作者: 谢瑞阳 10225101483 徐翔宇 10225101535
Não pode escolher mais do que 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

41 linhas
1.2 KiB

Add Env::Remove{File,Dir} which obsolete Env::Delete{File,Dir}. The "DeleteFile" method name causes pain for Windows developers, because <windows.h> #defines a DeleteFile macro to DeleteFileW or DeleteFileA. Current code uses workarounds, like #undefining DeleteFile everywhere an Env is declared, implemented, or used. This CL removes the need for workarounds by renaming Env::DeleteFile to Env::RemoveFile. For consistency, Env::DeleteDir is also renamed to Env::RemoveDir. A few internal methods are also renamed for consistency. Software that supports Windows is expected to migrate any Env implementations and usage to Remove{File,Dir}, and never use the name Env::Delete{File,Dir} in its code. The renaming is done in a backwards-compatible way, at the risk of making it slightly more difficult to build a new correct Env implementation. The backwards compatibility is achieved using the following hacks: 1) Env::Remove{File,Dir} methods are added, with a default implementation that calls into Env::Delete{File,Dir}. This makes old Env implementations compatible with code that calls into the updated API. 2) The Env::Delete{File,Dir} methods are no longer pure virtuals. Instead, they gain a default implementation that calls into Env::Remove{File,Dir}. This makes updated Env implementations compatible with code that calls into the old API. The cost of this approach is that it's possible to write an Env without overriding either Rename{File,Dir} or Delete{File,Dir}, without getting a compiler warning. However, attempting to run the test suite will immediately fail with an infinite call stack ending in {Remove,Delete}{File,Dir}, making developers aware of the problem. PiperOrigin-RevId: 288710907
há 5 anos
  1. // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file. See the AUTHORS file for names of contributors.
  4. #include "db/version_edit.h"
  5. #include "gtest/gtest.h"
  6. namespace leveldb {
  7. static void TestEncodeDecode(const VersionEdit& edit) {
  8. std::string encoded, encoded2;
  9. edit.EncodeTo(&encoded);
  10. VersionEdit parsed;
  11. Status s = parsed.DecodeFrom(encoded);
  12. ASSERT_TRUE(s.ok()) << s.ToString();
  13. parsed.EncodeTo(&encoded2);
  14. ASSERT_EQ(encoded, encoded2);
  15. }
  16. TEST(VersionEditTest, EncodeDecode) {
  17. static const uint64_t kBig = 1ull << 50;
  18. VersionEdit edit;
  19. for (int i = 0; i < 4; i++) {
  20. TestEncodeDecode(edit);
  21. edit.AddFile(3, kBig + 300 + i, kBig + 400 + i,
  22. InternalKey("foo", kBig + 500 + i, kTypeValue),
  23. InternalKey("zoo", kBig + 600 + i, kTypeDeletion));
  24. edit.RemoveFile(4, kBig + 700 + i);
  25. edit.SetCompactPointer(i, InternalKey("x", kBig + 900 + i, kTypeValue));
  26. }
  27. edit.SetComparatorName("foo");
  28. edit.SetLogNumber(kBig + 100);
  29. edit.SetNextFile(kBig + 200);
  30. edit.SetLastSequence(kBig + 1000);
  31. TestEncodeDecode(edit);
  32. }
  33. } // namespace leveldb