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Clarify comments for leveldb::Env file reading methods.

"Create a brand new [adjective] file" seems like the description for a
method that will create a new file, but is used for methods that open
existing files for read access.

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=211468002
naive_version
costan 6 anos atrás
committed by Victor Costan
pai
commit
9b44da73d9
1 arquivos alterados com 2 adições e 2 exclusões
  1. +2
    -2
      include/leveldb/env.h

+ 2
- 2
include/leveldb/env.h Ver arquivo

@ -45,7 +45,7 @@ class LEVELDB_EXPORT Env {
// The result of Default() belongs to leveldb and must never be deleted.
static Env* Default();
// Create a brand new sequentially-readable file with the specified name.
// Create an object that sequentially reads the file with the specified name.
// On success, stores a pointer to the new file in *result and returns OK.
// On failure stores nullptr in *result and returns non-OK. If the file does
// not exist, returns a non-OK status. Implementations should return a
@ -55,7 +55,7 @@ class LEVELDB_EXPORT Env {
virtual Status NewSequentialFile(const std::string& fname,
SequentialFile** result) = 0;
// Create a brand new random access read-only file with the
// Create an object supporting random-access reads from the file with the
// specified name. On success, stores a pointer to the new file in
// *result and returns OK. On failure stores nullptr in *result and
// returns non-OK. If the file does not exist, returns a non-OK

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