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<!DOCTYPE html> | |||||
<html> | |||||
<head> | |||||
<link rel="stylesheet" type="text/css" href="doc.css" /> | |||||
<title>Leveldb file layout and compactions</title> | |||||
</head> | |||||
<body> | |||||
<h1>Files</h1> | |||||
The implementation of leveldb is similar in spirit to the | |||||
representation of a single | |||||
<a href="http://research.google.com/archive/bigtable.html"> | |||||
Bigtable tablet (section 5.3)</a>. | |||||
However the organization of the files that make up the representation | |||||
is somewhat different and is explained below. | |||||
<p> | |||||
Each database is represented by a set of files stored in a directory. | |||||
There are several different types of files as documented below: | |||||
<p> | |||||
<h2>Log files</h2> | |||||
<p> | |||||
A log file (*.log) stores a sequence of recent updates. Each update | |||||
is appended to the current log file. When the log file reaches a | |||||
pre-determined size (approximately 4MB by default), it is converted | |||||
to a sorted table (see below) and a new log file is created for future | |||||
updates. | |||||
<p> | |||||
A copy of the current log file is kept in an in-memory structure (the | |||||
<code>memtable</code>). This copy is consulted on every read so that read | |||||
operations reflect all logged updates. | |||||
<p> | |||||
<h2>Sorted tables</h2> | |||||
<p> | |||||
A sorted table (*.sst) stores a sequence of entries sorted by key. | |||||
Each entry is either a value for the key, or a deletion marker for the | |||||
key. (Deletion markers are kept around to hide obsolete values | |||||
present in older sorted tables). | |||||
<p> | |||||
The set of sorted tables are organized into a sequence of levels. The | |||||
sorted table generated from a log file is placed in a special <code>young</code> | |||||
level (also called level-0). When the number of young files exceeds a | |||||
certain threshold (currently four), all of the young files are merged | |||||
together with all of the overlapping level-1 files to produce a | |||||
sequence of new level-1 files (we create a new level-1 file for every | |||||
2MB of data.) | |||||
<p> | |||||
Files in the young level may contain overlapping keys. However files | |||||
in other levels have distinct non-overlapping key ranges. Consider | |||||
level number L where L >= 1. When the combined size of files in | |||||
level-L exceeds (10^L) MB (i.e., 10MB for level-1, 100MB for level-2, | |||||
...), one file in level-L, and all of the overlapping files in | |||||
level-(L+1) are merged to form a set of new files for level-(L+1). | |||||
These merges have the effect of gradually migrating new updates from | |||||
the young level to the largest level using only bulk reads and writes | |||||
(i.e., minimizing expensive seeks). | |||||
<h2>Manifest</h2> | |||||
<p> | |||||
A MANIFEST file lists the set of sorted tables that make up each | |||||
level, the corresponding key ranges, and other important metadata. | |||||
A new MANIFEST file (with a new number embedded in the file name) | |||||
is created whenever the database is reopened. The MANIFEST file is | |||||
formatted as a log, and changes made to the serving state (as files | |||||
are added or removed) are appended to this log. | |||||
<p> | |||||
<h2>Current</h2> | |||||
<p> | |||||
CURRENT is a simple text file that contains the name of the latest | |||||
MANIFEST file. | |||||
<p> | |||||
<h2>Info logs</h2> | |||||
<p> | |||||
Informational messages are printed to files named LOG and LOG.old. | |||||
<p> | |||||
<h2>Others</h2> | |||||
<p> | |||||
Other files used for miscellaneous purposes may also be present | |||||
(LOCK, *.dbtmp). | |||||
<h1>Level 0</h1> | |||||
When the log file grows above a certain size (1MB by default): | |||||
<ul> | |||||
<li>Create a brand new memtable and log file and direct future updates here | |||||
<li>In the background: | |||||
<ul> | |||||
<li>Write the contents of the previous memtable to an sstable | |||||
<li>Discard the memtable | |||||
<li>Delete the old log file and the old memtable | |||||
<li>Add the new sstable to the young (level-0) level. | |||||
</ul> | |||||
</ul> | |||||
<h1>Compactions</h1> | |||||
<p> | |||||
When the size of level L exceeds its limit, we compact it in a | |||||
background thread. The compaction picks a file from level L and all | |||||
overlapping files from the next level L+1. Note that if a level-L | |||||
file overlaps only part of a level-(L+1) file, the entire file at | |||||
level-(L+1) is used as an input to the compaction and will be | |||||
discarded after the compaction. Aside: because level-0 is special | |||||
(files in it may overlap each other), we treat compactions from | |||||
level-0 to level-1 specially: a level-0 compaction may pick more than | |||||
one level-0 file in case some of these files overlap each other. | |||||
<p> | |||||
A compaction merges the contents of the picked files to produce a | |||||
sequence of level-(L+1) files. We switch to producing a new | |||||
level-(L+1) file after the current output file has reached the target | |||||
file size (2MB). We also switch to a new output file when the key | |||||
range of the current output file has grown enough to overlap more than | |||||
ten level-(L+2) files. This last rule ensures that a later compaction | |||||
of a level-(L+1) file will not pick up too much data from level-(L+2). | |||||
<p> | |||||
The old files are discarded and the new files are added to the serving | |||||
state. | |||||
<p> | |||||
Compactions for a particular level rotate through the key space. In | |||||
more detail, for each level L, we remember the ending key of the last | |||||
compaction at level L. The next compaction for level L will pick the | |||||
first file that starts after this key (wrapping around to the | |||||
beginning of the key space if there is no such file). | |||||
<p> | |||||
Compactions drop overwritten values. They also drop deletion markers | |||||
if there are no higher numbered levels that contain a file whose range | |||||
overlaps the current key. | |||||
<h2>Timing</h2> | |||||
Level-0 compactions will read up to four 1MB files from level-0, and | |||||
at worst all the level-1 files (10MB). I.e., we will read 14MB and | |||||
write 14MB. | |||||
<p> | |||||
Other than the special level-0 compactions, we will pick one 2MB file | |||||
from level L. In the worst case, this will overlap ~ 12 files from | |||||
level L+1 (10 because level-(L+1) is ten times the size of level-L, | |||||
and another two at the boundaries since the file ranges at level-L | |||||
will usually not be aligned with the file ranges at level-L+1). The | |||||
compaction will therefore read 26MB and write 26MB. Assuming a disk | |||||
IO rate of 100MB/s (ballpark range for modern drives), the worst | |||||
compaction cost will be approximately 0.5 second. | |||||
<p> | |||||
If we throttle the background writing to something small, say 10% of | |||||
the full 100MB/s speed, a compaction may take up to 5 seconds. If the | |||||
user is writing at 10MB/s, we might build up lots of level-0 files | |||||
(~50 to hold the 5*10MB). This may significantly increase the cost of | |||||
reads due to the overhead of merging more files together on every | |||||
read. | |||||
<p> | |||||
Solution 1: To reduce this problem, we might want to increase the log | |||||
switching threshold when the number of level-0 files is large. Though | |||||
the downside is that the larger this threshold, the more memory we will | |||||
need to hold the corresponding memtable. | |||||
<p> | |||||
Solution 2: We might want to decrease write rate artificially when the | |||||
number of level-0 files goes up. | |||||
<p> | |||||
Solution 3: We work on reducing the cost of very wide merges. | |||||
Perhaps most of the level-0 files will have their blocks sitting | |||||
uncompressed in the cache and we will only need to worry about the | |||||
O(N) complexity in the merging iterator. | |||||
<h2>Number of files</h2> | |||||
Instead of always making 2MB files, we could make larger files for | |||||
larger levels to reduce the total file count, though at the expense of | |||||
more bursty compactions. Alternatively, we could shard the set of | |||||
files into multiple directories. | |||||
<p> | |||||
An experiment on an <code>ext3</code> filesystem on Feb 04, 2011 shows | |||||
the following timings to do 100K file opens in directories with | |||||
varying number of files: | |||||
<table class="datatable"> | |||||
<tr><th>Files in directory</th><th>Microseconds to open a file</th></tr> | |||||
<tr><td>1000</td><td>9</td> | |||||
<tr><td>10000</td><td>10</td> | |||||
<tr><td>100000</td><td>16</td> | |||||
</table> | |||||
So maybe even the sharding is not necessary on modern filesystems? | |||||
<h1>Recovery</h1> | |||||
<ul> | |||||
<li> Read CURRENT to find name of the latest committed MANIFEST | |||||
<li> Read the named MANIFEST file | |||||
<li> Clean up stale files | |||||
<li> We could open all sstables here, but it is probably better to be lazy... | |||||
<li> Convert log chunk to a new level-0 sstable | |||||
<li> Start directing new writes to a new log file with recovered sequence# | |||||
</ul> | |||||
<h1>Garbage collection of files</h1> | |||||
<code>DeleteObsoleteFiles()</code> is called at the end of every | |||||
compaction and at the end of recovery. It finds the names of all | |||||
files in the database. It deletes all log files that are not the | |||||
current log file. It deletes all table files that are not referenced | |||||
from some level and are not the output of an active compaction. | |||||
</body> | |||||
</html> |
@ -0,0 +1,170 @@ | |||||
## Files | |||||
The implementation of leveldb is similar in spirit to the representation of a | |||||
single [Bigtable tablet (section 5.3)](http://research.google.com/archive/bigtable.html). | |||||
