
virtual Slice key() const = 0;
// Return the value for the current entry. The underlying storage for
// the returned slice is valid only until the next modification of
// the iterator.
// REQUIRES: !AtEnd() && !AtStart()
virtual Slice value() const = 0;
// If an error has occurred, return it. Else return an ok status.
virtual Status status() const = 0;
// Clients are allowed to register function/arg1/arg2 triples that
// will be invoked when this iterator is destroyed.
//
// Note that unlike all of the preceding methods, this method is
// not abstract and therefore clients should not override it.
typedef void (*CleanupFunction)(void* arg1, void* arg2);
void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2);
private:
struct Cleanup {
CleanupFunction function;
void* arg1;
void* arg2;
Cleanup* next;
};
Cleanup cleanup_;
// No copying allowed
Iterator(const Iterator&);
void operator=(const Iterator&);
};
// Return an empty iterator (yields nothing).
extern Iterator* NewEmptyIterator();
// Return an empty iterator with the specified status.
extern Iterator* NewErrorIterator(const Status& status);
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_ITERATOR_H_