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| <!DOCTYPE html> | |||
| <html> | |||
| <head> | |||
| <link rel="stylesheet" type="text/css" href="doc.css" /> | |||
| <title>Leveldb file layout and compactions</title> | |||
| </head> | |||
| <body> | |||
| <h1>Files</h1> | |||
| The implementation of leveldb is similar in spirit to the | |||
| representation of a single | |||
| <a href="http://research.google.com/archive/bigtable.html"> | |||
| Bigtable tablet (section 5.3)</a>. | |||
| However the organization of the files that make up the representation | |||
| is somewhat different and is explained below. | |||
| <p> | |||
| Each database is represented by a set of files stored in a directory. | |||
| There are several different types of files as documented below: | |||
| <p> | |||
| <h2>Log files</h2> | |||
| <p> | |||
| A log file (*.log) stores a sequence of recent updates. Each update | |||
| is appended to the current log file. When the log file reaches a | |||
| pre-determined size (approximately 4MB by default), it is converted | |||
| to a sorted table (see below) and a new log file is created for future | |||
| updates. | |||
| <p> | |||
| A copy of the current log file is kept in an in-memory structure (the | |||
| <code>memtable</code>). This copy is consulted on every read so that read | |||
| operations reflect all logged updates. | |||
| <p> | |||
| <h2>Sorted tables</h2> | |||
| <p> | |||
| A sorted table (*.sst) stores a sequence of entries sorted by key. | |||
| Each entry is either a value for the key, or a deletion marker for the | |||
| key. (Deletion markers are kept around to hide obsolete values | |||
| present in older sorted tables). | |||
| <p> | |||
| The set of sorted tables are organized into a sequence of levels. The | |||
| sorted table generated from a log file is placed in a special <code>young</code> | |||
| level (also called level-0). When the number of young files exceeds a | |||
| certain threshold (currently four), all of the young files are merged | |||
| together with all of the overlapping level-1 files to produce a | |||
| sequence of new level-1 files (we create a new level-1 file for every | |||
| 2MB of data.) | |||
| <p> | |||
| Files in the young level may contain overlapping keys. However files | |||
| in other levels have distinct non-overlapping key ranges. Consider | |||
| level number L where L >= 1. When the combined size of files in | |||
| level-L exceeds (10^L) MB (i.e., 10MB for level-1, 100MB for level-2, | |||
| ...), one file in level-L, and all of the overlapping files in | |||
| level-(L+1) are merged to form a set of new files for level-(L+1). | |||
| These merges have the effect of gradually migrating new updates from | |||
| the young level to the largest level using only bulk reads and writes | |||
| (i.e., minimizing expensive seeks). | |||
| <h2>Manifest</h2> | |||
| <p> | |||
| A MANIFEST file lists the set of sorted tables that make up each | |||
| level, the corresponding key ranges, and other important metadata. | |||
| A new MANIFEST file (with a new number embedded in the file name) | |||
| is created whenever the database is reopened. The MANIFEST file is | |||
| formatted as a log, and changes made to the serving state (as files | |||
| are added or removed) are appended to this log. | |||
| <p> | |||
| <h2>Current</h2> | |||
| <p> | |||
| CURRENT is a simple text file that contains the name of the latest | |||
| MANIFEST file. | |||
| <p> | |||
| <h2>Info logs</h2> | |||
| <p> | |||
| Informational messages are printed to files named LOG and LOG.old. | |||
| <p> | |||
| <h2>Others</h2> | |||
| <p> | |||
| Other files used for miscellaneous purposes may also be present | |||
| (LOCK, *.dbtmp). | |||
| <h1>Level 0</h1> | |||
| When the log file grows above a certain size (1MB by default): | |||
| <ul> | |||
| <li>Create a brand new memtable and log file and direct future updates here | |||
| <li>In the background: | |||
| <ul> | |||
| <li>Write the contents of the previous memtable to an sstable | |||
| <li>Discard the memtable | |||
| <li>Delete the old log file and the old memtable | |||
| <li>Add the new sstable to the young (level-0) level. | |||
| </ul> | |||
| </ul> | |||
| <h1>Compactions</h1> | |||
| <p> | |||
| When the size of level L exceeds its limit, we compact it in a | |||
| background thread. The compaction picks a file from level L and all | |||
| overlapping files from the next level L+1. Note that if a level-L | |||
| file overlaps only part of a level-(L+1) file, the entire file at | |||
| level-(L+1) is used as an input to the compaction and will be | |||
| discarded after the compaction. Aside: because level-0 is special | |||
| (files in it may overlap each other), we treat compactions from | |||
| level-0 to level-1 specially: a level-0 compaction may pick more than | |||
| one level-0 file in case some of these files overlap each other. | |||
| <p> | |||
| A compaction merges the contents of the picked files to produce a | |||
| sequence of level-(L+1) files. We switch to producing a new | |||
| level-(L+1) file after the current output file has reached the target | |||
| file size (2MB). We also switch to a new output file when the key | |||
| range of the current output file has grown enough to overlap more than | |||
| ten level-(L+2) files. This last rule ensures that a later compaction | |||
| of a level-(L+1) file will not pick up too much data from level-(L+2). | |||
| <p> | |||
| The old files are discarded and the new files are added to the serving | |||
| state. | |||
| <p> | |||
| Compactions for a particular level rotate through the key space. In | |||
| more detail, for each level L, we remember the ending key of the last | |||
| compaction at level L. The next compaction for level L will pick the | |||
| first file that starts after this key (wrapping around to the | |||
| beginning of the key space if there is no such file). | |||
| <p> | |||
| Compactions drop overwritten values. They also drop deletion markers | |||
| if there are no higher numbered levels that contain a file whose range | |||
| overlaps the current key. | |||
| <h2>Timing</h2> | |||
| Level-0 compactions will read up to four 1MB files from level-0, and | |||
| at worst all the level-1 files (10MB). I.e., we will read 14MB and | |||
| write 14MB. | |||
| <p> | |||
| Other than the special level-0 compactions, we will pick one 2MB file | |||
| from level L. In the worst case, this will overlap ~ 12 files from | |||
| level L+1 (10 because level-(L+1) is ten times the size of level-L, | |||
| and another two at the boundaries since the file ranges at level-L | |||
| will usually not be aligned with the file ranges at level-L+1). The | |||
| compaction will therefore read 26MB and write 26MB. Assuming a disk | |||
| IO rate of 100MB/s (ballpark range for modern drives), the worst | |||
| compaction cost will be approximately 0.5 second. | |||
| <p> | |||
| If we throttle the background writing to something small, say 10% of | |||
| the full 100MB/s speed, a compaction may take up to 5 seconds. If the | |||
| user is writing at 10MB/s, we might build up lots of level-0 files | |||
| (~50 to hold the 5*10MB). This may significantly increase the cost of | |||
| reads due to the overhead of merging more files together on every | |||
| read. | |||
| <p> | |||
| Solution 1: To reduce this problem, we might want to increase the log | |||
| switching threshold when the number of level-0 files is large. Though | |||
| the downside is that the larger this threshold, the more memory we will | |||
| need to hold the corresponding memtable. | |||
| <p> | |||
| Solution 2: We might want to decrease write rate artificially when the | |||
| number of level-0 files goes up. | |||
| <p> | |||
| Solution 3: We work on reducing the cost of very wide merges. | |||
| Perhaps most of the level-0 files will have their blocks sitting | |||
| uncompressed in the cache and we will only need to worry about the | |||
| O(N) complexity in the merging iterator. | |||
| <h2>Number of files</h2> | |||
| Instead of always making 2MB files, we could make larger files for | |||
| larger levels to reduce the total file count, though at the expense of | |||
| more bursty compactions. Alternatively, we could shard the set of | |||
| files into multiple directories. | |||
| <p> | |||
| An experiment on an <code>ext3</code> filesystem on Feb 04, 2011 shows | |||
| the following timings to do 100K file opens in directories with | |||
| varying number of files: | |||
| <table class="datatable"> | |||
| <tr><th>Files in directory</th><th>Microseconds to open a file</th></tr> | |||
| <tr><td>1000</td><td>9</td> | |||
| <tr><td>10000</td><td>10</td> | |||
| <tr><td>100000</td><td>16</td> | |||
| </table> | |||
| So maybe even the sharding is not necessary on modern filesystems? | |||
| <h1>Recovery</h1> | |||
| <ul> | |||
| <li> Read CURRENT to find name of the latest committed MANIFEST | |||
| <li> Read the named MANIFEST file | |||
| <li> Clean up stale files | |||
| <li> We could open all sstables here, but it is probably better to be lazy... | |||
| <li> Convert log chunk to a new level-0 sstable | |||
| <li> Start directing new writes to a new log file with recovered sequence# | |||
| </ul> | |||
| <h1>Garbage collection of files</h1> | |||
| <code>DeleteObsoleteFiles()</code> is called at the end of every | |||
| compaction and at the end of recovery. It finds the names of all | |||
| files in the database. It deletes all log files that are not the | |||
| current log file. It deletes all table files that are not referenced | |||
| from some level and are not the output of an active compaction. | |||
| </body> | |||
| </html> | |||
| @ -0,0 +1,170 @@ | |||
| ## Files | |||
| The implementation of leveldb is similar in spirit to the representation of a | |||
| single [Bigtable tablet (section 5.3)](http://research.google.com/archive/bigtable.html). | |||