However the organization of the files that make up the representation is | |||||
somewhat different and is explained below. | |||||
Each database is represented by a set of files stored in a directory. There are | |||||
several different types of files as documented below: | |||||
### Log files | |||||
A log file (*.log) stores a sequence of recent updates. Each update is appended | |||||
to the current log file. When the log file reaches a pre-determined size | |||||
(approximately 4MB by default), it is converted to a sorted table (see below) | |||||
and a new log file is created for future updates. | |||||
A copy of the current log file is kept in an in-memory structure (the | |||||
`memtable`). This copy is consulted on every read so that read operations | |||||
reflect all logged updates. | |||||
## Sorted tables | |||||
A sorted table (*.ldb) stores a sequence of entries sorted by key. Each entry is | |||||
either a value for the key, or a deletion marker for the key. (Deletion markers | |||||
are kept around to hide obsolete values present in older sorted tables). | |||||
The set of sorted tables are organized into a sequence of levels. The sorted | |||||
table generated from a log file is placed in a special **young** level (also | |||||
called level-0). When the number of young files exceeds a certain threshold | |||||
(currently four), all of the young files are merged together with all of the | |||||
overlapping level-1 files to produce a sequence of new level-1 files (we create | |||||
a new level-1 file for every 2MB of data.) | |||||
Files in the young level may contain overlapping keys. However files in other | |||||
levels have distinct non-overlapping key ranges. Consider level number L where | |||||
L >= 1. When the combined size of files in level-L exceeds (10^L) MB (i.e., 10MB | |||||
for level-1, 100MB for level-2, ...), one file in level-L, and all of the | |||||
overlapping files in level-(L+1) are merged to form a set of new files for | |||||
level-(L+1). These merges have the effect of gradually migrating new updates | |||||
from the young level to the largest level using only bulk reads and writes | |||||
(i.e., minimizing expensive seeks). | |||||
### Manifest | |||||
A MANIFEST file lists the set of sorted tables that make up each level, the | |||||
corresponding key ranges, and other important metadata. A new MANIFEST file | |||||
(with a new number embedded in the file name) is created whenever the database | |||||
is reopened. The MANIFEST file is formatted as a log, and changes made to the | |||||
serving state (as files are added or removed) are appended to this log. | |||||
### Current | |||||
CURRENT is a simple text file that contains the name of the latest MANIFEST | |||||
file. | |||||
### Info logs | |||||
Informational messages are printed to files named LOG and LOG.old. | |||||
### Others | |||||
Other files used for miscellaneous purposes may also be present (LOCK, *.dbtmp). | |||||
## Level 0 | |||||
When the log file grows above a certain size (1MB by default): | |||||
Create a brand new memtable and log file and direct future updates here | |||||
In the background: | |||||
Write the contents of the previous memtable to an sstable | |||||
Discard the memtable | |||||
Delete the old log file and the old memtable | |||||
Add the new sstable to the young (level-0) level. | |||||
## Compactions | |||||
When the size of level L exceeds its limit, we compact it in a background | |||||
thread. The compaction picks a file from level L and all overlapping files from | |||||
the next level L+1. Note that if a level-L file overlaps only part of a | |||||
level-(L+1) file, the entire file at level-(L+1) is used as an input to the | |||||
compaction and will be discarded after the compaction. Aside: because level-0 | |||||
is special (files in it may overlap each other), we treat compactions from | |||||
level-0 to level-1 specially: a level-0 compaction may pick more than one | |||||
level-0 file in case some of these files overlap each other. | |||||
A compaction merges the contents of the picked files to produce a sequence of | |||||
level-(L+1) files. We switch to producing a new level-(L+1) file after the | |||||
current output file has reached the target file size (2MB). We also switch to a | |||||
new output file when the key range of the current output file has grown enough | |||||
to overlap more than ten level-(L+2) files. This last rule ensures that a later | |||||
compaction of a level-(L+1) file will not pick up too much data from | |||||
level-(L+2). | |||||
The old files are discarded and the new files are added to the serving state. | |||||
Compactions for a particular level rotate through the key space. In more detail, | |||||
for each level L, we remember the ending key of the last compaction at level L. | |||||
The next compaction for level L will pick the first file that starts after this | |||||
key (wrapping around to the beginning of the key space if there is no such | |||||
file). | |||||
Compactions drop overwritten values. They also drop deletion markers if there | |||||
are no higher numbered levels that contain a file whose range overlaps the | |||||
current key. | |||||
### Timing | |||||
Level-0 compactions will read up to four 1MB files from level-0, and at worst | |||||
all the level-1 files (10MB). I.e., we will read 14MB and write 14MB. | |||||
Other than the special level-0 compactions, we will pick one 2MB file from level | |||||
L. In the worst case, this will overlap ~ 12 files from level L+1 (10 because | |||||
level-(L+1) is ten times the size of level-L, and another two at the boundaries | |||||
since the file ranges at level-L will usually not be aligned with the file | |||||
ranges at level-L+1). The compaction will therefore read 26MB and write 26MB. | |||||
Assuming a disk IO rate of 100MB/s (ballpark range for modern drives), the worst | |||||
compaction cost will be approximately 0.5 second. | |||||
If we throttle the background writing to something small, say 10% of the full | |||||
100MB/s speed, a compaction may take up to 5 seconds. If the user is writing at | |||||
10MB/s, we might build up lots of level-0 files (~50 to hold the 5*10MB). This | |||||
may significantly increase the cost of reads due to the overhead of merging more | |||||
files together on every read. | |||||
Solution 1: To reduce this problem, we might want to increase the log switching | |||||
threshold when the number of level-0 files is large. Though the downside is that | |||||
the larger this threshold, the more memory we will need to hold the | |||||
corresponding memtable. | |||||
Solution 2: We might want to decrease write rate artificially when the number of | |||||
level-0 files goes up. | |||||
Solution 3: We work on reducing the cost of very wide merges. Perhaps most of | |||||
the level-0 files will have their blocks sitting uncompressed in the cache and | |||||
we will only need to worry about the O(N) complexity in the merging iterator. | |||||
### Number of files | |||||
Instead of always making 2MB files, we could make larger files for larger levels | |||||
to reduce the total file count, though at the expense of more bursty | |||||
compactions. Alternatively, we could shard the set of files into multiple | |||||
directories. | |||||
An experiment on an ext3 filesystem on Feb 04, 2011 shows the following timings | |||||
to do 100K file opens in directories with varying number of files: | |||||
| Files in directory | Microseconds to open a file | | |||||
|-------------------:|----------------------------:| | |||||
| 1000 | 9 | | |||||
| 10000 | 10 | | |||||
| 100000 | 16 | | |||||
So maybe even the sharding is not necessary on modern filesystems? | |||||
## Recovery | |||||
* Read CURRENT to find name of the latest committed MANIFEST | |||||
* Read the named MANIFEST file | |||||
* Clean up stale files | |||||
* We could open all sstables here, but it is probably better to be lazy... | |||||
* Convert log chunk to a new level-0 sstable | |||||
* Start directing new writes to a new log file with recovered sequence# | |||||
## Garbage collection of files | |||||
`DeleteObsoleteFiles()` is called at the end of every compaction and at the end | |||||
of recovery. It finds the names of all files in the database. It deletes all log | |||||
files that are not the current log file. It deletes all table files that are not | |||||
referenced from some level and are not the output of an active compaction. |
@ -1,549 +0,0 @@ | |||||
<!DOCTYPE html> | |||||
<html> | |||||
<head> | |||||
<link rel="stylesheet" type="text/css" href="doc.css" /> | |||||
<title>Leveldb</title> | |||||
</head> | |||||
<body> | |||||
<h1>Leveldb</h1> | |||||
<address>Jeff Dean, Sanjay Ghemawat</address> | |||||
<p> | |||||
The <code>leveldb</code> library provides a persistent key value store. Keys and | |||||
values are arbitrary byte arrays. The keys are ordered within the key | |||||
value store according to a user-specified comparator function. | |||||
<p> | |||||
<h1>Opening A Database</h1> | |||||
<p> | |||||
A <code>leveldb</code> database has a name which corresponds to a file system | |||||
directory. All of the contents of database are stored in this | |||||
directory. The following example shows how to open a database, | |||||
creating it if necessary: | |||||
<p> | |||||
<pre> | |||||
#include <cassert> | |||||
#include "leveldb/db.h" | |||||
leveldb::DB* db; | |||||
leveldb::Options options; | |||||
options.create_if_missing = true; | |||||
leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||||
assert(status.ok()); | |||||
... | |||||
</pre> | |||||
If you want to raise an error if the database already exists, add | |||||
the following line before the <code>leveldb::DB::Open</code> call: | |||||
<pre> | |||||
options.error_if_exists = true; | |||||
</pre> | |||||
<h1>Status</h1> | |||||
<p> | |||||
