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- /*
- * CS:APP Data Lab
- *
- * <GentleCold>
- *
- * bits.c - Source file with your solutions to the Lab.
- * This is the file you will hand in to your instructor.
- *
- * WARNING: Do not include the <stdio.h> header; it confuses the dlc
- * compiler. You can still use printf for debugging without including
- * <stdio.h>, although you might get a compiler warning. In general,
- * it's not good practice to ignore compiler warnings, but in this
- * case it's OK.
- */
-
- #if 0
- /*
- * Instructions to Students:
- *
- * STEP 1: Read the following instructions carefully.
- */
-
- You will provide your solution to the Data Lab by
- editing the collection of functions in this source file.
-
- INTEGER CODING RULES:
-
- Replace the "return" statement in each function with one
- or more lines of C code that implements the function. Your code
- must conform to the following style:
-
- int Funct(arg1, arg2, ...) {
- /* brief description of how your implementation works */
- int var1 = Expr1;
- ...
- int varM = ExprM;
-
- varJ = ExprJ;
- ...
- varN = ExprN;
- return ExprR;
- }
-
- Each "Expr" is an expression using ONLY the following:
- 1. Integer constants 0 through 255 (0xFF), inclusive. You are
- not allowed to use big constants such as 0xffffffff.
- 2. Function arguments and local variables (no global variables).
- 3. Unary integer operations ! ~
- 4. Binary integer operations & ^ | + << >>
-
- Some of the problems restrict the set of allowed operators even further.
- Each "Expr" may consist of multiple operators. You are not restricted to
- one operator per line.
-
- You are expressly forbidden to:
- 1. Use any control constructs such as if, do, while, for, switch, etc.
- 2. Define or use any macros.
- 3. Define any additional functions in this file.
- 4. Call any functions.
- 5. Use any other operations, such as &&, ||, -, or ?:
- 6. Use any form of casting.
- 7. Use any data type other than int. This implies that you
- cannot use arrays, structs, or unions.
-
-
- You may assume that your machine:
- 1. Uses 2s complement, 32-bit representations of integers.
- 2. Performs right shifts arithmetically.
- 3. Has unpredictable behavior when shifting if the shift amount
- is less than 0 or greater than 31.
-
-
- EXAMPLES OF ACCEPTABLE CODING STYLE:
- /*
- * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31
- */
- int pow2plus1(int x) {
- /* exploit ability of shifts to compute powers of 2 */
- return (1 << x) + 1;
- }
-
- /*
- * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31
- */
- int pow2plus4(int x) {
- /* exploit ability of shifts to compute powers of 2 */
- int result = (1 << x);
- result += 4;
- return result;
- }
-
- FLOATING POINT CODING RULES
-
- For the problems that require you to implement floating-point operations,
- the coding rules are less strict. You are allowed to use looping and
- conditional control. You are allowed to use both ints and unsigneds.
- You can use arbitrary integer and unsigned constants. You can use any arithmetic,
- logical, or comparison operations on int or unsigned data.
-
- You are expressly forbidden to:
- 1. Define or use any macros.
- 2. Define any additional functions in this file.
- 3. Call any functions.
- 4. Use any form of casting.
- 5. Use any data type other than int or unsigned. This means that you
- cannot use arrays, structs, or unions.
- 6. Use any floating point data types, operations, or constants.
-
-
- NOTES:
- 1. Use the dlc (data lab checker) compiler (described in the handout) to
- check the legality of your solutions.
- 2. Each function has a maximum number of operations (integer, logical,
- or comparison) that you are allowed to use for your implementation
- of the function. The max operator count is checked by dlc.
- Note that assignment ('=') is not counted; you may use as many of
- these as you want without penalty.
- 3. Use the btest test harness to check your functions for correctness.
- 4. Use the BDD checker to formally verify your functions
- 5. The maximum number of ops for each function is given in the
- header comment for each function. If there are any inconsistencies
- between the maximum ops in the writeup and in this file, consider
- this file the authoritative source.