| However the organization of the files that make up the representation is | |||
| somewhat different and is explained below. | |||
| Each database is represented by a set of files stored in a directory. There are | |||
| several different types of files as documented below: | |||
| ### Log files | |||
| A log file (*.log) stores a sequence of recent updates. Each update is appended | |||
| to the current log file. When the log file reaches a pre-determined size | |||
| (approximately 4MB by default), it is converted to a sorted table (see below) | |||
| and a new log file is created for future updates. | |||
| A copy of the current log file is kept in an in-memory structure (the | |||
| `memtable`). This copy is consulted on every read so that read operations | |||
| reflect all logged updates. | |||
| ## Sorted tables | |||
| A sorted table (*.ldb) stores a sequence of entries sorted by key. Each entry is | |||
| either a value for the key, or a deletion marker for the key. (Deletion markers | |||
| are kept around to hide obsolete values present in older sorted tables). | |||
| The set of sorted tables are organized into a sequence of levels. The sorted | |||
| table generated from a log file is placed in a special **young** level (also | |||
| called level-0). When the number of young files exceeds a certain threshold | |||
| (currently four), all of the young files are merged together with all of the | |||
| overlapping level-1 files to produce a sequence of new level-1 files (we create | |||
| a new level-1 file for every 2MB of data.) | |||
| Files in the young level may contain overlapping keys. However files in other | |||
| levels have distinct non-overlapping key ranges. Consider level number L where | |||
| L >= 1. When the combined size of files in level-L exceeds (10^L) MB (i.e., 10MB | |||
| for level-1, 100MB for level-2, ...), one file in level-L, and all of the | |||
| overlapping files in level-(L+1) are merged to form a set of new files for | |||
| level-(L+1). These merges have the effect of gradually migrating new updates | |||
| from the young level to the largest level using only bulk reads and writes | |||
| (i.e., minimizing expensive seeks). | |||
| ### Manifest | |||
| A MANIFEST file lists the set of sorted tables that make up each level, the | |||
| corresponding key ranges, and other important metadata. A new MANIFEST file | |||
| (with a new number embedded in the file name) is created whenever the database | |||
| is reopened. The MANIFEST file is formatted as a log, and changes made to the | |||
| serving state (as files are added or removed) are appended to this log. | |||
| ### Current | |||
| CURRENT is a simple text file that contains the name of the latest MANIFEST | |||
| file. | |||
| ### Info logs | |||
| Informational messages are printed to files named LOG and LOG.old. | |||
| ### Others | |||
| Other files used for miscellaneous purposes may also be present (LOCK, *.dbtmp). | |||
| ## Level 0 | |||
| When the log file grows above a certain size (1MB by default): | |||
| Create a brand new memtable and log file and direct future updates here | |||
| In the background: | |||
| Write the contents of the previous memtable to an sstable | |||
| Discard the memtable | |||
| Delete the old log file and the old memtable | |||
| Add the new sstable to the young (level-0) level. | |||
| ## Compactions | |||
| When the size of level L exceeds its limit, we compact it in a background | |||
| thread. The compaction picks a file from level L and all overlapping files from | |||
| the next level L+1. Note that if a level-L file overlaps only part of a | |||
| level-(L+1) file, the entire file at level-(L+1) is used as an input to the | |||
| compaction and will be discarded after the compaction. Aside: because level-0 | |||
| is special (files in it may overlap each other), we treat compactions from | |||
| level-0 to level-1 specially: a level-0 compaction may pick more than one | |||
| level-0 file in case some of these files overlap each other. | |||
| A compaction merges the contents of the picked files to produce a sequence of | |||
| level-(L+1) files. We switch to producing a new level-(L+1) file after the | |||
| current output file has reached the target file size (2MB). We also switch to a | |||
| new output file when the key range of the current output file has grown enough | |||
| to overlap more than ten level-(L+2) files. This last rule ensures that a later | |||
| compaction of a level-(L+1) file will not pick up too much data from | |||
| level-(L+2). | |||
| The old files are discarded and the new files are added to the serving state. | |||
| Compactions for a particular level rotate through the key space. In more detail, | |||
| for each level L, we remember the ending key of the last compaction at level L. | |||
| The next compaction for level L will pick the first file that starts after this | |||
| key (wrapping around to the beginning of the key space if there is no such | |||
| file). | |||
| Compactions drop overwritten values. They also drop deletion markers if there | |||
| are no higher numbered levels that contain a file whose range overlaps the | |||
| current key. | |||
| ### Timing | |||
| Level-0 compactions will read up to four 1MB files from level-0, and at worst | |||
| all the level-1 files (10MB). I.e., we will read 14MB and write 14MB. | |||
| Other than the special level-0 compactions, we will pick one 2MB file from level | |||
| L. In the worst case, this will overlap ~ 12 files from level L+1 (10 because | |||
| level-(L+1) is ten times the size of level-L, and another two at the boundaries | |||
| since the file ranges at level-L will usually not be aligned with the file | |||
| ranges at level-L+1). The compaction will therefore read 26MB and write 26MB. | |||
| Assuming a disk IO rate of 100MB/s (ballpark range for modern drives), the worst | |||
| compaction cost will be approximately 0.5 second. | |||
| If we throttle the background writing to something small, say 10% of the full | |||
| 100MB/s speed, a compaction may take up to 5 seconds. If the user is writing at | |||
| 10MB/s, we might build up lots of level-0 files (~50 to hold the 5*10MB). This | |||
| may significantly increase the cost of reads due to the overhead of merging more | |||
| files together on every read. | |||
| Solution 1: To reduce this problem, we might want to increase the log switching | |||
| threshold when the number of level-0 files is large. Though the downside is that | |||
| the larger this threshold, the more memory we will need to hold the | |||
| corresponding memtable. | |||
| Solution 2: We might want to decrease write rate artificially when the number of | |||
| level-0 files goes up. | |||
| Solution 3: We work on reducing the cost of very wide merges. Perhaps most of | |||
| the level-0 files will have their blocks sitting uncompressed in the cache and | |||
| we will only need to worry about the O(N) complexity in the merging iterator. | |||
| ### Number of files | |||
| Instead of always making 2MB files, we could make larger files for larger levels | |||
| to reduce the total file count, though at the expense of more bursty | |||
| compactions. Alternatively, we could shard the set of files into multiple | |||
| directories. | |||
| An experiment on an ext3 filesystem on Feb 04, 2011 shows the following timings | |||
| to do 100K file opens in directories with varying number of files: | |||
| | Files in directory | Microseconds to open a file | | |||
| |-------------------:|----------------------------:| | |||
| | 1000 | 9 | | |||
| | 10000 | 10 | | |||
| | 100000 | 16 | | |||
| So maybe even the sharding is not necessary on modern filesystems? | |||
| ## Recovery | |||
| * Read CURRENT to find name of the latest committed MANIFEST | |||
| * Read the named MANIFEST file | |||
| * Clean up stale files | |||
| * We could open all sstables here, but it is probably better to be lazy... | |||
| * Convert log chunk to a new level-0 sstable | |||
| * Start directing new writes to a new log file with recovered sequence# | |||
| ## Garbage collection of files | |||
| `DeleteObsoleteFiles()` is called at the end of every compaction and at the end | |||
| of recovery. It finds the names of all files in the database. It deletes all log | |||
| files that are not the current log file. It deletes all table files that are not | |||
| referenced from some level and are not the output of an active compaction. | |||
| @ -1,549 +0,0 @@ | |||
| <!DOCTYPE html> | |||
| <html> | |||
| <head> | |||
| <link rel="stylesheet" type="text/css" href="doc.css" /> | |||
| <title>Leveldb</title> | |||
| </head> | |||
| <body> | |||
| <h1>Leveldb</h1> | |||
| <address>Jeff Dean, Sanjay Ghemawat</address> | |||
| <p> | |||
| The <code>leveldb</code> library provides a persistent key value store. Keys and | |||
| values are arbitrary byte arrays. The keys are ordered within the key | |||
| value store according to a user-specified comparator function. | |||
| <p> | |||
| <h1>Opening A Database</h1> | |||
| <p> | |||
| A <code>leveldb</code> database has a name which corresponds to a file system | |||
| directory. All of the contents of database are stored in this | |||
| directory. The following example shows how to open a database, | |||
| creating it if necessary: | |||
| <p> | |||
| <pre> | |||
| #include <cassert> | |||
| #include "leveldb/db.h" | |||
| leveldb::DB* db; | |||
| leveldb::Options options; | |||
| options.create_if_missing = true; | |||
| leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||
| assert(status.ok()); | |||
| ... | |||
| </pre> | |||
| If you want to raise an error if the database already exists, add | |||
| the following line before the <code>leveldb::DB::Open</code> call: | |||
| <pre> | |||
| options.error_if_exists = true; | |||
| </pre> | |||
| <h1>Status</h1> | |||
| <p> | |||
