小组成员:10215300402-朱维清 & 10222140408 谷杰
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Release 1.18 Changes are: * Update version number to 1.18 * Replace the basic fprintf call with a call to fwrite in order to work around the apparent compiler optimization/rewrite failure that we are seeing with the new toolchain/iOS SDKs provided with Xcode6 and iOS8. * Fix ALL the header guards. * Createed a README.md with the LevelDB project description. * A new CONTRIBUTING file. * Don't implicitly convert uint64_t to size_t or int. Either preserve it as uint64_t, or explicitly cast. This fixes MSVC warnings about possible value truncation when compiling this code in Chromium. * Added a DumpFile() library function that encapsulates the guts of the "leveldbutil dump" command. This will allow clients to dump data to their log files instead of stdout. It will also allow clients to supply their own environment. * leveldb: Remove unused function 'ConsumeChar'. * leveldbutil: Remove unused member variables from WriteBatchItemPrinter. * OpenBSD, NetBSD and DragonflyBSD have _LITTLE_ENDIAN, so define PLATFORM_IS_LITTLE_ENDIAN like on FreeBSD. This fixes: * issue #143 * issue #198 * issue #249 * Switch from <cstdatomic> to <atomic>. The former never made it into the standard and doesn't exist in modern gcc versions at all. The later contains everything that leveldb was using from the former. This problem was noticed when porting to Portable Native Client where no memory barrier is defined. The fact that <cstdatomic> is missing normally goes unnoticed since memory barriers are defined for most architectures. * Make Hash() treat its input as unsigned. Before this change LevelDB files from platforms with different signedness of char were not compatible. This change fixes: issue #243 * Verify checksums of index/meta/filter blocks when paranoid_checks set. * Invoke all tools for iOS with xcrun. (This was causing problems with the new XCode 5.1.1 image on pulse.) * include <sys/stat.h> only once, and fix the following linter warning: "Found C system header after C++ system header" * When encountering a corrupted table file, return Status::Corruption instead of Status::InvalidArgument. * Support cygwin as build platform, patch is from https://code.google.com/p/leveldb/issues/detail?id=188 * Fix typo, merge patch from https://code.google.com/p/leveldb/issues/detail?id=159 * Fix typos and comments, and address the following two issues: * issue #166 * issue #241 * Add missing db synchronize after "fillseq" in the benchmark. * Removed unused variable in SeekRandom: value (issue #201)
10 years ago
  1. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4. #ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
  5. #define STORAGE_LEVELDB_INCLUDE_DB_H_
  6. #include <stdint.h>
  7. #include <stdio.h>
  8. #include "leveldb/iterator.h"
  9. #include "leveldb/options.h"
  10. namespace leveldb {
  11. // Update Makefile if you change these
  12. static const int kMajorVersion = 1;
  13. static const int kMinorVersion = 18;
  14. struct Options;
  15. struct ReadOptions;
  16. struct WriteOptions;
  17. class WriteBatch;
  18. // Abstract handle to particular state of a DB.
  19. // A Snapshot is an immutable object and can therefore be safely
  20. // accessed from multiple threads without any external synchronization.
  21. class Snapshot {
  22. protected:
  23. virtual ~Snapshot();
  24. };
  25. // A range of keys
  26. struct Range {
  27. Slice start; // Included in the range
  28. Slice limit; // Not included in the range
  29. Range() { }
  30. Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
  31. };
  32. // A DB is a persistent ordered map from keys to values.
  33. // A DB is safe for concurrent access from multiple threads without
  34. // any external synchronization.
  35. class DB {
  36. public:
  37. // Open the database with the specified "name".
  38. // Stores a pointer to a heap-allocated database in *dbptr and returns
  39. // OK on success.
  40. // Stores NULL in *dbptr and returns a non-OK status on error.
  41. // Caller should delete *dbptr when it is no longer needed.
  42. static Status Open(const Options& options,
  43. const std::string& name,
  44. DB** dbptr);
  45. DB() { }
  46. virtual ~DB();
  47. // Set the database entry for "key" to "value". Returns OK on success,
  48. // and a non-OK status on error.
  49. // Note: consider setting options.sync = true.
