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Clean up Iterator.

This CL renames the private struct Iterator::Cleanup ->
Iterator::CleanupNode, to better reflect that it's a linked list node,
and extracts duplicated code from its user in IsEmpty() and Run()
methods.

-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=199175058
main
costan 6 年前
committed by Victor Costan
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6caf73ad9d
共有 2 个文件被更改,包括 45 次插入32 次删除
  1. +12
    -4
      include/leveldb/iterator.h
  2. +33
    -28
      table/iterator.cc

+ 12
- 4
include/leveldb/iterator.h 查看文件

@ -77,17 +77,25 @@ class LEVELDB_EXPORT Iterator {
//
// Note that unlike all of the preceding methods, this method is
// not abstract and therefore clients should not override it.
typedef void (*CleanupFunction)(void* arg1, void* arg2);
using CleanupFunction = void (*)(void* arg1, void* arg2);
void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2);
private:
struct Cleanup {
// Cleanup functions are stored in a single-linked list.
// The list's head node is inlined in the iterator.
struct CleanupNode {
// The head node is used if the function pointer is not null.
CleanupFunction function;
void* arg1;
void* arg2;
Cleanup* next;
CleanupNode* next;
// True if the node is not used. Only head nodes might be unused.
bool IsEmpty() const { return function == nullptr; }
// Invokes the cleanup function.
void Run() { assert(function != nullptr); (*function)(arg1, arg2); }
};
Cleanup cleanup_;
CleanupNode cleanup_head_;
};
// Return an empty iterator (yields nothing).

+ 33
- 28
table/iterator.cc 查看文件

@ -7,54 +7,59 @@
namespace leveldb {
Iterator::Iterator() {
cleanup_.function = nullptr;
cleanup_.next = nullptr;
cleanup_head_.function = nullptr;
cleanup_head_.next = nullptr;
}
Iterator::~Iterator() {
if (cleanup_.function != nullptr) {
(*cleanup_.function)(cleanup_.arg1, cleanup_.arg2);
for (Cleanup* c = cleanup_.next; c != nullptr; ) {
(*c->function)(c->arg1, c->arg2);
Cleanup* next = c->next;
delete c;
c = next;
if (!cleanup_head_.IsEmpty()) {
cleanup_head_.Run();
for (CleanupNode* node = cleanup_head_.next; node != nullptr; ) {
node->Run();
CleanupNode* next_node = node->next;
delete node;
node = next_node;
}
}
}
void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
assert(func != nullptr);
Cleanup* c;
if (cleanup_.function == nullptr) {
c = &cleanup_;
CleanupNode* node;
if (cleanup_head_.IsEmpty()) {
node = &cleanup_head_;
} else {
c = new Cleanup;
c->next = cleanup_.next;
cleanup_.next = c;
node = new CleanupNode();
node->next = cleanup_head_.next;
cleanup_head_.next = node;
}
c->function = func;
c->arg1 = arg1;
c->arg2 = arg2;
node->function = func;
node->arg1 = arg1;
node->arg2 = arg2;
}
namespace {
class EmptyIterator : public Iterator {
public:
EmptyIterator(const Status& s) : status_(s) { }
virtual bool Valid() const { return false; }
virtual void Seek(const Slice& target) { }
virtual void SeekToFirst() { }
virtual void SeekToLast() { }
virtual void Next() { assert(false); }
virtual void Prev() { assert(false); }
Slice key() const { assert(false); return Slice(); }
Slice value() const { assert(false); return Slice(); }
virtual Status status() const { return status_; }
~EmptyIterator() override = default;
bool Valid() const override { return false; }
void Seek(const Slice& target) override { }
void SeekToFirst() override { }
void SeekToLast() override { }
void Next() override { assert(false); }
void Prev() override { assert(false); }
Slice key() const override { assert(false); return Slice(); }
Slice value() const override { assert(false); return Slice(); }
Status status() const override { return status_; }
private:
Status status_;
};
} // namespace
} // anonymous namespace
Iterator* NewEmptyIterator() {
return new EmptyIterator(Status::OK());

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