You may have noticed the <code>leveldb::Status</code> type above. Values of this | |||||
type are returned by most functions in <code>leveldb</code> that may encounter an | |||||
error. You can check if such a result is ok, and also print an | |||||
associated error message: | |||||
<p> | |||||
<pre> | |||||
leveldb::Status s = ...; | |||||
if (!s.ok()) cerr << s.ToString() << endl; | |||||
</pre> | |||||
<h1>Closing A Database</h1> | |||||
<p> | |||||
When you are done with a database, just delete the database object. | |||||
Example: | |||||
<p> | |||||
<pre> | |||||
... open the db as described above ... | |||||
... do something with db ... | |||||
delete db; | |||||
</pre> | |||||
<h1>Reads And Writes</h1> | |||||
<p> | |||||
The database provides <code>Put</code>, <code>Delete</code>, and <code>Get</code> methods to | |||||
modify/query the database. For example, the following code | |||||
moves the value stored under key1 to key2. | |||||
<pre> | |||||
std::string value; | |||||
leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||||
if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value); | |||||
if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1); | |||||
</pre> | |||||
<h1>Atomic Updates</h1> | |||||
<p> | |||||
Note that if the process dies after the Put of key2 but before the | |||||
delete of key1, the same value may be left stored under multiple keys. | |||||
Such problems can be avoided by using the <code>WriteBatch</code> class to | |||||
atomically apply a set of updates: | |||||
<p> | |||||
<pre> | |||||
#include "leveldb/write_batch.h" | |||||
... | |||||
std::string value; | |||||
leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||||
if (s.ok()) { | |||||
leveldb::WriteBatch batch; | |||||
batch.Delete(key1); | |||||
batch.Put(key2, value); | |||||
s = db->Write(leveldb::WriteOptions(), &batch); | |||||
} | |||||
</pre> | |||||
The <code>WriteBatch</code> holds a sequence of edits to be made to the database, | |||||
and these edits within the batch are applied in order. Note that we | |||||
called <code>Delete</code> before <code>Put</code> so that if <code>key1</code> is identical to <code>key2</code>, | |||||
we do not end up erroneously dropping the value entirely. | |||||
<p> | |||||
Apart from its atomicity benefits, <code>WriteBatch</code> may also be used to | |||||
speed up bulk updates by placing lots of individual mutations into the | |||||
same batch. | |||||
<h1>Synchronous Writes</h1> | |||||
By default, each write to <code>leveldb</code> is asynchronous: it | |||||
returns after pushing the write from the process into the operating | |||||
system. The transfer from operating system memory to the underlying | |||||
persistent storage happens asynchronously. The <code>sync</code> flag | |||||
can be turned on for a particular write to make the write operation | |||||
not return until the data being written has been pushed all the way to | |||||
persistent storage. (On Posix systems, this is implemented by calling | |||||
either <code>fsync(...)</code> or <code>fdatasync(...)</code> or | |||||
<code>msync(..., MS_SYNC)</code> before the write operation returns.) | |||||
<pre> | |||||
leveldb::WriteOptions write_options; | |||||
write_options.sync = true; | |||||
db->Put(write_options, ...); | |||||
</pre> | |||||
Asynchronous writes are often more than a thousand times as fast as | |||||
synchronous writes. The downside of asynchronous writes is that a | |||||
crash of the machine may cause the last few updates to be lost. Note | |||||
that a crash of just the writing process (i.e., not a reboot) will not | |||||
cause any loss since even when <code>sync</code> is false, an update | |||||
is pushed from the process memory into the operating system before it | |||||
is considered done. | |||||
<p> | |||||
Asynchronous writes can often be used safely. For example, when | |||||
loading a large amount of data into the database you can handle lost | |||||
updates by restarting the bulk load after a crash. A hybrid scheme is | |||||
also possible where every Nth write is synchronous, and in the event | |||||
of a crash, the bulk load is restarted just after the last synchronous | |||||
write finished by the previous run. (The synchronous write can update | |||||
a marker that describes where to restart on a crash.) | |||||
<p> | |||||
<code>WriteBatch</code> provides an alternative to asynchronous writes. | |||||
Multiple updates may be placed in the same <code>WriteBatch</code> and | |||||
applied together using a synchronous write (i.e., | |||||
<code>write_options.sync</code> is set to true). The extra cost of | |||||
the synchronous write will be amortized across all of the writes in | |||||
the batch. | |||||
<p> | |||||
<h1>Concurrency</h1> | |||||
<p> | |||||
A database may only be opened by one process at a time. | |||||
The <code>leveldb</code> implementation acquires a lock from the | |||||
operating system to prevent misuse. Within a single process, the | |||||
same <code>leveldb::DB</code> object may be safely shared by multiple | |||||
concurrent threads. I.e., different threads may write into or fetch | |||||
iterators or call <code>Get</code> on the same database without any | |||||
external synchronization (the leveldb implementation will | |||||
automatically do the required synchronization). However other objects | |||||
(like Iterator and WriteBatch) may require external synchronization. | |||||
If two threads share such an object, they must protect access to it | |||||
using their own locking protocol. More details are available in | |||||
the public header files. | |||||
<p> | |||||
<h1>Iteration</h1> | |||||
<p> | |||||
The following example demonstrates how to print all key,value pairs | |||||
in a database. | |||||
<p> | |||||
<pre> | |||||
leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions()); | |||||
for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||||
cout << it->key().ToString() << ": " << it->value().ToString() << endl; | |||||
} | |||||
assert(it->status().ok()); // Check for any errors found during the scan | |||||
delete it; | |||||
</pre> | |||||
The following variation shows how to process just the keys in the | |||||
range <code>[start,limit)</code>: | |||||
<p> | |||||
<pre> | |||||
for (it->Seek(start); | |||||
it->Valid() && it->key().ToString() < limit; | |||||
it->Next()) { | |||||
... | |||||
} | |||||
</pre> | |||||
You can also process entries in reverse order. (Caveat: reverse | |||||
iteration may be somewhat slower than forward iteration.) | |||||
<p> | |||||
<pre> | |||||
for (it->SeekToLast(); it->Valid(); it->Prev()) { | |||||
... | |||||
} | |||||
</pre> | |||||
<h1>Snapshots</h1> | |||||
<p> | |||||
Snapshots provide consistent read-only views over the entire state of | |||||
the key-value store. <code>ReadOptions::snapshot</code> may be non-NULL to indicate | |||||
that a read should operate on a particular version of the DB state. | |||||
If <code>ReadOptions::snapshot</code> is NULL, the read will operate on an | |||||
implicit snapshot of the current state. | |||||
<p> | |||||
Snapshots are created by the DB::GetSnapshot() method: | |||||
<p> | |||||
<pre> | |||||
leveldb::ReadOptions options; | |||||
options.snapshot = db->GetSnapshot(); | |||||
... apply some updates to db ... | |||||
leveldb::Iterator* iter = db->NewIterator(options); | |||||
... read using iter to view the state when the snapshot was created ... | |||||
delete iter; | |||||
db->ReleaseSnapshot(options.snapshot); | |||||
</pre> | |||||
Note that when a snapshot is no longer needed, it should be released | |||||
using the DB::ReleaseSnapshot interface. This allows the | |||||
implementation to get rid of state that was being maintained just to | |||||
support reading as of that snapshot. | |||||
<h1>Slice</h1> | |||||
<p> | |||||
The return value of the <code>it->key()</code> and <code>it->value()</code> calls above | |||||
are instances of the <code>leveldb::Slice</code> type. <code>Slice</code> is a simple | |||||
structure that contains a length and a pointer to an external byte | |||||
array. Returning a <code>Slice</code> is a cheaper alternative to returning a | |||||
<code>std::string</code> since we do not need to copy potentially large keys and | |||||
values. In addition, <code>leveldb</code> methods do not return null-terminated | |||||
C-style strings since <code>leveldb</code> keys and values are allowed to | |||||
contain '\0' bytes. | |||||
<p> | |||||
C++ strings and null-terminated C-style strings can be easily converted | |||||
to a Slice: | |||||
<p> | |||||
<pre> | |||||
leveldb::Slice s1 = "hello"; | |||||
std::string str("world"); | |||||
leveldb::Slice s2 = str; | |||||
</pre> | |||||
A Slice can be easily converted back to a C++ string: | |||||
<pre> | |||||
std::string str = s1.ToString(); | |||||
assert(str == std::string("hello")); | |||||
</pre> | |||||
Be careful when using Slices since it is up to the caller to ensure that | |||||
the external byte array into which the Slice points remains live while | |||||
the Slice is in use. For example, the following is buggy: | |||||
<p> | |||||
<pre> | |||||
leveldb::Slice slice; | |||||
if (...) { | |||||
std::string str = ...; | |||||
slice = str; | |||||
} | |||||
Use(slice); | |||||
</pre> | |||||
When the <code>if</code> statement goes out of scope, <code>str</code> will be destroyed and the | |||||
backing storage for <code>slice</code> will disappear. | |||||
<p> | |||||
<h1>Comparators</h1> | |||||
<p> | |||||
The preceding examples used the default ordering function for key, | |||||
which orders bytes lexicographically. You can however supply a custom | |||||
comparator when opening a database. For example, suppose each | |||||
database key consists of two numbers and we should sort by the first | |||||
number, breaking ties by the second number. First, define a proper | |||||
subclass of <code>leveldb::Comparator</code> that expresses these rules: | |||||