| You may have noticed the <code>leveldb::Status</code> type above. Values of this | |||
| type are returned by most functions in <code>leveldb</code> that may encounter an | |||
| error. You can check if such a result is ok, and also print an | |||
| associated error message: | |||
| <p> | |||
| <pre> | |||
| leveldb::Status s = ...; | |||
| if (!s.ok()) cerr << s.ToString() << endl; | |||
| </pre> | |||
| <h1>Closing A Database</h1> | |||
| <p> | |||
| When you are done with a database, just delete the database object. | |||
| Example: | |||
| <p> | |||
| <pre> | |||
| ... open the db as described above ... | |||
| ... do something with db ... | |||
| delete db; | |||
| </pre> | |||
| <h1>Reads And Writes</h1> | |||
| <p> | |||
| The database provides <code>Put</code>, <code>Delete</code>, and <code>Get</code> methods to | |||
| modify/query the database. For example, the following code | |||
| moves the value stored under key1 to key2. | |||
| <pre> | |||
| std::string value; | |||
| leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||
| if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value); | |||
| if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1); | |||
| </pre> | |||
| <h1>Atomic Updates</h1> | |||
| <p> | |||
| Note that if the process dies after the Put of key2 but before the | |||
| delete of key1, the same value may be left stored under multiple keys. | |||
| Such problems can be avoided by using the <code>WriteBatch</code> class to | |||
| atomically apply a set of updates: | |||
| <p> | |||
| <pre> | |||
| #include "leveldb/write_batch.h" | |||
| ... | |||
| std::string value; | |||
| leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||
| if (s.ok()) { | |||
| leveldb::WriteBatch batch; | |||
| batch.Delete(key1); | |||
| batch.Put(key2, value); | |||
| s = db->Write(leveldb::WriteOptions(), &batch); | |||
| } | |||
| </pre> | |||
| The <code>WriteBatch</code> holds a sequence of edits to be made to the database, | |||
| and these edits within the batch are applied in order. Note that we | |||
| called <code>Delete</code> before <code>Put</code> so that if <code>key1</code> is identical to <code>key2</code>, | |||
| we do not end up erroneously dropping the value entirely. | |||
| <p> | |||
| Apart from its atomicity benefits, <code>WriteBatch</code> may also be used to | |||
| speed up bulk updates by placing lots of individual mutations into the | |||
| same batch. | |||
| <h1>Synchronous Writes</h1> | |||
| By default, each write to <code>leveldb</code> is asynchronous: it | |||
| returns after pushing the write from the process into the operating | |||
| system. The transfer from operating system memory to the underlying | |||
| persistent storage happens asynchronously. The <code>sync</code> flag | |||
| can be turned on for a particular write to make the write operation | |||
| not return until the data being written has been pushed all the way to | |||
| persistent storage. (On Posix systems, this is implemented by calling | |||
| either <code>fsync(...)</code> or <code>fdatasync(...)</code> or | |||
| <code>msync(..., MS_SYNC)</code> before the write operation returns.) | |||
| <pre> | |||
| leveldb::WriteOptions write_options; | |||
| write_options.sync = true; | |||
| db->Put(write_options, ...); | |||
| </pre> | |||
| Asynchronous writes are often more than a thousand times as fast as | |||
| synchronous writes. The downside of asynchronous writes is that a | |||
| crash of the machine may cause the last few updates to be lost. Note | |||
| that a crash of just the writing process (i.e., not a reboot) will not | |||
| cause any loss since even when <code>sync</code> is false, an update | |||
| is pushed from the process memory into the operating system before it | |||
| is considered done. | |||
| <p> | |||
| Asynchronous writes can often be used safely. For example, when | |||
| loading a large amount of data into the database you can handle lost | |||
| updates by restarting the bulk load after a crash. A hybrid scheme is | |||
| also possible where every Nth write is synchronous, and in the event | |||
| of a crash, the bulk load is restarted just after the last synchronous | |||
| write finished by the previous run. (The synchronous write can update | |||
| a marker that describes where to restart on a crash.) | |||
| <p> | |||
| <code>WriteBatch</code> provides an alternative to asynchronous writes. | |||
| Multiple updates may be placed in the same <code>WriteBatch</code> and | |||
| applied together using a synchronous write (i.e., | |||
| <code>write_options.sync</code> is set to true). The extra cost of | |||
| the synchronous write will be amortized across all of the writes in | |||
| the batch. | |||
| <p> | |||
| <h1>Concurrency</h1> | |||
| <p> | |||
| A database may only be opened by one process at a time. | |||
| The <code>leveldb</code> implementation acquires a lock from the | |||
| operating system to prevent misuse. Within a single process, the | |||
| same <code>leveldb::DB</code> object may be safely shared by multiple | |||
| concurrent threads. I.e., different threads may write into or fetch | |||
| iterators or call <code>Get</code> on the same database without any | |||
| external synchronization (the leveldb implementation will | |||
| automatically do the required synchronization). However other objects | |||
| (like Iterator and WriteBatch) may require external synchronization. | |||
| If two threads share such an object, they must protect access to it | |||
| using their own locking protocol. More details are available in | |||
| the public header files. | |||
| <p> | |||
| <h1>Iteration</h1> | |||
| <p> | |||
| The following example demonstrates how to print all key,value pairs | |||
| in a database. | |||
| <p> | |||
| <pre> | |||
| leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions()); | |||
| for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||
| cout << it->key().ToString() << ": " << it->value().ToString() << endl; | |||
| } | |||
| assert(it->status().ok()); // Check for any errors found during the scan | |||
| delete it; | |||
| </pre> | |||
| The following variation shows how to process just the keys in the | |||
| range <code>[start,limit)</code>: | |||
| <p> | |||
| <pre> | |||
| for (it->Seek(start); | |||
| it->Valid() && it->key().ToString() < limit; | |||
| it->Next()) { | |||
| ... | |||
| } | |||
| </pre> | |||
| You can also process entries in reverse order. (Caveat: reverse | |||
| iteration may be somewhat slower than forward iteration.) | |||
| <p> | |||
| <pre> | |||
| for (it->SeekToLast(); it->Valid(); it->Prev()) { | |||
| ... | |||
| } | |||
| </pre> | |||
| <h1>Snapshots</h1> | |||
| <p> | |||
| Snapshots provide consistent read-only views over the entire state of | |||
| the key-value store. <code>ReadOptions::snapshot</code> may be non-NULL to indicate | |||
| that a read should operate on a particular version of the DB state. | |||
| If <code>ReadOptions::snapshot</code> is NULL, the read will operate on an | |||
| implicit snapshot of the current state. | |||
| <p> | |||
| Snapshots are created by the DB::GetSnapshot() method: | |||
| <p> | |||
| <pre> | |||
| leveldb::ReadOptions options; | |||
| options.snapshot = db->GetSnapshot(); | |||
| ... apply some updates to db ... | |||
| leveldb::Iterator* iter = db->NewIterator(options); | |||
| ... read using iter to view the state when the snapshot was created ... | |||
| delete iter; | |||
| db->ReleaseSnapshot(options.snapshot); | |||
| </pre> | |||
| Note that when a snapshot is no longer needed, it should be released | |||
| using the DB::ReleaseSnapshot interface. This allows the | |||
| implementation to get rid of state that was being maintained just to | |||
| support reading as of that snapshot. | |||
| <h1>Slice</h1> | |||
| <p> | |||
| The return value of the <code>it->key()</code> and <code>it->value()</code> calls above | |||
| are instances of the <code>leveldb::Slice</code> type. <code>Slice</code> is a simple | |||
| structure that contains a length and a pointer to an external byte | |||
| array. Returning a <code>Slice</code> is a cheaper alternative to returning a | |||
| <code>std::string</code> since we do not need to copy potentially large keys and | |||
| values. In addition, <code>leveldb</code> methods do not return null-terminated | |||
| C-style strings since <code>leveldb</code> keys and values are allowed to | |||
| contain '\0' bytes. | |||
| <p> | |||
| C++ strings and null-terminated C-style strings can be easily converted | |||
| to a Slice: | |||
| <p> | |||
| <pre> | |||
| leveldb::Slice s1 = "hello"; | |||
| std::string str("world"); | |||
| leveldb::Slice s2 = str; | |||
| </pre> | |||
| A Slice can be easily converted back to a C++ string: | |||
| <pre> | |||
| std::string str = s1.ToString(); | |||
| assert(str == std::string("hello")); | |||
| </pre> | |||
| Be careful when using Slices since it is up to the caller to ensure that | |||
| the external byte array into which the Slice points remains live while | |||
| the Slice is in use. For example, the following is buggy: | |||
| <p> | |||
| <pre> | |||
| leveldb::Slice slice; | |||
| if (...) { | |||
| std::string str = ...; | |||
| slice = str; | |||
| } | |||
| Use(slice); | |||
| </pre> | |||
| When the <code>if</code> statement goes out of scope, <code>str</code> will be destroyed and the | |||
| backing storage for <code>slice</code> will disappear. | |||
| <p> | |||
| <h1>Comparators</h1> | |||
| <p> | |||
| The preceding examples used the default ordering function for key, | |||
| which orders bytes lexicographically. You can however supply a custom | |||
| comparator when opening a database. For example, suppose each | |||
| database key consists of two numbers and we should sort by the first | |||
| number, breaking ties by the second number. First, define a proper | |||
| subclass of <code>leveldb::Comparator</code> that expresses these rules: | |||
| <p> | |||
