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  1. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4. //
  5. // An Env is an interface used by the leveldb implementation to access
  6. // operating system functionality like the filesystem etc. Callers
  7. // may wish to provide a custom Env object when opening a database to
  8. // get fine gain control; e.g., to rate limit file system operations.
  9. //
  10. // All Env implementations are safe for concurrent access from
  11. // multiple threads without any external synchronization.
  12. #ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
  13. #define STORAGE_LEVELDB_INCLUDE_ENV_H_
  14. #include <cstdarg>
  15. #include <cstdint>
  16. #include <string>
  17. #include <vector>
  18. #include "leveldb/export.h"
  19. #include "leveldb/status.h"
  20. // This workaround can be removed when leveldb::Env::DeleteFile is removed.
  21. #if defined(_WIN32)
  22. // On Windows, the method name DeleteFile (below) introduces the risk of
  23. // triggering undefined behavior by exposing the compiler to different
  24. // declarations of the Env class in different translation units.
  25. //
  26. // This is because <windows.h>, a fairly popular header file for Windows
  27. // applications, defines a DeleteFile macro. So, files that include the Windows
  28. // header before this header will contain an altered Env declaration.
  29. //
  30. // This workaround ensures that the compiler sees the same Env declaration,
  31. // independently of whether <windows.h> was included.
  32. #if defined(DeleteFile)
  33. #undef DeleteFile
  34. #define LEVELDB_DELETEFILE_UNDEFINED
  35. #endif // defined(DeleteFile)
  36. #endif // defined(_WIN32)
  37. namespace leveldb {
  38. class FileLock;
  39. class Logger;
  40. class RandomAccessFile;
  41. class SequentialFile;
  42. class Slice;
  43. class WritableFile;
  44. class LEVELDB_EXPORT Env {
  45. public:
  46. Env();
  47. Env(const Env&) = delete;
  48. Env& operator=(const Env&) = delete;
  49. virtual ~Env();
  50. // Return a default environment suitable for the current operating
  51. // system. Sophisticated users may wish to provide their own Env
  52. // implementation instead of relying on this default environment.
  53. //
  54. // The result of Default() belongs to leveldb and must never be deleted.
  55. static Env* Default();
  56. // Create an object that sequentially reads the file with the specified name.
  57. // On success, stores a pointer to the new file in *result and returns OK.
  58. // On failure stores nullptr in *result and returns non-OK. If the file does
  59. // not exist, returns a non-OK status. Implementations should return a
  60. // NotFound status when the file does not exist.
  61. //
  62. // The returned file will only be accessed by one thread at a time.
  63. virtual Status NewSequentialFile(const std::string& fname,
  64. SequentialFile** result) = 0;
  65. // Create an object supporting random-access reads from the file with the
  66. // specified name. On success, stores a pointer to the new file in
  67. // *result and returns OK. On failure stores nullptr in *result and
  68. // returns non-OK. If the file does not exist, returns a non-OK
  69. // status. Implementations should return a NotFound status when the file does
  70. // not exist.
  71. //
  72. // The returned file may be concurrently accessed by multiple threads.
  73. virtual Status NewRandomAccessFile(const std::string& fname,
  74. RandomAccessFile** result) = 0;
  75. // Create an object that writes to a new file with the specified
  76. // name. Deletes any existing file with the same name and creates a
  77. // new file. On success, stores a pointer to the new file in
  78. // *result and returns OK. On failure stores nullptr in *result and
  79. // returns non-OK.
  80. //
  81. // The returned file will only be accessed by one thread at a time.
  82. virtual Status NewWritableFile(const std::string& fname,
  83. WritableFile** result) = 0;
  84. // Create an object that either appends to an existing file, or
  85. // writes to a new file (if the file does not exist to begin with).
  86. // On success, stores a pointer to the new file in *result and
  87. // returns OK. On failure stores nullptr in *result and returns
  88. // non-OK.
  89. //
  90. // The returned file will only be accessed by one thread at a time.
