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- #! /usr/bin/env python
-
- from Tkinter import *
- from types import *
- import math, random, time, sys, os
- from optparse import OptionParser
- from decimal import *
-
- MAXTRACKS = 1000
-
- # states that a request/disk go through
- STATE_NULL = 0
- STATE_SEEK = 1
- STATE_ROTATE = 2
- STATE_XFER = 3
- STATE_DONE = 4
-
- #
- # TODO
- # XXX transfer time
- # XXX satf
- # XXX skew
- # XXX scheduling window
- # XXX sstf
- # XXX specify requests vs. random requests in range
- # XXX add new requests as old ones complete (starvation)
- # XXX run in non-graphical mode
- # XXX better graphical display (show key, long lists of requests, more timings on screen)
- # XXX be able to do "pure" sequential
- # XXX add more blocks around outer tracks (zoning)
- # XXX simple flag to make scheduling window a fairness window (-F)
- # new algs to scan and c-scan the disk?
- #
-
- class Disk:
- def __init__(self, addr, addrDesc, lateAddr, lateAddrDesc,
- policy, seekSpeed, rotateSpeed, skew, window, compute,
- graphics, zoning):
- self.addr = addr
- self.addrDesc = addrDesc
- self.lateAddr = lateAddr
- self.lateAddrDesc = lateAddrDesc
- self.policy = policy
- self.seekSpeed = Decimal(seekSpeed)
- self.rotateSpeed = Decimal(rotateSpeed)
- self.skew = skew
- self.window = window
- self.compute = compute
- self.graphics = graphics
- self.zoning = zoning
-
- # figure out zones first, to figure out the max possible request
- self.InitBlockLayout()
-
- # figure out requests
- random.seed(options.seed)
- self.requests = self.MakeRequests(self.addr, self.addrDesc)
- self.lateRequests = self.MakeRequests(self.lateAddr, self.lateAddrDesc)
-
- # graphical startup
- self.width = 500
- if self.graphics:
- self.root = Tk()
- tmpLen = len(self.requests)
- if len(self.lateRequests) > 0:
- tmpLen += len(self.lateRequests)
- self.canvas = Canvas(self.root, width=410, height=460 + ((tmpLen / 20) * 20))
- self.canvas.pack()
-
- # fairness stuff
- if self.policy == 'BSATF' and self.window != -1:
- self.fairWindow = self.window
- else:
- self.fairWindow = -1
-
- print 'REQUESTS', self.requests
- print ''
-
- # for late requests
- self.lateCount = 0
- if len(self.lateRequests) > 0:
- print 'LATE REQUESTS', self.lateRequests
- print ''
-
- if self.compute == False:
- print ''
- print 'For the requests above, compute the seek, rotate, and transfer times.'
- print 'Use -c or the graphical mode (-G) to see the answers.'
- print ''
-
- # BINDINGS
- if self.graphics:
- self.root.bind('s', self.Start)
- self.root.bind('p', self.Pause)
- self.root.bind('q', self.Exit)
-
- # TRACK INFO
- self.tracks = {}
- self.trackWidth = 40
- self.tracks[0] = 140
- self.tracks[1] = self.tracks[0] - self.trackWidth
- self.tracks[2] = self.tracks[1] - self.trackWidth
-
- if (self.seekSpeed > 1 and self.trackWidth % self.seekSpeed != 0):
- print 'Seek speed (%d) must divide evenly into track width (%d)' % (self.seekSpeed, self.trackWidth)
- sys.exit(1)
- if self.seekSpeed < 1:
- x = (self.trackWidth / self.seekSpeed)
- y = int(float(self.trackWidth) / float(self.seekSpeed))
- if float(x) != float(y):
- print 'Seek speed (%d) must divide evenly into track width (%d)' % (self.seekSpeed, self.trackWidth)
- sys.exit(1)
-
- # DISK SURFACE
- self.cx = self.width/2.0
- self.cy = self.width/2.0
- if self.graphics:
- self.canvas.create_rectangle(self.cx-175, 30, self.cx - 20, 80, fill='gray', outline='black')
- self.platterSize = 320
- ps2 = self.platterSize / 2.0
- if self.graphics:
- self.canvas.create_oval(self.cx-ps2, self.cy-ps2, self.cx+ps2, self.cy + ps2, fill='darkgray', outline='black')
- for i in range(len(self.tracks)):
- t = self.tracks[i] - (self.trackWidth / 2.0)
- if self.graphics:
- self.canvas.create_oval(self.cx - t, self.cy - t, self.cx + t, self.cy + t, fill='', outline='black', width=1.0)
-
- # SPINDLE
- self.spindleX = self.cx
- self.spindleY = self.cy