-
- /*
- * STEP 2: Modify the following functions according the coding rules.
- *
- * IMPORTANT. TO AVOID GRADING SURPRISES:
- * 1. Use the dlc compiler to check that your solutions conform
- * to the coding rules.
- * 2. Use the BDD checker to formally verify that your solutions produce
- * the correct answers.
- */
-
-
- #endif
- //1
- /*
- * bitXor - x^y using only ~ and &
- * Example: bitXor(4, 5) = 1
- * Legal ops: ~ &
- * Max ops: 14
- * Rating: 1
- */
- int bitXor(int x, int y) {
- // make 0 ^ 1 to 1 & 1 and 0 & 1 equal to 1 0
- // make 0 ^ 0 to 1 & 0 and 0 & 1 equal to 0 0
- // make 1 0 to ~(0 & 1) equal to 1
- // make 0 0 to ~(1 & 1) equal to 0
- return ~(~(~x & y) & ~(x & ~y));
- }
- /*
- * tmin - return minimum two's complement integer
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 4
- * Rating: 1
- */
- int tmin(void) {
- return 1 << 31;
- }
- //2
- /*
- * isTmax - returns 1 if x is the maximum, two's complement number,
- * and 0 otherwise
- * Legal ops: ! ~ & ^ | +
- * Max ops: 10
- * Rating: 1
- */
- int isTmax(int x) {
- x += 1;
- return !!(!!x & !((~x + 1) ^ x)); // attention to zero case
- }
- /*
- * allOddBits - return 1 if all odd-numbered bits in word set to 1
- * where bits are numbered from 0 (least significant) to 31 (most significant)
- * Examples allOddBits(0xFFFFFFFD) = 0, allOddBits(0xAAAAAAAA) = 1
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 12
- * Rating: 2
- */
- int allOddBits(int x) {
- // 0101 is stored as 1010
- int mask = 0xAA + (0xAA << 8) + (0xAA << 16) + (0xAA << 24);
- return !((mask & x) ^ mask);
- }
- /*
- * negate - return -x
- * Example: negate(1) = -1.
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 5
- * Rating: 2
- */
- int negate(int x) {
- return ~x + 1;
- }
- //3
- /*
- * isAsciiDigit - return 1 if 0x30 <= x <= 0x39 (ASCII codes for characters '0' to '9')
- * Example: isAsciiDigit(0x35) = 1.
- * isAsciiDigit(0x3a) = 0.
- * isAsciiDigit(0x05) = 0.
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 15
- * Rating: 3
- */
- int isAsciiDigit(int x) {
- int i = !((1 << 31) & ((~0x30 + 1) + x));
- int j = !!((1 << 31) & ((~0x39) + x));
- return i & j;
- }
- /*
- * conditional - same as x ? y : z
- * Example: conditional(2,4,5) = 4
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 16
- * Rating: 3
- */
- int conditional(int x, int y, int z) {
- int mask = ~(!x) + 1;
- y &= ~mask;
- z &= mask;
- return y + z;
- }
- /*
- * isLessOrEqual - if x <= y then return 1, else return 0
- * Example: isLessOrEqual(4,5) = 1.
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 24
- * Rating: 3
- */
- int isLessOrEqual(int x, int y) {
- // judge if positive or negative
- int i = x >> 31 & 1;
- int j = y >> 31 & 1;
- // three cases
- return !(!i & j) & ((i ^ j) | !(((~x + 1) + y) & (1 << 31)));
- }
- //4
- /*
- * logicalNeg - implement the ! operator, using all of
- * the legal operators except !
