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//
// Created by 马也驰 on 2024/12/9.
//
#ifndef LEVELDB_SLOTPAGE_H
#define LEVELDB_SLOTPAGE_H
#include <cassert>
#include <cstdint>
#include <cstdlib>
#include <vector>
#include <iostream>
#include <fstream>
#include <mutex>
#define BITMAP_SIZE 8192
#define BITS_PER_BYTE 8
#define POSMASK(off) (0x01 << (BITS_PER_BYTE-(off)-1))
#define SETBIT(byte, off) (*(byte) |= POSMASK(off))
#define RESETBIT(byte, off) (*(byte) &= (0xff ^ POSMASK(off)))
#define HASFREESLOT(byte) ((byte) != ~0x0)
struct slot_content {
uint32_t vlog_num;
uint32_t value_offset;
slot_content(uint32_t vn, uint32_t vo) {
vlog_num = vn;
value_offset = vo;
}
};
class SlotCache {
// slot number -> slot content
#define BLOCK_NUM 16
#define BLOCK_SIZE 4096
#define SLOT_PER_BLOCK (BLOCK_SIZE/sizeof(slot_content))
#define SLOT_OFFSET_IN_BLOCK(slot_num) ((slot_num)%SLOT_PER_BLOCK)
public:
SlotCache() {
for (auto i = 0; i < BLOCK_NUM; i++) {
block_cache[i] = static_cast<struct slot_content*>(malloc(BLOCK_SIZE));
access_time[i] = 0;
info[i] = block_info();
}
}
void get_slot(std::string &slotpage_fname, size_t slot_num, struct slot_content *sc) {
auto block_num = slotnum_hash2_blocknum(slot_num);
auto blockcache_num = block_num % BLOCK_NUM;
mtx.lock();
if (info[blockcache_num].slotpage_fname != slotpage_fname) { // cache miss
write_back_block(blockcache_num);
read_in_block(blockcache_num, slotpage_fname, block_num);
}
read_slot(sc, blockcache_num, SLOT_OFFSET_IN_BLOCK(slot_num));
access_time[blockcache_num]++;
mtx.unlock();
}
void set_slot(std::string &slotpage_fname, size_t slot_num, struct slot_content *sc) {
auto block_num = slotnum_hash2_blocknum(slot_num);
auto blockcache_num = block_num % BLOCK_NUM;
mtx.lock();
if (info[blockcache_num].slotpage_fname != slotpage_fname) {
write_back_block(blockcache_num);
read_in_block(blockcache_num, slotpage_fname, block_num);
}
set_slot(sc, blockcache_num, SLOT_OFFSET_IN_BLOCK(slot_num));
access_time[blockcache_num]++;
info[blockcache_num].is_dirty = true;
mtx.unlock();
}
private:
struct block_info {
std::string slotpage_fname;
size_t block_num;
bool is_dirty;
block_info() {}
block_info(std::string &slotpage_fname, size_t block_num, bool is_dirty=false) {
this->slotpage_fname = slotpage_fname;
this->block_num = block_num;
this->is_dirty = is_dirty;
}
};
private:
inline static size_t slotnum_hash2_blocknum(size_t slot_num) {
return slot_num * sizeof(slot_content) / BLOCK_SIZE;
}
void write_back_block(size_t blockcache_num) {
auto &fname = info[blockcache_num].slotpage_fname;
auto write_pos = info[blockcache_num].block_num * BLOCK_SIZE;
auto slotpage_handler = std::fstream(fname, std::ios::in | std::ios::out);
slotpage_handler.seekp(write_pos);
slotpage_handler.write(
reinterpret_cast<const char*>(block_cache[blockcache_num]), BLOCK_SIZE);
}
void read_in_block(size_t blockcache_num, std::string &slotpage_fname, size_t block_num) {
auto slotpage_handler = std::fstream(slotpage_fname, std::ios::in | std::ios::out);
slotpage_handler.seekp(block_num*BLOCK_SIZE);
slotpage_handler.read(reinterpret_cast<char*>(block_cache[blockcache_num]), BLOCK_SIZE);
access_time[blockcache_num] = 0;
info[blockcache_num] = block_info(slotpage_fname, block_num);
}
inline void read_slot(struct slot_content *sc, size_t blockcache_num, size_t slot_num_offset) {
auto src = &block_cache[blockcache_num][slot_num_offset];
memcpy(sc, src, sizeof(slot_content));
}
inline void set_slot(struct slot_content *sc, size_t blockcache_num, size_t slot_num_offset) {