- if self.graphics:
- self.spindleID = self.canvas.create_oval(self.spindleX-3, self.spindleY-3, self.spindleX+3, self.spindleY+3, fill='orange', outline='black')
-
- # DISK ARM
- self.armTrack = 0
- self.armSpeedBase = float(seekSpeed)
- self.armSpeed = float(seekSpeed)
-
- distFromSpindle = self.tracks[self.armTrack]
- self.armWidth = 20
- self.headWidth = 10
-
- self.armX = self.spindleX - (distFromSpindle * math.cos(math.radians(0)))
- self.armX1 = self.armX - self.armWidth
- self.armX2 = self.armX + self.armWidth
- self.armY1 = 50.0
- self.armY2 = self.width / 2.0
-
- self.headX1 = self.armX - self.headWidth
- self.headX2 = self.armX + self.headWidth
- self.headY1 = (self.width/2.0) - self.headWidth
- self.headY2 = (self.width/2.0) + self.headWidth
-
- if self.graphics:
- self.armID = self.canvas.create_rectangle(self.armX1, self.armY1, self.armX2, self.armY2, fill='gray', outline='black')
- self.headID = self.canvas.create_rectangle(self.headX1, self.headY1, self.headX2, self.headY2, fill='gray', outline='black')
-
- self.targetSize = 10.0
- if self.graphics:
- sz = self.targetSize
- self.targetID = self.canvas.create_oval(self.armX1-sz, self.armY1-sz, self.armX1+sz, self.armY1+sz, fill='orange', outline='')
-
- # IO QUEUE
- self.queueX = 20
- self.queueY = 450
-
- self.requestCount = 0
- self.requestQueue = []
- self.requestState = []
- self.queueBoxSize = 20
- self.queueBoxID = {}
- self.queueTxtID = {}
-
- # draw each box
- for index in range(len(self.requests)):
- self.AddQueueEntry(int(self.requests[index]), index)
- if self.graphics:
- self.canvas.create_text(self.queueX - 5, self.queueY - 20, anchor='w', text='Queue:')
-
- # scheduling window
- self.currWindow = self.window
-
- # draw current limits of queue
- if self.graphics:
- self.windowID = -1
- self.DrawWindow()
-
- # initial scheduling info
- self.currentIndex = -1
- self.currentBlock = -1
-
- # initial state of disk (vs seeking, rotating, transferring)
- self.state = STATE_NULL
-
- # DRAW BLOCKS on the TRACKS
- for bid in range(len(self.blockInfoList)):
- (track, angle, name) = self.blockInfoList[bid]
- if self.graphics:
- distFromSpindle = self.tracks[track]
- xc = self.spindleX + (distFromSpindle * math.cos(math.radians(angle)))
- yc = self.spindleY + (distFromSpindle * math.sin(math.radians(angle)))
- cid = self.canvas.create_text(xc, yc, text=name, anchor='center')
- else:
- cid = -1
- self.blockInfoList[bid] = (track, angle, name, cid)
-
- # angle of rotation
- self.angle = Decimal(0.0)
-
- # TIME INFO
- if self.graphics:
- self.timeID = self.canvas.create_text(10, 10, text='Time: 0.00', anchor='w')
- self.canvas.create_rectangle(95,0,200,18, fill='orange', outline='orange')
- self.seekID = self.canvas.create_text(100, 10, text='Seek: 0.00', anchor='w')
- self.canvas.create_rectangle(195,0,300,18, fill='lightblue', outline='lightblue')
- self.rotID = self.canvas.create_text(200, 10, text='Rotate: 0.00', anchor='w')
- self.canvas.create_rectangle(295,0,400,18, fill='green', outline='green')
- self.xferID = self.canvas.create_text(300, 10, text='Transfer: 0.00', anchor='w')
- self.canvas.create_text(320, 40, text='"s" to start', anchor='w')
- self.canvas.create_text(320, 60, text='"p" to pause', anchor='w')
- self.canvas.create_text(320, 80, text='"q" to quit', anchor='w')
- self.timer = 0
-
- # STATS
- self.seekTotal = 0.0
- self.rotTotal = 0.0
- self.xferTotal = 0.0
-
- # set up animation loop
- if self.graphics:
- self.doAnimate = True
- else:
- self.doAnimate = False
- self.isDone = False
-
- # call this to start simulation
- def Go(self):
- if options.graphics:
- self.root.mainloop()
- else:
- self.GetNextIO()
- while self.isDone == False:
- self.Animate()
-
- # crappy error message
- def PrintAddrDescMessage(self, value):
- print 'Bad address description (%s)' % value
- print 'The address description must be a comma-separated list of length three, without spaces.'
