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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #include "leveldb/cache.h"
-
- #include <cassert>
- #include <cstdio>
- #include <cstdlib>
-
- #include "port/port.h"
- #include "port/thread_annotations.h"
- #include "util/hash.h"
- #include "util/mutexlock.h"
-
- namespace leveldb {
-
- Cache::~Cache() {}
-
- namespace {
-
- // LRU cache implementation
- //
- // Cache entries have an "in_cache" boolean indicating whether the cache has a
- // reference on the entry. The only ways that this can become false without the
- // entry being passed to its "deleter" are via Erase(), via Insert() when
- // an element with a duplicate key is inserted, or on destruction of the cache.
- //
- // The cache keeps two linked lists of items in the cache. All items in the
- // cache are in one list or the other, and never both. Items still referenced
- // by clients but erased from the cache are in neither list. The lists are:
- // - in-use: contains the items currently referenced by clients, in no
- // particular order. (This list is used for invariant checking. If we
- // removed the check, elements that would otherwise be on this list could be
- // left as disconnected singleton lists.)
- // - LRU: contains the items not currently referenced by clients, in LRU order
- // Elements are moved between these lists by the Ref() and Unref() methods,
- // when they detect an element in the cache acquiring or losing its only
- // external reference.
-
- // An entry is a variable length heap-allocated structure. Entries
- // are kept in a circular doubly linked list ordered by access time.
- struct LRUHandle {
- void* value;
- void (*deleter)(const Slice&, void* value);
- LRUHandle* next_hash;
- LRUHandle* next;
- LRUHandle* prev;
- size_t charge; // TODO(opt): Only allow uint32_t?
- size_t key_length;
- bool in_cache; // Whether entry is in the cache.
- uint32_t refs; // References, including cache reference, if present.
- uint32_t hash; // Hash of key(); used for fast sharding and comparisons
- char key_data[1]; // Beginning of key
-
- Slice key() const {
- // next is only equal to this if the LRU handle is the list head of an
- // empty list. List heads never have meaningful keys.
- assert(next != this);
-
- return Slice(key_data, key_length);
- }
- };
-
- // We provide our own simple hash table since it removes a whole bunch
- // of porting hacks and is also faster than some of the built-in hash
- // table implementations in some of the compiler/runtime combinations
- // we have tested. E.g., readrandom speeds up by ~5% over the g++
- // 4.4.3's builtin hashtable.
- class HandleTable {
- public:
- HandleTable() : length_(0), elems_(0), list_(nullptr) { Resize(); }
- ~HandleTable() { delete[] list_; }
-
- LRUHandle* Lookup(const Slice& key, uint32_t hash) {
- return *FindPointer(key, hash);
- }
-
- LRUHandle* Insert(LRUHandle* h) {
- LRUHandle** ptr = FindPointer(h->key(), h->hash);
- LRUHandle* old = *ptr;
- h->next_hash = (old == nullptr ? nullptr : old->next_hash);
- *ptr = h;
- if (old == nullptr) {
- ++elems_;
- if (elems_ > length_) {
- // Since each cache entry is fairly large, we aim for a small
- // average linked list length (<= 1).
- Resize();
- }
- }
- return old;
- }
-
- LRUHandle* Remove(const Slice& key, uint32_t hash) {
- LRUHandle** ptr = FindPointer(key, hash);
- LRUHandle* result = *ptr;
- if (result != nullptr) {
- *ptr = result->next_hash;
- --elems_;
- }
- return result;
- }
-
- private:
- // The table consists of an array of buckets where each bucket is
- // a linked list of cache entries that hash into the bucket.
- uint32_t length_;
- uint32_t elems_;
- LRUHandle** list_;
-
- // Return a pointer to slot that points to a cache entry that
- // matches key/hash. If there is no such cache entry, return a
- // pointer to the trailing slot in the corresponding linked list.
- LRUHandle** FindPointer(const Slice& key, uint32_t hash) {
- LRUHandle** ptr = &list_[hash & (length_ - 1)];
- while (*ptr != nullptr && ((*ptr)->hash != hash || key != (*ptr)->key())) {
- ptr = &(*ptr)->next_hash;
- }
- return ptr;
- }
-
- void Resize() {
- uint32_t new_length = 4;
- while (new_length < elems_) {
- new_length *= 2;
- }
- LRUHandle** new_list = new LRUHandle*[new_length];
- memset(new_list, 0, sizeof(new_list[0]) * new_length);
- uint32_t count = 0;
- for (uint32_t i = 0; i < length_; i++) {
- LRUHandle* h = list_[i];
- while (h != nullptr) {
- LRUHandle* next = h->next_hash;
- uint32_t hash = h->hash;
- LRUHandle** ptr = &new_list[hash & (new_length - 1)];
- h->next_hash = *ptr;
- *ptr = h;
- h = next;
- count++;
- }
- }
- assert(elems_ == count);
- delete[] list_;
- list_ = new_list;
- length_ = new_length;
- }
- };
-
- // A single shard of sharded cache.