<p> | |||||
<pre> | |||||
class TwoPartComparator : public leveldb::Comparator { | |||||
public: | |||||
// Three-way comparison function: | |||||
// if a < b: negative result | |||||
// if a > b: positive result | |||||
// else: zero result | |||||
int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const { | |||||
int a1, a2, b1, b2; | |||||
ParseKey(a, &a1, &a2); | |||||
ParseKey(b, &b1, &b2); | |||||
if (a1 < b1) return -1; | |||||
if (a1 > b1) return +1; | |||||
if (a2 < b2) return -1; | |||||
if (a2 > b2) return +1; | |||||
return 0; | |||||
} | |||||
// Ignore the following methods for now: | |||||
const char* Name() const { return "TwoPartComparator"; } | |||||
void FindShortestSeparator(std::string*, const leveldb::Slice&) const { } | |||||
void FindShortSuccessor(std::string*) const { } | |||||
}; | |||||
</pre> | |||||
Now create a database using this custom comparator: | |||||
<p> | |||||
<pre> | |||||
TwoPartComparator cmp; | |||||
leveldb::DB* db; | |||||
leveldb::Options options; | |||||
options.create_if_missing = true; | |||||
options.comparator = &cmp; | |||||
leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||||
... | |||||
</pre> | |||||
<h2>Backwards compatibility</h2> | |||||
<p> | |||||
The result of the comparator's <code>Name</code> method is attached to the | |||||
database when it is created, and is checked on every subsequent | |||||
database open. If the name changes, the <code>leveldb::DB::Open</code> call will | |||||
fail. Therefore, change the name if and only if the new key format | |||||
and comparison function are incompatible with existing databases, and | |||||
it is ok to discard the contents of all existing databases. | |||||
<p> | |||||
You can however still gradually evolve your key format over time with | |||||
a little bit of pre-planning. For example, you could store a version | |||||
number at the end of each key (one byte should suffice for most uses). | |||||
When you wish to switch to a new key format (e.g., adding an optional | |||||
third part to the keys processed by <code>TwoPartComparator</code>), | |||||
(a) keep the same comparator name (b) increment the version number | |||||
for new keys (c) change the comparator function so it uses the | |||||
version numbers found in the keys to decide how to interpret them. | |||||
<p> | |||||
<h1>Performance</h1> | |||||
<p> | |||||
Performance can be tuned by changing the default values of the | |||||
types defined in <code>include/leveldb/options.h</code>. | |||||
<p> | |||||
<h2>Block size</h2> | |||||
<p> | |||||
<code>leveldb</code> groups adjacent keys together into the same block and such a | |||||
block is the unit of transfer to and from persistent storage. The | |||||
default block size is approximately 4096 uncompressed bytes. | |||||
Applications that mostly do bulk scans over the contents of the | |||||
database may wish to increase this size. Applications that do a lot | |||||
of point reads of small values may wish to switch to a smaller block | |||||
size if performance measurements indicate an improvement. There isn't | |||||
much benefit in using blocks smaller than one kilobyte, or larger than | |||||
a few megabytes. Also note that compression will be more effective | |||||
with larger block sizes. | |||||
<p> | |||||
<h2>Compression</h2> | |||||
<p> | |||||
Each block is individually compressed before being written to | |||||
persistent storage. Compression is on by default since the default | |||||
compression method is very fast, and is automatically disabled for | |||||
uncompressible data. In rare cases, applications may want to disable | |||||
compression entirely, but should only do so if benchmarks show a | |||||
performance improvement: | |||||
<p> | |||||
<pre> | |||||
leveldb::Options options; | |||||
options.compression = leveldb::kNoCompression; | |||||
... leveldb::DB::Open(options, name, ...) .... | |||||
</pre> | |||||
<h2>Cache</h2> | |||||
<p> | |||||
The contents of the database are stored in a set of files in the | |||||
filesystem and each file stores a sequence of compressed blocks. If | |||||
<code>options.cache</code> is non-NULL, it is used to cache frequently used | |||||
uncompressed block contents. | |||||
<p> | |||||
<pre> | |||||
#include "leveldb/cache.h" | |||||
leveldb::Options options; | |||||
options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache | |||||
leveldb::DB* db; | |||||
leveldb::DB::Open(options, name, &db); | |||||
... use the db ... | |||||
delete db | |||||
delete options.cache; | |||||
</pre> | |||||
Note that the cache holds uncompressed data, and therefore it should | |||||
be sized according to application level data sizes, without any | |||||
reduction from compression. (Caching of compressed blocks is left to | |||||
the operating system buffer cache, or any custom <code>Env</code> | |||||
implementation provided by the client.) | |||||
<p> | |||||
When performing a bulk read, the application may wish to disable | |||||
caching so that the data processed by the bulk read does not end up | |||||
displacing most of the cached contents. A per-iterator option can be | |||||
used to achieve this: | |||||
<p> | |||||
<pre> | |||||
leveldb::ReadOptions options; | |||||
options.fill_cache = false; | |||||
leveldb::Iterator* it = db->NewIterator(options); | |||||
for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||||
... | |||||
} | |||||
</pre> | |||||
<h2>Key Layout</h2> | |||||
<p> | |||||
Note that the unit of disk transfer and caching is a block. Adjacent | |||||
keys (according to the database sort order) will usually be placed in | |||||
the same block. Therefore the application can improve its performance | |||||
by placing keys that are accessed together near each other and placing | |||||
infrequently used keys in a separate region of the key space. | |||||
<p> | |||||
For example, suppose we are implementing a simple file system on top | |||||
of <code>leveldb</code>. The types of entries we might wish to store are: | |||||
<p> | |||||
<pre> | |||||
filename -> permission-bits, length, list of file_block_ids | |||||
file_block_id -> data | |||||
</pre> | |||||
We might want to prefix <code>filename</code> keys with one letter (say '/') and the | |||||
<code>file_block_id</code> keys with a different letter (say '0') so that scans | |||||
over just the metadata do not force us to fetch and cache bulky file | |||||
contents. | |||||
<p> | |||||
<h2>Filters</h2> | |||||
<p> | |||||
Because of the way <code>leveldb</code> data is organized on disk, | |||||
a single <code>Get()</code> call may involve multiple reads from disk. | |||||
The optional <code>FilterPolicy</code> mechanism can be used to reduce | |||||
the number of disk reads substantially. | |||||
<pre> | |||||
leveldb::Options options; | |||||
options.filter_policy = NewBloomFilterPolicy(10); | |||||
leveldb::DB* db; | |||||
leveldb::DB::Open(options, "/tmp/testdb", &db); | |||||
... use the database ... | |||||
delete db; | |||||
delete options.filter_policy; | |||||
</pre> | |||||
The preceding code associates a | |||||
<a href="http://en.wikipedia.org/wiki/Bloom_filter">Bloom filter</a> | |||||
based filtering policy with the database. Bloom filter based | |||||
filtering relies on keeping some number of bits of data in memory per | |||||
key (in this case 10 bits per key since that is the argument we passed | |||||
to NewBloomFilterPolicy). This filter will reduce the number of unnecessary | |||||
disk reads needed for <code>Get()</code> calls by a factor of | |||||
approximately a 100. Increasing the bits per key will lead to a | |||||
larger reduction at the cost of more memory usage. We recommend that | |||||
applications whose working set does not fit in memory and that do a | |||||
lot of random reads set a filter policy. | |||||
<p> | |||||
If you are using a custom comparator, you should ensure that the filter | |||||
policy you are using is compatible with your comparator. For example, | |||||
consider a comparator that ignores trailing spaces when comparing keys. | |||||
<code>NewBloomFilterPolicy</code> must not be used with such a comparator. | |||||
Instead, the application should provide a custom filter policy that | |||||
also ignores trailing spaces. For example: | |||||
<pre> | |||||
class CustomFilterPolicy : public leveldb::FilterPolicy { | |||||
private: | |||||
FilterPolicy* builtin_policy_; | |||||
public: | |||||
CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) { } | |||||
~CustomFilterPolicy() { delete builtin_policy_; } | |||||
const char* Name() const { return "IgnoreTrailingSpacesFilter"; } | |||||
void CreateFilter(const Slice* keys, int n, std::string* dst) const { | |||||
// Use builtin bloom filter code after removing trailing spaces | |||||
std::vector<Slice> trimmed(n); | |||||
for (int i = 0; i < n; i++) { | |||||
trimmed[i] = RemoveTrailingSpaces(keys[i]); | |||||
} | |||||
return builtin_policy_->CreateFilter(&trimmed[i], n, dst); | |||||
} | |||||
bool KeyMayMatch(const Slice& key, const Slice& filter) const { | |||||
// Use builtin bloom filter code after removing trailing spaces | |||||
return builtin_policy_->KeyMayMatch(RemoveTrailingSpaces(key), filter); | |||||
} | |||||
}; | |||||
</pre> | |||||
<p> | |||||
Advanced applications may provide a filter policy that does not use | |||||
a bloom filter but uses some other mechanism for summarizing a set | |||||
of keys. See <code>leveldb/filter_policy.h</code> for detail. | |||||
<p> | |||||
<h1>Checksums</h1> | |||||
<p> | |||||
<code>leveldb</code> associates checksums with all data it stores in the file system. | |||||
There are two separate controls provided over how aggressively these | |||||
checksums are verified: | |||||
<p> | |||||
<ul> | |||||
<li> <code>ReadOptions::verify_checksums</code> may be set to true to force | |||||
checksum verification of all data that is read from the file system on | |||||