- print 'For example, "10,100,0" would indicate that 10 addresses should be generated, with'
- print '100 as the maximum value, and 0 as the minumum. A max of -1 means just use the highest'
- print 'possible value as the max address to generate.'
- sys.exit(1)
-
- #
- # ZONES AND BLOCK LAYOUT
- #
- def InitBlockLayout(self):
- self.blockInfoList = []
- self.blockToTrackMap = {}
- self.blockToAngleMap = {}
- self.tracksBeginEnd = {}
- self.blockAngleOffset = []
-
- zones = self.zoning.split(',')
- assert(len(zones) == 3)
- for i in range(len(zones)):
- self.blockAngleOffset.append(int(zones[i]) / 2)
-
- track = 0 # outer track
- angleOffset = 2 * self.blockAngleOffset[track]
- for angle in range(0, 360, angleOffset):
- block = angle / angleOffset
- self.blockToTrackMap[block] = track
- self.blockToAngleMap[block] = angle
- self.blockInfoList.append((track, angle, block))
- self.tracksBeginEnd[track] = (0, block)
- pblock = block + 1
-
- track = 1 # middle track
- skew = self.skew
- angleOffset = 2 * self.blockAngleOffset[track]
- for angle in range(0, 360, angleOffset):
- block = (angle / angleOffset) + pblock
- self.blockToTrackMap[block] = track
- self.blockToAngleMap[block] = angle + (angleOffset * skew)
- self.blockInfoList.append((track, angle + (angleOffset * skew), block))
- self.tracksBeginEnd[track] = (pblock, block)
- pblock = block + 1
-
- track = 2 # inner track
- skew = 2 * self.skew
- angleOffset = 2 * self.blockAngleOffset[track]
- for angle in range(0, 360, angleOffset):
- block = (angle / angleOffset) + pblock
- self.blockToTrackMap[block] = track
- self.blockToAngleMap[block] = angle + (angleOffset * skew)
- self.blockInfoList.append((track, angle + (angleOffset * skew), block))
- self.tracksBeginEnd[track] = (pblock, block)
- self.maxBlock = pblock
- # print 'MAX BLOCK:', self.maxBlock
-
- # adjust angle to starting position relative
- for i in self.blockToAngleMap:
- self.blockToAngleMap[i] = (self.blockToAngleMap[i] + 180) % 360
-
- # print 'btoa map', self.blockToAngleMap
- # print 'btot map', self.blockToTrackMap
- # print 'bao', self.blockAngleOffset
-
- def MakeRequests(self, addr, addrDesc):
- (numRequests, maxRequest, minRequest) = (0, 0, 0)
- if addr == '-1':
- # first extract values from descriptor
- desc = addrDesc.split(',')
- if len(desc) != 3:
- self.PrintAddrDescMessage(addrDesc)
- (numRequests, maxRequest, minRequest) = (int(desc[0]), int(desc[1]), int(desc[2]))
- if maxRequest == -1:
- maxRequest = self.maxBlock
- # now make list
- tmpList = []
- for i in range(numRequests):
- tmpList.append(int(random.random() * maxRequest) + minRequest)
- return tmpList
- else:
- return addr.split(',')
-
- #
- # BUTTONS
- #
- def Start(self, event):
- self.GetNextIO()
- self.doAnimate = True
- self.Animate()
-
- def Pause(self, event):
- if self.doAnimate == False:
- self.doAnimate = True
- else:
- self.doAnimate = False
-
- def Exit(self, event):
- sys.exit(0)
-
- #
- # CORE SIMULATION and ANIMATION
- #
- def UpdateTime(self):
- if self.graphics:
- self.canvas.itemconfig(self.timeID, text='Time: ' + str(self.timer))
- self.canvas.itemconfig(self.seekID, text='Seek: ' + str(self.seekTotal))
- self.canvas.itemconfig(self.rotID, text='Rotate: ' + str(self.rotTotal))
- self.canvas.itemconfig(self.xferID, text='Transfer: ' + str(self.xferTotal))
-
- def AddRequest(self, block):
- self.AddQueueEntry(block, len(self.requestQueue))
-
- def QueueMap(self, index):
- numPerRow = 400 / self.queueBoxSize
- return (index % numPerRow, index / numPerRow)
-
- def DrawWindow(self):
- if self.window == -1:
- return
