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Fix EnvTest.RunMany to allow parallel execution

As allowed by the documentation for Env::Schedule(), ChromiumEnv may
execute functions on multiple threads and guarantees no sequencing.
EnvTest.RunMany assumed that functions ran in order, is the case for the
stock PosixEnv and WindowsEnv implementations. This change updates the
test to not assume sequential execution.
naive_version
Reilly Grant 1年前
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共有 1 个文件被更改,包括 16 次插入11 次删除
  1. +16
    -11
      util/env_test.cc

+ 16
- 11
util/env_test.cc 查看文件

@ -96,40 +96,45 @@ TEST_F(EnvTest, RunMany) {
struct RunState { struct RunState {
port::Mutex mu; port::Mutex mu;
port::CondVar cvar{&mu}; port::CondVar cvar{&mu};
int last_id = 0;
int run_count = 0;
}; };
struct Callback { struct Callback {
RunState* state_; // Pointer to shared state.
const int id_; // Order# for the execution of this callback.
RunState* const state_; // Pointer to shared state.
bool run = false;
Callback(RunState* s, int id) : state_(s), id_(id) {}
Callback(RunState* s) : state_(s) {}
static void Run(void* arg) { static void Run(void* arg) {
Callback* callback = reinterpret_cast<Callback*>(arg); Callback* callback = reinterpret_cast<Callback*>(arg);
RunState* state = callback->state_; RunState* state = callback->state_;
MutexLock l(&state->mu); MutexLock l(&state->mu);
ASSERT_EQ(state->last_id, callback->id_ - 1);
state->last_id = callback->id_;
state->run_count++;
callback->run = true;
state->cvar.Signal(); state->cvar.Signal();
} }
}; };
RunState state; RunState state;
Callback callback1(&state, 1);
Callback callback2(&state, 2);
Callback callback3(&state, 3);
Callback callback4(&state, 4);
Callback callback1(&state);
Callback callback2(&state);
Callback callback3(&state);
Callback callback4(&state);
env_->Schedule(&Callback::Run, &callback1); env_->Schedule(&Callback::Run, &callback1);
env_->Schedule(&Callback::Run, &callback2); env_->Schedule(&Callback::Run, &callback2);
env_->Schedule(&Callback::Run, &callback3); env_->Schedule(&Callback::Run, &callback3);
env_->Schedule(&Callback::Run, &callback4); env_->Schedule(&Callback::Run, &callback4);
MutexLock l(&state.mu); MutexLock l(&state.mu);
while (state.last_id != 4) {
while (state.run_count != 4) {
state.cvar.Wait(); state.cvar.Wait();
} }
ASSERT_TRUE(callback1.run);
ASSERT_TRUE(callback2.run);
ASSERT_TRUE(callback3.run);
ASSERT_TRUE(callback4.run);
} }
struct State { struct State {

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