| <pre> | |||
| class TwoPartComparator : public leveldb::Comparator { | |||
| public: | |||
| // Three-way comparison function: | |||
| // if a < b: negative result | |||
| // if a > b: positive result | |||
| // else: zero result | |||
| int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const { | |||
| int a1, a2, b1, b2; | |||
| ParseKey(a, &a1, &a2); | |||
| ParseKey(b, &b1, &b2); | |||
| if (a1 < b1) return -1; | |||
| if (a1 > b1) return +1; | |||
| if (a2 < b2) return -1; | |||
| if (a2 > b2) return +1; | |||
| return 0; | |||
| } | |||
| // Ignore the following methods for now: | |||
| const char* Name() const { return "TwoPartComparator"; } | |||
| void FindShortestSeparator(std::string*, const leveldb::Slice&) const { } | |||
| void FindShortSuccessor(std::string*) const { } | |||
| }; | |||
| </pre> | |||
| Now create a database using this custom comparator: | |||
| <p> | |||
| <pre> | |||
| TwoPartComparator cmp; | |||
| leveldb::DB* db; | |||
| leveldb::Options options; | |||
| options.create_if_missing = true; | |||
| options.comparator = &cmp; | |||
| leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||
| ... | |||
| </pre> | |||
| <h2>Backwards compatibility</h2> | |||
| <p> | |||
| The result of the comparator's <code>Name</code> method is attached to the | |||
| database when it is created, and is checked on every subsequent | |||
| database open. If the name changes, the <code>leveldb::DB::Open</code> call will | |||
| fail. Therefore, change the name if and only if the new key format | |||
| and comparison function are incompatible with existing databases, and | |||
| it is ok to discard the contents of all existing databases. | |||
| <p> | |||
| You can however still gradually evolve your key format over time with | |||
| a little bit of pre-planning. For example, you could store a version | |||
| number at the end of each key (one byte should suffice for most uses). | |||
| When you wish to switch to a new key format (e.g., adding an optional | |||
| third part to the keys processed by <code>TwoPartComparator</code>), | |||
| (a) keep the same comparator name (b) increment the version number | |||
| for new keys (c) change the comparator function so it uses the | |||
| version numbers found in the keys to decide how to interpret them. | |||
| <p> | |||
| <h1>Performance</h1> | |||
| <p> | |||
| Performance can be tuned by changing the default values of the | |||
| types defined in <code>include/leveldb/options.h</code>. | |||
| <p> | |||
| <h2>Block size</h2> | |||
| <p> | |||
| <code>leveldb</code> groups adjacent keys together into the same block and such a | |||
| block is the unit of transfer to and from persistent storage. The | |||
| default block size is approximately 4096 uncompressed bytes. | |||
| Applications that mostly do bulk scans over the contents of the | |||
| database may wish to increase this size. Applications that do a lot | |||
| of point reads of small values may wish to switch to a smaller block | |||
| size if performance measurements indicate an improvement. There isn't | |||
| much benefit in using blocks smaller than one kilobyte, or larger than | |||
| a few megabytes. Also note that compression will be more effective | |||
| with larger block sizes. | |||
| <p> | |||
| <h2>Compression</h2> | |||
| <p> | |||
| Each block is individually compressed before being written to | |||
| persistent storage. Compression is on by default since the default | |||
| compression method is very fast, and is automatically disabled for | |||
| uncompressible data. In rare cases, applications may want to disable | |||
| compression entirely, but should only do so if benchmarks show a | |||
| performance improvement: | |||
| <p> | |||
| <pre> | |||
| leveldb::Options options; | |||
| options.compression = leveldb::kNoCompression; | |||
| ... leveldb::DB::Open(options, name, ...) .... | |||
| </pre> | |||
| <h2>Cache</h2> | |||
| <p> | |||
| The contents of the database are stored in a set of files in the | |||
| filesystem and each file stores a sequence of compressed blocks. If | |||
| <code>options.cache</code> is non-NULL, it is used to cache frequently used | |||
| uncompressed block contents. | |||
| <p> | |||
| <pre> | |||
| #include "leveldb/cache.h" | |||
| leveldb::Options options; | |||
| options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache | |||
| leveldb::DB* db; | |||
| leveldb::DB::Open(options, name, &db); | |||
| ... use the db ... | |||
| delete db | |||
| delete options.cache; | |||
| </pre> | |||
| Note that the cache holds uncompressed data, and therefore it should | |||
| be sized according to application level data sizes, without any | |||
| reduction from compression. (Caching of compressed blocks is left to | |||
| the operating system buffer cache, or any custom <code>Env</code> | |||
| implementation provided by the client.) | |||
| <p> | |||
| When performing a bulk read, the application may wish to disable | |||
| caching so that the data processed by the bulk read does not end up | |||
| displacing most of the cached contents. A per-iterator option can be | |||
| used to achieve this: | |||
| <p> | |||
| <pre> | |||
| leveldb::ReadOptions options; | |||
| options.fill_cache = false; | |||
| leveldb::Iterator* it = db->NewIterator(options); | |||
| for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||
| ... | |||
| } | |||
| </pre> | |||
| <h2>Key Layout</h2> | |||
| <p> | |||
| Note that the unit of disk transfer and caching is a block. Adjacent | |||
| keys (according to the database sort order) will usually be placed in | |||
| the same block. Therefore the application can improve its performance | |||
| by placing keys that are accessed together near each other and placing | |||
| infrequently used keys in a separate region of the key space. | |||
| <p> | |||
| For example, suppose we are implementing a simple file system on top | |||
| of <code>leveldb</code>. The types of entries we might wish to store are: | |||
| <p> | |||
| <pre> | |||
| filename -> permission-bits, length, list of file_block_ids | |||
| file_block_id -> data | |||
| </pre> | |||
| We might want to prefix <code>filename</code> keys with one letter (say '/') and the | |||
| <code>file_block_id</code> keys with a different letter (say '0') so that scans | |||
| over just the metadata do not force us to fetch and cache bulky file | |||
| contents. | |||
| <p> | |||
| <h2>Filters</h2> | |||
| <p> | |||
| Because of the way <code>leveldb</code> data is organized on disk, | |||
| a single <code>Get()</code> call may involve multiple reads from disk. | |||
| The optional <code>FilterPolicy</code> mechanism can be used to reduce | |||
| the number of disk reads substantially. | |||
| <pre> | |||
| leveldb::Options options; | |||
| options.filter_policy = NewBloomFilterPolicy(10); | |||
| leveldb::DB* db; | |||
| leveldb::DB::Open(options, "/tmp/testdb", &db); | |||
| ... use the database ... | |||
| delete db; | |||
| delete options.filter_policy; | |||
| </pre> | |||
| The preceding code associates a | |||
| <a href="http://en.wikipedia.org/wiki/Bloom_filter">Bloom filter</a> | |||
| based filtering policy with the database. Bloom filter based | |||
| filtering relies on keeping some number of bits of data in memory per | |||
| key (in this case 10 bits per key since that is the argument we passed | |||
| to NewBloomFilterPolicy). This filter will reduce the number of unnecessary | |||
| disk reads needed for <code>Get()</code> calls by a factor of | |||
| approximately a 100. Increasing the bits per key will lead to a | |||
| larger reduction at the cost of more memory usage. We recommend that | |||
| applications whose working set does not fit in memory and that do a | |||
| lot of random reads set a filter policy. | |||
| <p> | |||
| If you are using a custom comparator, you should ensure that the filter | |||
| policy you are using is compatible with your comparator. For example, | |||
| consider a comparator that ignores trailing spaces when comparing keys. | |||
| <code>NewBloomFilterPolicy</code> must not be used with such a comparator. | |||
| Instead, the application should provide a custom filter policy that | |||
| also ignores trailing spaces. For example: | |||
| <pre> | |||
| class CustomFilterPolicy : public leveldb::FilterPolicy { | |||
| private: | |||
| FilterPolicy* builtin_policy_; | |||
| public: | |||
| CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) { } | |||
| ~CustomFilterPolicy() { delete builtin_policy_; } | |||
| const char* Name() const { return "IgnoreTrailingSpacesFilter"; } | |||
| void CreateFilter(const Slice* keys, int n, std::string* dst) const { | |||
| // Use builtin bloom filter code after removing trailing spaces | |||
| std::vector<Slice> trimmed(n); | |||
| for (int i = 0; i < n; i++) { | |||
| trimmed[i] = RemoveTrailingSpaces(keys[i]); | |||
| } | |||
| return builtin_policy_->CreateFilter(&trimmed[i], n, dst); | |||
| } | |||
| bool KeyMayMatch(const Slice& key, const Slice& filter) const { | |||
| // Use builtin bloom filter code after removing trailing spaces | |||
| return builtin_policy_->KeyMayMatch(RemoveTrailingSpaces(key), filter); | |||
| } | |||
| }; | |||
| </pre> | |||
| <p> | |||
| Advanced applications may provide a filter policy that does not use | |||
| a bloom filter but uses some other mechanism for summarizing a set | |||
| of keys. See <code>leveldb/filter_policy.h</code> for detail. | |||
| <p> | |||
| <h1>Checksums</h1> | |||
| <p> | |||
| <code>leveldb</code> associates checksums with all data it stores in the file system. | |||
| There are two separate controls provided over how aggressively these | |||
| checksums are verified: | |||
| <p> | |||
| <ul> | |||
| <li> <code>ReadOptions::verify_checksums</code> may be set to true to force | |||
| checksum verification of all data that is read from the file system on | |||
| behalf of a particular read. By default, no such verification is | |||