- (col, row) = self.QueueMap(self.currWindow)
- if col == 0:
- (col, row) = (20, row - 1)
- if self.windowID != -1:
- self.canvas.delete(self.windowID)
- self.windowID = self.canvas.create_line(self.queueX + (col * 20) - 10, self.queueY - 13 + (row * 20),
- self.queueX + (col * 20) - 10, self.queueY + 13 + (row * 20), width=2)
-
- def AddQueueEntry(self, block, index):
- self.requestQueue.append((block, index))
- self.requestState.append(STATE_NULL)
- if self.graphics:
- (col, row) = self.QueueMap(index)
- sizeHalf = self.queueBoxSize / 2.0
- (cx, cy) = (self.queueX + (col * self.queueBoxSize), self.queueY + (row * self.queueBoxSize))
- self.queueBoxID[index] = self.canvas.create_rectangle(cx - sizeHalf, cy - sizeHalf, cx + sizeHalf, cy + sizeHalf, fill='white')
- self.queueTxtID[index] = self.canvas.create_text(cx, cy, anchor='center', text=str(block))
-
- def SwitchColors(self, c):
- if self.graphics:
- self.canvas.itemconfig(self.queueBoxID[self.currentIndex], fill=c)
- self.canvas.itemconfig(self.targetID, fill=c)
-
- def SwitchState(self, newState):
- self.state = newState
- self.requestState[self.currentIndex] = newState
-
- def RadiallyCloseTo(self, a1, a2):
- if a1 > a2:
- v = a1 - a2
- else:
- v = a2 - a1
- if v < self.rotateSpeed:
- return True
- return False
-
- def DoneWithTransfer(self):
- angleOffset = self.blockAngleOffset[self.armTrack]
- # if int(self.angle) == (self.blockToAngleMap[self.currentBlock] + angleOffset) % 360:
- if self.RadiallyCloseTo(self.angle, Decimal((self.blockToAngleMap[self.currentBlock] + angleOffset) % 360)):
- # print 'END TRANSFER', self.angle, self.timer
- self.SwitchState(STATE_DONE)
- self.requestCount += 1
- return True
- return False
-
- def DoneWithRotation(self):
- angleOffset = self.blockAngleOffset[self.armTrack]
- # XXX there is a weird bug in here
- # print self.timer, 'ROTATE:: ', self.currentBlock, 'currangle: ', self.angle, ' - mapangle: ', self.blockToAngleMap[self.currentBlock]
- # print ' angleOffset ', angleOffset
- # print ' blockMap ', (self.blockToAngleMap[self.currentBlock] - angleOffset) % 360
- # print ' self.angle ', self.angle, int(self.angle)
- # if int(self.angle) == (self.blockToAngleMap[self.currentBlock] - angleOffset) % 360:
- if self.RadiallyCloseTo(self.angle, Decimal((self.blockToAngleMap[self.currentBlock] - angleOffset) % 360)):
- self.SwitchState(STATE_XFER)
- # print ' --> DONE WITH ROTATION!', self.timer
- return True
- return False
-
- def PlanSeek(self, track):
- self.seekBegin = self.timer
- self.SwitchColors('orange')
- self.SwitchState(STATE_SEEK)
- if track == self.armTrack:
- self.rotBegin = self.timer
- self.SwitchColors('lightblue')
- self.SwitchState(STATE_ROTATE)
- return
- self.armTarget = track
- self.armTargetX1 = self.spindleX - self.tracks[track] - (self.trackWidth / 2.0)
- if track >= self.armTrack:
- self.armSpeed = self.armSpeedBase
- else:
- self.armSpeed = - self.armSpeedBase
-
- def DoneWithSeek(self):
- # move the disk arm
- self.armX1 += self.armSpeed
- self.armX2 += self.armSpeed
- self.headX1 += self.armSpeed
- self.headX2 += self.armSpeed
- # update it on screen
- if self.graphics:
- self.canvas.coords(self.armID, self.armX1, self.armY1, self.armX2, self.armY2)
- self.canvas.coords(self.headID, self.headX1, self.headY1, self.headX2, self.headY2)
- # check if done
- if (self.armSpeed > 0.0 and self.armX1 >= self.armTargetX1) or (self.armSpeed < 0.0 and self.armX1 <= self.armTargetX1):
- self.armTrack = self.armTarget
- return True
- return False
-
- def DoSATF(self, rList):
- minBlock = -1
- minIndex = -1
- minEst = -1
-