  91. //
  92. // May return an IsNotSupportedError error if this Env does
  93. // not allow appending to an existing file. Users of Env (including
  94. // the leveldb implementation) must be prepared to deal with
  95. // an Env that does not support appending.
  96. virtual Status NewAppendableFile(const std::string& fname,
  97. WritableFile** result);
  98. // Returns true iff the named file exists.
  99. virtual bool FileExists(const std::string& fname) = 0;
  100. // Store in *result the names of the children of the specified directory.
  101. // The names are relative to "dir".
  102. // Original contents of *results are dropped.
  103. virtual Status GetChildren(const std::string& dir,
  104. std::vector<std::string>* result) = 0;
  105. // Delete the named file.
  106. //
  107. // The default implementation calls DeleteFile, to support legacy Env
  108. // implementations. Updated Env implementations must override RemoveFile and
  109. // ignore the existence of DeleteFile. Updated code calling into the Env API
  110. // must call RemoveFile instead of DeleteFile.
  111. //
  112. // A future release will remove DeleteDir and the default implementation of
  113. // RemoveDir.
  114. virtual Status RemoveFile(const std::string& fname);
  115. // DEPRECATED: Modern Env implementations should override RemoveFile instead.
  116. //
  117. // The default implementation calls RemoveFile, to support legacy Env user
  118. // code that calls this method on modern Env implementations. Modern Env user
  119. // code should call RemoveFile.
  120. //
  121. // A future release will remove this method.
  122. virtual Status DeleteFile(const std::string& fname);
  123. // Create the specified directory.
  124. virtual Status CreateDir(const std::string& dirname) = 0;
  125. // Delete the specified directory.
  126. //
  127. // The default implementation calls DeleteDir, to support legacy Env
  128. // implementations. Updated Env implementations must override RemoveDir and
  129. // ignore the existence of DeleteDir. Modern code calling into the Env API
  130. // must call RemoveDir instead of DeleteDir.
  131. //
  132. // A future release will remove DeleteDir and the default implementation of
  133. // RemoveDir.
  134. virtual Status RemoveDir(const std::string& dirname);
  135. // DEPRECATED: Modern Env implementations should override RemoveDir instead.
  136. //
  137. // The default implementation calls RemoveDir, to support legacy Env user
  138. // code that calls this method on modern Env implementations. Modern Env user
  139. // code should call RemoveDir.
  140. //
  141. // A future release will remove this method.
  142. virtual Status DeleteDir(const std::string& dirname);
  143. // Store the size of fname in *file_size.
  144. virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
  145. // Rename file src to target.
  146. virtual Status RenameFile(const std::string& src,
  147. const std::string& target) = 0;
  148. // Lock the specified file. Used to prevent concurrent access to
  149. // the same db by multiple processes. On failure, stores nullptr in
  150. // *lock and returns non-OK.
  151. //
  152. // On success, stores a pointer to the object that represents the
  153. // acquired lock in *lock and returns OK. The caller should call
  154. // UnlockFile(*lock) to release the lock. If the process exits,
  155. // the lock will be automatically released.
  156. //
  157. // If somebody else already holds the lock, finishes immediately
  158. // with a failure. I.e., this call does not wait for existing locks
  159. // to go away.
  160. //
  161. // May create the named file if it does not already exist.
  162. virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
  163. // Release the lock acquired by a previous successful call to LockFile.
  164. // REQUIRES: lock was returned by a successful LockFile() call
  165. // REQUIRES: lock has not already been unlocked.
  166. virtual Status UnlockFile(FileLock* lock) = 0;
  167. // Arrange to run "(*function)(arg)" once in a background thread.
  168. //
  169. // "function" may run in an unspecified thread. Multiple functions
  170. // added to the same Env may run concurrently in different threads.
  171. // I.e., the caller may not assume that background work items are
  172. // serialized.
  173. virtual void Schedule(void (*function)(void* arg), void* arg) = 0;
  174. // Start a new thread, invoking "function(arg)" within the new thread.
  175. // When "function(arg)" returns, the thread will be destroyed.
  176. virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
  177. // *path is set to a temporary directory that can be used for testing. It may
  178. // or may not have just been created. The directory may or may not differ
  179. // between runs of the same process, but subsequent calls will return the
  180. // same directory.
