package nodes import ( "strconv" "github.com/syndtr/goleveldb/leveldb" ) // leader node作为server为client注册的方法 type ServerReply struct{ Isconnect bool HaveValue bool Value string } // RPC call func (node *Node) WriteKV(kv LogEntry, reply *ServerReply) error { logId := node.maxLogId node.maxLogId++ node.log[logId] = kv // 广播给其它节点 node.db.Put([]byte(kv.Key), []byte(kv.Value), nil) log.Info("server write : logId = " + strconv.Itoa(logId) + ", key = " + kv.Key) node.BroadCastKV(logId, kv) reply.Isconnect = true return nil } // RPC call func (node *Node) ReadKey(key string, reply *ServerReply) error { log.Info("server read : " + key) // 先只读leader自己 value, err := node.db.Get([]byte(key), nil) if err == leveldb.ErrNotFound { reply.HaveValue = false } else { reply.HaveValue = true reply.Value = string(value) } reply.Isconnect = true return nil }