- # print '**** DoSATF ****', rList
- for (block, index) in rList:
- if self.requestState[index] == STATE_DONE:
- continue
- track = self.blockToTrackMap[block]
- angle = self.blockToAngleMap[block]
- # print 'track', track, 'angle', angle
-
- # estimate seek time
- dist = int(math.fabs(self.armTrack - track))
- seekEst = Decimal(self.trackWidth / self.armSpeedBase) * dist
-
- # estimate rotate time
- angleOffset = self.blockAngleOffset[track]
- angleAtArrival = (Decimal(self.angle) + (seekEst * self.rotateSpeed))
- while angleAtArrival > 360.0:
- angleAtArrival -= 360.0
- rotDist = Decimal((angle - angleOffset) - angleAtArrival)
- while rotDist > 360.0:
- rotDist -= Decimal(360.0)
- while rotDist < 0.0:
- rotDist += Decimal(360.0)
- rotEst = rotDist / self.rotateSpeed
-
- # finally, transfer
- xferEst = (Decimal(angleOffset) * Decimal(2.0)) / self.rotateSpeed
-
- totalEst = seekEst + rotEst + xferEst
-
- # should probably pick one on same track in case of a TIE
- if minEst == -1 or totalEst < minEst:
- minEst = totalEst
- minBlock = block
- minIndex = index
- # END loop
-
- # when done
- self.totalEst = minEst
- assert(minBlock != -1)
- assert(minIndex != -1)
- return (minBlock, minIndex)
-
- #
- # actually doesn't quite do SSTF
- # just finds all the blocks on the nearest track
- # (whatever that may be) and returns it as a list
- #
- def DoSSTF(self, rList):
- minDist = MAXTRACKS
- minBlock = -1
- trackList = [] # all the blocks on a track
-
- for (block, index) in rList:
- if self.requestState[index] == STATE_DONE:
- continue
- track = self.blockToTrackMap[block]
- dist = int(math.fabs(self.armTrack - track))
- if dist < minDist:
- trackList = []
- trackList.append((block, index))
- minDist = dist
- elif dist == minDist:
- trackList.append((block, index))
- assert(trackList != [])
- return trackList
-
- def UpdateWindow(self):
- if self.fairWindow == -1 and self.currWindow > 0 and self.currWindow < len(self.requestQueue):
- self.currWindow += 1
- if self.graphics:
- self.DrawWindow()
-
- def GetWindow(self):
- if self.currWindow <= -1:
- return len(self.requestQueue)
- else:
- if self.fairWindow != -1:
- if self.requestCount > 0 and (self.requestCount % self.fairWindow == 0):
- self.currWindow = self.currWindow + self.fairWindow
- if self.currWindow > len(self.requestQueue):
- self.currWindow = len(self.requestQueue)
- if self.graphics:
- self.DrawWindow()
- return self.currWindow
- else:
- return self.currWindow
-
- def GetNextIO(self):
- # check if done: if so, print stats and end animation
- if self.requestCount == len(self.requestQueue):
- self.UpdateTime()
- self.PrintStats()
- self.doAnimate = False
- self.isDone = True
- return
-
- # do policy: should set currentBlock,
- if self.policy == 'FIFO':
- (self.currentBlock, self.currentIndex) = self.requestQueue[self.requestCount]
- self.DoSATF(self.requestQueue[self.requestCount:self.requestCount+1])
- elif self.policy == 'SATF' or self.policy == 'BSATF':
- (self.currentBlock, self.currentIndex) = self.DoSATF(self.requestQueue[0:self.GetWindow()])
- elif self.policy == 'SSTF':
- # first, find all the blocks on a given track (given window constraints)
- trackList = self.DoSSTF(self.requestQueue[0:self.GetWindow()])
- # then, do SATF on those blocks (otherwise, will not do them in obvious order)
- (self.currentBlock, self.currentIndex) = self.DoSATF(trackList)
- else:
- print 'policy (%s) not implemented' % self.policy
- sys.exit(1)
-
- # once best block is decided, go ahead and do the seek
- self.PlanSeek(self.blockToTrackMap[self.currentBlock])
-
- # add another block?
