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import math
import mediapipe as mp
mp_hands = mp.solutions.hands
def calculateAngle(results):
# 计算两个拳头的夹角
handedness_list = results.multi_handedness
handedness = handedness_list[0]
if(handedness=='Left'):
left_fist = results.multi_hand_landmarks[0]
right_fist = results.multi_hand_landmarks[1]
else:
left_fist = results.multi_hand_landmarks[1]
right_fist = results.multi_hand_landmarks[0]
x1, y1 = vector_from_landmarks(left_fist)
x2, y2 = vector_from_landmarks(right_fist)
angle = math.atan((y1-y2)/(x1-x2))
angle = math.degrees(angle)
return angle
def vector_from_landmarks(landmarks):
# 从手部关键点获取向量
x = (landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].x + landmarks.landmark[mp_hands.HandLandmark.WRIST].x)/2
y = (landmarks.landmark[mp_hands.HandLandmark.INDEX_FINGER_TIP].y + landmarks.landmark[mp_hands.HandLandmark.WRIST].y)/2
return x, y
def vector_2d_angle(v1,v2):
v1_x=v1[0]
v1_y=v1[1]
v2_x=v2[0]
v2_y=v2[1]
try:
angle_= math.degrees(math.acos((v1_x*v2_x+v1_y*v2_y)/(((v1_x**2+v1_y**2)**0.5)*((v2_x**2+v2_y**2)**0.5))))
except:
angle_ = 1234.
if angle_ > 180.:
angle_ = 1234.
return angle_
def hand_angle(hand_):
angle_list = []
angle_ = vector_2d_angle(
((int(hand_[0][0])- int(hand_[2][0])),(int(hand_[0][1])-int(hand_[2][1]))),
((int(hand_[3][0])- int(hand_[4][0])),(int(hand_[3][1])- int(hand_[4][1])))
)
angle_list.append(angle_)
angle_ = vector_2d_angle(
((int(hand_[0][0])-int(hand_[6][0])),(int(hand_[0][1])- int(hand_[6][1]))),
((int(hand_[7][0])- int(hand_[8][0])),(int(hand_[7][1])- int(hand_[8][1])))
)
angle_list.append(angle_)
angle_ = vector_2d_angle(
((int(hand_[0][0])- int(hand_[10][0])),(int(hand_[0][1])- int(hand_[10][1]))),
((int(hand_[11][0])- int(hand_[12][0])),(int(hand_[11][1])- int(hand_[12][1])))
)
angle_list.append(angle_)
angle_ = vector_2d_angle(
((int(hand_[0][0])- int(hand_[14][0])),(int(hand_[0][1])- int(hand_[14][1]))),
((int(hand_[15][0])- int(hand_[16][0])),(int(hand_[15][1])- int(hand_[16][1])))
)
angle_list.append(angle_)
angle_ = vector_2d_angle(
((int(hand_[0][0])- int(hand_[18][0])),(int(hand_[0][1])- int(hand_[18][1]))),
((int(hand_[19][0])- int(hand_[20][0])),(int(hand_[19][1])- int(hand_[20][1])))
)
angle_list.append(angle_)
return angle_list
def check_fist(angle_list):
thr_angle = 65.
thr_angle_thumb = 53.
if 1234. not in angle_list:
if (angle_list[0]>thr_angle_thumb) and (angle_list[1]>thr_angle) and (angle_list[2]>thr_angle) and (angle_list[3]>thr_angle) and (angle_list[4]>thr_angle):
return True
return False
def check_thumb(angle_list):
thr_angle = 65.
thr_angle_thumb = 25.
if 1234. not in angle_list:
if (angle_list[0]<thr_angle_thumb) and (angle_list[1]>thr_angle) and (angle_list[2]>thr_angle) and (angle_list[3]>thr_angle) and (angle_list[4]>thr_angle):
return True
return False
def update_gesture_status_low(detector):
results = detector.results
left_fist = False
right_fist = False
left_thumb = False
right_thumb = False
angle = 0
if results.multi_hand_landmarks:
for idx,hand_landmarks in enumerate(results.multi_hand_landmarks):
handedness = results.multi_handedness[idx].classification[0].label
# print(handedness)
hand_local = []
for i in range(21):
x = hand_landmarks.landmark[i].x*detector.y
y = hand_landmarks.landmark[i].y*detector.x
hand_local.append((x,y))
if hand_local:
angle_list = hand_angle(hand_local)
if handedness == 'Right':
right_fist = check_fist(angle_list)
if(not right_fist):
right_thumb = check_thumb(angle_list)
elif handedness == 'Left':
left_fist = check_fist(angle_list)
if(not left_fist):
left_thumb = check_thumb(angle_list)
if ((left_fist == False) + (right_fist == False) + (left_thumb == False) + (right_thumb == False) < 3):
angle = calculateAngle(results)
return {
"Left Fist": left_fist,
"Right Fist": right_fist,
"Left Thumb": left_thumb,
"Right Thumb": right_thumb,
"Angle": angle
}