- class LRUCache {
- public:
- LRUCache();
- ~LRUCache();
-
- // Separate from constructor so caller can easily make an array of LRUCache
- void SetCapacity(size_t capacity) { capacity_ = capacity; }
-
- // Like Cache methods, but with an extra "hash" parameter.
- Cache::Handle* Insert(const Slice& key, uint32_t hash, void* value,
- size_t charge,
- void (*deleter)(const Slice& key, void* value));
- Cache::Handle* Lookup(const Slice& key, uint32_t hash);
- void Release(Cache::Handle* handle);
- void Erase(const Slice& key, uint32_t hash);
- void Prune();
- size_t TotalCharge() const {
- MutexLock l(&mutex_);
- return usage_;
- }
-
- private:
- void LRU_Remove(LRUHandle* e);
- void LRU_Append(LRUHandle* list, LRUHandle* e);
- void Ref(LRUHandle* e);
- void Unref(LRUHandle* e);
- bool FinishErase(LRUHandle* e) EXCLUSIVE_LOCKS_REQUIRED(mutex_);
-
- // Initialized before use.
- size_t capacity_;
-
- // mutex_ protects the following state.
- mutable port::Mutex mutex_;
- size_t usage_ GUARDED_BY(mutex_);
-
- // Dummy head of LRU list.
- // lru.prev is newest entry, lru.next is oldest entry.
- // Entries have refs==1 and in_cache==true.
- LRUHandle lru_ GUARDED_BY(mutex_);
-
- // Dummy head of in-use list.
- // Entries are in use by clients, and have refs >= 2 and in_cache==true.
- LRUHandle in_use_ GUARDED_BY(mutex_);
-
- HandleTable table_ GUARDED_BY(mutex_);
- };
-
- LRUCache::LRUCache() : capacity_(0), usage_(0) {
- // Make empty circular linked lists.
- lru_.next = &lru_;
- lru_.prev = &lru_;
- in_use_.next = &in_use_;
- in_use_.prev = &in_use_;
- }
-
- LRUCache::~LRUCache() {
- assert(in_use_.next == &in_use_); // Error if caller has an unreleased handle
- for (LRUHandle* e = lru_.next; e != &lru_;) {
- LRUHandle* next = e->next;
- assert(e->in_cache);
- e->in_cache = false;
- assert(e->refs == 1); // Invariant of lru_ list.
- Unref(e);
- e = next;
- }
- }
-
- void LRUCache::Ref(LRUHandle* e) {
- if (e->refs == 1 && e->in_cache) { // If on lru_ list, move to in_use_ list.
- LRU_Remove(e);
- LRU_Append(&in_use_, e);
- }
- e->refs++;
- }
-
- void LRUCache::Unref(LRUHandle* e) {
- assert(e->refs > 0);
- e->refs--;
- if (e->refs == 0) { // Deallocate.
- assert(!e->in_cache);
- (*e->deleter)(e->key(), e->value);
- free(e);
- } else if (e->in_cache && e->refs == 1) {
- // No longer in use; move to lru_ list.
- LRU_Remove(e);
- LRU_Append(&lru_, e);
- }
- }
-
- void LRUCache::LRU_Remove(LRUHandle* e) {
- e->next->prev = e->prev;
- e->prev->next = e->next;
- }
-
- void LRUCache::LRU_Append(LRUHandle* list, LRUHandle* e) {
- // Make "e" newest entry by inserting just before *list
- e->next = list;
- e->prev = list->prev;
- e->prev->next = e;
- e->next->prev = e;
- }
-
- Cache::Handle* LRUCache::Lookup(const Slice& key, uint32_t hash) {
- MutexLock l(&mutex_);
- LRUHandle* e = table_.Lookup(key, hash);
- if (e != nullptr) {
- Ref(e);
- }
- return reinterpret_cast<Cache::Handle*>(e);
- }
-
- void LRUCache::Release(Cache::Handle* handle) {
- MutexLock l(&mutex_);
- Unref(reinterpret_cast<LRUHandle*>(handle));
- }
-
- Cache::Handle* LRUCache::Insert(const Slice& key, uint32_t hash, void* value,
- size_t charge,
- void (*deleter)(const Slice& key,
- void* value)) {
- MutexLock l(&mutex_);
-
- LRUHandle* e =
- reinterpret_cast<LRUHandle*>(malloc(sizeof(LRUHandle) - 1 + key.size()));
- e->value = value;
- e->deleter = deleter;
- e->charge = charge;
- e->key_length = key.size();
- e->hash = hash;
- e->in_cache = false;
- e->refs = 1; // for the returned handle.