- if len(self.lateRequests) > 0 and self.lateCount < len(self.lateRequests):
- self.AddRequest(self.lateRequests[self.lateCount])
- self.lateCount += 1
-
- def Animate(self):
- if self.graphics == True and self.doAnimate == False:
- self.root.after(20, self.Animate)
- return
-
- # timer
- self.timer += 1
- self.UpdateTime()
-
- # see which blocks are rotating on the disk
- # print 'SELF ANGLE', self.angle
- self.angle = Decimal(self.angle + self.rotateSpeed)
- if self.angle >= 360.0:
- self.angle = Decimal(0.0)
-
- # move the blocks
- if self.graphics:
- for (track, angle, name, cid) in self.blockInfoList:
- distFromSpindle = self.tracks[track]
- na = angle - self.angle
- xc = self.spindleX + (distFromSpindle * math.cos(math.radians(na)))
- yc = self.spindleY + (distFromSpindle * math.sin(math.radians(na)))
- if self.graphics:
- self.canvas.coords(cid, xc, yc)
- if self.currentBlock == name:
- sz = self.targetSize
- self.canvas.coords(self.targetID, xc-sz, yc-sz, xc+sz, yc+sz)
-
- # move the arm OR wait for a rotational delay
- if self.state == STATE_SEEK:
- if self.DoneWithSeek():
- self.rotBegin = self.timer
- self.SwitchState(STATE_ROTATE)
- self.SwitchColors('lightblue')
- if self.state == STATE_ROTATE:
- # check for read (disk arm must be settled)
- if self.DoneWithRotation():
- self.xferBegin = self.timer
- self.SwitchState(STATE_XFER)
- self.SwitchColors('green')
- if self.state == STATE_XFER:
- if self.DoneWithTransfer():
- self.DoRequestStats()
- self.SwitchState(STATE_DONE)
- self.SwitchColors('red')
- self.UpdateWindow()
- currentBlock = self.currentBlock
- self.GetNextIO()
- nextBlock = self.currentBlock
- if self.blockToTrackMap[currentBlock] == self.blockToTrackMap[nextBlock]:
- if (currentBlock == self.tracksBeginEnd[self.armTrack][1] and nextBlock == self.tracksBeginEnd[self.armTrack][0]) or (currentBlock + 1 == nextBlock):
- # need a special case here: to handle when we stay in transfer mode
- (self.rotBegin, self.seekBegin, self.xferBegin) = (self.timer, self.timer, self.timer)
- self.SwitchState(STATE_XFER)
- self.SwitchColors('green')
-
-
-
- # make sure to keep the animation going!
- if self.graphics:
- self.root.after(20, self.Animate)
-
- def DoRequestStats(self):
- seekTime = self.rotBegin - self.seekBegin
- rotTime = self.xferBegin - self.rotBegin
- xferTime = self.timer - self.xferBegin
- totalTime = self.timer - self.seekBegin
-
- if self.compute == True:
- print 'Block: %3d Seek:%3d Rotate:%3d Transfer:%3d Total:%4d' % (self.currentBlock, seekTime, rotTime, xferTime, totalTime)
-
- # if int(totalTime) != int(self.totalEst):
- # print 'INTERNAL ERROR: estimate was', self.totalEst, 'whereas actual time to access block was', totalTime
- # print 'Please report this bug and as much information as possible so as to make it easy to recreate. Thanks!'
