// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A Status encapsulates the result of an operation. It may indicate success,
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// or it may indicate an error with an associated error message.
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#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
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#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
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#include <string>
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#include <utility>
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#include "leveldb/slice.h"
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namespace leveldb {
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class Status {
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public:
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// Create a success status.
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Status() : state_(NULL) { }
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~Status() { delete state_; }
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// Copy the specified status.
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Status(const Status& s);
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void operator=(const Status& s);
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// Return a success status.
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static Status OK() { return Status(); }
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// Return error status of an appropriate type.
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static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotFound, msg, Slice());
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}
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static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kCorruption, msg, msg2);
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}
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static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotSupported, msg, msg2);
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}
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static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kInvalidArgument, msg, msg2);
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}
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static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kIOError, msg, msg2);
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}
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// Returns true iff the status indicates success.
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bool ok() const { return (state_ == NULL); }
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// Returns true iff the status indicates a NotFound error.
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bool IsNotFound() const { return code() == kNotFound; }
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// Return a string representation of this status suitable for printing.
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// Returns the string "OK" for success.
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std::string ToString() const;
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private:
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enum Code {
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kOk = 0,
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kNotFound = 1,
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kCorruption = 2,
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kNotSupported = 3,
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kInvalidArgument = 4,
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kIOError = 5,
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};
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Code code() const { return (state_ == NULL) ? kOk : state_->first; }
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Status(Code code, const Slice& msg, const Slice& msg2);
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typedef std::pair<Code, std::string> State;
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State* state_;
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};
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inline Status::Status(const Status& s) {
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state_ = (s.state_ == NULL) ? NULL : new State(*s.state_);
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}
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inline void Status::operator=(const Status& s) {
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if (this != &s) {
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delete state_;
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state_ = (s.state_ == NULL) ? NULL : new State(*s.state_);
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}
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}
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}
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#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_
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