| done. | |||
| <p> | |||
| <li> <code>Options::paranoid_checks</code> may be set to true before opening a | |||
| database to make the database implementation raise an error as soon as | |||
| it detects an internal corruption. Depending on which portion of the | |||
| database has been corrupted, the error may be raised when the database | |||
| is opened, or later by another database operation. By default, | |||
| paranoid checking is off so that the database can be used even if | |||
| parts of its persistent storage have been corrupted. | |||
| <p> | |||
| If a database is corrupted (perhaps it cannot be opened when | |||
| paranoid checking is turned on), the <code>leveldb::RepairDB</code> function | |||
| may be used to recover as much of the data as possible | |||
| <p> | |||
| </ul> | |||
| <h1>Approximate Sizes</h1> | |||
| <p> | |||
| The <code>GetApproximateSizes</code> method can used to get the approximate | |||
| number of bytes of file system space used by one or more key ranges. | |||
| <p> | |||
| <pre> | |||
| leveldb::Range ranges[2]; | |||
| ranges[0] = leveldb::Range("a", "c"); | |||
| ranges[1] = leveldb::Range("x", "z"); | |||
| uint64_t sizes[2]; | |||
| leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes); | |||
| </pre> | |||
| The preceding call will set <code>sizes[0]</code> to the approximate number of | |||
| bytes of file system space used by the key range <code>[a..c)</code> and | |||
| <code>sizes[1]</code> to the approximate number of bytes used by the key range | |||
| <code>[x..z)</code>. | |||
| <p> | |||
| <h1>Environment</h1> | |||
| <p> | |||
| All file operations (and other operating system calls) issued by the | |||
| <code>leveldb</code> implementation are routed through a <code>leveldb::Env</code> object. | |||
| Sophisticated clients may wish to provide their own <code>Env</code> | |||
| implementation to get better control. For example, an application may | |||
| introduce artificial delays in the file IO paths to limit the impact | |||
| of <code>leveldb</code> on other activities in the system. | |||
| <p> | |||
| <pre> | |||
| class SlowEnv : public leveldb::Env { | |||
| .. implementation of the Env interface ... | |||
| }; | |||
| SlowEnv env; | |||
| leveldb::Options options; | |||
| options.env = &env; | |||
| Status s = leveldb::DB::Open(options, ...); | |||
| </pre> | |||
| <h1>Porting</h1> | |||
| <p> | |||
| <code>leveldb</code> may be ported to a new platform by providing platform | |||
| specific implementations of the types/methods/functions exported by | |||
| <code>leveldb/port/port.h</code>. See <code>leveldb/port/port_example.h</code> for more | |||
| details. | |||
| <p> | |||
| In addition, the new platform may need a new default <code>leveldb::Env</code> | |||
| implementation. See <code>leveldb/util/env_posix.h</code> for an example. | |||
| <h1>Other Information</h1> | |||
| <p> | |||
| Details about the <code>leveldb</code> implementation may be found in | |||
| the following documents: | |||
| <ul> | |||
| <li> <a href="impl.html">Implementation notes</a> | |||
| <li> <a href="table_format.txt">Format of an immutable Table file</a> | |||
| <li> <a href="log_format.txt">Format of a log file</a> | |||
| </ul> | |||
| </body> | |||
| </html> | |||
| @ -0,0 +1,523 @@ | |||
| leveldb | |||
| ======= | |||
| _Jeff Dean, Sanjay Ghemawat_ | |||
| The leveldb library provides a persistent key value store. Keys and values are | |||
| arbitrary byte arrays. The keys are ordered within the key value store | |||
| according to a user-specified comparator function. | |||
| ## Opening A Database | |||
| A leveldb database has a name which corresponds to a file system directory. All | |||
| of the contents of database are stored in this directory. The following example | |||
| shows how to open a database, creating it if necessary: | |||
| ```c++ | |||
| #include <cassert> | |||
| #include "leveldb/db.h" | |||
| leveldb::DB* db; | |||
| leveldb::Options options; | |||
| options.create_if_missing = true; | |||
| leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||
| assert(status.ok()); | |||
| ... | |||
| ``` | |||
| If you want to raise an error if the database already exists, add the following | |||
| line before the `leveldb::DB::Open` call: | |||
| ```c++ | |||
| options.error_if_exists = true; | |||
| ``` | |||
| ## Status | |||
| You may have noticed the `leveldb::Status` type above. Values of this type are | |||
| returned by most functions in leveldb that may encounter an error. You can check | |||
| if such a result is ok, and also print an associated error message: | |||
| ```c++ | |||
| leveldb::Status s = ...; | |||
| if (!s.ok()) cerr << s.ToString() << endl; | |||
| ``` | |||
| ## Closing A Database | |||
| When you are done with a database, just delete the database object. Example: | |||
| ```c++ | |||
| ... open the db as described above ... | |||
| ... do something with db ... | |||
| delete db; | |||
| ``` | |||
| ## Reads And Writes | |||
| The database provides Put, Delete, and Get methods to modify/query the database. | |||
| For example, the following code moves the value stored under key1 to key2. | |||
| ```c++ | |||
| std::string value; | |||
| leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||
| if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value); | |||
| if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1); | |||
| ``` | |||
| ## Atomic Updates | |||
| Note that if the process dies after the Put of key2 but before the delete of | |||
| key1, the same value may be left stored under multiple keys. Such problems can | |||
| be avoided by using the `WriteBatch` class to atomically apply a set of updates: | |||
| ```c++ | |||
| #include "leveldb/write_batch.h" | |||
| ... | |||
| std::string value; | |||
| leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value); | |||
| if (s.ok()) { | |||
| leveldb::WriteBatch batch; | |||
| batch.Delete(key1); | |||
| batch.Put(key2, value); | |||
| s = db->Write(leveldb::WriteOptions(), &batch); | |||
| } | |||
| ``` | |||
| The `WriteBatch` holds a sequence of edits to be made to the database, and these | |||
| edits within the batch are applied in order. Note that we called Delete before | |||
| Put so that if key1 is identical to key2, we do not end up erroneously dropping | |||
| the value entirely. | |||
| Apart from its atomicity benefits, `WriteBatch` may also be used to speed up | |||
| bulk updates by placing lots of individual mutations into the same batch. | |||
| ## Synchronous Writes | |||
| By default, each write to leveldb is asynchronous: it returns after pushing the | |||
| write from the process into the operating system. The transfer from operating | |||
| system memory to the underlying persistent storage happens asynchronously. The | |||
| sync flag can be turned on for a particular write to make the write operation | |||
| not return until the data being written has been pushed all the way to | |||
| persistent storage. (On Posix systems, this is implemented by calling either | |||
| `fsync(...)` or `fdatasync(...)` or `msync(..., MS_SYNC)` before the write | |||
| operation returns.) | |||
| ```c++ | |||
| leveldb::WriteOptions write_options; | |||
| write_options.sync = true; | |||
| db->Put(write_options, ...); | |||
| ``` | |||
| Asynchronous writes are often more than a thousand times as fast as synchronous | |||
| writes. The downside of asynchronous writes is that a crash of the machine may | |||
| cause the last few updates to be lost. Note that a crash of just the writing | |||
| process (i.e., not a reboot) will not cause any loss since even when sync is | |||
| false, an update is pushed from the process memory into the operating system | |||
| before it is considered done. | |||
| Asynchronous writes can often be used safely. For example, when loading a large | |||
| amount of data into the database you can handle lost updates by restarting the | |||
| bulk load after a crash. A hybrid scheme is also possible where every Nth write | |||
| is synchronous, and in the event of a crash, the bulk load is restarted just | |||
| after the last synchronous write finished by the previous run. (The synchronous | |||
| write can update a marker that describes where to restart on a crash.) | |||
| `WriteBatch` provides an alternative to asynchronous writes. Multiple updates | |||
| may be placed in the same WriteBatch and applied together using a synchronous | |||
| write (i.e., `write_options.sync` is set to true). The extra cost of the | |||
| synchronous write will be amortized across all of the writes in the batch. | |||
| ## Concurrency | |||
| A database may only be opened by one process at a time. The leveldb | |||
| implementation acquires a lock from the operating system to prevent misuse. | |||
| Within a single process, the same `leveldb::DB` object may be safely shared by | |||
| multiple concurrent threads. I.e., different threads may write into or fetch | |||
| iterators or call Get on the same database without any external synchronization | |||
| (the leveldb implementation will automatically do the required synchronization). | |||
| However other objects (like Iterator and `WriteBatch`) may require external | |||
| synchronization. If two threads share such an object, they must protect access | |||
| to it using their own locking protocol. More details are available in the public | |||
| header files. | |||
| ## Iteration | |||
| The following example demonstrates how to print all key,value pairs in a | |||
| database. | |||
| ```c++ | |||
| leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions()); | |||
| for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||
| cout << it->key().ToString() << ": " << it->value().ToString() << endl; | |||
| } | |||
| assert(it->status().ok()); // Check for any errors found during the scan | |||
| delete it; | |||
| ``` | |||