- std::memcpy(e->key_data, key.data(), key.size());
-
- if (capacity_ > 0) {
- e->refs++; // for the cache's reference.
- e->in_cache = true;
- LRU_Append(&in_use_, e);
- usage_ += charge;
- FinishErase(table_.Insert(e));
- } else { // don't cache. (capacity_==0 is supported and turns off caching.)
- // next is read by key() in an assert, so it must be initialized
- e->next = nullptr;
- }
- while (usage_ > capacity_ && lru_.next != &lru_) {
- LRUHandle* old = lru_.next;
- assert(old->refs == 1);
- bool erased = FinishErase(table_.Remove(old->key(), old->hash));
- if (!erased) { // to avoid unused variable when compiled NDEBUG
- assert(erased);
- }
- }
-
- return reinterpret_cast<Cache::Handle*>(e);
- }
-
- // If e != nullptr, finish removing *e from the cache; it has already been
- // removed from the hash table. Return whether e != nullptr.
- bool LRUCache::FinishErase(LRUHandle* e) {
- if (e != nullptr) {
- assert(e->in_cache);
- LRU_Remove(e);
- e->in_cache = false;
- usage_ -= e->charge;
- Unref(e);
- }
- return e != nullptr;
- }
-
- void LRUCache::Erase(const Slice& key, uint32_t hash) {
- MutexLock l(&mutex_);
- FinishErase(table_.Remove(key, hash));
- }
-
- void LRUCache::Prune() {
- MutexLock l(&mutex_);
- while (lru_.next != &lru_) {
- LRUHandle* e = lru_.next;
- assert(e->refs == 1);
- bool erased = FinishErase(table_.Remove(e->key(), e->hash));
- if (!erased) { // to avoid unused variable when compiled NDEBUG
- assert(erased);
- }
- }
- }
-
- static const int kNumShardBits = 4;
- static const int kNumShards = 1 << kNumShardBits;
-
- class ShardedLRUCache : public Cache {
- private:
- LRUCache shard_[kNumShards];
- port::Mutex id_mutex_;
- uint64_t last_id_;
-
- static inline uint32_t HashSlice(const Slice& s) {
- return Hash(s.data(), s.size(), 0);
- }
-
- static uint32_t Shard(uint32_t hash) { return hash >> (32 - kNumShardBits); }
-
- public:
- explicit ShardedLRUCache(size_t capacity) : last_id_(0) {
- const size_t per_shard = (capacity + (kNumShards - 1)) / kNumShards;
- for (int s = 0; s < kNumShards; s++) {
- shard_[s].SetCapacity(per_shard);
- }
- }
- ~ShardedLRUCache() override {}
- Handle* Insert(const Slice& key, void* value, size_t charge,
- void (*deleter)(const Slice& key, void* value)) override {
- const uint32_t hash = HashSlice(key);
- return shard_[Shard(hash)].Insert(key, hash, value, charge, deleter);
- }
- Handle* Lookup(const Slice& key) override {
- const uint32_t hash = HashSlice(key);
- return shard_[Shard(hash)].Lookup(key, hash);
- }
- void Release(Handle* handle) override {
- LRUHandle* h = reinterpret_cast<LRUHandle*>(handle);
- shard_[Shard(h->hash)].Release(handle);
- }
- void Erase(const Slice& key) override {
- const uint32_t hash = HashSlice(key);
- shard_[Shard(hash)].Erase(key, hash);
- }
- void* Value(Handle* handle) override {
- return reinterpret_cast<LRUHandle*>(handle)->value;
- }
- uint64_t NewId() override {
- MutexLock l(&id_mutex_);
- return ++(last_id_);
- }
- void Prune() override {
- for (int s = 0; s < kNumShards; s++) {
- shard_[s].Prune();
- }
- }
- size_t TotalCharge() const override {
- size_t total = 0;
- for (int s = 0; s < kNumShards; s++) {
- total += shard_[s].TotalCharge();
- }
- return total;
- }
- };
-
- } // end anonymous namespace
-
- Cache* NewLRUCache(size_t capacity) { return new ShardedLRUCache(capacity); }
-
- } // namespace leveldb
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