// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // TableBuilder provides the interface used to build a Table // (an immutable and sorted map from keys to values). // // Multiple threads can invoke const methods on a TableBuilder without // external synchronization, but if any of the threads may call a // non-const method, all threads accessing the same TableBuilder must use // external synchronization. #ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_ #define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_ #include #include "leveldb/export.h" #include "leveldb/options.h" #include "leveldb/status.h" namespace leveldb { class BlockBuilder; class BlockHandle; class WritableFile; class LEVELDB_EXPORT TableBuilder { public: // Create a builder that will store the contents of the table it is // building in *file. Does not close the file. It is up to the // caller to close the file after calling Finish(). TableBuilder(const Options& options, WritableFile* file); TableBuilder(const TableBuilder&) = delete; void operator=(const TableBuilder&) = delete; // REQUIRES: Either Finish() or Abandon() has been called. ~TableBuilder(); // Change the options used by this builder. Note: only some of the // option fields can be changed after construction. If a field is // not allowed to change dynamically and its value in the structure // passed to the constructor is different from its value in the // structure passed to this method, this method will return an error // without changing any fields. Status ChangeOptions(const Options& options); // Add key,value to the table being constructed. // REQUIRES: key is after any previously added key according to comparator. // REQUIRES: Finish(), Abandon() have not been called void Add(const Slice& key, const Slice& value); // Advanced operation: flush any buffered key/value pairs to file. // Can be used to ensure that two adjacent entries never live in // the same data block. Most clients should not need to use this method. // REQUIRES: Finish(), Abandon() have not been called void Flush(); // Return non-ok iff some error has been detected. Status status() const; // Finish building the table. Stops using the file passed to the // constructor after this function returns. // REQUIRES: Finish(), Abandon() have not been called Status Finish(); // Indicate that the contents of this builder should be abandoned. Stops // using the file passed to the constructor after this function returns. // If the caller is not going to call Finish(), it must call Abandon() // before destroying this builder. // REQUIRES: Finish(), Abandon() have not been called void Abandon(); // Number of calls to Add() so far. uint64_t NumEntries() const; // Size of the file generated so far. If invoked after a successful // Finish() call, returns the size of the final generated file. uint64_t FileSize() const; private: bool ok() const { return status().ok(); } void WriteBlock(BlockBuilder* block, BlockHandle* handle); void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle); struct Rep; Rep* rep_; }; } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_