| The following variation shows how to process just the keys in the range | |||
| [start,limit): | |||
| ```c++ | |||
| for (it->Seek(start); | |||
| it->Valid() && it->key().ToString() < limit; | |||
| it->Next()) { | |||
| ... | |||
| } | |||
| ``` | |||
| You can also process entries in reverse order. (Caveat: reverse iteration may be | |||
| somewhat slower than forward iteration.) | |||
| ```c++ | |||
| for (it->SeekToLast(); it->Valid(); it->Prev()) { | |||
| ... | |||
| } | |||
| ``` | |||
| ## Snapshots | |||
| Snapshots provide consistent read-only views over the entire state of the | |||
| key-value store. `ReadOptions::snapshot` may be non-NULL to indicate that a | |||
| read should operate on a particular version of the DB state. If | |||
| `ReadOptions::snapshot` is NULL, the read will operate on an implicit snapshot | |||
| of the current state. | |||
| Snapshots are created by the `DB::GetSnapshot()` method: | |||
| ```c++ | |||
| leveldb::ReadOptions options; | |||
| options.snapshot = db->GetSnapshot(); | |||
| ... apply some updates to db ... | |||
| leveldb::Iterator* iter = db->NewIterator(options); | |||
| ... read using iter to view the state when the snapshot was created ... | |||
| delete iter; | |||
| db->ReleaseSnapshot(options.snapshot); | |||
| ``` | |||
| Note that when a snapshot is no longer needed, it should be released using the | |||
| `DB::ReleaseSnapshot` interface. This allows the implementation to get rid of | |||
| state that was being maintained just to support reading as of that snapshot. | |||
| ## Slice | |||
| The return value of the `it->key()` and `it->value()` calls above are instances | |||
| of the `leveldb::Slice` type. Slice is a simple structure that contains a length | |||
| and a pointer to an external byte array. Returning a Slice is a cheaper | |||
| alternative to returning a `std::string` since we do not need to copy | |||
| potentially large keys and values. In addition, leveldb methods do not return | |||
| null-terminated C-style strings since leveldb keys and values are allowed to | |||
| contain `'\0'` bytes. | |||
| C++ strings and null-terminated C-style strings can be easily converted to a | |||
| Slice: | |||
| ```c++ | |||
| leveldb::Slice s1 = "hello"; | |||
| std::string str("world"); | |||
| leveldb::Slice s2 = str; | |||
| ``` | |||
| A Slice can be easily converted back to a C++ string: | |||
| ```c++ | |||
| std::string str = s1.ToString(); | |||
| assert(str == std::string("hello")); | |||
| ``` | |||
| Be careful when using Slices since it is up to the caller to ensure that the | |||
| external byte array into which the Slice points remains live while the Slice is | |||
| in use. For example, the following is buggy: | |||
| ```c++ | |||
| leveldb::Slice slice; | |||
| if (...) { | |||
| std::string str = ...; | |||
| slice = str; | |||
| } | |||
| Use(slice); | |||
| ``` | |||
| When the if statement goes out of scope, str will be destroyed and the backing | |||
| storage for slice will disappear. | |||
| ## Comparators | |||
| The preceding examples used the default ordering function for key, which orders | |||
| bytes lexicographically. You can however supply a custom comparator when opening | |||
| a database. For example, suppose each database key consists of two numbers and | |||
| we should sort by the first number, breaking ties by the second number. First, | |||
| define a proper subclass of `leveldb::Comparator` that expresses these rules: | |||
| ```c++ | |||
| class TwoPartComparator : public leveldb::Comparator { | |||
| public: | |||
| // Three-way comparison function: | |||
| // if a < b: negative result | |||
| // if a > b: positive result | |||
| // else: zero result | |||
| int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const { | |||
| int a1, a2, b1, b2; | |||
| ParseKey(a, &a1, &a2); | |||
| ParseKey(b, &b1, &b2); | |||
| if (a1 < b1) return -1; | |||
| if (a1 > b1) return +1; | |||
| if (a2 < b2) return -1; | |||
| if (a2 > b2) return +1; | |||
| return 0; | |||
| } | |||
| // Ignore the following methods for now: | |||
| const char* Name() const { return "TwoPartComparator"; } | |||
| void FindShortestSeparator(std::string*, const leveldb::Slice&) const {} | |||
| void FindShortSuccessor(std::string*) const {} | |||
| }; | |||
| ``` | |||
| Now create a database using this custom comparator: | |||
| ```c++ | |||
| TwoPartComparator cmp; | |||
| leveldb::DB* db; | |||
| leveldb::Options options; | |||
| options.create_if_missing = true; | |||
| options.comparator = &cmp; | |||
| leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db); | |||
| ... | |||
| ``` | |||
| ### Backwards compatibility | |||
| The result of the comparator's Name method is attached to the database when it | |||
| is created, and is checked on every subsequent database open. If the name | |||
| changes, the `leveldb::DB::Open` call will fail. Therefore, change the name if | |||
| and only if the new key format and comparison function are incompatible with | |||
| existing databases, and it is ok to discard the contents of all existing | |||
| databases. | |||
| You can however still gradually evolve your key format over time with a little | |||
| bit of pre-planning. For example, you could store a version number at the end of | |||
| each key (one byte should suffice for most uses). When you wish to switch to a | |||
| new key format (e.g., adding an optional third part to the keys processed by | |||
| `TwoPartComparator`), (a) keep the same comparator name (b) increment the | |||
| version number for new keys (c) change the comparator function so it uses the | |||
| version numbers found in the keys to decide how to interpret them. | |||
| ## Performance | |||
| Performance can be tuned by changing the default values of the types defined in | |||
| `include/leveldb/options.h`. | |||
| ### Block size | |||
| leveldb groups adjacent keys together into the same block and such a block is | |||
| the unit of transfer to and from persistent storage. The default block size is | |||
| approximately 4096 uncompressed bytes. Applications that mostly do bulk scans | |||
| over the contents of the database may wish to increase this size. Applications | |||
| that do a lot of point reads of small values may wish to switch to a smaller | |||
| block size if performance measurements indicate an improvement. There isn't much | |||
| benefit in using blocks smaller than one kilobyte, or larger than a few | |||
| megabytes. Also note that compression will be more effective with larger block | |||
| sizes. | |||
| ### Compression | |||
| Each block is individually compressed before being written to persistent | |||
| storage. Compression is on by default since the default compression method is | |||
| very fast, and is automatically disabled for uncompressible data. In rare cases, | |||
| applications may want to disable compression entirely, but should only do so if | |||
| benchmarks show a performance improvement: | |||
| ```c++ | |||
| leveldb::Options options; | |||
| options.compression = leveldb::kNoCompression; | |||
| ... leveldb::DB::Open(options, name, ...) .... | |||
| ``` | |||
| ### Cache | |||
| The contents of the database are stored in a set of files in the filesystem and | |||
| each file stores a sequence of compressed blocks. If options.cache is non-NULL, | |||
| it is used to cache frequently used uncompressed block contents. | |||
| ```c++ | |||
| #include "leveldb/cache.h" | |||
| leveldb::Options options; | |||
| options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache | |||
| leveldb::DB* db; | |||
| leveldb::DB::Open(options, name, &db); | |||
| ... use the db ... | |||
| delete db | |||
| delete options.cache; | |||
| ``` | |||
| Note that the cache holds uncompressed data, and therefore it should be sized | |||
| according to application level data sizes, without any reduction from | |||
| compression. (Caching of compressed blocks is left to the operating system | |||
| buffer cache, or any custom Env implementation provided by the client.) | |||
| When performing a bulk read, the application may wish to disable caching so that | |||
| the data processed by the bulk read does not end up displacing most of the | |||
| cached contents. A per-iterator option can be used to achieve this: | |||
| ```c++ | |||
| leveldb::ReadOptions options; | |||
| options.fill_cache = false; | |||
| leveldb::Iterator* it = db->NewIterator(options); | |||
| for (it->SeekToFirst(); it->Valid(); it->Next()) { | |||
| ... | |||
| } | |||
| ``` | |||
| ### Key Layout | |||
| Note that the unit of disk transfer and caching is a block. Adjacent keys | |||
| (according to the database sort order) will usually be placed in the same block. | |||
| Therefore the application can improve its performance by placing keys that are | |||
| accessed together near each other and placing infrequently used keys in a | |||
| separate region of the key space. | |||
| For example, suppose we are implementing a simple file system on top of leveldb. | |||
| The types of entries we might wish to store are: | |||
| filename -> permission-bits, length, list of file_block_ids | |||
| file_block_id -> data | |||
| We might want to prefix filename keys with one letter (say '/') and the | |||
| `file_block_id` keys with a different letter (say '0') so that scans over just | |||
| the metadata do not force us to fetch and cache bulky file contents. | |||
| ### Filters | |||
| Because of the way leveldb data is organized on disk, a single `Get()` call may | |||
| involve multiple reads from disk. The optional FilterPolicy mechanism can be | |||
| used to reduce the number of disk reads substantially. | |||
| ```c++ | |||
| leveldb::Options options; | |||
| options.filter_policy = NewBloomFilterPolicy(10); | |||
| leveldb::DB* db; | |||
| leveldb::DB::Open(options, "/tmp/testdb", &db); | |||
| ... use the database ... | |||
| delete db; | |||
| delete options.filter_policy; | |||
