|
|
- #include <cstdlib>
- #include <map>
-
- #include "benchmark/benchmark.h"
-
- namespace {
-
- std::map<int, int> ConstructRandomMap(int size) {
- std::map<int, int> m;
- for (int i = 0; i < size; ++i) {
- m.insert(std::make_pair(std::rand() % size, std::rand() % size));
- }
- return m;
- }
-
- } // namespace
-
- // Basic version.
- static void BM_MapLookup(benchmark::State& state) {
- const int size = static_cast<int>(state.range(0));
- std::map<int, int> m;
- for (auto _ : state) {
- state.PauseTiming();
- m = ConstructRandomMap(size);
- state.ResumeTiming();
- for (int i = 0; i < size; ++i) {
- auto it = m.find(std::rand() % size);
- benchmark::DoNotOptimize(it);
- }
- }
- state.SetItemsProcessed(state.iterations() * size);
- }
- BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12);
-
- // Using fixtures.
- class MapFixture : public ::benchmark::Fixture {
- public:
- void SetUp(const ::benchmark::State& st) override {
- m = ConstructRandomMap(static_cast<int>(st.range(0)));
- }
-
- void TearDown(const ::benchmark::State&) override { m.clear(); }
-
- std::map<int, int> m;
- };
-
- BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) {
- const int size = static_cast<int>(state.range(0));
- for (auto _ : state) {
- for (int i = 0; i < size; ++i) {
- auto it = m.find(std::rand() % size);
- benchmark::DoNotOptimize(it);
- }
- }
- state.SetItemsProcessed(state.iterations() * size);
- }
- BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1 << 3, 1 << 12);
-
- BENCHMARK_MAIN();
|