behalf of a particular read. By default, no such verification is | |||||
done. | |||||
<p> | |||||
<li> <code>Options::paranoid_checks</code> may be set to true before opening a | |||||
database to make the database implementation raise an error as soon as | |||||
it detects an internal corruption. Depending on which portion of the | |||||
database has been corrupted, the error may be raised when the database | |||||
is opened, or later by another database operation. By default, | |||||
paranoid checking is off so that the database can be used even if | |||||
parts of its persistent storage have been corrupted. | |||||
<p> | |||||
If a database is corrupted (perhaps it cannot be opened when | |||||
paranoid checking is turned on), the <code>leveldb::RepairDB</code> function | |||||
may be used to recover as much of the data as possible | |||||
<p> | |||||
</ul> | |||||
<h1>Approximate Sizes</h1> | |||||
<p> | |||||
The <code>GetApproximateSizes</code> method can used to get the approximate | |||||
number of bytes of file system space used by one or more key ranges. | |||||
<p> | |||||
<pre> | |||||
leveldb::Range ranges[2]; | |||||
ranges[0] = leveldb::Range("a", "c"); | |||||
ranges[1] = leveldb::Range("x", "z"); | |||||
uint64_t sizes[2]; | |||||
leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes); | |||||
</pre> | |||||
The preceding call will set <code>sizes[0]</code> to the approximate number of | |||||
bytes of file system space used by the key range <code>[a..c)</code> and | |||||
<code>sizes[1]</code> to the approximate number of bytes used by the key range | |||||
<code>[x..z)</code>. | |||||
<p> | |||||
<h1>Environment</h1> | |||||
<p> | |||||
All file operations (and other operating system calls) issued by the | |||||
<code>leveldb</code> implementation are routed through a <code>leveldb::Env</code> object. | |||||
Sophisticated clients may wish to provide their own <code>Env</code> | |||||
implementation to get better control. For example, an application may | |||||
introduce artificial delays in the file IO paths to limit the impact | |||||
of <code>leveldb</code> on other activities in the system. | |||||
<p> | |||||
<pre> | |||||
class SlowEnv : public leveldb::Env { | |||||
.. implementation of the Env interface ... | |||||
}; | |||||
SlowEnv env; | |||||
leveldb::Options options; | |||||
options.env = &env; | |||||
Status s = leveldb::DB::Open(options, ...); | |||||
</pre> | |||||
<h1>Porting</h1> | |||||
<p> | |||||
<code>leveldb</code> may be ported to a new platform by providing platform | |||||
specific implementations of the types/methods/functions exported by | |||||
<code>leveldb/port/port.h</code>. See <code>leveldb/port/port_example.h</code> for more | |||||
details. | |||||
<p> | |||||
In addition, the new platform may need a new default <code>leveldb::Env</code> | |||||
implementation. See <code>leveldb/util/env_posix.h</code> for an example. | |||||
<h1>Other Information</h1> | |||||
<p> | |||||
Details about the <code>leveldb</code> implementation may be found in | |||||
the following documents: | |||||
<ul> | |||||
<li> <a href="impl.html">Implementation notes</a> | |||||
<li> <a href="table_format.txt">Format of an immutable Table file</a> | |||||
<li> <a href="log_format.txt">Format of a log file</a> | |||||
</ul> | |||||
</body> | |||||
</html> |
@ -0,0 +1,523 @@ | |||||
leveldb | |||||
======= | |||||
_Jeff Dean, Sanjay Ghemawat_ | |||||
The leveldb library provides a persistent key value store. Keys and values are | |||||
arbitrary byte arrays. The keys are ordered within the key value store | |||||
according to a user-specified comparator function. | |||||
## Opening A Database | |||||
A leveldb database has a name which corresponds to a file system directory. All | |||||
of the contents of database are stored in this directory. The following example | |||||
shows how to open a database, creating it if necessary: | |||||
```c++ | |||||
#include <cassert> | |||||
#include "leveldb/db.h" | |||||
leveldb::DB* db; | |||||
leveldb::Options options; | |||||
options.create_if_missing = true; | |||||
leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||||
assert(status.ok()); | |||||
... | |||||
``` | |||||
If you want to raise an error if the database already exists, add the following | |||||
line before the `leveldb::DB::Open` call: | |||||
```c++ | |||||
options.error_if_exists = true; | |||||
``` | |||||
## Status | |||||
You may have noticed the `leveldb::Status` type above. Values of this type are | |||||
returned by most functions in leveldb that may encounter an error. You can check | |||||
if such a result is ok, and also print an associated error message: | |||||
```c++ | |||||
leveldb::Status s = ...; | |||||
if (!s.ok()) cerr << s.ToString() << endl; | |||||
``` | |||||
## Closing A Database | |||||
When you are done with a database, just delete the database object. Example: | |||||
```c++ | |||||
... open the db as described above ... | |||||
... do something with db ... | |||||
delete db; | |||||
``` | |||||
## Reads And Writes | |||||
The database provides Put, Delete, and Get methods to modify/query the database. | |||||
For example, the following code moves the value stored under key1 to key2. | |||||
```c++ | |||||
std::string value; | |||||
leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||||
if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value); | |||||
if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1); | |||||
``` | |||||
## Atomic Updates | |||||
Note that if the process dies after the Put of key2 but before the delete of | |||||
key1, the same value may be left stored under multiple keys. Such problems can | |||||
be avoided by using the `WriteBatch` class to atomically apply a set of updates: | |||||
```c++ | |||||
#include "leveldb/write_batch.h" | |||||
... | |||||
std::string value; | |||||
leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||||
if (s.ok()) { | |||||
leveldb::WriteBatch batch; | |||||
batch.Delete(key1); | |||||
batch.Put(key2, value); | |||||
s = db->Write(leveldb::WriteOptions(), &batch); | |||||
} | |||||
``` | |||||
The `WriteBatch` holds a sequence of edits to be made to the database, and these | |||||
edits within the batch are applied in order. Note that we called Delete before | |||||
Put so that if key1 is identical to key2, we do not end up erroneously dropping | |||||
the value entirely. | |||||
Apart from its atomicity benefits, `WriteBatch` may also be used to speed up | |||||
bulk updates by placing lots of individual mutations into the same batch. | |||||
## Synchronous Writes | |||||
By default, each write to leveldb is asynchronous: it returns after pushing the | |||||
write from the process into the operating system. The transfer from operating | |||||
system memory to the underlying persistent storage happens asynchronously. The | |||||
sync flag can be turned on for a particular write to make the write operation | |||||
not return until the data being written has been pushed all the way to | |||||
persistent storage. (On Posix systems, this is implemented by calling either | |||||
`fsync(...)` or `fdatasync(...)` or `msync(..., MS_SYNC)` before the write | |||||
operation returns.) | |||||
```c++ | |||||
leveldb::WriteOptions write_options; | |||||
write_options.sync = true; | |||||
db->Put(write_options, ...); | |||||
``` | |||||
Asynchronous writes are often more than a thousand times as fast as synchronous | |||||
writes. The downside of asynchronous writes is that a crash of the machine may | |||||
cause the last few updates to be lost. Note that a crash of just the writing | |||||
process (i.e., not a reboot) will not cause any loss since even when sync is | |||||
false, an update is pushed from the process memory into the operating system | |||||
before it is considered done. | |||||
Asynchronous writes can often be used safely. For example, when loading a large | |||||
amount of data into the database you can handle lost updates by restarting the | |||||
bulk load after a crash. A hybrid scheme is also possible where every Nth write | |||||
is synchronous, and in the event of a crash, the bulk load is restarted just | |||||
after the last synchronous write finished by the previous run. (The synchronous | |||||
write can update a marker that describes where to restart on a crash.) | |||||
`WriteBatch` provides an alternative to asynchronous writes. Multiple updates | |||||
may be placed in the same WriteBatch and applied together using a synchronous | |||||
write (i.e., `write_options.sync` is set to true). The extra cost of the | |||||
synchronous write will be amortized across all of the writes in the batch. | |||||
## Concurrency | |||||
A database may only be opened by one process at a time. The leveldb | |||||
implementation acquires a lock from the operating system to prevent misuse. | |||||
Within a single process, the same `leveldb::DB` object may be safely shared by | |||||
multiple concurrent threads. I.e., different threads may write into or fetch | |||||
iterators or call Get on the same database without any external synchronization | |||||
(the leveldb implementation will automatically do the required synchronization). | |||||
However other objects (like Iterator and `WriteBatch`) may require external | |||||
synchronization. If two threads share such an object, they must protect access | |||||
to it using their own locking protocol. More details are available in the public | |||||
header files. | |||||
## Iteration | |||||
The following example demonstrates how to print all key,value pairs in a | |||||
database. | |||||
```c++ | |||||
leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions()); | |||||
for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||||
cout << it->key().ToString() << ": " << it->value().ToString() << endl; | |||||
} | |||||
assert(it->status().ok()); // Check for any errors found during the scan | |||||
delete it; | |||||
``` | |||||