| ``` | |||
| The preceding code associates a Bloom filter based filtering policy with the | |||
| database. Bloom filter based filtering relies on keeping some number of bits of | |||
| data in memory per key (in this case 10 bits per key since that is the argument | |||
| we passed to `NewBloomFilterPolicy`). This filter will reduce the number of | |||
| unnecessary disk reads needed for Get() calls by a factor of approximately | |||
| a 100. Increasing the bits per key will lead to a larger reduction at the cost | |||
| of more memory usage. We recommend that applications whose working set does not | |||
| fit in memory and that do a lot of random reads set a filter policy. | |||
| If you are using a custom comparator, you should ensure that the filter policy | |||
| you are using is compatible with your comparator. For example, consider a | |||
| comparator that ignores trailing spaces when comparing keys. | |||
| `NewBloomFilterPolicy` must not be used with such a comparator. Instead, the | |||
| application should provide a custom filter policy that also ignores trailing | |||
| spaces. For example: | |||
| ```c++ | |||
| class CustomFilterPolicy : public leveldb::FilterPolicy { | |||
| private: | |||
| FilterPolicy* builtin_policy_; | |||
| public: | |||
| CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) {} | |||
| ~CustomFilterPolicy() { delete builtin_policy_; } | |||
| const char* Name() const { return "IgnoreTrailingSpacesFilter"; } | |||
| void CreateFilter(const Slice* keys, int n, std::string* dst) const { | |||
| // Use builtin bloom filter code after removing trailing spaces | |||
| std::vector<Slice> trimmed(n); | |||
| for (int i = 0; i < n; i++) { | |||
| trimmed[i] = RemoveTrailingSpaces(keys[i]); | |||
| } | |||
| return builtin_policy_->CreateFilter(&trimmed[i], n, dst); | |||
| } | |||
| }; | |||
| ``` | |||
| Advanced applications may provide a filter policy that does not use a bloom | |||
| filter but uses some other mechanism for summarizing a set of keys. See | |||
| `leveldb/filter_policy.h` for detail. | |||
| ## Checksums | |||
| leveldb associates checksums with all data it stores in the file system. There | |||
| are two separate controls provided over how aggressively these checksums are | |||
| verified: | |||
| `ReadOptions::verify_checksums` may be set to true to force checksum | |||
| verification of all data that is read from the file system on behalf of a | |||
| particular read. By default, no such verification is done. | |||
| `Options::paranoid_checks` may be set to true before opening a database to make | |||
| the database implementation raise an error as soon as it detects an internal | |||
| corruption. Depending on which portion of the database has been corrupted, the | |||
| error may be raised when the database is opened, or later by another database | |||
| operation. By default, paranoid checking is off so that the database can be used | |||
| even if parts of its persistent storage have been corrupted. | |||
| If a database is corrupted (perhaps it cannot be opened when paranoid checking | |||
| is turned on), the `leveldb::RepairDB` function may be used to recover as much | |||
| of the data as possible | |||
| ## Approximate Sizes | |||
| The `GetApproximateSizes` method can used to get the approximate number of bytes | |||
| of file system space used by one or more key ranges. | |||
| ```c++ | |||
| leveldb::Range ranges[2]; | |||
| ranges[0] = leveldb::Range("a", "c"); | |||
| ranges[1] = leveldb::Range("x", "z"); | |||
| uint64_t sizes[2]; | |||
| leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes); | |||
| ``` | |||
| The preceding call will set `sizes[0]` to the approximate number of bytes of | |||
| file system space used by the key range `[a..c)` and `sizes[1]` to the | |||
| approximate number of bytes used by the key range `[x..z)`. | |||
| ## Environment | |||
| All file operations (and other operating system calls) issued by the leveldb | |||
| implementation are routed through a `leveldb::Env` object. Sophisticated clients | |||
| may wish to provide their own Env implementation to get better control. | |||
| For example, an application may introduce artificial delays in the file IO | |||
| paths to limit the impact of leveldb on other activities in the system. | |||
| ```c++ | |||
| class SlowEnv : public leveldb::Env { | |||
| ... implementation of the Env interface ... | |||
| }; | |||
| SlowEnv env; | |||
| leveldb::Options options; | |||
| options.env = &env; | |||
| Status s = leveldb::DB::Open(options, ...); | |||
| ``` | |||
| ## Porting | |||
| leveldb may be ported to a new platform by providing platform specific | |||
| implementations of the types/methods/functions exported by | |||
| `leveldb/port/port.h`. See `leveldb/port/port_example.h` for more details. | |||
| In addition, the new platform may need a new default `leveldb::Env` | |||
| implementation. See `leveldb/util/env_posix.h` for an example. | |||
| ## Other Information | |||
| Details about the leveldb implementation may be found in the following | |||
| documents: | |||
| 1. [Implementation notes](impl.md) | |||
| 2. [Format of an immutable Table file](table_format.md) | |||
| 3. [Format of a log file](log_format.md) | |||
| @ -0,0 +1,75 @@ | |||
| leveldb Log format | |||
| ================== | |||
| The log file contents are a sequence of 32KB blocks. The only exception is that | |||
| the tail of the file may contain a partial block. | |||
| Each block consists of a sequence of records: | |||
| block := record* trailer? | |||
| record := | |||
| checksum: uint32 // crc32c of type and data[] ; little-endian | |||
| length: uint16 // little-endian | |||
| type: uint8 // One of FULL, FIRST, MIDDLE, LAST | |||
| data: uint8[length] | |||
| A record never starts within the last six bytes of a block (since it won't fit). | |||
| Any leftover bytes here form the trailer, which must consist entirely of zero | |||
| bytes and must be skipped by readers. | |||
| Aside: if exactly seven bytes are left in the current block, and a new non-zero | |||
| length record is added, the writer must emit a FIRST record (which contains zero | |||
| bytes of user data) to fill up the trailing seven bytes of the block and then | |||
| emit all of the user data in subsequent blocks. | |||
| More types may be added in the future. Some Readers may skip record types they | |||
| do not understand, others may report that some data was skipped. | |||
| FULL == 1 | |||
| FIRST == 2 | |||
| MIDDLE == 3 | |||
| LAST == 4 | |||
| The FULL record contains the contents of an entire user record. | |||
| FIRST, MIDDLE, LAST are types used for user records that have been split into | |||
| multiple fragments (typically because of block boundaries). FIRST is the type | |||
| of the first fragment of a user record, LAST is the type of the last fragment of | |||
| a user record, and MIDDLE is the type of all interior fragments of a user | |||
| record. | |||
| Example: consider a sequence of user records: | |||
| A: length 1000 | |||
| B: length 97270 | |||
| C: length 8000 | |||
| **A** will be stored as a FULL record in the first block. | |||
| **B** will be split into three fragments: first fragment occupies the rest of | |||
| the first block, second fragment occupies the entirety of the second block, and | |||
| the third fragment occupies a prefix of the third block. This will leave six | |||
| bytes free in the third block, which will be left empty as the trailer. | |||
| **C** will be stored as a FULL record in the fourth block. | |||
| ---- | |||
| ## Some benefits over the recordio format: | |||
| 1. We do not need any heuristics for resyncing - just go to next block boundary | |||
| and scan. If there is a corruption, skip to the next block. As a | |||
| side-benefit, we do not get confused when part of the contents of one log | |||
| file are embedded as a record inside another log file. | |||
| 2. Splitting at approximate boundaries (e.g., for mapreduce) is simple: find the | |||
| next block boundary and skip records until we hit a FULL or FIRST record. | |||
| 3. We do not need extra buffering for large records. | |||
| ## Some downsides compared to recordio format: | |||
| 1. No packing of tiny records. This could be fixed by adding a new record type, | |||
| so it is a shortcoming of the current implementation, not necessarily the | |||
| format. | |||
| 2. No compression. Again, this could be fixed by adding new record types. | |||
| @ -1,75 +0,0 @@ | |||
| The log file contents are a sequence of 32KB blocks. The only | |||
| exception is that the tail of the file may contain a partial block. | |||
| Each block consists of a sequence of records: | |||
| block := record* trailer? | |||
| record := | |||
| checksum: uint32 // crc32c of type and data[] ; little-endian | |||
| length: uint16 // little-endian | |||
| type: uint8 // One of FULL, FIRST, MIDDLE, LAST | |||
| data: uint8[length] | |||
| A record never starts within the last six bytes of a block (since it | |||
| won't fit). Any leftover bytes here form the trailer, which must | |||
| consist entirely of zero bytes and must be skipped by readers. | |||
| Aside: if exactly seven bytes are left in the current block, and a new | |||
| non-zero length record is added, the writer must emit a FIRST record | |||
| (which contains zero bytes of user data) to fill up the trailing seven | |||
| bytes of the block and then emit all of the user data in subsequent | |||
| blocks. | |||
| More types may be added in the future. Some Readers may skip record | |||
| types they do not understand, others may report that some data was | |||
| skipped. | |||
| FULL == 1 | |||
| FIRST == 2 | |||
| MIDDLE == 3 | |||
| LAST == 4 | |||
| The FULL record contains the contents of an entire user record. | |||
| FIRST, MIDDLE, LAST are types used for user records that have been | |||
| split into multiple fragments (typically because of block boundaries). | |||
