// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "leveldb/env.h" // This workaround can be removed when leveldb::Env::DeleteFile is removed. // See env.h for justification. #if defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED) #undef DeleteFile #endif namespace leveldb { Env::Env() = default; Env::~Env() = default; Status Env::NewAppendableFile(const std::string& fname, WritableFile** result) { return Status::NotSupported("NewAppendableFile", fname); } Status Env::RemoveDir(const std::string& dirname) { return DeleteDir(dirname); } Status Env::DeleteDir(const std::string& dirname) { return RemoveDir(dirname); } Status Env::RemoveFile(const std::string& fname) { return DeleteFile(fname); } Status Env::DeleteFile(const std::string& fname) { return RemoveFile(fname); } SequentialFile::~SequentialFile() = default; RandomAccessFile::~RandomAccessFile() = default; WritableFile::~WritableFile() = default; Logger::~Logger() = default; FileLock::~FileLock() = default; void Log(Logger* info_log, const char* format, ...) { if (info_log != nullptr) { va_list ap; va_start(ap, format); info_log->Logv(format, ap); va_end(ap); } } static Status DoWriteStringToFile(Env* env, const Slice& data, const std::string& fname, bool should_sync) { WritableFile* file; Status s = env->NewWritableFile(fname, &file); if (!s.ok()) { return s; } s = file->Append(data); if (s.ok() && should_sync) { s = file->Sync(); } if (s.ok()) { s = file->Close(); } delete file; // Will auto-close if we did not close above if (!s.ok()) { env->RemoveFile(fname); } return s; } Status WriteStringToFile(Env* env, const Slice& data, const std::string& fname) { return DoWriteStringToFile(env, data, fname, false); } Status WriteStringToFileSync(Env* env, const Slice& data, const std::string& fname) { return DoWriteStringToFile(env, data, fname, true); } Status ReadFileToString(Env* env, const std::string& fname, std::string* data) { data->clear(); SequentialFile* file; Status s = env->NewSequentialFile(fname, &file); if (!s.ok()) { return s; } static const int kBufferSize = 8192; char* space = new char[kBufferSize]; while (true) { Slice fragment; s = file->Read(kBufferSize, &fragment, space); if (!s.ok()) { break; } data->append(fragment.data(), fragment.size()); if (fragment.empty()) { break; } } delete[] space; delete file; return s; } EnvWrapper::~EnvWrapper() {} } // namespace leveldb