The following variation shows how to process just the keys in the range | |||||
[start,limit): | |||||
```c++ | |||||
for (it->Seek(start); | |||||
it->Valid() && it->key().ToString() < limit; | |||||
it->Next()) { | |||||
... | |||||
} | |||||
``` | |||||
You can also process entries in reverse order. (Caveat: reverse iteration may be | |||||
somewhat slower than forward iteration.) | |||||
```c++ | |||||
for (it->SeekToLast(); it->Valid(); it->Prev()) { | |||||
... | |||||
} | |||||
``` | |||||
## Snapshots | |||||
Snapshots provide consistent read-only views over the entire state of the | |||||
key-value store. `ReadOptions::snapshot` may be non-NULL to indicate that a | |||||
read should operate on a particular version of the DB state. If | |||||
`ReadOptions::snapshot` is NULL, the read will operate on an implicit snapshot | |||||
of the current state. | |||||
Snapshots are created by the `DB::GetSnapshot()` method: | |||||
```c++ | |||||
leveldb::ReadOptions options; | |||||
options.snapshot = db->GetSnapshot(); | |||||
... apply some updates to db ... | |||||
leveldb::Iterator* iter = db->NewIterator(options); | |||||
... read using iter to view the state when the snapshot was created ... | |||||
delete iter; | |||||
db->ReleaseSnapshot(options.snapshot); | |||||
``` | |||||
Note that when a snapshot is no longer needed, it should be released using the | |||||
`DB::ReleaseSnapshot` interface. This allows the implementation to get rid of | |||||
state that was being maintained just to support reading as of that snapshot. | |||||
## Slice | |||||
The return value of the `it->key()` and `it->value()` calls above are instances | |||||
of the `leveldb::Slice` type. Slice is a simple structure that contains a length | |||||
and a pointer to an external byte array. Returning a Slice is a cheaper | |||||
alternative to returning a `std::string` since we do not need to copy | |||||
potentially large keys and values. In addition, leveldb methods do not return | |||||
null-terminated C-style strings since leveldb keys and values are allowed to | |||||
contain `'\0'` bytes. | |||||
C++ strings and null-terminated C-style strings can be easily converted to a | |||||
Slice: | |||||
```c++ | |||||
leveldb::Slice s1 = "hello"; | |||||
std::string str("world"); | |||||
leveldb::Slice s2 = str; | |||||
``` | |||||
A Slice can be easily converted back to a C++ string: | |||||
```c++ | |||||
std::string str = s1.ToString(); | |||||
assert(str == std::string("hello")); | |||||
``` | |||||
Be careful when using Slices since it is up to the caller to ensure that the | |||||
external byte array into which the Slice points remains live while the Slice is | |||||
in use. For example, the following is buggy: | |||||
```c++ | |||||
leveldb::Slice slice; | |||||
if (...) { | |||||
std::string str = ...; | |||||
slice = str; | |||||
} | |||||
Use(slice); | |||||
``` | |||||
When the if statement goes out of scope, str will be destroyed and the backing | |||||
storage for slice will disappear. | |||||
## Comparators | |||||
The preceding examples used the default ordering function for key, which orders | |||||
bytes lexicographically. You can however supply a custom comparator when opening | |||||
a database. For example, suppose each database key consists of two numbers and | |||||
we should sort by the first number, breaking ties by the second number. First, | |||||
define a proper subclass of `leveldb::Comparator` that expresses these rules: | |||||
```c++ | |||||
class TwoPartComparator : public leveldb::Comparator { | |||||
public: | |||||
// Three-way comparison function: | |||||
// if a < b: negative result | |||||
// if a > b: positive result | |||||
// else: zero result | |||||
int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const { | |||||
int a1, a2, b1, b2; | |||||
ParseKey(a, &a1, &a2); | |||||
ParseKey(b, &b1, &b2); | |||||
if (a1 < b1) return -1; | |||||
if (a1 > b1) return +1; | |||||
if (a2 < b2) return -1; | |||||
if (a2 > b2) return +1; | |||||
return 0; | |||||
} | |||||
// Ignore the following methods for now: | |||||
const char* Name() const { return "TwoPartComparator"; } | |||||
void FindShortestSeparator(std::string*, const leveldb::Slice&) const {} | |||||
void FindShortSuccessor(std::string*) const {} | |||||
}; | |||||
``` | |||||
Now create a database using this custom comparator: | |||||
```c++ | |||||
TwoPartComparator cmp; | |||||
leveldb::DB* db; | |||||
leveldb::Options options; | |||||
options.create_if_missing = true; | |||||
options.comparator = &cmp; | |||||
leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||||
... | |||||
``` | |||||
### Backwards compatibility | |||||
The result of the comparator's Name method is attached to the database when it | |||||
is created, and is checked on every subsequent database open. If the name | |||||
changes, the `leveldb::DB::Open` call will fail. Therefore, change the name if | |||||
and only if the new key format and comparison function are incompatible with | |||||
existing databases, and it is ok to discard the contents of all existing | |||||
databases. | |||||
You can however still gradually evolve your key format over time with a little | |||||
bit of pre-planning. For example, you could store a version number at the end of | |||||
each key (one byte should suffice for most uses). When you wish to switch to a | |||||
new key format (e.g., adding an optional third part to the keys processed by | |||||
`TwoPartComparator`), (a) keep the same comparator name (b) increment the | |||||
version number for new keys (c) change the comparator function so it uses the | |||||
version numbers found in the keys to decide how to interpret them. | |||||
## Performance | |||||
Performance can be tuned by changing the default values of the types defined in | |||||
`include/leveldb/options.h`. | |||||
### Block size | |||||
leveldb groups adjacent keys together into the same block and such a block is | |||||
the unit of transfer to and from persistent storage. The default block size is | |||||
approximately 4096 uncompressed bytes. Applications that mostly do bulk scans | |||||
over the contents of the database may wish to increase this size. Applications | |||||
that do a lot of point reads of small values may wish to switch to a smaller | |||||
block size if performance measurements indicate an improvement. There isn't much | |||||
benefit in using blocks smaller than one kilobyte, or larger than a few | |||||
megabytes. Also note that compression will be more effective with larger block | |||||
sizes. | |||||
### Compression | |||||
Each block is individually compressed before being written to persistent | |||||
storage. Compression is on by default since the default compression method is | |||||
very fast, and is automatically disabled for uncompressible data. In rare cases, | |||||
applications may want to disable compression entirely, but should only do so if | |||||
benchmarks show a performance improvement: | |||||
```c++ | |||||
leveldb::Options options; | |||||
options.compression = leveldb::kNoCompression; | |||||
... leveldb::DB::Open(options, name, ...) .... | |||||
``` | |||||
### Cache | |||||
The contents of the database are stored in a set of files in the filesystem and | |||||
each file stores a sequence of compressed blocks. If options.cache is non-NULL, | |||||
it is used to cache frequently used uncompressed block contents. | |||||
```c++ | |||||
#include "leveldb/cache.h" | |||||
leveldb::Options options; | |||||
options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache | |||||
leveldb::DB* db; | |||||
leveldb::DB::Open(options, name, &db); | |||||
... use the db ... | |||||
delete db | |||||
delete options.cache; | |||||
``` | |||||
Note that the cache holds uncompressed data, and therefore it should be sized | |||||
according to application level data sizes, without any reduction from | |||||
compression. (Caching of compressed blocks is left to the operating system | |||||
buffer cache, or any custom Env implementation provided by the client.) | |||||
When performing a bulk read, the application may wish to disable caching so that | |||||
the data processed by the bulk read does not end up displacing most of the | |||||
cached contents. A per-iterator option can be used to achieve this: | |||||
```c++ | |||||
leveldb::ReadOptions options; | |||||
options.fill_cache = false; | |||||
leveldb::Iterator* it = db->NewIterator(options); | |||||
for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||||
... | |||||
} | |||||
``` | |||||
### Key Layout | |||||
Note that the unit of disk transfer and caching is a block. Adjacent keys | |||||
(according to the database sort order) will usually be placed in the same block. | |||||
Therefore the application can improve its performance by placing keys that are | |||||
accessed together near each other and placing infrequently used keys in a | |||||
separate region of the key space. | |||||
For example, suppose we are implementing a simple file system on top of leveldb. | |||||
The types of entries we might wish to store are: | |||||
filename -> permission-bits, length, list of file_block_ids | |||||
file_block_id -> data | |||||
We might want to prefix filename keys with one letter (say '/') and the | |||||
`file_block_id` keys with a different letter (say '0') so that scans over just | |||||
the metadata do not force us to fetch and cache bulky file contents. | |||||
### Filters | |||||
Because of the way leveldb data is organized on disk, a single `Get()` call may | |||||
involve multiple reads from disk. The optional FilterPolicy mechanism can be | |||||
used to reduce the number of disk reads substantially. | |||||
```c++ | |||||
leveldb::Options options; | |||||
options.filter_policy = NewBloomFilterPolicy(10); | |||||
leveldb::DB* db; | |||||
leveldb::DB::Open(options, "/tmp/testdb", &db); | |||||
... use the database ... | |||||
delete db; | |||||