  50. virtual Status Put(const WriteOptions& options,
  51. const Slice& key,
  52. const Slice& value) = 0;
  53. // Remove the database entry (if any) for "key". Returns OK on
  54. // success, and a non-OK status on error. It is not an error if "key"
  55. // did not exist in the database.
  56. // Note: consider setting options.sync = true.
  57. virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
  58. // Apply the specified updates to the database.
  59. // Returns OK on success, non-OK on failure.
  60. // Note: consider setting options.sync = true.
  61. virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
  62. // If the database contains an entry for "key" store the
  63. // corresponding value in *value and return OK.
  64. //
  65. // If there is no entry for "key" leave *value unchanged and return
  66. // a status for which Status::IsNotFound() returns true.
  67. //
  68. // May return some other Status on an error.
  69. virtual Status Get(const ReadOptions& options,
  70. const Slice& key, std::string* value) = 0;
  71. // Return a heap-allocated iterator over the contents of the database.
  72. // The result of NewIterator() is initially invalid (caller must
  73. // call one of the Seek methods on the iterator before using it).
  74. //
  75. // Caller should delete the iterator when it is no longer needed.
  76. // The returned iterator should be deleted before this db is deleted.
  77. virtual Iterator* NewIterator(const ReadOptions& options) = 0;
  78. // Return a handle to the current DB state. Iterators created with
  79. // this handle will all observe a stable snapshot of the current DB
  80. // state. The caller must call ReleaseSnapshot(result) when the
  81. // snapshot is no longer needed.
  82. virtual const Snapshot* GetSnapshot() = 0;
  83. // Release a previously acquired snapshot. The caller must not
  84. // use "snapshot" after this call.
  85. virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
  86. // DB implementations can export properties about their state
  87. // via this method. If "property" is a valid property understood by this
  88. // DB implementation, fills "*value" with its current value and returns
  89. // true. Otherwise returns false.
  90. //
  91. //
  92. // Valid property names include:
  93. //
  94. // "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
  95. // where <N> is an ASCII representation of a level number (e.g. "0").
  96. // "leveldb.stats" - returns a multi-line string that describes statistics
  97. // about the internal operation of the DB.
  98. // "leveldb.sstables" - returns a multi-line string that describes all
  99. // of the sstables that make up the db contents.
  100. // "leveldb.approximate-memory-usage" - returns the approximate number of
  101. // bytes of memory in use by the DB.
  102. virtual bool GetProperty(const Slice& property, std::string* value) = 0;
  103. // For each i in [0,n-1], store in "sizes[i]", the approximate
  104. // file system space used by keys in "[range[i].start .. range[i].limit)".
  105. //
  106. // Note that the returned sizes measure file system space usage, so
  107. // if the user data compresses by a factor of ten, the returned
  108. // sizes will be one-tenth the size of the corresponding user data size.
  109. //
  110. // The results may not include the sizes of recently written data.
  111. virtual void GetApproximateSizes(const Range* range, int n,
  112. uint64_t* sizes) = 0;
  113. // Compact the underlying storage for the key range [*begin,*end].
  114. // In particular, deleted and overwritten versions are discarded,
  115. // and the data is rearranged to reduce the cost of operations
  116. // needed to access the data. This operation should typically only
  117. // be invoked by users who understand the underlying implementation.
  118. //
  119. // begin==NULL is treated as a key before all keys in the database.
  120. // end==NULL is treated as a key after all keys in the database.
  121. // Therefore the following call will compact the entire database:
  122. // db->CompactRange(NULL, NULL);
  123. virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
  124. private:
  125. // No copying allowed
  126. DB(const DB&);
  127. void operator=(const DB&);
  128. };
  129. // Destroy the contents of the specified database.
  130. // Be very careful using this method.
  131. Status DestroyDB(const std::string& name, const Options& options);
  132. // If a DB cannot be opened, you may attempt to call this method to
  133. // resurrect as much of the contents of the database as possible.
  134. // Some data may be lost, so be careful when calling this function
  135. // on a database that contains important information.
  136. Status RepairDB(const std::string& dbname, const Options& options);
  137. } // namespace leveldb
  138. #endif // STORAGE_LEVELDB_INCLUDE_DB_H_