  181. virtual Status GetTestDirectory(std::string* path) = 0;
  182. // Create and return a log file for storing informational messages.
  183. virtual Status NewLogger(const std::string& fname, Logger** result) = 0;
  184. // Returns the number of micro-seconds since some fixed point in time. Only
  185. // useful for computing deltas of time.
  186. virtual uint64_t NowMicros() = 0;
  187. // Sleep/delay the thread for the prescribed number of micro-seconds.
  188. virtual void SleepForMicroseconds(int micros) = 0;
  189. };
  190. // A file abstraction for reading sequentially through a file
  191. class LEVELDB_EXPORT SequentialFile {
  192. public:
  193. SequentialFile() = default;
  194. SequentialFile(const SequentialFile&) = delete;
  195. SequentialFile& operator=(const SequentialFile&) = delete;
  196. virtual ~SequentialFile();
  197. // Read up to "n" bytes from the file. "scratch[0..n-1]" may be
  198. // written by this routine. Sets "*result" to the data that was
  199. // read (including if fewer than "n" bytes were successfully read).
  200. // May set "*result" to point at data in "scratch[0..n-1]", so
  201. // "scratch[0..n-1]" must be live when "*result" is used.
  202. // If an error was encountered, returns a non-OK status.
  203. //
  204. // REQUIRES: External synchronization
  205. virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
  206. // Skip "n" bytes from the file. This is guaranteed to be no
  207. // slower that reading the same data, but may be faster.
  208. //
  209. // If end of file is reached, skipping will stop at the end of the
  210. // file, and Skip will return OK.
  211. //
  212. // REQUIRES: External synchronization
  213. virtual Status Skip(uint64_t n) = 0;
  214. };
  215. // A file abstraction for randomly reading the contents of a file.
  216. class LEVELDB_EXPORT RandomAccessFile {
  217. public:
  218. RandomAccessFile() = default;
  219. RandomAccessFile(const RandomAccessFile&) = delete;
  220. RandomAccessFile& operator=(const RandomAccessFile&) = delete;
  221. virtual ~RandomAccessFile();
  222. // Read up to "n" bytes from the file starting at "offset".
  223. // "scratch[0..n-1]" may be written by this routine. Sets "*result"
  224. // to the data that was read (including if fewer than "n" bytes were
  225. // successfully read). May set "*result" to point at data in
  226. // "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
  227. // "*result" is used. If an error was encountered, returns a non-OK
  228. // status.
  229. //
  230. // Safe for concurrent use by multiple threads.
  231. virtual Status Read(uint64_t offset, size_t n, Slice* result,
  232. char* scratch) const = 0;
  233. };
  234. // A file abstraction for sequential writing. The implementation
  235. // must provide buffering since callers may append small fragments
  236. // at a time to the file.
  237. class LEVELDB_EXPORT WritableFile {
  238. public:
  239. WritableFile() = default;
  240. WritableFile(const WritableFile&) = delete;
  241. WritableFile& operator=(const WritableFile&) = delete;
  242. virtual ~WritableFile();
  243. virtual Status Append(const Slice& data) = 0;
  244. virtual Status Close() = 0;
  245. virtual Status Flush() = 0;
  246. virtual Status Sync() = 0;
  247. };
  248. // An interface for writing log messages.
  249. class LEVELDB_EXPORT Logger {
  250. public:
  251. Logger() = default;
  252. Logger(const Logger&) = delete;
  253. Logger& operator=(const Logger&) = delete;
  254. virtual ~Logger();
  255. // Write an entry to the log file with the specified format.
  256. virtual void Logv(const char* format, std::va_list ap) = 0;
  257. };
  258. // Identifies a locked file.
  259. class LEVELDB_EXPORT FileLock {
  260. public:
  261. FileLock() = default;
  262. FileLock(const FileLock&) = delete;
  263. FileLock& operator=(const FileLock&) = delete;
  264. virtual ~FileLock();
  265. };
  266. // Log the specified data to *info_log if info_log is non-null.