delete options.filter_policy; | |||||
``` | |||||
The preceding code associates a Bloom filter based filtering policy with the | |||||
database. Bloom filter based filtering relies on keeping some number of bits of | |||||
data in memory per key (in this case 10 bits per key since that is the argument | |||||
we passed to `NewBloomFilterPolicy`). This filter will reduce the number of | |||||
unnecessary disk reads needed for Get() calls by a factor of approximately | |||||
a 100. Increasing the bits per key will lead to a larger reduction at the cost | |||||
of more memory usage. We recommend that applications whose working set does not | |||||
fit in memory and that do a lot of random reads set a filter policy. | |||||
If you are using a custom comparator, you should ensure that the filter policy | |||||
you are using is compatible with your comparator. For example, consider a | |||||
comparator that ignores trailing spaces when comparing keys. | |||||
`NewBloomFilterPolicy` must not be used with such a comparator. Instead, the | |||||
application should provide a custom filter policy that also ignores trailing | |||||
spaces. For example: | |||||
```c++ | |||||
class CustomFilterPolicy : public leveldb::FilterPolicy { | |||||
private: | |||||
FilterPolicy* builtin_policy_; | |||||
public: | |||||
CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) {} | |||||
~CustomFilterPolicy() { delete builtin_policy_; } | |||||
const char* Name() const { return "IgnoreTrailingSpacesFilter"; } | |||||
void CreateFilter(const Slice* keys, int n, std::string* dst) const { | |||||
// Use builtin bloom filter code after removing trailing spaces | |||||
std::vector<Slice> trimmed(n); | |||||
for (int i = 0; i < n; i++) { | |||||
trimmed[i] = RemoveTrailingSpaces(keys[i]); | |||||
} | |||||
return builtin_policy_->CreateFilter(&trimmed[i], n, dst); | |||||
} | |||||
}; | |||||
``` | |||||
Advanced applications may provide a filter policy that does not use a bloom | |||||
filter but uses some other mechanism for summarizing a set of keys. See | |||||
`leveldb/filter_policy.h` for detail. | |||||
## Checksums | |||||
leveldb associates checksums with all data it stores in the file system. There | |||||
are two separate controls provided over how aggressively these checksums are | |||||
verified: | |||||
`ReadOptions::verify_checksums` may be set to true to force checksum | |||||
verification of all data that is read from the file system on behalf of a | |||||
particular read. By default, no such verification is done. | |||||
`Options::paranoid_checks` may be set to true before opening a database to make | |||||
the database implementation raise an error as soon as it detects an internal | |||||
corruption. Depending on which portion of the database has been corrupted, the | |||||
error may be raised when the database is opened, or later by another database | |||||
operation. By default, paranoid checking is off so that the database can be used | |||||
even if parts of its persistent storage have been corrupted. | |||||
If a database is corrupted (perhaps it cannot be opened when paranoid checking | |||||
is turned on), the `leveldb::RepairDB` function may be used to recover as much | |||||
of the data as possible | |||||
## Approximate Sizes | |||||
The `GetApproximateSizes` method can used to get the approximate number of bytes | |||||
of file system space used by one or more key ranges. | |||||
```c++ | |||||
leveldb::Range ranges[2]; | |||||
ranges[0] = leveldb::Range("a", "c"); | |||||
ranges[1] = leveldb::Range("x", "z"); | |||||
uint64_t sizes[2]; | |||||
leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes); | |||||
``` | |||||
The preceding call will set `sizes[0]` to the approximate number of bytes of | |||||
file system space used by the key range `[a..c)` and `sizes[1]` to the | |||||
approximate number of bytes used by the key range `[x..z)`. | |||||
## Environment | |||||
All file operations (and other operating system calls) issued by the leveldb | |||||
implementation are routed through a `leveldb::Env` object. Sophisticated clients | |||||
may wish to provide their own Env implementation to get better control. | |||||
For example, an application may introduce artificial delays in the file IO | |||||
paths to limit the impact of leveldb on other activities in the system. | |||||
```c++ | |||||
class SlowEnv : public leveldb::Env { | |||||
... implementation of the Env interface ... | |||||
}; | |||||
SlowEnv env; | |||||
leveldb::Options options; | |||||
options.env = &env; | |||||
Status s = leveldb::DB::Open(options, ...); | |||||
``` | |||||
## Porting | |||||
leveldb may be ported to a new platform by providing platform specific | |||||
implementations of the types/methods/functions exported by | |||||
`leveldb/port/port.h`. See `leveldb/port/port_example.h` for more details. | |||||
In addition, the new platform may need a new default `leveldb::Env` | |||||
implementation. See `leveldb/util/env_posix.h` for an example. | |||||
## Other Information | |||||
Details about the leveldb implementation may be found in the following | |||||
documents: | |||||
1. [Implementation notes](impl.md) | |||||
2. [Format of an immutable Table file](table_format.md) | |||||
3. [Format of a log file](log_format.md) |
@ -0,0 +1,75 @@ | |||||
leveldb Log format | |||||
================== | |||||
The log file contents are a sequence of 32KB blocks. The only exception is that | |||||
the tail of the file may contain a partial block. | |||||
Each block consists of a sequence of records: | |||||
block := record* trailer? | |||||
record := | |||||
checksum: uint32 // crc32c of type and data[] ; little-endian | |||||
length: uint16 // little-endian | |||||
type: uint8 // One of FULL, FIRST, MIDDLE, LAST | |||||
data: uint8[length] | |||||
A record never starts within the last six bytes of a block (since it won't fit). | |||||
Any leftover bytes here form the trailer, which must consist entirely of zero | |||||
bytes and must be skipped by readers. | |||||
Aside: if exactly seven bytes are left in the current block, and a new non-zero | |||||
length record is added, the writer must emit a FIRST record (which contains zero | |||||
bytes of user data) to fill up the trailing seven bytes of the block and then | |||||
emit all of the user data in subsequent blocks. | |||||
More types may be added in the future. Some Readers may skip record types they | |||||
do not understand, others may report that some data was skipped. | |||||
FULL == 1 | |||||
FIRST == 2 | |||||
MIDDLE == 3 | |||||
LAST == 4 | |||||
The FULL record contains the contents of an entire user record. | |||||
FIRST, MIDDLE, LAST are types used for user records that have been split into | |||||
multiple fragments (typically because of block boundaries). FIRST is the type | |||||
of the first fragment of a user record, LAST is the type of the last fragment of | |||||
a user record, and MIDDLE is the type of all interior fragments of a user | |||||
record. | |||||
Example: consider a sequence of user records: | |||||
A: length 1000 | |||||
B: length 97270 | |||||
C: length 8000 | |||||
**A** will be stored as a FULL record in the first block. | |||||
**B** will be split into three fragments: first fragment occupies the rest of | |||||
the first block, second fragment occupies the entirety of the second block, and | |||||
the third fragment occupies a prefix of the third block. This will leave six | |||||
bytes free in the third block, which will be left empty as the trailer. | |||||
**C** will be stored as a FULL record in the fourth block. | |||||
---- | |||||
## Some benefits over the recordio format: | |||||
1. We do not need any heuristics for resyncing - just go to next block boundary | |||||
and scan. If there is a corruption, skip to the next block. As a | |||||
side-benefit, we do not get confused when part of the contents of one log | |||||
file are embedded as a record inside another log file. | |||||
2. Splitting at approximate boundaries (e.g., for mapreduce) is simple: find the | |||||
next block boundary and skip records until we hit a FULL or FIRST record. | |||||
3. We do not need extra buffering for large records. | |||||
## Some downsides compared to recordio format: | |||||
1. No packing of tiny records. This could be fixed by adding a new record type, | |||||
so it is a shortcoming of the current implementation, not necessarily the | |||||
format. | |||||
2. No compression. Again, this could be fixed by adding new record types. |
@ -1,75 +0,0 @@ | |||||
The log file contents are a sequence of 32KB blocks. The only | |||||
exception is that the tail of the file may contain a partial block. | |||||
Each block consists of a sequence of records: | |||||
block := record* trailer? | |||||
record := | |||||
checksum: uint32 // crc32c of type and data[] ; little-endian | |||||
length: uint16 // little-endian | |||||
type: uint8 // One of FULL, FIRST, MIDDLE, LAST | |||||
data: uint8[length] | |||||
A record never starts within the last six bytes of a block (since it | |||||
won't fit). Any leftover bytes here form the trailer, which must | |||||
consist entirely of zero bytes and must be skipped by readers. | |||||
Aside: if exactly seven bytes are left in the current block, and a new | |||||
non-zero length record is added, the writer must emit a FIRST record | |||||
(which contains zero bytes of user data) to fill up the trailing seven | |||||
bytes of the block and then emit all of the user data in subsequent | |||||
blocks. | |||||
More types may be added in the future. Some Readers may skip record | |||||
types they do not understand, others may report that some data was | |||||
skipped. | |||||
FULL == 1 | |||||
FIRST == 2 | |||||
MIDDLE == 3 | |||||
LAST == 4 | |||||
The FULL record contains the contents of an entire user record. | |||||
FIRST, MIDDLE, LAST are types used for user records that have been | |||||