-
- # update stats
- self.seekTotal += seekTime
- self.rotTotal += rotTime
- self.xferTotal += xferTime
-
-
-
- def PrintStats(self):
- if self.compute == True:
- print '\nTOTALS Seek:%3d Rotate:%3d Transfer:%3d Total:%4d\n' % (self.seekTotal, self.rotTotal, self.xferTotal, self.timer)
-
- # END: class Disk
-
-
-
- #
- # MAIN SIMULATOR
- #
- parser = OptionParser()
- parser.add_option('-s', '--seed', default='0', help='Random seed', action='store', type='int', dest='seed')
- parser.add_option('-a', '--addr', default='-1', help='Request list (comma-separated) [-1 -> use addrDesc]', action='store', type='string', dest='addr')
- parser.add_option('-A', '--addrDesc', default='5,-1,0', help='Num requests, max request (-1->all), min request', action='store', type='string', dest='addrDesc')
- parser.add_option('-S', '--seekSpeed', default='1', help='Speed of seek', action='store', type='string', dest='seekSpeed')
- parser.add_option('-R', '--rotSpeed', default='1', help='Speed of rotation', action='store', type='string', dest='rotateSpeed')
- parser.add_option('-p', '--policy', default='FIFO', help='Scheduling policy (FIFO, SSTF, SATF, BSATF)', action='store', type='string', dest='policy')
- parser.add_option('-w', '--schedWindow', default=-1, help='Size of scheduling window (-1 -> all)', action='store', type='int', dest='window')
- parser.add_option('-o', '--skewOffset', default=0, help='Amount of skew (in blocks)', action='store', type='int', dest='skew')
- parser.add_option('-z', '--zoning', default='30,30,30', help='Angles between blocks on outer,middle,inner tracks', action='store', type='string', dest='zoning')
- parser.add_option('-G', '--graphics', default=False, help='Turn on graphics', action='store_true', dest='graphics')
- parser.add_option('-l', '--lateAddr', default='-1', help='Late: request list (comma-separated) [-1 -> random]', action='store', type='string', dest='lateAddr')
- parser.add_option('-L', '--lateAddrDesc', default='0,-1,0', help='Num requests, max request (-1->all), min request', action='store', type='string', dest='lateAddrDesc')
- parser.add_option('-c', '--compute', default=False, help='Compute the answers', action='store_true', dest='compute')
- (options, args) = parser.parse_args()
-
- print 'OPTIONS seed', options.seed
- print 'OPTIONS addr', options.addr
- print 'OPTIONS addrDesc', options.addrDesc
- print 'OPTIONS seekSpeed', options.seekSpeed
- print 'OPTIONS rotateSpeed', options.rotateSpeed
- print 'OPTIONS skew', options.skew
- print 'OPTIONS window', options.window
- print 'OPTIONS policy', options.policy
- print 'OPTIONS compute', options.compute
- print 'OPTIONS graphics', options.graphics
- print 'OPTIONS zoning', options.zoning
- print 'OPTIONS lateAddr', options.lateAddr
- print 'OPTIONS lateAddrDesc', options.lateAddrDesc
- print ''
-
- if options.window == 0:
- print 'Scheduling window (%d) must be positive or -1 (which means a full window)' % options.window
- sys.exit(1)
-
- if options.graphics and options.compute == False:
- print '\nWARNING: Setting compute flag to True, as graphics are on\n'
- options.compute = True
-
- # set up simulator info
- d = Disk(addr=options.addr, addrDesc=options.addrDesc, lateAddr=options.lateAddr, lateAddrDesc=options.lateAddrDesc,
- policy=options.policy, seekSpeed=Decimal(options.seekSpeed), rotateSpeed=Decimal(options.rotateSpeed),
- skew=options.skew, window=options.window, compute=options.compute, graphics=options.graphics, zoning=options.zoning)
-
- # run simulation
- d.Go()
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