auto src = &block_cache[blockcache_num][slot_num_offset];
memcpy(src, sc, sizeof(slot_content));
}
private:
std::mutex mtx;
struct slot_content *block_cache[BLOCK_NUM];
size_t access_time[BLOCK_NUM];
struct block_info info[BLOCK_NUM];
};
class BitMap {
// in memory bitmap
public:
BitMap() {
char *bitmap = static_cast<char*>(malloc(BITMAP_SIZE*sizeof(char)));
bitmaps_.push_back(bitmap);
size = BITMAP_SIZE;
first_empty_slot = 0;
}
void dealloc_slot(size_t slot_num) {
mtx.lock();
const size_t byte = slot2byte(slot_num);
const size_t off = slot2offset(slot_num);
char *target_byte = get_bitmap_byte(byte);
assert(*target_byte & POSMASK(off));
RESETBIT(target_byte, off);
// set_bitmap_byte(byte, target_byte);
first_empty_slot = first_empty_slot < slot_num ? first_empty_slot:slot_num;
mtx.unlock();
}
size_t alloc_slot() {
mtx.lock();
size_t target_slot = first_empty_slot;
char *start_byte = get_bitmap_byte(slot2byte(first_empty_slot));
const size_t off = slot2offset(first_empty_slot);
SETBIT(start_byte, off);
if (HASFREESLOT(*start_byte)) {
auto bit_off = find_first_free_slot_inbyte(*start_byte);
first_empty_slot += bit_off - off;
} else {
size_t i;
for (i = slot2byte(first_empty_slot)+1; i < size; i++) {
char *byte = get_bitmap_byte(i);
if (HASFREESLOT(*byte)) {
auto bit_off = find_first_free_slot_inbyte(*byte);
first_empty_slot = byte2slot(i) + bit_off;
}
}
// scale the bitmap
if (i >= size) {
alloc_new_bitmap();
char *byte = get_bitmap_byte(i);
SETBIT(byte, 0);
first_empty_slot = byte2slot(i) + 1;
}
}
mtx.unlock();
return target_slot;
}
private:
static inline size_t slot2byte(size_t slot_num) { return slot_num / BITS_PER_BYTE; }
static inline size_t byte2slot(uint8_t byte_num) { return byte_num * BITS_PER_BYTE; }
static inline size_t slot2offset(size_t slot_num) { return slot_num % BITS_PER_BYTE; }
inline char *get_bitmap_byte(size_t byte_num) {
char *bitmap = bitmaps_.at(byte_num / BITMAP_SIZE);
return &bitmap[byte_num % BITMAP_SIZE];
}
// inline void set_bitmap_byte(size_t byte_num, char byte) {
// char *bitmap = bitmaps_.at(byte_num / BITMAP_SIZE);
// bitmap[byte_num % BITMAP_SIZE] = byte;
// }
static inline size_t find_first_free_slot_inbyte(uint8_t byte) {
uint32_t rbyte = __builtin_bswap32((uint32_t)byte) >> 24; // 使用 32 位变量
return BITS_PER_BYTE - __builtin_ctz(~rbyte) - 1; // 使用 GCC 内建函数找到最低位 1 的位置
}
void alloc_new_bitmap() {
char *bitmap = static_cast<char*>(malloc(BITMAP_SIZE*sizeof(char)));
bitmaps_.push_back(bitmap);
size += BITMAP_SIZE;
}
private:
std::vector<char *> bitmaps_;
size_t size;
size_t first_empty_slot;
std::mutex mtx;
};
// read and write slot in disk
// first version with no cache
class SlotPage {
public:
SlotPage(std::string &dbname) {
slotpage_fname = slotpage_handler_name(dbname);
bitmap = new BitMap();
}
public:
void get_slot(size_t slot_num, struct slot_content *sc) {
slotcache->get_slot(slotpage_fname, slot_num, sc);
}
void set_slot(size_t slot_num, struct slot_content *sc) {
slotcache->set_slot(slotpage_fname, slot_num, sc);
}
size_t alloc_slot() { return bitmap->alloc_slot(); }
void dealloc_slot(size_t slot_num) { bitmap->dealloc_slot(slot_num); }
private:
static std::string slotpage_handler_name(std::string &dbname) {
return "./" + dbname + "_slotpage";
}
inline static size_t slotpage_pos(size_t slot_num) {
return slot_num * sizeof(slot_content);
}
private:
std::string slotpage_fname;
BitMap *bitmap;
static SlotCache *slotcache;
};
SlotCache *SlotPage::slotcache = new SlotCache();
#endif // LEVELDB_SLOTPAGE_H