  267. void Log(Logger* info_log, const char* format, ...)
  268. #if defined(__GNUC__) || defined(__clang__)
  269. __attribute__((__format__(__printf__, 2, 3)))
  270. #endif
  271. ;
  272. // A utility routine: write "data" to the named file.
  273. LEVELDB_EXPORT Status WriteStringToFile(Env* env, const Slice& data,
  274. const std::string& fname);
  275. // A utility routine: read contents of named file into *data
  276. LEVELDB_EXPORT Status ReadFileToString(Env* env, const std::string& fname,
  277. std::string* data);
  278. // An implementation of Env that forwards all calls to another Env.
  279. // May be useful to clients who wish to override just part of the
  280. // functionality of another Env.
  281. class LEVELDB_EXPORT EnvWrapper : public Env {
  282. public:
  283. // Initialize an EnvWrapper that delegates all calls to *t.
  284. explicit EnvWrapper(Env* t) : target_(t) {}
  285. virtual ~EnvWrapper();
  286. // Return the target to which this Env forwards all calls.
  287. Env* target() const { return target_; }
  288. // The following text is boilerplate that forwards all methods to target().
  289. Status NewSequentialFile(const std::string& f, SequentialFile** r) override {
  290. return target_->NewSequentialFile(f, r);
  291. }
  292. Status NewRandomAccessFile(const std::string& f,
  293. RandomAccessFile** r) override {
  294. return target_->NewRandomAccessFile(f, r);
  295. }
  296. Status NewWritableFile(const std::string& f, WritableFile** r) override {
  297. return target_->NewWritableFile(f, r);
  298. }
  299. Status NewAppendableFile(const std::string& f, WritableFile** r) override {
  300. return target_->NewAppendableFile(f, r);
  301. }
  302. bool FileExists(const std::string& f) override {
  303. return target_->FileExists(f);
  304. }
  305. Status GetChildren(const std::string& dir,
  306. std::vector<std::string>* r) override {
  307. return target_->GetChildren(dir, r);
  308. }
  309. Status RemoveFile(const std::string& f) override {
  310. return target_->RemoveFile(f);
  311. }
  312. Status CreateDir(const std::string& d) override {
  313. return target_->CreateDir(d);
  314. }
  315. Status RemoveDir(const std::string& d) override {
  316. return target_->RemoveDir(d);
  317. }
  318. Status GetFileSize(const std::string& f, uint64_t* s) override {
  319. return target_->GetFileSize(f, s);
  320. }
  321. Status RenameFile(const std::string& s, const std::string& t) override {
  322. return target_->RenameFile(s, t);
  323. }
  324. Status LockFile(const std::string& f, FileLock** l) override {
  325. return target_->LockFile(f, l);
  326. }
  327. Status UnlockFile(FileLock* l) override { return target_->UnlockFile(l); }
  328. void Schedule(void (*f)(void*), void* a) override {
  329. return target_->Schedule(f, a);
  330. }
  331. void StartThread(void (*f)(void*), void* a) override {
  332. return target_->StartThread(f, a);
  333. }
  334. Status GetTestDirectory(std::string* path) override {
  335. return target_->GetTestDirectory(path);
  336. }
  337. Status NewLogger(const std::string& fname, Logger** result) override {
  338. return target_->NewLogger(fname, result);
  339. }
  340. uint64_t NowMicros() override { return target_->NowMicros(); }
  341. void SleepForMicroseconds(int micros) override {
  342. target_->SleepForMicroseconds(micros);
  343. }
  344. private:
  345. Env* target_;
  346. };
  347. } // namespace leveldb
  348. // This workaround can be removed when leveldb::Env::DeleteFile is removed.
  349. // Redefine DeleteFile if it was undefined earlier.
  350. #if defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
  351. #if defined(UNICODE)
  352. #define DeleteFile DeleteFileW
  353. #else
  354. #define DeleteFile DeleteFileA
  355. #endif // defined(UNICODE)
  356. #endif // defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
  357. #endif // STORAGE_LEVELDB_INCLUDE_ENV_H_