split into multiple fragments (typically because of block boundaries). | |||||
FIRST is the type of the first fragment of a user record, LAST is the | |||||
type of the last fragment of a user record, and MIDDLE is the type of | |||||
all interior fragments of a user record. | |||||
Example: consider a sequence of user records: | |||||
A: length 1000 | |||||
B: length 97270 | |||||
C: length 8000 | |||||
A will be stored as a FULL record in the first block. | |||||
B will be split into three fragments: first fragment occupies the rest | |||||
of the first block, second fragment occupies the entirety of the | |||||
second block, and the third fragment occupies a prefix of the third | |||||
block. This will leave six bytes free in the third block, which will | |||||
be left empty as the trailer. | |||||
C will be stored as a FULL record in the fourth block. | |||||
=================== | |||||
Some benefits over the recordio format: | |||||
(1) We do not need any heuristics for resyncing - just go to next | |||||
block boundary and scan. If there is a corruption, skip to the next | |||||
block. As a side-benefit, we do not get confused when part of the | |||||
contents of one log file are embedded as a record inside another log | |||||
file. | |||||
(2) Splitting at approximate boundaries (e.g., for mapreduce) is | |||||
simple: find the next block boundary and skip records until we | |||||
hit a FULL or FIRST record. | |||||
(3) We do not need extra buffering for large records. | |||||
Some downsides compared to recordio format: | |||||
(1) No packing of tiny records. This could be fixed by adding a new | |||||
record type, so it is a shortcoming of the current implementation, | |||||
not necessarily the format. | |||||
(2) No compression. Again, this could be fixed by adding new record types. |
@ -0,0 +1,107 @@ | |||||
leveldb File format | |||||
=================== | |||||
<beginning_of_file> | |||||
[data block 1] | |||||
[data block 2] | |||||
... | |||||
[data block N] | |||||
[meta block 1] | |||||
... | |||||
[meta block K] | |||||
[metaindex block] | |||||
[index block] | |||||
[Footer] (fixed size; starts at file_size - sizeof(Footer)) | |||||
<end_of_file> | |||||
The file contains internal pointers. Each such pointer is called | |||||
a BlockHandle and contains the following information: | |||||
offset: varint64 | |||||
size: varint64 | |||||
See [varints](https://developers.google.com/protocol-buffers/docs/encoding#varints) | |||||
for an explanation of varint64 format. | |||||
1. The sequence of key/value pairs in the file are stored in sorted | |||||
order and partitioned into a sequence of data blocks. These blocks | |||||
come one after another at the beginning of the file. Each data block | |||||
is formatted according to the code in `block_builder.cc`, and then | |||||
optionally compressed. | |||||
2. After the data blocks we store a bunch of meta blocks. The | |||||
supported meta block types are described below. More meta block types | |||||
may be added in the future. Each meta block is again formatted using | |||||
`block_builder.cc` and then optionally compressed. | |||||
3. A "metaindex" block. It contains one entry for every other meta | |||||
block where the key is the name of the meta block and the value is a | |||||
BlockHandle pointing to that meta block. | |||||
4. An "index" block. This block contains one entry per data block, | |||||
where the key is a string >= last key in that data block and before | |||||
the first key in the successive data block. The value is the | |||||
BlockHandle for the data block. | |||||
5. At the very end of the file is a fixed length footer that contains | |||||
the BlockHandle of the metaindex and index blocks as well as a magic number. | |||||
metaindex_handle: char[p]; // Block handle for metaindex | |||||
index_handle: char[q]; // Block handle for index | |||||
padding: char[40-p-q];// zeroed bytes to make fixed length | |||||
// (40==2*BlockHandle::kMaxEncodedLength) | |||||
magic: fixed64; // == 0xdb4775248b80fb57 (little-endian) | |||||
## "filter" Meta Block | |||||
If a `FilterPolicy` was specified when the database was opened, a | |||||
filter block is stored in each table. The "metaindex" block contains | |||||
an entry that maps from `filter.<N>` to the BlockHandle for the filter | |||||
block where `<N>` is the string returned by the filter policy's | |||||
`Name()` method. | |||||
The filter block stores a sequence of filters, where filter i contains | |||||
the output of `FilterPolicy::CreateFilter()` on all keys that are stored | |||||
in a block whose file offset falls within the range | |||||
[ i*base ... (i+1)*base-1 ] | |||||
Currently, "base" is 2KB. So for example, if blocks X and Y start in | |||||
the range `[ 0KB .. 2KB-1 ]`, all of the keys in X and Y will be | |||||
converted to a filter by calling `FilterPolicy::CreateFilter()`, and the | |||||
resulting filter will be stored as the first filter in the filter | |||||
block. | |||||
The filter block is formatted as follows: | |||||
[filter 0] | |||||
[filter 1] | |||||
[filter 2] | |||||
... | |||||
[filter N-1] | |||||
[offset of filter 0] : 4 bytes | |||||
[offset of filter 1] : 4 bytes | |||||
[offset of filter 2] : 4 bytes | |||||
... | |||||
[offset of filter N-1] : 4 bytes | |||||
[offset of beginning of offset array] : 4 bytes | |||||
lg(base) : 1 byte | |||||
The offset array at the end of the filter block allows efficient | |||||
mapping from a data block offset to the corresponding filter. | |||||
## "stats" Meta Block | |||||
This meta block contains a bunch of stats. The key is the name | |||||
of the statistic. The value contains the statistic. | |||||
TODO(postrelease): record following stats. | |||||
data size | |||||
index size | |||||
key size (uncompressed) | |||||
value size (uncompressed) | |||||
number of entries | |||||
number of data blocks |
@ -1,104 +0,0 @@ | |||||
File format | |||||
=========== | |||||
<beginning_of_file> | |||||
[data block 1] | |||||
[data block 2] | |||||
... | |||||
[data block N] | |||||
[meta block 1] | |||||
... | |||||
[meta block K] | |||||
[metaindex block] | |||||
[index block] | |||||
[Footer] (fixed size; starts at file_size - sizeof(Footer)) | |||||
<end_of_file> | |||||
The file contains internal pointers. Each such pointer is called | |||||
a BlockHandle and contains the following information: | |||||
offset: varint64 | |||||
size: varint64 | |||||
See https://developers.google.com/protocol-buffers/docs/encoding#varints | |||||
for an explanation of varint64 format. | |||||
(1) The sequence of key/value pairs in the file are stored in sorted | |||||
order and partitioned into a sequence of data blocks. These blocks | |||||
come one after another at the beginning of the file. Each data block | |||||
is formatted according to the code in block_builder.cc, and then | |||||
optionally compressed. | |||||
(2) After the data blocks we store a bunch of meta blocks. The | |||||
supported meta block types are described below. More meta block types | |||||
may be added in the future. Each meta block is again formatted using | |||||
block_builder.cc and then optionally compressed. | |||||
(3) A "metaindex" block. It contains one entry for every other meta | |||||
block where the key is the name of the meta block and the value is a | |||||
BlockHandle pointing to that meta block. | |||||
(4) An "index" block. This block contains one entry per data block, | |||||
where the key is a string >= last key in that data block and before | |||||
the first key in the successive data block. The value is the | |||||
BlockHandle for the data block. | |||||
(6) At the very end of the file is a fixed length footer that contains | |||||
the BlockHandle of the metaindex and index blocks as well as a magic number. | |||||
metaindex_handle: char[p]; // Block handle for metaindex | |||||
index_handle: char[q]; // Block handle for index | |||||
padding: char[40-p-q]; // zeroed bytes to make fixed length | |||||
// (40==2*BlockHandle::kMaxEncodedLength) | |||||
magic: fixed64; // == 0xdb4775248b80fb57 (little-endian) | |||||
"filter" Meta Block | |||||
------------------- | |||||
If a "FilterPolicy" was specified when the database was opened, a | |||||
filter block is stored in each table. The "metaindex" block contains | |||||
an entry that maps from "filter.<N>" to the BlockHandle for the filter | |||||
block where "<N>" is the string returned by the filter policy's | |||||
"Name()" method. | |||||
The filter block stores a sequence of filters, where filter i contains | |||||
the output of FilterPolicy::CreateFilter() on all keys that are stored | |||||
in a block whose file offset falls within the range | |||||
[ i*base ... (i+1)*base-1 ] | |||||
Currently, "base" is 2KB. So for example, if blocks X and Y start in | |||||
the range [ 0KB .. 2KB-1 ], all of the keys in X and Y will be | |||||
converted to a filter by calling FilterPolicy::CreateFilter(), and the | |||||
resulting filter will be stored as the first filter in the filter | |||||
block. | |||||
The filter block is formatted as follows: | |||||
[filter 0] | |||||
[filter 1] | |||||
[filter 2] | |||||
... | |||||
[filter N-1] | |||||
[offset of filter 0] : 4 bytes | |||||
[offset of filter 1] : 4 bytes | |||||
[offset of filter 2] : 4 bytes | |||||
... | |||||
[offset of filter N-1] : 4 bytes | |||||
[offset of beginning of offset array] : 4 bytes | |||||
lg(base) : 1 byte | |||||
The offset array at the end of the filter block allows efficient | |||||
mapping from a data block offset to the corresponding filter. | |||||
"stats" Meta Block | |||||
------------------ | |||||
This meta block contains a bunch of stats. The key is the name | |||||
of the statistic. The value contains the statistic. | |||||
TODO(postrelease): record following stats. | |||||
data size | |||||
index size | |||||
key size (uncompressed) | |||||
value size (uncompressed) | |||||
number of entries | |||||
number of data blocks |