- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
-
- #include "leveldb/iterator.h"
-
- namespace leveldb {
-
- Iterator::Iterator() {
- cleanup_.function = NULL;
- cleanup_.next = NULL;
- }
-
- Iterator::~Iterator() {
- if (cleanup_.function != NULL) {
- (*cleanup_.function)(cleanup_.arg1, cleanup_.arg2);
- for (Cleanup* c = cleanup_.next; c != NULL; ) {
- (*c->function)(c->arg1, c->arg2);
- Cleanup* next = c->next;
- delete c;
- c = next;
- }
- }
- }
-
- void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
- assert(func != NULL);
- Cleanup* c;
- if (cleanup_.function == NULL) {
- c = &cleanup_;
- } else {
- c = new Cleanup;
- c->next = cleanup_.next;
- cleanup_.next = c;
- }
- c->function = func;
- c->arg1 = arg1;
- c->arg2 = arg2;
- }
-
- namespace {
- class EmptyIterator : public Iterator {
- public:
- EmptyIterator(const Status& s) : status_(s) { }
- virtual bool Valid() const { return false; }
- virtual void Seek(const Slice& target) { }
- virtual void SeekToFirst() { }
- virtual void SeekToLast() { }
- virtual void Next() { assert(false); }
- virtual void Prev() { assert(false); }
- Slice key() const { assert(false); return Slice(); }
- Slice value() const { assert(false); return Slice(); }
- virtual Status status() const { return status_; }
- private:
- Status status_;
- };
- } // namespace
-
- Iterator* NewEmptyIterator() {
- return new EmptyIterator(Status::OK());
- }
-
- Iterator* NewErrorIterator(const Status& status) {
- return new EmptyIterator(status);
- }
-
- } // namespace leveldb
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