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Address comments.

naive_version
Reilly Grant 1 rok temu
rodzic
commit
13ebad24dc
2 zmienionych plików z 13 dodań i 17 usunięć
  1. +2
    -1
      db/db_test.cc
  2. +11
    -16
      util/env_test.cc

+ 2
- 1
db/db_test.cc Wyświetl plik

@ -1723,7 +1723,8 @@ TEST_F(DBTest, DestroyEmptyDir) {
std::vector<std::string> children; std::vector<std::string> children;
ASSERT_LEVELDB_OK(env.GetChildren(dbname, &children)); ASSERT_LEVELDB_OK(env.GetChildren(dbname, &children));
#if defined(LEVELDB_PLATFORM_CHROMIUM) #if defined(LEVELDB_PLATFORM_CHROMIUM)
// Chromium's file system abstraction always filters out '.' and '..'.
// TODO(https://crbug.com/1428746): Chromium's file system abstraction always
// filters out '.' and '..'.
ASSERT_EQ(0, children.size()); ASSERT_EQ(0, children.size());
#else #else
// The stock Env's do not filter out '.' and '..' special files. // The stock Env's do not filter out '.' and '..' special files.

+ 11
- 16
util/env_test.cc Wyświetl plik

@ -96,45 +96,40 @@ TEST_F(EnvTest, RunMany) {
struct RunState { struct RunState {
port::Mutex mu; port::Mutex mu;
port::CondVar cvar{&mu}; port::CondVar cvar{&mu};
int run_count = 0;
int last_id = 0;
}; };
struct Callback { struct Callback {
RunState* const state_; // Pointer to shared state.
bool run = false;
RunState* state_; // Pointer to shared state.
const int id_; // Order# for the execution of this callback.
Callback(RunState* s) : state_(s) {}
Callback(RunState* s, int id) : state_(s), id_(id) {}
static void Run(void* arg) { static void Run(void* arg) {
Callback* callback = reinterpret_cast<Callback*>(arg); Callback* callback = reinterpret_cast<Callback*>(arg);
RunState* state = callback->state_; RunState* state = callback->state_;
MutexLock l(&state->mu); MutexLock l(&state->mu);
state->run_count++;
callback->run = true;
ASSERT_EQ(state->last_id, callback->id_ - 1);
state->last_id = callback->id_;
state->cvar.Signal(); state->cvar.Signal();
} }
}; };
RunState state; RunState state;
Callback callback1(&state);
Callback callback2(&state);
Callback callback3(&state);
Callback callback4(&state);
Callback callback1(&state, 1);
Callback callback2(&state, 2);
Callback callback3(&state, 3);
Callback callback4(&state, 4);
env_->Schedule(&Callback::Run, &callback1); env_->Schedule(&Callback::Run, &callback1);
env_->Schedule(&Callback::Run, &callback2); env_->Schedule(&Callback::Run, &callback2);
env_->Schedule(&Callback::Run, &callback3); env_->Schedule(&Callback::Run, &callback3);
env_->Schedule(&Callback::Run, &callback4); env_->Schedule(&Callback::Run, &callback4);
MutexLock l(&state.mu); MutexLock l(&state.mu);
while (state.run_count != 4) {
while (state.last_id != 4) {
state.cvar.Wait(); state.cvar.Wait();
} }
ASSERT_TRUE(callback1.run);
ASSERT_TRUE(callback2.run);
ASSERT_TRUE(callback3.run);
ASSERT_TRUE(callback4.run);
} }
struct State { struct State {

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