小组成员:10215300402-朱维清 & 10222140408 谷杰
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Add Env::Remove{File,Dir} which obsolete Env::Delete{File,Dir}. The "DeleteFile" method name causes pain for Windows developers, because <windows.h> #defines a DeleteFile macro to DeleteFileW or DeleteFileA. Current code uses workarounds, like #undefining DeleteFile everywhere an Env is declared, implemented, or used. This CL removes the need for workarounds by renaming Env::DeleteFile to Env::RemoveFile. For consistency, Env::DeleteDir is also renamed to Env::RemoveDir. A few internal methods are also renamed for consistency. Software that supports Windows is expected to migrate any Env implementations and usage to Remove{File,Dir}, and never use the name Env::Delete{File,Dir} in its code. The renaming is done in a backwards-compatible way, at the risk of making it slightly more difficult to build a new correct Env implementation. The backwards compatibility is achieved using the following hacks: 1) Env::Remove{File,Dir} methods are added, with a default implementation that calls into Env::Delete{File,Dir}. This makes old Env implementations compatible with code that calls into the updated API. 2) The Env::Delete{File,Dir} methods are no longer pure virtuals. Instead, they gain a default implementation that calls into Env::Remove{File,Dir}. This makes updated Env implementations compatible with code that calls into the old API. The cost of this approach is that it's possible to write an Env without overriding either Rename{File,Dir} or Delete{File,Dir}, without getting a compiler warning. However, attempting to run the test suite will immediately fail with an infinite call stack ending in {Remove,Delete}{File,Dir}, making developers aware of the problem. PiperOrigin-RevId: 288710907
5 年之前
  1. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4. #include "db/builder.h"
  5. #include "db/dbformat.h"
  6. #include "db/filename.h"
  7. #include "db/table_cache.h"
  8. #include "db/version_edit.h"
  9. #include "leveldb/db.h"
  10. #include "leveldb/env.h"
  11. #include "leveldb/iterator.h"
  12. namespace leveldb {
  13. Status BuildTable(const std::string& dbname, Env* env, const Options& options,
  14. TableCache* table_cache, Iterator* iter, FileMetaData* meta) {
  15. Status s;
  16. meta->file_size = 0;
  17. iter->SeekToFirst();
  18. std::string fname = TableFileName(dbname, meta->number);
  19. if (iter->Valid()) {
  20. WritableFile* file;
  21. s = env->NewWritableFile(fname, &file);
  22. if (!s.ok()) {
  23. return s;
  24. }
  25. TableBuilder* builder = new TableBuilder(options, file);
  26. meta->smallest.DecodeFrom(iter->key());
  27. Slice key;
  28. for (; iter->Valid(); iter->Next()) {
  29. key = iter->key();
  30. builder->Add(key, iter->value());
  31. }
  32. if (!key.empty()) {
  33. meta->largest.DecodeFrom(key);
  34. }
  35. // Finish and check for builder errors
  36. s = builder->Finish();
  37. if (s.ok()) {
  38. meta->file_size = builder->FileSize();
  39. assert(meta->file_size > 0);
  40. }
  41. delete builder;
  42. // Finish and check for file errors
  43. if (s.ok()) {
  44. s = file->Sync();
  45. }
  46. if (s.ok()) {
  47. s = file->Close();
  48. }
  49. delete file;
  50. file = nullptr;
  51. if (s.ok()) {
  52. // Verify that the table is usable
  53. Iterator* it = table_cache->NewIterator(ReadOptions(), meta->number,
  54. meta->file_size);
  55. s = it->status();
  56. delete it;
  57. }
  58. }
  59. // Check for input iterator errors
  60. if (!iter->status().ok()) {
  61. s = iter->status();
  62. }
  63. if (s.ok() && meta->file_size > 0) {
  64. // Keep it
  65. } else {
  66. env->RemoveFile(fname);
  67. }
  68. return s;
  69. }
  70. } // namespace leveldb