| FIRST is the type of the first fragment of a user record, LAST is the | |||
| type of the last fragment of a user record, and MIDDLE is the type of | |||
| all interior fragments of a user record. | |||
| Example: consider a sequence of user records: | |||
| A: length 1000 | |||
| B: length 97270 | |||
| C: length 8000 | |||
| A will be stored as a FULL record in the first block. | |||
| B will be split into three fragments: first fragment occupies the rest | |||
| of the first block, second fragment occupies the entirety of the | |||
| second block, and the third fragment occupies a prefix of the third | |||
| block. This will leave six bytes free in the third block, which will | |||
| be left empty as the trailer. | |||
| C will be stored as a FULL record in the fourth block. | |||
| =================== | |||
| Some benefits over the recordio format: | |||
| (1) We do not need any heuristics for resyncing - just go to next | |||
| block boundary and scan. If there is a corruption, skip to the next | |||
| block. As a side-benefit, we do not get confused when part of the | |||
| contents of one log file are embedded as a record inside another log | |||
| file. | |||
| (2) Splitting at approximate boundaries (e.g., for mapreduce) is | |||
| simple: find the next block boundary and skip records until we | |||
| hit a FULL or FIRST record. | |||
| (3) We do not need extra buffering for large records. | |||
| Some downsides compared to recordio format: | |||
| (1) No packing of tiny records. This could be fixed by adding a new | |||
| record type, so it is a shortcoming of the current implementation, | |||
| not necessarily the format. | |||
| (2) No compression. Again, this could be fixed by adding new record types. | |||
| @ -0,0 +1,107 @@ | |||
| leveldb File format | |||
| =================== | |||
| <beginning_of_file> | |||
| [data block 1] | |||
| [data block 2] | |||
| ... | |||
| [data block N] | |||
| [meta block 1] | |||
| ... | |||
| [meta block K] | |||
| [metaindex block] | |||
| [index block] | |||
| [Footer] (fixed size; starts at file_size - sizeof(Footer)) | |||
| <end_of_file> | |||
| The file contains internal pointers. Each such pointer is called | |||
| a BlockHandle and contains the following information: | |||
| offset: varint64 | |||
| size: varint64 | |||
| See [varints](https://developers.google.com/protocol-buffers/docs/encoding#varints) | |||
| for an explanation of varint64 format. | |||
| 1. The sequence of key/value pairs in the file are stored in sorted | |||
| order and partitioned into a sequence of data blocks. These blocks | |||
| come one after another at the beginning of the file. Each data block | |||
| is formatted according to the code in `block_builder.cc`, and then | |||
| optionally compressed. | |||
| 2. After the data blocks we store a bunch of meta blocks. The | |||
| supported meta block types are described below. More meta block types | |||
| may be added in the future. Each meta block is again formatted using | |||
| `block_builder.cc` and then optionally compressed. | |||
| 3. A "metaindex" block. It contains one entry for every other meta | |||
| block where the key is the name of the meta block and the value is a | |||
| BlockHandle pointing to that meta block. | |||
| 4. An "index" block. This block contains one entry per data block, | |||
| where the key is a string >= last key in that data block and before | |||
| the first key in the successive data block. The value is the | |||
| BlockHandle for the data block. | |||
| 5. At the very end of the file is a fixed length footer that contains | |||
| the BlockHandle of the metaindex and index blocks as well as a magic number. | |||
| metaindex_handle: char[p]; // Block handle for metaindex | |||
| index_handle: char[q]; // Block handle for index | |||
| padding: char[40-p-q];// zeroed bytes to make fixed length | |||
| // (40==2*BlockHandle::kMaxEncodedLength) | |||
| magic: fixed64; // == 0xdb4775248b80fb57 (little-endian) | |||
| ## "filter" Meta Block | |||
| If a `FilterPolicy` was specified when the database was opened, a | |||
| filter block is stored in each table. The "metaindex" block contains | |||
| an entry that maps from `filter.<N>` to the BlockHandle for the filter | |||
| block where `<N>` is the string returned by the filter policy's | |||
| `Name()` method. | |||
| The filter block stores a sequence of filters, where filter i contains | |||
| the output of `FilterPolicy::CreateFilter()` on all keys that are stored | |||
| in a block whose file offset falls within the range | |||
| [ i*base ... (i+1)*base-1 ] | |||
| Currently, "base" is 2KB. So for example, if blocks X and Y start in | |||
| the range `[ 0KB .. 2KB-1 ]`, all of the keys in X and Y will be | |||
| converted to a filter by calling `FilterPolicy::CreateFilter()`, and the | |||
| resulting filter will be stored as the first filter in the filter | |||
| block. | |||
| The filter block is formatted as follows: | |||
| [filter 0] | |||
| [filter 1] | |||
| [filter 2] | |||
| ... | |||
| [filter N-1] | |||
| [offset of filter 0] : 4 bytes | |||
| [offset of filter 1] : 4 bytes | |||
| [offset of filter 2] : 4 bytes | |||
| ... | |||
| [offset of filter N-1] : 4 bytes | |||
| [offset of beginning of offset array] : 4 bytes | |||
| lg(base) : 1 byte | |||
| The offset array at the end of the filter block allows efficient | |||
| mapping from a data block offset to the corresponding filter. | |||
| ## "stats" Meta Block | |||
| This meta block contains a bunch of stats. The key is the name | |||
| of the statistic. The value contains the statistic. | |||
| TODO(postrelease): record following stats. | |||
| data size | |||
| index size | |||
| key size (uncompressed) | |||
| value size (uncompressed) | |||
| number of entries | |||
| number of data blocks | |||
| @ -1,104 +0,0 @@ | |||
| File format | |||
| =========== | |||
| <beginning_of_file> | |||
| [data block 1] | |||
| [data block 2] | |||
| ... | |||
| [data block N] | |||
| [meta block 1] | |||
| ... | |||
| [meta block K] | |||
| [metaindex block] | |||
| [index block] | |||
| [Footer] (fixed size; starts at file_size - sizeof(Footer)) | |||
| <end_of_file> | |||
| The file contains internal pointers. Each such pointer is called | |||
| a BlockHandle and contains the following information: | |||
| offset: varint64 | |||
| size: varint64 | |||
| See https://developers.google.com/protocol-buffers/docs/encoding#varints | |||
| for an explanation of varint64 format. | |||
| (1) The sequence of key/value pairs in the file are stored in sorted | |||
| order and partitioned into a sequence of data blocks. These blocks | |||
| come one after another at the beginning of the file. Each data block | |||
| is formatted according to the code in block_builder.cc, and then | |||
| optionally compressed. | |||
| (2) After the data blocks we store a bunch of meta blocks. The | |||
| supported meta block types are described below. More meta block types | |||
| may be added in the future. Each meta block is again formatted using | |||
| block_builder.cc and then optionally compressed. | |||
| (3) A "metaindex" block. It contains one entry for every other meta | |||
| block where the key is the name of the meta block and the value is a | |||
| BlockHandle pointing to that meta block. | |||
| (4) An "index" block. This block contains one entry per data block, | |||
| where the key is a string >= last key in that data block and before | |||
| the first key in the successive data block. The value is the | |||
| BlockHandle for the data block. | |||
| (6) At the very end of the file is a fixed length footer that contains | |||
| the BlockHandle of the metaindex and index blocks as well as a magic number. | |||
| metaindex_handle: char[p]; // Block handle for metaindex | |||
| index_handle: char[q]; // Block handle for index | |||
| padding: char[40-p-q]; // zeroed bytes to make fixed length | |||
| // (40==2*BlockHandle::kMaxEncodedLength) | |||
| magic: fixed64; // == 0xdb4775248b80fb57 (little-endian) | |||
| "filter" Meta Block | |||
| ------------------- | |||
| If a "FilterPolicy" was specified when the database was opened, a | |||
| filter block is stored in each table. The "metaindex" block contains | |||
| an entry that maps from "filter.<N>" to the BlockHandle for the filter | |||
| block where "<N>" is the string returned by the filter policy's | |||
| "Name()" method. | |||
| The filter block stores a sequence of filters, where filter i contains | |||
| the output of FilterPolicy::CreateFilter() on all keys that are stored | |||
| in a block whose file offset falls within the range | |||
| [ i*base ... (i+1)*base-1 ] | |||
| Currently, "base" is 2KB. So for example, if blocks X and Y start in | |||
| the range [ 0KB .. 2KB-1 ], all of the keys in X and Y will be | |||
| converted to a filter by calling FilterPolicy::CreateFilter(), and the | |||
| resulting filter will be stored as the first filter in the filter | |||
| block. | |||
| The filter block is formatted as follows: | |||
| [filter 0] | |||
| [filter 1] | |||
| [filter 2] | |||
| ... | |||
| [filter N-1] | |||
| [offset of filter 0] : 4 bytes | |||
| [offset of filter 1] : 4 bytes | |||
| [offset of filter 2] : 4 bytes | |||
| ... | |||
| [offset of filter N-1] : 4 bytes | |||
| [offset of beginning of offset array] : 4 bytes | |||
| lg(base) : 1 byte | |||
| The offset array at the end of the filter block allows efficient | |||
| mapping from a data block offset to the corresponding filter. | |||
| "stats" Meta Block | |||
| ------------------ | |||
| This meta block contains a bunch of stats. The key is the name | |||
| of the statistic. The value contains the statistic. | |||
| TODO(postrelease): record following stats. | |||
| data size | |||
| index size | |||
| key size (uncompressed) | |||
| value size (uncompressed) | |||
| number of entries | |||
| number of data blocks | |||