- * Examples: logicalNeg(3) = 0, logicalNeg(0) = 1
- * Legal ops: ~ & ^ | + << >>
- * Max ops: 12
- * Rating: 4
- */
- int logicalNeg(int x) {
- int i = (x >> 31) & 1;
- int j = ((~x + 1) >> 31) & 1;
- return ~(i | j) + 2;
- }
- /* howManyBits - return the minimum number of bits required to represent x in
- * two's complement
- * Examples: howManyBits(12) = 5
- * howManyBits(298) = 10
- * howManyBits(-5) = 4
- * howManyBits(0) = 1
- * howManyBits(-1) = 1
- * howManyBits(0x80000000) = 32
- * Legal ops: ! ~ & ^ | + << >>
- * Max ops: 90
- * Rating: 4
- */
- int howManyBits(int x) {
- // TODO reference from https://zhuanlan.zhihu.com/p/59534845
- int s = x >> 31, a1, a2, a3, a4, a5; // c99
- x = ((~s) & x) + (s & (~x));
-
- a1 = !!(x >> 16) << 4;
- x >>= a1;
- a2 = !!(x >> 8) << 3;
- x >>= a2;
- a3 = !!(x >> 4) << 2;
- x >>= a3;
- a4 = !!(x >> 2) << 1;
- x >>= a4;
- a5 = !!(x >> 1);
- x >>= a5;
-
- return a1 + a2 + a3 + a4 + a5 + x + 1;
- }
- //float
- /*
- * floatScale2 - Return bit-level equivalent of expression 2*f for
- * floating point argument f.
- * Both the argument and result are passed as unsigned int's, but
- * they are to be interpreted as the bit-level representation of
- * single-precision floating point values.
- * When argument is NaN, return argument
- * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
- * Max ops: 30
- * Rating: 4
- */
- unsigned floatScale2(unsigned uf) {
- int s = (uf >> 31) & 1;
- int e = ((uf >> 23) & 0x000000FF);
- int f = uf & 0x007FFFFF;
- if (e == 0) {
- if (f == 0) return uf; // 0.0 * 2
- return s << 31 | f << 1; // still non-formatted
- }
- e += 1; // formatted
- if ((e == 0x000000FF && f != 0) || e > 0x000000FF) return uf; // nan
- return (s << 31) | (e << 23) | f;
- }
- /*
- * floatFloat2Int - Return bit-level equivalent of expression (int) f
- * for floating point argument f.
- * Argument is passed as unsigned int, but
- * it is to be interpreted as the bit-level representation of a
- * single-precision floating point value.
- * Anything out of range (including NaN and infinity) should return
- * 0x80000000u.
- * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while
- * Max ops: 30
- * Rating: 4
- */
- int floatFloat2Int(unsigned uf) {
- unsigned s = (uf >> 31) & 1;
- unsigned e = ((uf >> 23) & 0x000000FF);
- unsigned f = uf & 0x007FFFFF;
-
- if (e < 0x7F) return 0;
- if (e > 0x7F + 31) return 0x80000000u; // nan
-
- e -= 0x7F;
-
- if (s)
- return ~((((f << e) & (~0x007FFFFF)) >> 23) + (1 << e)) + 1;
- else
- return ((((f << e) & (~0x007FFFFF)) >> 23) + (1 << e));
- }
- /*
- * floatPower2 - Return bit-level equivalent of the expression 2.0^x
- * (2.0 raised to the power x) for any 32-bit integer x.
- *
- * The unsigned value that is returned should have the identical bit
- * representation as the single-precision floating-point number 2.0^x.
- * If the result is too small to be represented as a denorm, return
- * 0. If too large, return +INF.
- *
- * Legal ops: Any integer/unsigned operations incl. ||, &&. Also if, while
- * Max ops: 30
- * Rating: 4
- */
- unsigned floatPower2(int x) {
- unsigned s = 0;
- unsigned e = 0x7F;
- unsigned f = 0;
-
- if (x >= 0x80) return 0x7F800000; // nan
-
- if (x < 0) {
- if (x == 0x80000000) return 0;
- x = ~x + 1;
- if (x >= 0x7F) return 0;
- e -= x;
- } else {
- e += x;
- }
-
- return (s << 31) | (e << 23) | f;
- }
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